Non game is perfect and match real life car behaviour.
Said that... Dirt Rally did one big mistake!
Update 1.11 chancelog :
- Game – We’ve updated the handling on the Hill Climb cars so that you can really attack the iconic Hill Climb course.
They increased tyre grip way a bit too much.
But hasn't really to see with physics engine.
You really need to balance and transfer good the weight of the cars to get the most out of them and achieve good times.
Second problem of dirt rally only on PS4 and with Thrustmaster wheels.
The tarmac "feeling"
1 physics is not FFB, said that, codemasters didn't achieve to find the problem with the Thrustmaster wheels on ps4, on PC and Xbox One the Thrustmaster wheels transmit more information and have more force.
The only "fix" by codemasters was this reply :
As for reports about the weak FFB on certain Thrustmaster wheels, Codemasters says they’re still looking at it, but “the difference between the T300 and other Thrustmaster wheels is that the FFB is perfectly linear, with the intention of providing more realistic vehicle handling.” For a potential workaround, they suggest looking at the settings Thrustmaster has recommended, while some people have found that reverting to PS3 mode, then re-enabling PS4 mode, will fix the problem.
Dirt rally simulate quite good the behaviour of rally car and difference between surfaces.
And goes with a solid 60fps framerate... The only driving game to achieve it on a PS4 standard.
SLRE has 30fps on PS4,really not acceptable for a "simracer" and Don't are even stable.
Did also got quite some input lag problems on the wheel.
They improve it on patch 2, but don't get full rid of the problems.
- Problem solution of linearity of steering wheels in the menu options
- Imput lag reduction using steering wheel
- Improved framerate during race sessions
- Problem solution of the disappearance of the screen pacenote during a online session, after the pause of the race
So between SLRE and DR i place my vote on the last one,really better on all aspects than the first one.
And like the other said above... Not even AC is perfect..
A real profesional driver said to Stefano that the weight transfer change is too slow, could be due tyre model. .. Stefano send the guy reading books...
But we have a professional driver in our team from the racing leagues, and say just the same, weight transfer in direction change is too slow.
They are all games that "try to simulate" the real world and car behaviours.
And each developer make there own studies and calculations of how something works in real life.
That's one of the points that makes we see so much difference between different sims.
Because they all use information of the cars constructor, they all received information about tyre makers, received FFB from drivers and some devs as the assetto's one's, dirt rally one's and even GT one's drive and compete in real life.
If you want really to "simulate" real life, best thing is taking you car and go to track days or participate in sportive driving lessons or go to a rally school days.
AT the end, a real professional driver use a sim game to "learn" better a track, and in that case they prefer the laser scanned because they are the most accurate ones.
Just have fun with what you play
Have a nice day