Assetto corsa coming to PS4 and Xbox one

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Had a go in a few cars on the Nord Tourist last night. Sim racing as a hobby is on it's last legs for me, but I still have fun driving a few cars now & then.
 
VBR
Had a go in a few cars on the Nord Tourist last night. Sim racing as a hobby is on it's last legs for me, but I still have fun driving a few cars now & then.
I was just driving the Porsche 718 Spyder ( 60s one) on the Nords. Really enjoyable car, give it a go if you have the DLC.
 
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What is hobby sim racing that enjoying a few cars every once in a while isn't?

Err...racing online! That's what I used to do several times a week, & is like 99% of what sim racing was to me. Just driving a few cars for pleasure once in a while was only 1% of it for me. Because of the extremely poor online in AC, P CARS, & GTS; as well as the rip off that is PS Plus, I don't race online anymore, & have been thinking about selling all my gear on. That's why I mentioned the hobby as being on it's last legs for me.
 
VBR
Err...racing online! That's what I used to do several times a week, & is like 99% of what sim racing was to me. Just driving a few cars for pleasure once in a while was only 1% of it for me. Because of the extremely poor online in AC, P CARS, & GTS; as well as the rip off that is PS Plus, I don't race online anymore, & have been thinking about selling all my gear on. That's why I mentioned the hobby as being on it's last legs for me.
I happen to go in cycles where I race online, just drive against AI on weekend session or do custom champs. I can understand if you're only into online racing that you'd be losing your mojo. I've had some great races online in AC in random lobbies over the last week.

Just curious. What would make the online component of these games not poor to you? ( I can see the current flaws too but not enough to mill my hobby )
 
VBR
Err...racing online! That's what I used to do several times a week, & is like 99% of what sim racing was to me. Just driving a few cars for pleasure once in a while was only 1% of it for me. Because of the extremely poor online in AC, P CARS, & GTS; as well as the rip off that is PS Plus, I don't race online anymore, & have been thinking about selling all my gear on. That's why I mentioned the hobby as being on it's last legs for me.

Same here. I haven't gotten into online racing this console generation and I doubt I will. However, I actually enjoy the hobby more than ever thanks to titles like AC.
 
Same here. I haven't gotten into online racing this console generation and I doubt I will. However, I actually enjoy the hobby more than ever thanks to titles like AC.
Same regarding enjoying it more than ever. I can happily drive lap after lap on my own in AC just enjoying the cars. I will often load it up to do just that even if it's only a spare 30 minutes I have.
 
My favorite thing to do lately is to start practice servers. Set practice to some huge number. It helps build some race skill too. When you spend time running closely with other people in the no-pressure practice environment, you tend to get a good feel for clean racing technique.

Yesterday there was a full house at Silverstone, just such a server. I was still working out the proper line for a few different turns when the race abruptly started! I was a few seconds off the leaders' pace but still managed to get by and stay away from him as he had a few one-car incidents.
 
My favorite thing to do lately is to start practice servers. Set practice to some huge number.

Haha i hate those rooms as they lure drivers like magnets and are always near full, and people just stick there. No racing is almost certain if there's Tourist and practise rooms on top the list, excluding drift rooms. :)
 
Haha i hate those rooms as they lure drivers like magnets and are always near full, and people just stick there. No racing is almost certain if there's Tourist and practise rooms on top the list, excluding drift rooms. :)
I'm pretty sure that if those rooms lure a driver away from a race server, that guy would have quit that race after the first lap or two anyhow. Even being such a hardcore game, it seems like most people online are just looking to putz around with other people. For the people who really want some racing, a matchmaking system like GT Sports is key.

At least the practice server gives people a chance to get a taste of head to head and compare lap times. And of course get some practice in. Unless at tourist. Usually only 1 in 10 people can actually get a time on the board there. The other night I came up on a guy in a 787B that crawled around the entire track at like 8 minute pace in an attempt to just post a valid time :boggled:

And boy am I glad I went through a drifting phase. I got into it out of boredom long ago and it only lasted a few years. If that never happened, I would be completely consumed right now by the question "WHY ARE ALL THESE PEOPLE DRIFTING ALL THE TIME!?!" I could care less for it anymore but I at least know what everyone is on about.
 
Haha i hate those rooms as they lure drivers like magnets and are always near full, and people just stick there. No racing is almost certain if there's Tourist and practise rooms on top the list, excluding drift rooms. :)

So.....you're opposed to large grids where the players hang around for a while and race? Odd, that's what most of us hope for and are always searching for.
 
So.....you're opposed to large grids where the players hang around for a while and race?

I mean most of the rooms on console are overkills with long (+1h) practice, then as long qualify before 5lap race... Then the host has zero control over the room, when to start or kick idling players.
Sure Fredzy didn't mention how long does practice last and if there's qualify before the race, so it might not be the case.
 
Yea I meant servers with basically infinite practice session, since there is no option to start a server without it being a race. Although I never set up a drift server - might that make sense to do as grip practice?

Race servers were screwed up before to where they were basically practice. I'd join a GT3 at Nordschleife server and qualifying would end, checkered flag would appear but the session would continue for 45 minutes or more while allowing people to keep joining the whole time. :confused: I think it was waiting for at least one person to put down a valid qualifying lap, because I remember in a few cases, the moment I finally put one up on the board it would drop us all on the starting line :lol:
 
I think the online multiplayer has serious problems:
-Half of the lobbies are trackday ones.
-The other half are races with the stability control on (aid that Lord Kunos himself doesnt like), and you can not switch it off.
-And some times there are some races without the stability control. But those are 99% of the times GT3 lobbies and, cuz the quialifying limbo bug, you will have to wait 30 minutes to race.

Frankly, we were much better at the begining when the lobbies were created by Kunos. From my perspective of course.
 
Before custom lobby update there were better traffic from room to room, when one race ended people moved back to lobby list and joined another room, in nice short cycles so waiting time was small. Bad thing was how limited track/car combos were.
But now IMO all the countless Tourist and practice room just slow it down.

Been wondering if stability control is forced or is it an option? Is there any icon on screen when it kicks in like TC has?
 
Race servers were screwed up before to where they were basically practice. I'd join a GT3 at Nordschleife server and qualifying would end, checkered flag would appear but the session would continue for 45 minutes or more while allowing people to keep joining the whole time. :confused: I think it was waiting for at least one person to put down a valid qualifying lap, because I remember in a few cases, the moment I finally put one up on the board it would drop us all on the starting line :lol:

That's due to the overtime setting. Not sure if you can control that on console or not but on PC you can set it to whatever you want. It's basically to allow people to finish their flying laps. So if for example the average lap time is 2 minutes and you set overtime to 110% then the timer would run for 2 minutes and 20 seconds past the checkered flag which should allow anyone who started their flying lap with 1 second left in the session to finish their lap and have it count. Obviously at a track like the Nords with lap times of up to 10 minutes that can lead to a very lengthy overtime.

I think the online multiplayer has serious problems:
-Half of the lobbies are trackday ones.
-The other half are races with the stability control on (aid that Lord Kunos himself doesnt like), and you can not switch it off.
-And some times there are some races without the stability control. But those are 99% of the times GT3 lobbies and, cuz the quialifying limbo bug, you will have to wait 30 minutes to race.

Frankly, we were much better at the begining when the lobbies were created by Kunos. From my perspective of course.

Sounds more like problems with what the hosts are choosing than an actual problem with the multiplayer system. It's the same on PC.
 
Honestly I'm inclined to agree. I did a lot more racing before. The 2 or 3 tourist servers covered practice.

Yet when they were set up that way everyone cried and cried about wanting control of the lobbies. :D Careful what you wish for! :lol:
 
Yet when they were set up that way everyone cried and cried about wanting control of the lobbies. :D Careful what you wish for! :lol:
Hah, well I’m sure they’re mostly happy with their drift and “cruise” lobbies. I was in that camp of “yea more is good but I’m happy with what we got.” I actually sorta figured this would happen.
 
The racing before the online lobbies update was quite good except for the typical idiots and the repetitive configurations.

I said it before the update and I keep saying it: the public lobbies should not be customizable by the people, but by the developer with several updates to avoid monotony.

I think Poly it's the absolute king in this matter (having in mind the sportmanship rating doesnt work properly):
-Sport mode: lobbies set by the developer with daily updates.
-Normal online mode like Assetto Corsa.

Sounds more like problems with what the hosts are choosing than an actual problem with the multiplayer system. It's the same on PC.

Yes and no. Kunos can do some things that will help to avoid those problems:
-Allow to turn off volutarily the stability control in those lobbies where is activated.
-Solve the limbo bug, that wil encourage people again to create lobby races.

Been wondering if stability control is forced or is it an option? Is there any icon on screen when it kicks in like TC has?

It's forced. Dont know if there is any icon when it kicks in though.
 
Well, I just love the on-line lobbies now, great in private league races and nice sessions with friends.

Only thing that I don't like is the temperature.. Makes the track temperature to high and the different track progression are to fast and can't be slowed down.

If you want a good public lobby, you can also open one to your likes and rules.... I always find some people to race against.

Fixed lobbies made by kunos would also be welcome, as an extra together with the custom lobbies...

I still remember people complaining with the fixed lobbies because they didn't open some with "new" dlc car or tracks, or just because there wasn't enough rotation / variation.
 
I wish they could add some kind for shuffle lobbies, where it would automatically give you a new car and track after each race so people would stay in the rooms. Some would have a set class, some would not. Some would be short, some long, some would have real assists, some would allow for any.. examples;

Class/length/assists

Class/Track shuffle - short - Optional Assists
Fixed setups
All assists are user choice
5min qualify (also serves as practice)
10min race time
Random class for the track and random car of that class given out.
Random track (exclude Nordschleife)

Class (GT3) - Track shuffle - long - Real Assists
Fixed setups
Real assists only
15min qualify (also serves as practice)
30min race time
Random GT3 car given to you each race- but if you stay in the room for the next race you will not get the same car again.
Random track (exclude super short tracks)
 
-Allow to turn off volutarily the stability control in those lobbies where is activated.




It's forced. Dont know if there is any icon when it kicks in though.
jThis isn't the case. The setting in the lobby is only there for you to allow or prohibit people from using it in your lobby. If SC is on in the lobby then it will be dependent on what you have it set to in your settings. I was told this directly by the person responsible for the lobbies.

Well, I just love the on-line lobbies now, great in private league races and nice sessions with friends.

Only thing that I don't like is the temperature.. Makes the track temperature to high and the different track progression are to fast and can't be slowed down.

If you want a good public lobby, you can also open one to your likes and rules.... I always find some people to race against.

Fixed lobbies made by kunos would also be welcome, as an extra together with the custom lobbies...

I still remember people complaining with the fixed lobbies because they didn't open some with "new" dlc car or tracks, or just because there wasn't enough rotation / variation.
I agree but it can take ages for anyone to join if they only see one person in the lobby. Ideally you need 3 or 4 friends to attract others in. I always create interesting rooms and no one joins so I leave after 20 minutes.
 
I agree with @Knukel on this one! I hate those trackdays/tourist/practice/cruising lobbies! They are always nearly full! And that's a big problem, because on PS4 the online players count is very low!
I go to make such an amazing interesting combination, which is weird and rare yet fun, like say the Shelby Cobra on historic monza or etc... and yet nobody joins! Just like @lancia delta hf, I end up leaving the server that I made after some minutes.

BTW my PSN is in my signature so please feel free to add me so we can have some time some day if you like.
 
VBR
Err...racing online! That's what I used to do several times a week, & is like 99% of what sim racing was to me. Just driving a few cars for pleasure once in a while was only 1% of it for me. Because of the extremely poor online in AC, P CARS, & GTS; as well as the rip off that is PS Plus, I don't race online anymore, & have been thinking about selling all my gear on. That's why I mentioned the hobby as being on it's last legs for me.

I never enjoyed online racing really. And now on the ps4 I refuse to pay the monthly fee. But even playing against AI is an enjoyable experience for me. AC has some rather good AI.

Hope you stay!
 
jThis isn't the case. The setting in the lobby is only there for you to allow or prohibit people from using it in your lobby. If SC is on in the lobby then it will be dependent on what you have it set to in your settings. I was told this directly by the person responsible for the lobbies.

Really? I think that when I got into one of those lobbies I had SC on when I dont use it never. Will try it. It's very good news if it really works:cheers:

This is other of the mistakes of Kunos. They dont explain hardly anything, so even for people like us that knows a lot of the game from reading on forums and following the devs on social media and so on, we dont know how certain stuff of the game works.
 
Just curious. What would make the online component of these games not poor to you? ( I can see the current flaws too but not enough to mill my hobby )


The problems for me are in the PS4 OS itself, as well as missing options from all current gen games. Let me explain...

First problem for me is including multiplayer in the PS Plus subscription. It's not good value for me personally, as I only play a handful of racing titles. The net result is that I'm being charged to use my own internet, something which I'm not best pleased about, & don't want to pay for.

The second problem is that the PS4 doesn't support real time text chat. This was essential on PS3 for titles that didn't have in-game text chat, like GT5 Prologue for example. Having real time text chat on the console that could be accessed with one push of a button, without quitting or pausing the game, turned GT5P into a very sociable experience with those on my friends list as well as organized forum racing. Without that, it would've been a very lonely experience. Seeing as PS4 doesn't have real time text chat, I can't organize clean public racing like I did on PS3 with the three GT titles. Sure, you can have a conversation with up to 99 people, but you can't do it in real time, & have to quit the game to access it. Which is very clunky & all but unusable. This is essential for games that don't have in-game text chat like P CARS & AC.

Hosts not being able to kick dirty players. This is essential for clean racing in public lobbies. I did complain about it when P CARS first came out on the official forum, & Ian Bell said that he couldn't implement it because Sony wouldn't allow it. He had made a false assumption, because a little while later after much convincing from the community he was able to implement it. I don't know if hosts can do this in AC.

Not being able to name my rooms. In GT5/6 my rooms were named with enough information so people could clearly understand what was going on in them. Not being able to communicate what a room is all about is yet another thing that is killing online racing in P CARS in particular.

Not being able to change certain settings without having to leave the lobby & create a new one. In GT5/6 I could change any setting on the fly without having to start a whole 'nother room. The online in both AC & P CARS is Stone Age compared the the last gen GT titles.

On PS3 I was very quickly able to send multiple text messages to new players who entered the room. I could send saved messages in my outbox folder, which contained rules for the event & clean driving requirements, to multiple new players at once & within seconds. That was essential for clean racing in public lobbies, but I can't do this on PS4.

The net result of all this things is a killing of the social aspects of sim racing online in public lobbies. The various ways that the ability for hosts to communicate with other drivers has been butchered, or rendered so clunky that it's all but unusable. I cannot find anyway to continue the type of racing I enjoy, which depends entirely on having the tools to facilitate good communication with others.

The fact that GTS no longer allows hosts to set up tuning prohibited races is a killer as well, as that's all I used to do. It's a quick & easy way to race, but games designers are so dumb that they just don't get it. PD had some good options in GT5/6, options that they seem to care little about implementing in GTS, or even understand how much people relied on them.

Sorry for the epic reply, but I hope that answers your question!


:)
 
VBR
The second problem is that the PS4 doesn't support real time text chat. This was essential on PS3 for titles that didn't have in-game text chat, like GT5 Prologue for example. Having real time text chat on the console that could be accessed with one push of a button, without quitting or pausing the game, turned GT5P into a very sociable experience with those on my friends list as well as organized forum racing. Without that, it would've been a very lonely experience. Seeing as PS4 doesn't have real time text chat, I can't organize clean public racing like I did on PS3 with the three GT titles. Sure, you can have a conversation with up to 99 people, but you can't do it in real time, & have to quit the game to access it. Which is very clunky & all but unusable. This is essential for games that don't have in-game text chat like P CARS & AC.
You might already know this, and it's definitely not an ideal solution, but you can put the PS messages app on your smartphone and quickly/easily group message multiple people on your phone without doing anything on the PS4.
 

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