After some more testing and playing with ffb settings i have some advice for people who still have doubts about AC :
BUY THE GAME AS SOON AS POSSIBLE !!!!!!!!!!!
The driving model (physics an ffb) is MIND-BLOWING, it's so addictive to drive a car that you can forgive all the shortcomings.
I am thrilled for your excitement and enjoyment of Assetto Corsa already on Day One. I know there have been many others who have been very happy with AC so far and many others who have also said the game is terrible and they're already done with it.
That is one of the scarier parts of the Nordschleife for me. You can either stay on course for a potentially good lap time, or you can totally blow the entire lap if you go wide or can't brake before the sand trap...Oh, it's so scary in some cars.
I've been told that in real life the reason that a lot of people crash there is because they lift while trying to go through that kink to the left. You need to stay flat out to keep the weight transferred properly or your rear-end is going to get loose as a goose!
For the average console player it's already too late. Only the hardcore players(like me) have enough patience to buy a game and wait for a few months to have a decent quality. I see it as a long term investment, but that's not how the average console players think.
That is exactly how I see things with AC. I get all the complaints and dissatisfaction with particular areas of AC, but knowing the Kunos devs even as little as I do, I know them well enough that they're not going to let these faults stand. They will fix them.
I'm not trying to defend the game as it has its problems but that review was very bad, the reviewer fails to understand the audience its going for. Its like saying Arma 3 is a bad game because guns are harder to use compared to call of duty and you dont get instant points and killstreaks for killing people. Oh well nothing I can do about it.
That review was kind of sad & pathetic. Clearly, the guy just doesn't get it.
Away from the graphical presentation, however, Assetto Corsa also disappoints. This game is hard. Really hard. It's the kind of game that punishes you so severely that mistiming a corner by even a split second is enough to wreck an entire championship weekend – and this applies even to the slower starting cars which seem to take an age to come to a stop. <snip> it's made infuriating here because there are no tutorials whatsoever; you're simply plonked onto the track and away you go.
![Eek :eek: :eek:](/wp-content/themes/gtp16/images/smilies/eek.svg)
Is this guy serious? Assetto Corsa is trying it's hardest to make physics, force feedback, tires and the car's look and components they "build" as realistic as possible.
This game is hard? Umm....Driving a car at 100+ MPH is really 🤬 hard in real life. This is NOT Forza or Driveclub. AC is trying to simulate real life as much as they can with today's hardware and the limits of their knowledge and programming ability.
Mistime a corner in real life and yes, you may have just blown your chances at winning the race. The AI drivers are not just moving road blocks. They are to be considered as having skills equal to yours, or maybe even better, or worse, depending on how you set it.
Older, slower cars seem to take ages to stop? Wait a minute. Are you telling me that the 1965 Alfa Romeo GTA that you're pushing hard around Brands Hatch doesn't stop on a dime like the Huracan GT3 you just drove? KUNOS SUCKS!!!
![Rolleyes :rolleyes: :rolleyes:](/wp-content/themes/gtp16/images/smilies/rolleyes.svg?v=6)
Then he criticizes Assetto Corsa for not providing tutorials on how to drive a car!
![Rolleyes :rolleyes: :rolleyes:](/wp-content/themes/gtp16/images/smilies/rolleyes.svg?v=6)
I also love how he says that not having absolutely beautifully created 'people' in the crowd is distracting at 200mph. Oh well... I actually did expect this, to some degree.
I don't think Kunos is going after the casual or new to racing player. Their target audience is GT and Forza players, so not having tutorials and such isn't really needed for that audience. They are after the hardcore console sim racers.
I wouldn't say that they're going after the GT and Forza audience. I think they're going after the people who are stuck playing GT or Forza because their consoles don't offer them anything better or more realistic, in their opinion.
I was quite apprehensive about Assetto Corsa being released for consoles. Of course, I want it to move tons of units, but I know it won't. This type of game is not meant for 85% of GT & Forza players. Not because they're not good enough or cool enough to understand what a real sim is...or any of that other pretentious crap that often gets spouted online. Nope. It's just that I don't think 85% of console players
want what Assetto Corsa is trying to deliver.
@brownninja97 stole my thought. You can do many, many things in CoD that can also be done in Arma 3. CoD has a massive player base. I'm sure the vast majority of CoD players would find Arma 3 boring as hell! Or the controls are stupid... There are too many of them! It's too difficult...or whatever. Arma 3 players aren't
better than CoD players. They're just looking for something different than what CoD provides. That's all.
One last thing. I forgot to quote the post of someone in this thread who said that drifting is absolutely horrible and unrealistic in Assetto Corsa. All his car was doing is oversteering like crazy. I'm assuming that meant the car was spinning out. He's had Assetto Corsa for not even 24 hours and because he's not able to drift every turn without a mishap at Circuito di Magione - then AC must be unrealistic. Oh...Kay...
I hope more console owners end up loving AC as much as I do. For those that think it sucks...I get it. It's not for everybody. The Career Mode in AC sucks. There are no parts upgrades or weight reduction options. You can't buy new rims for your street cars, etc... For some people that stuff is wicked important. They have just as much right to want a game with those features as I do with the things I like.