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Sweet! Let's hope that goes thru with no issues.Worth a mention here:
Sweet! Let's hope that goes thru with no issues.Worth a mention here:
Custom Championships are fun too -- if you prefer staying offline (as I do). It's too bad that you guys are still waiting for the improved AI. Man, I really hope they get this next update out, pronto.
New AI wont solve the very severe issues the championship mode suffers on PS4 (the point system gets crazy every time). I have to try to reinstall the game, but if that problem is not solved, championship mode will keep on being useless even with the heavily improved AI.
The Championship Mode is riddled with a save Bug. Nothing is really saved. From Championship progress to even the created championships themselves.
Hah that sounds like the 911 GT3 GT3 or the cup car. Its by far the most bouncy car, some don't like that but I love it for that.Haven't played for a while, but had the chance to try out a few more of the Porsches last night. Oh my days, some of them sound awesome, & the handling is sublime. Can't remember what ones I drove (strangely I'm not much of a petrol head, just into sim racing), but the way it bounces up & down on it's suspension is just like watching the BTCC Porsche support races on TV. Very impressed.
Glad to hear you gave AC some attention and enjoyed yourself in the process. I agree with lancia delta hf - if I had to place a bet it would be on the 911 GT3 R 2016 or the 911 GT3 Cup 2017. I doubt it was the 911 GT3 RSR 2017 - she seems to be more planted (is that the word I want?). Three 911's that are fairly similar spec'd yet they all drive so different from each other. I think my favorite is the 911 GT3 Cup 2017. It feels a bit more subdued than the other current GT3 race cars, but that's not to say she's a slouch. Far from it. The two other race cars will outperform the Cup car, of course, but they'll also bite you a heck of a lot quicker too...just like other GT2 & GT3 class cars. I keep thinking to myself that I need to create my own 911 Cup series with the custom championship builder.Haven't played for a while, but had the chance to try out a few more of the Porsches last night. Oh my days, some of them sound awesome, & the handling is sublime. Can't remember what ones I drove (strangely I'm not much of a petrol head, just into sim racing), but the way it bounces up & down on it's suspension is just like watching the BTCC Porsche support races on TV. Very impressed.
Hah that sounds like the 911 GT3 GT3 or the cup car. Its by far the most bouncy car, some don't like that but I love it for that.
Hah that sounds like the 911 GT3 GT3 or the cup car.
I agree with lancia delta hf - if I had to place a bet it would be on the...911 GT3 Cup 2017.
I've not actually tried it since the last update. I will try it on RBR as i noticed bumps on the last straight before the final two corners that i had barely noticed before with any other car ( Using DS4).Wasn't the bounciness toned down in one of the recent updates? It felt insane back when the 911 GT3 R was added, but not so much in the current version. Still bouncier than any other GT3 though.
@lancia delta hf - how does it work? I've always been curious how FFB works via a controller. Do you use an analogue stick to steer? How about your throttle & brake? I know there are some people who are old school and use the D-Pad (@Pete05) which must be brutal on an inexperienced thumb! So, if he's using D-Pad and you're using the stick it's gotta feel different, no? Or am I way off on everything?
No FFB whatsoever. I just noticed bumbs on tracks I had never noticed before. Still though, why has no company seen the gap in the market for an ffb controller with better steering inputs? There's surely a decent sized market.@lancia delta hf - how does it work? I've always been curious how FFB works via a controller. Do you use an analogue stick to steer? How about your throttle & brake? I know there are some people who are old school and use the D-Pad (@Pete05) which must be brutal on an inexperienced thumb! So, if he's using D-Pad and you're using the stick it's gotta feel different, no? Or am I way off on everything?
I've not actually tried it since the last update. I will try it on RBR as i noticed bumps on the last straight before the final two corners that i had barely noticed before with any other car ( Using DS4).
WOW! Last night I had some of the best online racing I've had in years. Not one rammer all evening, just hard, fast & clean racing. Tried out loads of different car & track combinations over a period of about 5 hours. Met up with a few old racing buddies, & had the time of my life.
"And the reason why..." Unfortunately, in order to do that I had to fire up GT6 on my PS3! With all their audio/graphical bling, & better physics; this generation of sim racing games can't touch GT for it's online features, user freindliness, & plain fun.
So someone please tell me why it is so hard for a studio to copy the features and the user friendliness of GT6? Why am I locked into one car at one event when in GT6 I could chose from 500 cars by merely pulling into the pits? Why no kick button for a room/lobby owner. Why no room chat or means for room texting to communicate with people? Why, why, why etc??????
Lastly, judging by the lack of posts on here, especially from PS4 users and the lack of online action I would guess I am not the only one that is getting fed up with this game.
Rant mode: <OFF> ;-)
So someone please tell me why it is so hard for a studio to copy the features and the user friendliness of GT6? Why am I locked into one car at one event when in GT6 I could chose from 500 cars by merely pulling into the pits? Why no kick button for a room/lobby owner. Why no room chat or means for room texting to communicate with people? Why, why, why etc??????
Lastly, judging by the lack of posts on here, especially from PS4 users and the lack of online action I would guess I am not the only one that is getting fed up with this game.
Rant mode: <OFF> ;-)
Those few thing you mention there are in my opinion only minor gripes compared to the bugs plaguing AC's online multiplayer. Very little hope if version 1.15 doesn't bring overdue hot fixes, which unfortunately is something the previous updates haven't been good at.
Those few thing you mention there are in my opinion only minor gripes
Because Kunos are 30 people and Polyphony, if they are 200 people now, probably they were more than 100 when they made GT6.
It's insane to ask for the same level of polishment.
That is why I said "copy it". Or reverse engineer, whatever is the easiest ;-) BTW I think you will find that PD was a very small studio when it first made it's online functions.
Why????? IMHO perhaps Kunos overestimated their abilities to tackle the console market. BTW PD only develops for one system and don't forget how much trouble Kunos had with 1.14 update for XBone!!!!
Now for a little crystal ball gazing on my part ;-) The online functionality will be Kunos's undoing in the console market. As pointed out above (now by two people) we preferred to go back to an earlier generation game with all it's inadequacies just to get that online experience and enjoy the camaraderie of our friends.
Insane? No, we just want current games to meet the acceptable benchmark.
Lastly, I would like to remind people that it was less than 24 hours before I picked up my copy of AC that Kunos anounced on social media (that I do not follow) that customisable/private lobbies were not happening. So I am I insane to expect a full price game, on the latest version console to have the same/similar functionality as a previous last generation game on on an outdated console? Mmmmmm........ perhaps my level of sanity is not in question here? ;-)
The online lobbies are still pretty active. Don't know why you can only choose one car but they offer dedicated servers, something even GTS will not offer outside of sport mode. For how good GT lobbies are, it's a shame they didn't add a decent netcode too ( something Kunos have done ), so what good were those lobbies when I'm often getting stuck in loading screens,can't see half of my mates on track and they may or may not see me or the other half either?I did that a few weeks ago and had the same result, it was a great night :-) The side effect has been the last two of my friends that race on AC have now quit and will wait for the next round of games to be released.
So it is sad really, I am the last of my little group that is slugging away with AC.
For a game/sim that drives so well, has such nice physics and some great cars and tracks it is a shame it has missed the mark by so much when it comes to consoles :-(
So someone please tell me why it is so hard for a studio to copy the features and the user friendliness of GT6? Why am I locked into one car at one event when in GT6 I could chose from 500 cars by merely pulling into the pits? Why no kick button for a room/lobby owner. Why no room chat or means for room texting to communicate with people? Why, why, why etc??????
Lastly, judging by the lack of posts on here, especially from PS4 users and the lack of online action I would guess I am not the only one that is getting fed up with this game.
Rant mode: <OFF> ;-)
There are 12 main staff at Kunos, the rest are brought on board for modeling and the console transition. PD had over 100 and a budget of $60-80million for GT5, their first full game with online capability. It's not an apples to oranges comparison, it's a watermelon to grapes comparison.That is why I said "copy it". Or reverse engineer, whatever is the easiest ;-) BTW I think you will find that PD was a very small studio when it first made it's online functions.
They probably did, not having experience in that area. And fans also dramatically overestimated the capabilities of a tiny studio making a niche game.Why????? IMHO perhaps Kunos overestimated their abilities to tackle the console market. BTW PD only develops for one system and don't forget how much trouble Kunos had with 1.14 update for XBone!!!!
Define "undoing". As I see it they probably made money even if they sold only a few hundred thousand copies of the game on console. I would define undoing as not having enough money to make an AC2. We'll have to wait and see how that turns out.Now for a little crystal ball gazing on my part ;-) The online functionality will be Kunos's undoing in the console market. As pointed out above (now by two people) we preferred to go back to an earlier generation game with all it's inadequacies just to get that online experience and enjoy the camaraderie of our friends.
The benchmark for niche games made by boutique sized developers? Where can I find that benchmark?Insane? No, we just want current games to meet the acceptable benchmark.
Yes, it's unreasonable. No one buys a Honda Fit and expects an Escalade. See above.Lastly, I would like to remind people that it was less than 24 hours before I picked up my copy of AC that Kunos anounced on social media (that I do not follow) that customisable/private lobbies were not happening. So I am I insane to expect a full price game, on the latest version console to have the same/similar functionality as a previous last generation game on on an outdated console? Mmmmmm........ perhaps my level of sanity is not in question here? ;-)
The main problem of Kunos has been communication. If they, in some way, had made clear the game was going to be very short on features compared to PC, that every update was going to bring bugs because of the size of the team and that the updates were going to be developed very slowly, then there would not be any reason to complain.
They made a rookie mistake in giving the impression that PC and console versions would be identical. Since then they have been doing and still are doing what they can to align platforms as much as possible, which suggests they are not pleased with the striking differences themselves.
As for the other things, big studios also introduce bugs in updates. The biggest problem is that Kunos haven't prioritized subsequent bug fixes a whole lot, which really sucks for the players affected on a regular basis. It's a general problem with the of console industry though, and studios like Turn 10 or SMS aren't really much better in this area. Finally, updates taking long to finish is something hard to predict. So many unforeseen circumstances, but they actually did state that console players should be prepared for constant delays compared to how they can upload to the Steam platform in an instant.