Assetto corsa coming to PS4 and Xbox one

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It's a fact that kunos has much more difficulties to develop updates (time they take and bugs they bring) than other teams because of their small staff. No problem with that though because I understand they just cant do much more.

The time it takes obviously depends on how much content they have to squeeze into the updates, and how much trouble they encounter in getting submissions to the console companies approved. PD also took forever bringing GT5 and GT6 to completion despite being a bigger team than Kunos. One of the Porsche packs for AC arrived rather swiftly on consoles, so it's not like Kunos isn't capable of bringing updates out in decent time. Also, do you have a roundup of bugs brought to AC through console version updates? You already mentioned the unacceptable G29 bug, but what else makes Kunos stand out from other developers in this regard? Most of the bugs I can think of have been stuck in the game since day one, unless part of DLC features and content of course.

Adding to the time updates take, I can't think of other developers informing the community when updates have been submitted to Sony and Microsoft, which I consider as another rookie mistake. When no update has been released after a couple of weeks, Kunos then have to tell the community that the update failed submission. They could avoid such negative publicity by not talking about submission to begin with. Who knows how many difficulties other third-party developers have in getting sizeable updates through submission? We can't know unless it is revealed when initial submissions took place, which I'm pretty sure developer studios typically don't announce. Informing about such things unnecessarily demonstrates whenever something is proving difficult. Not that detailed communication changes how long it takes, but it potentially emphasizes difficulties.

I also have a vague suspicion that Kunos has now learned from this. Yesterday Stefano said that version 1.15 would arrive for consoles "as soon as possible". Very vague, so this could mean it's still being worked on, or going through submission.
 
You bought it for 20 euros less than full price.

That is blatantly incorrect. COD games, PCARS etc usually release for around A$99, I paid $A88 which IIRC was about 6Euro difference.

Benchmark argument it's insane too. You buy a product, you are agree with that product. You can't expect every single game to have all the features you have in your mind. It's like buy a car with no radio and then complain because all the cars have radios.

And if you are not sure of what things there are in that product (and there was a lot of information about Assetto), don't buy it and wait. I didn't buy Dirt 4 because I wasn't sure about the tarmac feeling and Im waiting that it appears in a shop so I can rent it.

They didn't have the obligation to add private lobbies. They weren't promissed as they aren't on PC. And thanks god they didn't add what PC guys have as "private lobbies".

Again, this is blatantly incorrect. On the official website it continued to state that "Fully customisable online lobbies were available" and a feature of the game. So baisically all I wanted (and expected) was to be sold a product that had the features the manufacturer claimed their product came with. Yes, I have had this argument before with some on here about the the Italian translation and the placement of a comma BUT for 14 updates Kunos NEVER changed the wording on their website to accurately define their product.

No one buys a Honda Fit and expects an Escalade. See above.

Using your example they just may do when "Honda" states on their official website that it has the same features. See above ;-)
 
Using your example they just may do when "Honda" states on their official website that it has the same features. See above ;-)
My example was based on your quote below, which I quoted in my response to you. You expect a niche game on a shoestring budget, from a tiny dev team to have similar online functionality as a game developed over 6 years, for one system with a budget exceeding $60million a full year before it was released? Can you please quote me from the Kunos website where it says they'll have the same online functionality as GT5/6?
same/similar functionality as a previous last generation game on on an outdated console
 
Again, this is blatantly incorrect. On the official website it continued to state that "Fully customisable online lobbies were available" and a feature of the game. So baisically all I wanted (and expected) was to be sold a product that had the features the manufacturer claimed their product came with. Yes, I have had this argument before with some on here about the the Italian translation and the placement of a comma BUT for 14 updates Kunos NEVER changed the wording on their website to accurately define their product.
Why would they need to change the wording when it was correct and it was yourself that read it incorrectly? ( also I'm pretty sure we've not had 14 updates?)

So baisically all I wanted (and expected) was to be sold a product that had the features the manufacturer claimed their product came with


So as we can see, It was never stated that they would have customizable lobbies ( again you just interpreted it incorrectly but refuse to acknowledge it ). We may have expected customisable lobbies, but no dev is obliged to offer them. I bought Super Mega Baseball ( surprisingly really good) and I found out it had no online play at all when I tried to set up a game with a friend. Was my fault for just assuming it had online mode. Guess what though? They have seen the custom base desperately want online play with this fun game. So they have listened and are now going to offer and online mode- in Super Mega Baseball 2!

Kunos on the other hand gave custom lobbies to us now, something they were under no obligation to to. As for being identical to the PC version, in one video Marco said "where possible", but the one stance they always took was that physics would not be dumbed down, which was the main worry from console players at the time.

Whilst Kunos could have structured the wording better, there is nothing incorrect or untrue about it. It really is your fault for not reading it correctly ( though I totally understand how easy it was to do).

.

I also have a vague suspicion that Kunos has now learned from this. Yesterday Stefano said that version 1.15 would arrive for consoles "as soon as possible". Very vague, so this could mean it's still being worked on, or going through submission.
How long do you think it will be until a number of posters start crying about him being vague and to at least tell us if it's in submission? Kunos should just do as they please in regards to communication because no matter what they say, people want more. They cry for one thing and they get it, they then cry why not tell us xyz, they get that then cry why don't they communicate? Just give us an exact date! They get a rough date, it misses the target, people then cry " shouldn't have told us a date and just told us when it's ready.

Honestly make no mistake about this, if I were Stefano I would not communicate at all. Once updates have passed, only then I would communicate. These peoples posts are completely bipolar.
 
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That is blatantly incorrect. COD games, PCARS etc usually release for around A$99, I paid $A88 which IIRC was about 6Euro difference.

Ok. I thought you were on Europe or America. Although that's it's not full price either. Very close to it though.

Again, this is blatantly incorrect. On the official website it continued to state that "Fully customisable online lobbies were available" and a feature of the game. So baisically all I wanted (and expected) was to be sold a product that had the features the manufacturer claimed their product came with. Yes, I have had this argument before with some on here about the the Italian translation and the placement of a comma BUT for 14 updates Kunos NEVER changed the wording on their website to accurately define their product.

First, that site is the only place where there was a reference to customizable lobbies. Second, that was clearly a grammar mistake (they corrected it later) and the quote was confusingly enough so you should have not taken it as an statement. Third, while you admit they confirmed the game was not going to perform private lobbies before the release on twitter, you complain because some ambiguous statement in a much less visible site. And last, you have already private lobbies. I understand that's not the point of the conversation, but there isn't much point either to complain about things they have already made right.

By the way, that was probably 505 Games mistake, not kunos.
 
Without singling individuals out and directly quoting them I will reply with a more generalised answer to the above.

I do not wish to go over old ground again and discuss semantics or how small, niche, indie studios can sell games that fall short of what PS players have come to expect. I do not wish to play the blame game either and fully accept that I am one of the mugs that believed what was on the official website when I parted with my money and fully accept that perhaps I should have waited, like many of friends and subsequently not have bought it at all (as they did).

Along these sames lines of reasoning I am also to blame for owning PS3/4s knowing full well that the PC version is far superior and always will be and that I am mug for expecting otherwise, despite the developers claims otherwise.

As with the overdue release of the cobbled together fiasco that is customisable online lobbies. Again, I must be in error for expecting it to meet what I have come to expect from other games and that I am obviously some sort of deviant for not allowing the same small, indie studio excessive leeway in delivering what I consider to be gaming standards.

Finally, just look at the amount of posting going on here and the dwindling online lobbies, this game is dying a slow death and come 22nd of September and then 17th of October I would guess, as far as PS4 players go you won't see any in here at all. I would even go as far as to guess a lot of AC discs will get traded in around those times as well ;-)

So I will probably vote with my feet too and just walk away from another game that was soooooo promising.

Flame suit: <ON>
 
@TT92 you should look up Simbin's Race Pro for Xbox 360 sometime. It was exactly the same thing: A PC sim developer trying their hand at a console release which fell short in features and was not very console-friendly but carved out a solid niche for the relatively high quality physics and AI compared to the competition.

I suppose many of us just looked at AC for the console with the experience of Race Pro, and set our expectations accordingly.
 
Along these sames lines of reasoning I am also to blame for owning PS3/4s knowing full well that the PC version is far superior and always will be and that I am mug for expecting otherwise, despite the developers claims otherwise.

I agree with you there.

As with the overdue release of the cobbled together fiasco that is customisable online lobbies. Again, I must be in error for expecting it to meet what I have come to expect from other games and that I am obviously some sort of deviant for not allowing the same small, indie studio excessive leeway in delivering what I consider to be gaming standards.

Yes you do.

Dirt Rally: How does not have online rallies?
PCars: How does not have personal championships?
GT Sport: How does not have career mode?
Seb Loeb: How does not have league mode like Dirt Rally?

It's ridiculous to expect every game to have features you think a game must have. You always will have something to complain.

Finally, just look at the amount of posting going on here and the dwindling online lobbies, this game is dying a slow death and come 22nd of September and then 17th of October I would guess, as far as PS4 players go you won't see any in here at all. I would even go as far as to guess a lot of AC discs will get traded in around those times as well ;-)

Probably online will die, but Assetto will still have things to offer. Probably better physics (I heard PCars2 has very good FFB but physics are a little bit behind other sims), the championship mode and a bigger street cars list.
 
Finally, just look at the amount of posting going on here and the dwindling online lobbies, this game is dying a slow death and come 22nd of September and then 17th of October I would guess, as far as PS4 players go you won't see any in here at all. I would even go as far as to guess a lot of AC discs will get traded in around those times as well ;-)

Yet many people out there drive AC every week for reasons more significant than forum talk and empty lobbies in some region. Yesterday evening I spent two or three hours in AC just enjoying the cars and tracks. Do I have much to say about it here that hasn't already been said a hundred times? Not really, but feel free to call it a slow death.

Meanwhile in the Project CARS 2 section: "Is it September already? :dopey:". Forum traffic based on meaningless hype.
 
Dirt Rally: How does not have online rallies?

Have the game, got the Platinum Trophy, think the physics suck - especially on paved tarmac.

It does have private lobbies for Rally X and you can set an online rally challenge for your mates. IRL Rallying is all about lonely timed stages :-(

PCars: How does not have personal championships?

Have the game, got the Platinum Trophy. It's online is barely acceptable but is still streets ahead of AC and again I don't really like the physics and the wheel set up is horrendous!!!!!

GT Sport: How does not have career mode?

At this stage that appears to be correct. But how will it teach "race craft" unless you are put into races? We will have to wait a little closer to release to fully discuss this aspect.

Seb Loeb: How does not have league mode like Dirt Rally?

Never played the game.

It's ridiculous to expect every game to have features you think a game must have. You always will have something to complain.

When it is a full price game that should have been a Beta release well then yes ;-) Even Drive Club they ended up giving it away for free. And I must say it was worth every cent then ;-)

Probably online will die, but Assetto will still have things to offer. Probably better physics (I heard PCars2 has very good FFB but physics are a little bit behind other sims), the championship mode and a bigger street cars list.

This is where I get to agree with you 100% ;-) AC is a very lonely game :-( And this is what started my comments here. To be able to experience the camaraderie and have to expert control over a lobby we had to regress to GT6.
 
AC is a very lonely game :-( And this is what started my comments here. To be able to experience the camaraderie and have to expert control over a lobby we had to regress to GT6.

Very lonely indeed! I bought it with my eyes wide open though, well after the release, & so knew what to expect. The main reason I bought it was simply as a Nord Tourist track day simulator, & I am extremely happy with it in that regard as it fulfills all of my needs (can even watch an entire laps reply there). However, even though it is understandable that they are a small team & are limited, it is still frustrating that the game could've been so much more.
 
When it is a full price game that should have been a Beta release well then yes ;-) Even Drive Club they ended up giving it away for free. And I must say it was worth every cent then ;-)

1. Stop saying it's full price. It's not full price except for some specific places where it's close to it. In Europe and America was 20 euros/dollars less.
2. What you said with Driveclub it's extremely inaccurate. The free version had 10 cars, 11 tracks, was only available for ps plus users, was announced for the release but was delayed for 1 and a half years and was available to get it only for two months. So no, they didn't give away Driveclub because the release was very bad.

You think a dev can't sell the game without some sort of unspecified (you think Dirt Rally dont needs online rallies? Well some people do) features. I think it's ridiculous and a dev can sell the game however they want if they make clear what the game has.

This is where I get to agree with you 100% ;-) AC is a very lonely game :-( And this is what started my comments here. To be able to experience the camaraderie and have to expert control over a lobby we had to regress to GT6.

The online mode it's not ideal and is missing some features, but it's good enough and I don't see any strong reason to abandon the game because of it.
 
1. Stop saying it's full price. It's not full price except for some specific places where it's close to it. In Europe and America was 20 euros/dollars less.

My digital copy is from the European PS Store and there was no €20 discount. Really strange, but I would say it has been worth it.
 
There's no FFB on controllers. :odd:
Hmm...So there is no type of resistance to your thumb steering the car around the track? I guess I never thought about it before, but that must feel awfully lifeless and dead. I've had the wheel almost ripped from my hand due to an extremely light grip I use while driving.

I've given the 911 GT3 R another go on Zandvoort because this is one track I remember making the car bounce violently months ago. I wouldn't say it's quite as bad anymore, but I won't rule out the possibility I might have gotten used to its bouncy nature. I doubt the latter though. Anyway, the important thing is that the car feels great to drive now.
I curse Zandvoort. I know I'm a big cry baby, but how the hell is a professional race track that bumpy? :lol: It has an interesting layout, but I am absolutely terrible on that track. :boggled:

This was so long ago plus I'm sure I wasn't paying as close attention to these sort of things, but when the console version was announced & being discussed, wasn't it only the physics that Marco insisted would be the same as the PC version? For instance, he knew the menus would be different. He knew online would be different. He knew PS4 version would not accept any mods, so that's different. So, if he really said that the console version will be exactly like the PC version in all aspects, that was not right at all.

It is a shame that most of you will be moving on to PCars 2 & GTSport shortly. I have enjoyed many discussions with you guys, my console cousins. Of course, I can't really blame you at all. PCars 2 is a next generation game compared to AC (I suppose GTSport is too). From that perspective alone, the games should really outshine Assetto Corsa in all areas. I've seen bits here and there, but I don't think I fully understand. GTSport will not have a Career Mode? So, it's like a proper sim where all cars are available Day 1? Is the game solely race versus the AI or race versus your mates (or hotlap) - kind of like AC? I guess AC technically has a Career Mode & Special Events. I'm just trying to understand GTS - the only thing I can compare it to is GT6 with the structure it has. Race -> Win $ -> Race (x Times) -> Win $ -> Buy Better Car -> License Test to Advance. Repeat. That type of stuff is gone from GTS? I really wish I paid more attention to those GTS threads. I feel a bit foolish not knowing this stuff.
 
This was so long ago plus I'm sure I wasn't paying as close attention to these sort of things, but when the console version was announced & being discussed, wasn't it only the physics that Marco insisted would be the same as the PC version? For instance, he knew the menus would be different. He knew online would be different. He knew PS4 version would not accept any mods, so that's different. So, if he really said that the console version will be exactly like the PC version in all aspects, that was not right at all.

This is what they said before the release:

Marco Massarutto: Except for the user interface, content is the same for all versions, as well as the features and driving feeling. Like any other game available both on PC and consoles, of course on Hi-end PCs you can get the best experience possible.

Stefano Casillo: It's the same software, unsurprisingly really, considering the size of the team. The console version has a brand new UI front end. I expect to be nothing less than exactly the same.

http://www.racedepartment.com/threads/kunos-simulazioni-exclusive-interview-part-2.118482/

It is a shame that most of you will be moving on to PCars 2 & GTSport shortly. I have enjoyed many discussions with you guys, my console cousins. Of course, I can't really blame you at all. PCars 2 is a next generation game compared to AC (I suppose GTSport is too). From that perspective alone, the games should really outshine Assetto Corsa in all areas. I've seen bits here and there, but I don't think I fully understand. GTSport will not have a Career Mode? So, it's like a proper sim where all cars are available Day 1? Is the game solely race versus the AI or race versus your mates (or hotlap) - kind of like AC? I guess AC technically has a Career Mode & Special Events. I'm just trying to understand GTS - the only thing I can compare it to is GT6 with the structure it has. Race -> Win $ -> Race (x Times) -> Win $ -> Buy Better Car -> License Test to Advance. Repeat. That type of stuff is gone from GTS? I really wish I paid more attention to those GTS threads. I feel a bit foolish not knowing this stuff.

I can say for sure they wont. Ian Bell confirmed PCars2 wont have customizable career mode like Assetto. Added to that, Assetto has a much better street cars list, couple of more laser scanned tracks, some specific cars... In most areas, PCars2 will outshine for sure Assetto, but there are some certain places where Assetto will be still enjoyble upon PCars2.

GT Sport, as far as I know, has the same system of buying cars. The main differences with GT6 is that there isn't career mode (150 events or so instead of that) and the online mode has an Iracing system.

GT Sport will not outshine Assetto almost in any place because of the huge diffrences on ffb and physics. Not even online.

IMO
 
So in some places of europe wasnt 20 euros less either.

Pretty odd and unfair, but again, I'm totally fine having paid full price for AC.

Hmm...So there is no type of resistance to your thumb steering the car around the track? I guess I never thought about it before, but that must feel awfully lifeless and dead. I've had the wheel almost ripped from my hand due to an extremely light grip I use while driving.

The directional stick on the DS4 feels quite heavy to begin with. The advanced controller setup also has settings for sensitivity, which in my opinion changes how the steering input sensation translates to the brain. Combined with the controller's vibration it's not really as bad as one might think. The worst part is steering the cars within the confines of a directional stick as full rotation is basically squeezed into the thumb. Never perfect but somehow manageable with decent settings and practice.

I curse Zandvoort. I know I'm a big cry baby, but how the hell is a professional race track that bumpy? :lol: It has an interesting layout, but I am absolutely terrible on that track. :boggled:

No idea. Maybe it has something to do with the fact that Kunos turned a non-laser scanned mod track into official content. That said, I have read comments saying it's not all that different from the real thing. As I've said in the past, the first half of Zandvoort flows nicely but then it just gets rather boring somewhere down the halfway. I have come to realize that the first half of the track is almost like a hilly Tsukuba, which is a track I grew fond of after spending some time with it in GT5.

This was so long ago plus I'm sure I wasn't paying as close attention to these sort of things, but when the console version was announced & being discussed, wasn't it only the physics that Marco insisted would be the same as the PC version? For instance, he knew the menus would be different. He knew online would be different. He knew PS4 version would not accept any mods, so that's different. So, if he really said that the console version will be exactly like the PC version in all aspects, that was not right at all.

I don't remember the specifics and I also think it's no longer relevant. Since then Kunos have done a number of things to deliver on any premature promises they might have given at the time. Once custom button mapping and improved AI arrives on consoles, the remaining differences are in my opinion negligible and fixable down the road.

It is a shame that most of you will be moving on to PCars 2 & GTSport shortly. I have enjoyed many discussions with you guys, my console cousins. Of course, I can't really blame you at all. PCars 2 is a next generation game compared to AC (I suppose GTSport is too). From that perspective alone, the games should really outshine Assetto Corsa in all areas. I've seen bits here and there, but I don't think I fully understand. GTSport will not have a Career Mode? So, it's like a proper sim where all cars are available Day 1? Is the game solely race versus the AI or race versus your mates (or hotlap) - kind of like AC? I guess AC technically has a Career Mode & Special Events. I'm just trying to understand GTS - the only thing I can compare it to is GT6 with the structure it has. Race -> Win $ -> Race (x Times) -> Win $ -> Buy Better Car -> License Test to Advance. Repeat. That type of stuff is gone from GTS? I really wish I paid more attention to those GTS threads. I feel a bit foolish not knowing this stuff.

I seriously doubt that my copy of AC will collect dust anytime soon. A few days without AC and I begin to experience symptoms which I suspect aren't much different to withdrawal. What's the saying about the Nordschleife? One lap a day keeps the doctor away. I wouldn't be surprised if there's some truth to that statement within the context of AC. :lol:

I've been watching a few of the work in progress videos for Project CARS 2 and I'm honestly not getting all the excitement. No doubt that it comes with an interesting lineup of content and features, but aspects like physics, track accuracy and graphics don't look all that promising to me. I know, don't judge physics before trying but I will still argue that SMS has some way to go before their game gives off that likeable and neutral sim aura. Not to write off early build footage but I'm simply not convinced that Project CARS 2 is a game I'll buy. As for GT Sport, I'm tempted to say no comment. PD appears to be going down the only road they shouldn't take. I used to like GT and its Japanese quirks but I have no idea what Mr. Yamauchi is trying to do these days. Then there's Forza Motorsport 7, which is an unparalleled licensing power house. More than 700 cars and 30 locations at launch, so pretty hard to ignore for the average car enthusiast I consider myself to be. Also, FM6 wasn't all that bad in the simulation department, but definitely not up there with the fully fledged sims.

All this said and done, AC is my newfound driving addiction and I cannot wait for the ongoing improvements Kunos bring to us. Then there's the Ferrari DLC and Laguna Seca later in the year. No, I can't see myself replacing AC.
 
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Then there's the Ferrari DLC and Laguna Seca later in the year. No, I can't see myself replacing AC.
I also expect Laguna to be released along with a few more cars, like the BMW M6 GT3, the new Giulia, the GT4 86 and so on. Plenty of great content coming.
 
I curse Zandvoort. I know I'm a big cry baby, but how the hell is a professional race track that bumpy? :lol: It has an interesting layout, but I am absolutely terrible on that track. :boggled:
Because it is Dutch and they/we like bumpy. Yes also in real life the track is that bumpy. Although after the new tarmac (Marrch 2017) it has become somewhat less bumpier and it is now faster.
Real life racers compare it also with Ruapuna (the small and bumpieness curves - is that a word?)
 
Because it is Dutch and they/we like bumpy. Yes also in real life the track is that bumpy. Although after the new tarmac (Marrch 2017) it has become somewhat less bumpier and it is now faster.
Real life racers compare it also with Ruapuna (the small and bumpieness curves - is that a word?)
Hmmm. I'm not familiar with a word "Ruapuna". Unless it means "to throw ALB123 into the sand & gravel." :lol: I like to exaggerate the severity of the bumps on Zandvoort, but it really is a bumpy layout. There are a few more. Sebring, for instance, is bumpy. I don't know why...it's flat as 🤬. You'd expect they could staighten that out. Eh. That's the least of my problems with Sebring. My biggest problem is not knowing where to freakin' go. Unmarked turns...not even orange cones or some billboard arrows. I go off that track so much. I'm sure I could greatly improve my memory of Sebring in a weekend of AC play. Instead I just come here to whine about it. :D
 
1. Stop saying it's full price. It's not full price except for some specific places where it's close to it. In Europe and America was 20 euros/dollars less.

I quite clearly and proudly display my Australian flag on my Avatar so you know where I am. Do you want me to scan and post my receipt for AC as I still have it? I paid A$89.95 where as most of the other big titles COD etc sell for A$99. To me that is near on full price and most certainly IS NOT 20Euro less!


2. What you said with Driveclub it's extremely inaccurate. The free version had 10 cars, 11 tracks, was only available for ps plus users, was announced for the release but was delayed for 1 and a half years and was available to get it only for two months. So no, they didn't give away Driveclub because the release was very bad.

Quote Me "Even Drive Club they ended up giving it away for free. And I must say it was worth every cent then ;-)" So please explain what was inaccurate about that? Half the statement is fact and the other half is my opinion. I should add I did try really hard to give it a good go before I realised it was garbage and deleted it. It may not have been the full version but it was certainly enough to show me I did not want to buy it - at any price.

You think a dev can't sell the game without some sort of unspecified (you think Dirt Rally dont needs online rallies? Well some people do) features. I think it's ridiculous and a dev can sell the game however they want if they make clear what the game has.

Again, I do not wish to discuss semantics here BUT it was not clear to my English speaking mind from the official website. Basically I feel conned because I did not get what I expected for a nearly full price game.


The online mode it's not ideal and is missing some features,

Totally agree and all my online friends (everyone that had it) has walked away from it.
 
I quite clearly and proudly display my Australian flag on my Avatar so you know where I am. Do you want me to scan and post my receipt for AC as I still have it? I paid A$89.95 where as most of the other big titles COD etc sell for A$99. To me that is near on full price and most certainly IS NOT 20Euro less!
1. Stop saying it's full price. It's not full price except for some specific places where it's close to it. In Europe and America was 20 euros/dollars less.
You bought it for almost full price, but many other people bought it for much less money.

Quote Me "Even Drive Club they ended up giving it away for free. And I must say it was worth every cent then ;-)" So please explain what was inaccurate about that? Half the statement is fact and the other half is my opinion. I should add I did try really hard to give it a good go before I realised it was garbage and deleted it. It may not have been the full version but it was certainly enough to show me I did not want to buy it - at any price.
I already explained you that saying "They gave Driveclub for free" is very inaccurate because it's not Driveclub, but a very short version of it.

And I don't know how is related that with any of the topics we were discussing.

Again, I do not wish to discuss semantics here BUT it was not clear to my English speaking mind from the official website. Basically I feel conned because I did not get what I expected for a nearly full price game.
You can feel conned if the developer promises something and it finally doesn't get to the game. You cant feel conned because you dont get what you expect from a game. That way, everyone can feel conned about every single game. Don't you see it's extremely ridiculous?

And no, you can't feel conned about private lobbies. They said days before the release they werent on the game. You keep on repeating a vague phrase on the web site of the game? Good for you. You dont want to discuss semantics, I will just say Im not agree with you.
 

Well, would ya look at that. :D ;) It actually looks like it might be a decent layout. I know a lot of Rainmaker's conversions have been less that stellar (no physics layer), but I'll never know until I try it. :cheers:

At first I was thinking paul? :P
xjJ5VoW.jpg
 
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