- 1,078
- Near Nürburgring
- DanPrez
They'll be infinitely better next update.
Why is that?
They'll be infinitely better next update.
Because the new AI is the cats meow. There should also be BOP and wind.Why is that?
Because the new AI is the cats meow. There should also be BOP and wind.
There are BOP options now with power reduction and ballast.A BOP option would be great indeed. Did Kunos promise one?
There are BOP options now with power reduction and ballast.
Funny enough i believe it is only available in multiplayer currently.Can host use the bop system in multiplay?
Yes there is the car selection that is way better, but the AI in assetto corsa is so infuriating. They are very skilled, and can match my level of skill quite well, but my goodness they can not pass another car! They just sit there right behind the slower vehicles and miss so many opportunities for overtaking. Some one talk me down. I'm upset and I don't want to be.
I dont get it - you play on PC and Console?There isn't anything that assetto corsa gives me that I can't get from automobilista
I have a low end non gaming PC, and automobilista is easy to run. Too afraid to try assetto corsa on PC and find out it won't run...I dont get it - you play on PC and Console?
Or am i missing something? If you play Assetto only on Console you only get the latest additions from the pc Version 6 months later
Yeah...That's such a cool feature. When everybody was clamoring for it, in the beginning, I couldn't really understand the big deal. But, now that we have them, I've already run probably 7 or 8. Usually, I just keep them small in terms of the number of races, just so I don't get distracted and/or bored and leave one uncompleted.Custom championships are the greatest thing to happen to this game since release. Just started a “GT Legends“ themed championship with only historic race cars like 787, Sauber C9 and all the classic Porsches. So much fun!
Have Kunos said anything about the new AI improvements coming to console?
I have a low end non gaming PC, and automobilista is easy to run. Too afraid to try assetto corsa on PC and find out it won't run...
Yeah, I hope they find a way to implement the new AI for consoles.Have Kunos said anything about the new AI improvements coming to console? I'm concerned that the way they have the AI set up (as in Easy/Medium/Hard etc) won't allow for the new aggression slider and suchlike. They should really get rid of the difficulty categories and just make it a percentage slider like they've got on PC. I don't know how else they'll implement it and still can't understand why they chose to go this route on console.
Oh, there is no question that you'll be getting the new AI code and all indications say you'll be getting it with the console's next update. The only thing that doesn't seem so clear is, "how will the options be on the console compared to the PC?"Yeah, I hope they find a way to implement the new AI for consoles.
I'm really enjoying seeing the videos of the new one for the PC.
For some reason, the console never seems to get as wide of a range as PC players in several different settings. Christ, consoles' just got the 5 other surface settings. To be honest, I'm actually very surprised at how receptive the majority of console players have been. Especially the people who post here regularly...it is awesome to see people stating they're using "Old", "Dusty" & "Green" settings quite often now. I will admit that I didn't think you guys would want anything beside Optimum...and maybe Fast on a rare occasion. I think you console players are being more adventurous than most PC players. That's awesome! 👍
Surely that wouldn't prevent console from getting the AI improvements and we weould just get pre defined settings similar to difficulty.Have Kunos said anything about the new AI improvements coming to console? I'm concerned that the way they have the AI set up (as in Easy/Medium/Hard etc) won't allow for the new aggression slider and suchlike. They should really get rid of the difficulty categories and just make it a percentage slider like they've got on PC. I don't know how else they'll implement it and still can't understand why they chose to go this route on console.
Possibly not, but the difficulty settings are poorly balanced as is IMO and adding more pre-defined AI settings on top might be asking for trouble. I dunno, I wouldn't be surprised if they just make an overall change to something like the way they form a train behind slow cars and leave it at that. Even that would be a huge improvement.Surely that wouldn't prevent console from getting the AI improvements and we weould just get pre defined settings similar to difficulty.
I noticed the AI was pretty squirrely on the start in that video, with even the P1/P2 cars jumping around. Does that ever seem to cause trouble, or do their collision avoidance tendencies seem to override that and prevent bumper cars?We lucky folks on PC have had it since Thursday and I can attest I have run many different setups, just to see how the AI would react. The results have been very positive.
Oh, I know it was wrong of me to assume anything. In my limited experience, I do see some general differences between the PC & Console players of Assetto Corsa. The Career Mode & Special Events come to mind. I think those things are significantly more important to console players. Please accept my apologies. I didn't mean to offend you or anyone else with my comments.Why would people's choice of platform influence preferences for track surface conditions? And "you guys"? We're all AC players for cow's sake!
Oh, I know it was wrong of me to assume anything. In my limited experience, I do see some general differences between the PC & Console players of Assetto Corsa. The Career Mode & Special Events come to mind. I think those things are significantly more important to console players. Please accept my apologies. I didn't mean to offend you or anyone else with my comments.
Also, I do consider all of us part of the same family. I often will say things like, "our console cousins" and I've tried to be as supportive as possible with almost every single issue console users have faced. Again, I don't mean any offense when saying "you guys". I guess it's just my way of directing my comments to either console players or PC players. I will report to Human Resources immediately. I'm sure my sensitivity training will start immediately.
For example, I'm on PS4 and I don't think I've used the career and special events more than once. Would I be more likely to complete these events because I'm on PS4?
Speaking strictly from experience, yes. There's a whole thread on here where console players are talking about how to approach the different special events and career mode events, sharing their tips and results, it's many pages long. Conversely, if you were to only read threads from PC players you probably wouldn't even know that the career mode or special events exist because they are rarely discussed and I don't think many PC players do more than a couple of them before abandoning them altogether. I'm sure there are some PC players that do them, it's just not something that ever comes up in discussions. So, based purely on my non-scientific observations, console players seem to be far more likely to do the offline events than PC players.
Could it have something to do with how the main menu is arranged? It's really hard to miss the special events and career in the console version, but I say this without knowing how it's presented in the PC version.
Do you have a link to where that video is? I'd like to see it
Do you have a link to where that video is? I'd like to see it
I was very surprised. When I loaded AC for the first time, even though the number of cars in my garage was considerably smaller than my GT6 garage, that fact that I didn't have to do anything to gain access to a single car - they were all unlocked, there was nothing to "buy" like in GT6 - I went straight onto the track with the E92 M3 and began running laps and tweaking my FFB. Since there is nothing needed to "advance", like the license levels in GT6 which unlock higher levels and you have license tests that must be completed to gain access to the higher skilled, more lucrative races, there was little incentive to go into Career Mode. In GT6, if you wanted access to all of the cool cars you needed a bankroll. Some of those things were $20,000,000!No, it's just that PC players don't seem to really care about that stuff much. Especially ones who have been racing on PC for a long time, some have just outgrown the need for such a thing and some are even opposed to a career mode being in a sim at all. rF2 doesn't have one, R3E doesn't have one, Automobilista doesn't have one. But console players are used to a career or campaign that guides you through the game and gives you reason to play so it's what they look for. Not that I'm passing judgement in any way, this is just based on what I've seen from the PC community. And obviously there's plenty of exceptions.
It's not an active rear steering. Simply put, there are bushings in the suspension that depending on the load, bend in one way or another, slightly steering the wheels about 0.3° against the front steering wheel angle if the g's are less than 0.5g, or at the same front steering wheel angle if the g forcers are superior to 0.5g
There is no way to simulate this with bump steer, you need the have both rear wheels steering to the same direction and the opposite depending on the load. We can now simulate this.
EDIT: since the effect is cool but not so precise (and passive) it is usually eliminated from tuned cars with harder bushings. As a matter of fact our tuned RX7 car doesn't have it. We did some homework
On the contrary, R34 system is active. It turns the rear wheels differently depending on the front steer, g forces, yaw angles etc.
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Just to clarify. The FC had massive amounts of passive rear steering (by massive I mean 1.5° degrees, always small) and was also actively promoted by marketing as it was the era's high achievement (copied by Porsche 928 system).
The FD (the one we simulate) has a much much MUCH more limited rear steering, just 0.3°...tiny. It wasn't even marketed by Mazda. But it adds a bit of character to the car. There's indeed a lot of confusion if you do the simple google search on the car about that rear steering. We obviously have some extra resources.