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I'm already coming across graphics issues. The shaders and textures are breaking, turning a lot of the game black.
Invert the axis in settings for your pedalsSet up my wheel but it keeps going back to keyboard and mouse, and car just keeps revving as if some other control is using throittle, Logitech G Pro
After playing it for an hour or so, the game isn’t worth the purchase right now. Everything you mentioned is quite right.Cheap enough, but i was all for insta purchase but watching YT some awful object pop in, UI is terrible graphically its not great. I'll keep my eye on it over the next few days and weeks see how it progresses. Right now can't see it taking over from what i already have.
I agree with all of this. I maxed out all the graphics settings, but have DLSS enabled, set to Ultra Quality. At 1440p I'm getting around 140fps (4080) and the game is running nice and smooth, no obvious stutters. I'm not seeing any graphical problems, the game looks really good.First impressions from an avid FM/FH driver:
- For PC performance it does take it cautiously with the default settings, so I bumped them, and I can report a steady performance at 120 fps at 1440p with most visual sliders set to high (including the experimental ones) with an RTX 4070 Super and Intel i5 12600KF CPU. I set DLSS on quality and the visuals are quite clean, and there were no stutters.
- The lighting preset is set at natural, I believe, and since there is no apparent HDR support I used an Nvidia filter. The game would pop more visually with proper HDR support, I believe.
- I started with the rookie controller setting and it feels good right from the start: the steering response is not twitchy, there is a realistic input delay (as in any real car), and the force feedback enables me to feel the grip limits, the weight shift, the braking response and the curbs.
- I did my practice section at Brands Hatch Indy with the Honda S2000. The car model looks good inside and out, and the sound is good too.
Me personally, I'd buy the early access but I wouldn't touch it untill version 1.0 official launch. I don't want to be drip fed a game. GT7 was like that and got bored of it, I'd probably enjoy it a lot more if I bought GT7 today instead.After playing it for an hour or so, the game isn’t worth the purchase right now. Everything you mentioned is quite right.
Paddle shifters not working.Set up my wheel but it keeps going back to keyboard and mouse, and car just keeps revving as if some other control is using throittle, Logitech G Pro
You can map the audio output device in settingsI'll have to lean on you experience PC racers for a little help, please
I've only ever played console racing games.
I managed to get the game running and map a few basic controls from my GTD Pro wheel but the HDMI cable from the laptop to the television only shows the game, it doesn't give me sound.
The sound is still coming from the laptop. Does anybody know why?
I have 0 force feedback Even though I am able to use my wheel. Does anybody know how that can be fixed?
Lastly, the only way to pause the game is through the escape key on the laptop. Is there a way I can pause the game from my wheel?
It's good for it to be GPU limited, as we should be able to lower the DLSS quality when the new transformer model becomes available (which I believe will come with the Nvidia driver update on 30th Jan), and still get great image quality, but with higher frame rates. However, I just tried DLSS performance, and it didn't increase my frame rate all that much, and it was only showing around 95% GPU usage, so it might well be CPU limited for me with a 7800X 3D (at 1440p). I'll get a 9800X 3D when they're widely in stock at a sensible price. At 4k, you'll be more GPU limited, so you might get a much bigger frame rate increase with a lower DLSS quality.Graphics need optimization as expected, running a 4070 with DLSS at quality I can get mid 70 to 90 with high settings at 4k, staying around 60 with a grid of cars and rain. I expect plenty of optimization on this.
Based on afterburner stats it's currently very GPU heavy and CPU light.
Have you maxed out all the settings in ACE? I feel it's slightly better looking than FM when both have maxed out settings. There are differences in individual elements, some specific elements might be better in FM, others better in ACE, so the overall impression will depend on how much weight each person attaches to each element.So i went back to Forza to compare..... and Forza is not perfect but graphics whise its miles ahead of ACE.
The game is optimized for controller support. It said so in a popup window.I will have to wait a few days to play it, but I bought it at Early Access launch just like I did with AC v1, because I support and believe in Kunos.
The comments about controller support are very promising. For me ACC was one of the very few PC sims which I could actually control reasonably with the Xbox controller, so I was assuming AC Evo would keep up that capability. I'll feedback when I eventually have time to try it.
Road map = greatThis is the discussion thread for an article on GTPlanet:
Assetto Corsa EVO Early Access Available Now: Updated Roadmap and Full Launch Fall 2025
After a little hiccup, the Early Access version of Assetto Corsa EVO is now available, along with an updated roadmap from Kunos Simulazioni for further development that reveals a planned launch in autumn 2025...
Thank you and I'm embarrassed I didn't find this🤦♂️You can map the audio output device in settings
I love and share this sentiment. Exact reason I purchased.I will have to wait a few days to play it, but I bought it at Early Access launch just like I did with AC v1, because I support and believe in Kunos.
PC weirdness, don't worry about it.Thank you and I'm embarrassed I didn't find this🤦♂️
It feels better than ACC to me - more nuanced and progressive. ACC felt to me like you could make it "hard" by having things like TC off, but it felt a bit binary. If you gave it enough TC to not have such fake difficulty, it became a bit sterile feeling. ACE is giving me more of a feel of balancing the vehicle around its limits. Having said that, I haven't done any experimenting with things like TC level in ACE, just driven the cars in default setup.The comments about controller support are very promising. For me ACC was one of the very few PC sims which I could actually control reasonably with the Xbox controller, so I was assuming AC Evo would keep up that capability. I'll feedback when I eventually have time to try it.
I agree with the ACC sentiments, but the ACE difference could definitely be due to different types of cars. I have a feeling that GT3 machines will still feel somewhat sterile and on-rails in ACE...It feels better than ACC to me - more nuanced and progressive. ACC felt to me like you could make it "hard" by having things like TC off, but it felt a bit binary. If you gave it enough TC to not have such fake difficulty, it became a bit sterile feeling. ACE is giving me more of a feel of balancing the vehicle around its limits. Having said that, I haven't done any experimenting with things like TC level in ACE, just driven the cars in default setup.
Hotfix is out:
No bugfixes, just enables all 20 cars while the servers are offline.
I did have a quick go with the Ferrari race car and it still felt more nuanced than ACC to me. Super GT also described it as feeling more refined than ACC in his live stream, and he's playing with a wheel where I'd expect it to feel less nuanced as you're not as likely to be constantly unsettling the car a bit like I'm tending to do on controller due to less ability to provide smooth steering input.I agree with the ACC sentiments, but the ACE difference could definitely be due to different types of cars. I have a feeling that GT3 machines will still feel somewhat sterile and on-rails in ACE...