Assetto corsa coming to PS4 and Xbox one

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Dynamic racing line, one that differs depending on which car you drive. From what I can gather (please correct me if I'm wrong), AC on console has a standard line that doesn't differ if you're driving a Fiat or a Ferrari.

As per most of the console sim/racers. Is that tutorial, a line to inform you to follow the corner round?
 
Was not intended to cater to the casual player. It is targeted at the hardcore console sim racer.
So it shouldn't try and tick as many boxes as possible? Because we like driving that should be enough to not actually have a worthwhile game around the simulation and thus isolate any chance of bringing in new fans?

There's no safe-zone for reviewing a sim where it can't be compared to other games in the same genre (whether you like it or not, being a sim doesn't exclude it from comparisons to other racers). If the reviews are so worthless, why even bother with them? Surely the only people's minds that would ever be changed by the game are those not 'hardcore' enough in the first place? :rolleyes: This isn't ISR or any other sim outlet. This is a video games website.

As per most of the console sim/racers. Is that tutorial, a line to inform you to follow the corner round?
Certainly more than not having one at all. :lol:
 
@BrandonW77 - Fair enough, I do agree with your point but the idea that regular reviewers shouldn't review it as a game is nonsense. Casuals make up a larger section of the gaming market than sim racers do. If anything, these reviews are more telling on the overall reception than what a fellow sim fan thinks.

But reviewing a product to a standard that the product was never meant to be is a bit counterproductive, no? That's like reviewing a pizza joint and giving it a poor score because there was no 5 course meal with steak as the entree. Pizza eaters probably make up a larger section of the restaurant market than people that go to fancy steakhouses. But yes, obviously game reviewers are going to review it by comparing it to other games, that's expected, doesn't mean it's accurate.
 
I think everyone is entitled to make a review. In the end they are just opinions by a bunch of people. If you are a hardcore sim enthusiast you will know where to find the proper reviews for this game. Same counts for the casual gamer. There is no right or wrong in this one.

However there will be many "rights" or "wrongs" depending on the way Kunos and 505games are going to handle this. pCARS got flamed for releasing in the state they did and Kunos is currently closely following their footsteps. A shame really.
 
But reviewing a product to a standard that the product was never meant to be is a bit counterproductive, no? That's like reviewing a pizza joint and giving it a poor score because there was no 5 course meal with steak as the entree. Pizza eaters probably make up a larger section of the restaurant market than people that go to fancy steakhouses.
Definitely. This is why I pointed out in my initial post that these reviews aren't for the sim racer. The sim racer knows the value of AC from outlets set up to determine that. Not websites that review video games as a singular entity.
 
As as far as I'm aware there are not any tutorials within any racing sim? when tens/hundreds of hours getting accustomed to a sim racing have been spent I think you become qualified to judge/review the product fully.
He is most probably referring to the driving technique tutorials that are included in Dirt Rally. Short videos are included to teach you about weight transfer, etc.
 
However there will be many "rights" or "wrongs" depending on the way Kunos and 505games are going to handle this. pCARS got flamed for releasing in the state they did and Kunos is currently closely following their footsteps. A shame really.

The game has been out for zero days so far. Let's give Kunos a chance to prove how they compare to the post-release approach taken by SMS. Releasing somewhat unfinished games is an unfortunate side effect of how games and platforms have taken advantage of the proliferation of broadband internet. It's just something we have to live with.
 
Perhaps the term 'difficult' is not just related to the driving engine though but how someone is supposed to get accustomed to that engine. Tutorials usually exist to introduce players to game mechanics and to get them up to speed with the driving experience. Unfortunately, not many people, digital or real-life, can be plonked into a supercar and drive it comfortably. On console, a new audience can be tapped and some new fans of the sim genre can still be created. Throwing them onto a random track and car with no training or worthwhile aids isn't going to do any favors in learning how to drive.

It's why we even take lessons in real-life!

Obviously I haven't played Assetto, so those who can call me out but what I'm getting at is that difficulty can come from naivety. There's no way to learn Assetto but to spend tens/hundreds of hours getting accustomed to it's engine. Outside of sim racers, not many are going to do that with the level of reward/teaching you can get from the game.
While I do agree with this, what makes it odd is that the reviewer mentions Dirt Rally as an example of a hard title that is accessible in a way that AC doesn't manage.

To which I would have to ask if he got a different copy of DR to me, as Dirt throws you right in at the deep end in Greece and has bugger all in the way of tutorials, licence tests etc.
 
While I do agree with this, what makes it odd is that the reviewer mentions Dirt Rally as an example of a hard title that is accessible in a way that AC doesn't manage.

To which I would have to ask if he got a different copy of DR to me, as Dirt throws you right in at the deep end in Greece and has bugger all in the way of tutorials, licence tests etc.
I didn't understand the DiRT Rally one either, I can only assume he means the driving aids and tutorial videos are pretty useful? I don't use any aids myself so can't confirm on that front.
 
In a nutshell, AC is a simulation with physics and ffb the key feature, so it is reviewed with a game pad so misses the reported great feedback. I don't have any issues with game pads but it is a sim. That review was not good lets be honest.
 
Just because it's the norm does not make it the ideal standard. Most racing games have a dynamic racing line at least, something AC does not.

@BrandonW77 - Fair enough, I do agree with your point but the idea that regular reviewers shouldn't review it as a game is nonsense. Casuals make up a larger section of the gaming market than sim racers do. If anything, these reviews are more telling on the overall reception than what a fellow sim fan thinks.

Hmpf, but if reviewer is really competent in field of gaming, he/she should reflect awareness that Sims ARE games also - but with their own set of bench-marks for gaming quality...

So he could have said that Assetto Corsa is sim, then explain to the audience actual difference(!), then grade it on that category and recommend (or not) to those console players who find what he just wrote about sims (and their "anti gaming" attributes) exciting and attractive. And warn away all others.

Imo, that would have been a bit more professional - showing that he is "a bit more" apt to his job.
 
Hmpf, but if reviewer is really competent in field of gaming, he/she should reflect awareness that Sims ARE games also - but with their own set of bench-marks for gaming quality...

So he could have said that Assetto Corsa is sim, then explain to the audience actual difference(!), then grade it on that category and recommend (or not) to those console players who find what he just wrote about sims (and their "anti gaming" attributes) exciting and attractive. And warn away all others.

Imo, that woul have been a bit more professional - showing that he is "a bit more" apt to his job.

YES
 
They are releasing a game to 2 next gen consoles one being PS4 which has sold massive amount of units, you as a business have to upscale to deal with that, its just not ok to go "we are a small team". SMS got so much grief and I myself was so angry about certain things in a gaming context, but really I think we ain't seen nothing yet. Billy Strange just showed a race where last lap 2 AI pitted then it showed he came 1st when it should of been 4th...and he said "oh, there's that bug again"...he sounded jaded. Can't wait for the inside sim review.
And what about the medals for 1st 2nd 3rd.. ohhhh medals, shiny medals, PCars changed the game and AC has taken it back to 3 laps must get 3rd thats Forza gets so much hate for.
Don't buy it. then, FPS, give them a chance.
 
Hmpf, but if reviewer is really competent in field of gaming, he/she should reflect awareness that Sims ARE games also - but with their own set of bench-marks for gaming quality...

So he could have said that Assetto Corsa is sim, then explain to the audience actual difference(!), then grade it on that category and recommend (or not) to those console players who find what he just wrote about sims (and their "anti gaming" attributes) exciting and attractive. And warn away all others.

Imo, that woul have been a bit more professional - showing that he is "a bit more" apt to his job.
I do agree that it could point out more about how good of a sim it is but I still don't buy into the idea Assetto's game component shouldn't be highlighted either. Pointing out the game is difficult is definitely a point of discussion in regard to how valid that is but I don't think that was the main quarrel. Rather, how many options you get to spend your time within the game.
 
The first sentence of the conclusion contradicts everything I've heard until now. :boggled:
The guy claimed in the comments that he has been a sim racer for 20 years lol. But fails to fathom that this is a ported sim aimed at people looking for a proper sim experience on console. The reviewer gives me the impression he was looking for a like for like rival to forza and gt. It's like reviewing a flight sim and saying it's nothing like ace combat etc. Anyway I know what im looking for so reviews of AC from media outlets hold no value to me. There will be people who haven't come across AC yet and will want what it offers without even knowing it yet, and this reviewer does a very poor job of reviewing the game. A good reviewr should be able remove personal preference and expectations from the verdict.
 
I do agree that it could point out more about how good of a sim it is but I still don't buy into the idea Assetto's game component shouldn't be highlighted either. Pointing out the game is difficult is definitely a point of discussion in regard to how valid that is but I don't think that was the main quarrel. Rather, how many options you get to spend your time within the game.

PLEASE. It was a poor review as in the balance that's it.
 
Well exactly as i've said - he should explain "anti gaming" attributes of Assetto for arcade players perspective as well... Didn't I cover both sides of this Equally? I thought i did.
 
Yep, that video did look good. Anyway, I'm looking forward to reading what you think of Assetto Corsa so will check in for your "review". I know you will give an honest opinion of it.



Locking away those cars in the prestige edition was a terrible move.
I wou
That review says it is a punishingly realistic sim but goes on to say it never rewards you for getting it right.

Such sims are an acquired taste and the hardcore fan finds reward in the accomplishment of driving quickly. It seems the reviewer fails to appreciate what a sim is and the reason we play them. Such experiences will never really give instant gratification. That comes through the honing of our skills to both drive and setup the cars.
Thats what you get when you have idiots reviewing Sims.

People can complain about how certain reviews are "missing the point" all they'd like, but the fact of the matter is that for the game to succeed on consoles*, it's going to have to impress the casuals. It's going to have to be a good game. No matter how good the physics engine is, if it can't hook and keep regular players, it's unlikely to be a massive success.

The folks that are already fans don't really need to be impressed by it. I also wonder how many of them will really buy the "inferior" console version if they've already got the PC one all tinkered to their personal desires.

I'm completely unsurprised by the elitist attitude some in here are showing towards controller players, and I maintain that's one of the worst aspects of the sim-racing community. Is playing with a wheel more enjoyable/immersive? Yep, absolutely. But the controller folks are still the majority on consoles, and personally, I'd much rather a game be approachable on a pad to encourage casuals to get involved from the beginning. It's certainly a better approach than simply making a game that's predominantly designed around a full on rig setup: you're more likely to get people enjoying themselves and then deciding to upgrade to a more realistic setup. You attract more bees with honey than vinegar...

Our review will probably show up around the time of the North American launch — I've not had as much time with the game as I would like.

* - Succeed being a relative term: we have no idea what Kunos/505's goals are in terms of sales numbers and revenue.
Let's turn it into an arcade game then, jeez.
 
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In a nutshell, AC is a simulation with physics and ffb the key feature, so it is reviewed with a game pad so misses the reported great feedback. I don't have any issues with game pads but it is a sim. That review was not good lets be honest.

Yeah, that review isn't very good, I'll agree.

I think the suggestion that reviews should only focus on the strong aspects of a game pretty laughable if I'm honest. I don't think it really matters what the key features are: a game should be taken in as a whole.

There was a review for GT6 back when it released that said something along the lines of it being a 10/10 simulation trapped in a 5/10 game. I'm not bringing it up to discuss the merits of GT's physics engine, but the main sentiment.

AC — and really, any game — shouldn't get a pass in an overall review based on one or two aspects being strong. I appreciate that Kunos isn't targeting the Forza/GT style of game, because that was a clever move. But just as those games get pulled up for their shortcomings, so should AC. Whatever they may be: I'm really not comfortable stating what I think they are or aren't yet, as I haven't had much time with the game.

Let's turn it into an arcade game then, jeez.

That whooshing noise you here is the point spectacularly flying over your head.
 
But reviewing a product to a standard that the product was never meant to be is a bit counterproductive, no? That's like reviewing a pizza joint and giving it a poor score because there was no 5 course meal with steak as the entree. Pizza eaters probably make up a larger section of the restaurant market than people that go to fancy steakhouses. But yes, obviously game reviewers are going to review it by comparing it to other games, that's expected, doesn't mean it's accurate.
Starting to get very annoyed by the console crowd comments, they just don't get it, very sad.
 
People can complain about how certain reviews are "missing the point" all they'd like, but the fact of the matter is that for the game to succeed on consoles*, it's going to have to impress the casuals. It's going to have to be a good game. No matter how good the physics engine is, if it can't hook and keep regular players, it's unlikely to be a massive success.

The folks that are already fans don't really need to be impressed by it. I also wonder how many of them will really buy the "inferior" console version if they've already got the PC one all tinkered to their personal desires.

I'm completely unsurprised by the elitist attitude some in here are showing towards controller players, and I maintain that's one of the worst aspects of the sim-racing community. Is playing with a wheel more enjoyable/immersive? Yep, absolutely. But the controller folks are still the majority on consoles, and personally, I'd much rather a game be approachable on a pad to encourage casuals to get involved from the beginning. It's certainly a better approach than simply making a game that's predominantly designed around a full on rig setup: you're more likely to get people enjoying themselves and then deciding to upgrade to a more realistic setup. You attract more bees with honey than vinegar...

Our review will probably show up around the time of the North American launch — I've not had as much time with the game as I would like.

* - Succeed being a relative term: we have no idea what Kunos/505's goals are in terms of sales numbers and revenue.
Thought id had to drop a few bombshells for the wheel elitests. Now im not going to name any names but a lot and i mean A LOT of the mods that people got hyped about and use a lot on pc were developed with a controller and in a few cases a keyboard. My first 80 hours of AC were with a keyboard before i thought to hell with it im playing this enough to justify a DFGT purchase and while i did use assists with the keyboard(abs is a close friend when you have a digital input) it took a very long time to match the keyboard laptimes. For reason people cant understand things, its like the "pcmasterrace" thing, for some reason some silly folk cant understand the advantages of a console, or someone cant understand why id use a Canon over Nikon. A history teacher told me this fanboyism for various things will never change apparently many thousand years back we would argue on the "MSN" that our tribe is better then someone elses tribe.

I hope it goes away some day but it seems like its deeprooted within us so id like everyone to try and be more open in the future.

AC is the best racing game ever, all other racing games are made of wood. Though AC Unity was a mess.
 
I do agree that it could point out more about how good of a sim it is but I still don't buy into the idea Assetto's game component shouldn't be highlighted either. Pointing out the game is difficult is definitely a point of discussion in regard to how valid that is but I don't think that was the main quarrel. Rather, how many options you get to spend your time within the game.
As it's on console, yes he should highlight Acs gamey aspect, but the verdict should not be based on the gamey aspect. He could have reviewed AC in a way that who ever is reading his review understands exactly what AC is, what it is not, what it sets out to do, what it doesn't set out to do, does it achieve what it sets out to do, should one be intimidated in trying something that isn't based on being a game. It was a review seemingly by someone who had pre conceived ideas of what it was meant to be or gonna be and was too incompetent to review it for what it is and what it's meant to be.
 
I think that the review was excellent in one respect. It will prevent guys who aren't really after simulation from wasting their money.

While I am a Kunos fan, I think it's important to recognize just what AC is and isn't. Reviews like this represent a part of the console user base which should be buying The Crew or Forza Horizon.
 
As it's on console, yes he should highlight Acs gamey aspect, but the verdict should not be based on the gamey aspect. He could have reviewed AC in a way that who ever is reading his review understands exactly what AC is, what it is not, what it sets out to do, what it doesn't set out to do, does it achieve what it sets out to do, should one be intimidated in trying something that isn't based on being a game. It was a review seemingly by someone who had pre conceived ideas of what it was meant to be or gonna be and was too incompetent to review it for what it is and what it's meant to be.
Fair enough. It was a bad review. 👍
 
Yeah, that review isn't very good, I'll agree.

I think the suggestion that reviews should only focus on the strong aspects of a game pretty laughable if I'm honest. I don't think it really matters what the key features are: a game should be taken in as a whole.

There was a review for GT6 back when it released that said something along the lines of it being a 10/10 simulation trapped in a 5/10 game. I'm not bringing it up to discuss the merits of GT's physics engine, but the main sentiment.

AC — and really, any game — shouldn't get a pass in an overall review based on one or two aspects being strong. I appreciate that Kunos isn't targeting the Forza/GT style of game, because that was a clever move. But just as those games get pulled up for their shortcomings, so should AC. Whatever they may be: I'm really not comfortable stating what I think they are or aren't yet, as I haven't had much time with the game.



That whooshing noise you here is the point spectacularly flying over your head.

Did I say only focus on the the very best bits or even suggest it? No I didn't. AC is not billed as a arcade racer.
 
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