I've been continuing my sim testing on the budget "gaming" workstation. I don't know why Rfactor 2 was running slow before but it's running well now. About 90 frames on Rfactor 2. Automobilista 2, also around 90, Aessetto Corsa (original) does 120 frames. I finally got to try Assetto Corsa Competizione and initially on a hotlap I was doing 80 frames on pretty high settings but then when I tried a race it all went downhill... to the point of being way worse that the consoles frame rate wise. Constant hard drive activity is the killer, the machine only has 8gig of ram and also a slow drive, the game isn't using much CPU time (about 50%) but the frame rate goes from 60 to like.. nothing as it grinds on the hard drive. I will try a few things to get it faster, like.. putting more ram in the machine and also running that game off a raid card with lots of cache and maybe even a raid card with a ssd.
I did try a race with only 16 cars on low settings and the frames were then 50-65. I also got to see what is wrong with the trees on the consoles... On the consoles the trees just jump from one model to another and that's the most visually disturbing thing in the console version, on the PC .. even on the lowest settings the trees _expand_ rather than swap models and this looks so much smoother. Hopefully the tree incident is a mistake/bug. After having seen the way the PC draws the trees on low quality I can't fathom how it's so different on the consoles. I'm tempted to put enough ram in that machine to run ACC entirely from a ram disk.. out of interest. Also I think they did a pretty good job on the consoles after seeing an in theory much stronger PC struggle with the AI cars and hard drive access.
Anyway I might mess around with it some more inbetween now and PS5/sim rig time. But so far it's looking ok for everything other than ACC on a budget PC, Automobilista 2 looks the best out of the lot of them as far and smoothness and general nice coding goes... But I would say I'm going to be an Rfactor 2 kind of guy.
I did try a race with only 16 cars on low settings and the frames were then 50-65. I also got to see what is wrong with the trees on the consoles... On the consoles the trees just jump from one model to another and that's the most visually disturbing thing in the console version, on the PC .. even on the lowest settings the trees _expand_ rather than swap models and this looks so much smoother. Hopefully the tree incident is a mistake/bug. After having seen the way the PC draws the trees on low quality I can't fathom how it's so different on the consoles. I'm tempted to put enough ram in that machine to run ACC entirely from a ram disk.. out of interest. Also I think they did a pretty good job on the consoles after seeing an in theory much stronger PC struggle with the AI cars and hard drive access.
Anyway I might mess around with it some more inbetween now and PS5/sim rig time. But so far it's looking ok for everything other than ACC on a budget PC, Automobilista 2 looks the best out of the lot of them as far and smoothness and general nice coding goes... But I would say I'm going to be an Rfactor 2 kind of guy.
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