Assetto Corsa EVO Early Access Discussion Thread

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There's a good graphical comparison vs GT7 here. IMO ACE is significantly better looking (closer to real life) than GT7.


The thing with GT7's graphics that makes them eye-catching, is that the cars are always washed and polished, so the sun's highlights and reflections do pop, especially on HDR capable TVs and monitors. Also, there is no dust and dirt in their world, so the cars never get dirty. The lighting is colder or neutral at best and colors are more saturated.

Oh, and those reflections when the sun hits the dashboard (at the 8:40 mark) would be a safety hazard in the real world.

In AC EVO you can see there is some haze around Mt. Panorama, even if it is a clear day with some high clouds. Color is less saturated, but in real life, sunlight washes out colors. And in the interior, you can see that the metallic pieces and the hard plastics have a brushed look that is less reflective, as they should. Occlusion seems better in ACE too.

Forza Motorsport started rather bland with the graphics after what was promised, but some updates later they have raised the saturation, improved the textures, and boosted the lights/highlights, so it's more attractive now, and is also made for HDR. And FM cars do get dirty after running laps and their environments also acknowledge the presence of particles in the air.
 
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The thing with GT7's graphics that makes them eye-catching, is that the cars are always washed and polished, so the sun's highlights and reflections do pop, especially on HDR capable TVs and monitors. Also, there is no dust and dirt in their world, so the cars never get dirty. The lighting is colder or neutral at best and colors are more saturated.

Oh, and those reflections when the sun hits the dashboard (at the 8:40 mark) would be a safety hazard in the real world.

In AC EVO you can see there is some haze around Mt. Panorama, even if it is a clear day with some high clouds. Color is less saturated, but in real life, sunlight washes colors. And in the interior, you can see that the metallic pieces and the hard plastics have a brushed look that is less reflective, as they should. Occlusion seems better in ACE too.

Forza Motorsport started rather bland with the graphics after what was promised, but some updates later they have raised the saturation, improved the textures, and boosted the lights/highlights, so it's more attractive now, and is also made for HDR. And FM cars do get dirty after running laps and their environments also acknowledge the presence of particles in the air.
I HATE the blooming effect of light reflection in GT7, that looks exactly like you have eye problem!! :scared:
 
Why release a 0.1 if it is no good to anyone?
It's good for plenty of peole, mainly the ones who understand what Early Access is.
and why make people pay $32 for it?
They get revenue and we get early access, the ability to provide feedback, and all the release content at a lower price. Oh and no one is being made to pay anything for it, they have a choice.
This to me is v1.0, they are just numbering it different.
If you have to make things up to support a point, then you don't have much of a point.
it should have been a closed beta, for like the next 2 years until they make it as good as AC1.
You mean the original AC that launched in early access the same way, had less content (1 car and 1 track) and more issues?

Tell you what, you pretend it's a closed beta and we are all just Beta testers who have been allowed to openly comment and post on it.
 
I'm running ACE on a Ryzen 5 5600H 16Gb ram RTX 3050 laptop and I'm barely running at 60fps on very low setting 720p with DLSS on performance. lots of stuttering and frame drops while I'm practicing alone, and I think the game will run even worse if I'm racing against the AIs. I think it's time for me to build a gaming PC.
Did you check the resolution when you were in the pit-lane? ACE currently has a bug that resets the resolution to native when you load into a track, so you need to check and set-it at the track.
 
Just plug up my thrustmaster t300 gt rs wheel with thrustmaster shifter to just see how it feelt. I dont have much to campare to as i have not Played many sim titles and using a wheel is quite new to me.

The driving feel is really amazing in my eyes a lot better than gt7. Cant wait to see how this game evolve over this year.

Hopefully that network issue is resolved soon. Really intrested in the game economy, some customize options for the cars and driving academy😃

There's a good graphical comparison vs GT7 here. IMO ACE is significantly better looking (closer to real life) than GT7.



Gt7 is slighly ahead in car models but the difference is not big.

Ac evo is the first racing game i seen to even come that close. In other areas ac evo looks better to me.
 
Why release a 0.1 if it is no good to anyone?
It's probably a good idea to not speak on other people's behalf. If it's no good to you then that's fine.
This to me is v1.0, they are just numbering it different..
5 tracks, 20 cars, bad fps, worse AI, lots of glitches, lots of deactivated UI-elements, lots of missing features.
This to you is v1.0? I don't think you really mean what you say.
 
5 tracks, 20 cars, bad fps, worse AI, lots of glitches, lots of deactivated UI-elements, lots of missing features.
This to you is v1.0? I don't think you really mean what you say.
Sounds like a better version of V1.0 NASCAR Ignition, now that was a poster child for why Early Access is a good idea.
 
Hearing people complain is comical. Maybe GT planet can give us two threads, one for the whiners who have this strange fascination with toxicity and negativity, and frankly, ignorance, because they don't care to understand what early access is.

I'd like to be in a thread with people who are mature and understand exactly what we're getting with early access so that we can talk about things that we encounter, and those conversations will help lead to adjustments along the way.

There were no grandiose promises from Kunos that this $32 (great price) early access testing product would be so polished that it would invite comparisons to other games that have been out for years and had multiple updates.

Numeous experienced racing game enthusiasts have unanimously explained that this is pretty darn good for such an early build.

Anyone who bought this version and is disappointed in what they got have only their own ignorance to blame for their disappointment.

Why release a 0.1 if it is no good to anyone? and why make people pay $32 for it? This to me is v1.0, they are just numbering it different. it should have been a closed beta, for like the next 2 years until they make it as good as AC1.
It sounds like a terribly traumatic incident.

If somebody from Kunos came to your place of residence and put a shotgun to your head and forced you to pay $32 for this game, you should report that to your local police. I feel terrible that happened to you 🤦‍♂️

Please don't take this as bragging (because I really do feel for you having been through this traumatic "forced to purchase" situation), but I feel fortunate that here, where I live, I was able to make a CHOICE whether to buy it or wait for its official release down the road.
 
I thought this has been confirmed a myth for the most part.
People have been claiming this apparent myth as truth since the first Gran Turismo, but I've never ever read anything official about that.
Personally, I think it's just that damage models are an extra complication that devs simply choose not to implement, rather than a strict mandate from manufacturers.
 
People have been claiming this apparent myth as truth since the first Gran Turismo, but I've never ever read anything official about that.
Personally, I think it's just that damage models are an extra complication that devs simply choose not to implement, rather than a strict mandate from manufacturers.
Speaking from a degree of experience here, most manufacturers will have limits for passenger cars, with passenger cell damage/intrusion being the very limit (for what I hope are obvious reasons). What it does mean is that while some OEMs will give you more freedom than others, unless you want an inconsistent model, a dev would have to work within the limits of the most limiting version.

Then you have the added issue that to do it fully is very GPU/CPU demanding, and ideally requires a full soft-body model (such as beamNG), requirements that most sim devs would rather push to the driving, etc simulation side of things.
 
Hearing people complain is comical. Maybe GT planet can give us two threads, one for the whiners who have this strange fascination with toxicity and negativity, and frankly, ignorance, because they don't care to understand what early access is.

I'd like to be in a thread with people who are mature and understand exactly what we're getting with early access so that we can talk about things that we encounter, and those conversations will help lead to adjustments along the way.
People have a right to complain and no thread should be an echo chamber, be that positive or negative. However, that doesn't mean if people make an asinie point, they can't be called out for it.
 
Did you check the resolution when you were in the pit-lane? ACE currently has a bug that resets the resolution to native when you load into a track, so you need to check and set-it at the track.
yes I did, I checked out your youtube video before I played them myself :).
 
The most important thing is that the overall physics and FFB are good. Those are the fundamentals. Everything else is fixable but if those two things aren't correct and the driving doesn't feel right, it's usually a hopeless case. I love what they're doing with AMS2 and classic F1 but the first impression (a long time ago with early versions) haven't really changed. It doesn't drive correctly (or feel good to me). And after all those updates and improvements it still doesn't feel good (to me). Some people praise the AMS2 and that's great. I'm not saying I'm any kind of authority but to me the driving feel is not even close to AC1.

This has a lot of potential because those two things are well made. I love how it drives. Is it better than AC1 driving feel? Difficult to say before playing it more. I'd say it feels just as good. Driving over the kerbs seems to be more realistic (maybe) and as I said before they have managed to capture some extra feel of cars "tilting" when driving through corners. I really like that.

AC1 driving and FFB have always been amazing. How much you can even improve that?

Two old cliche's but true:

1. Don't fix what ain't broken and

2. Don't try to reinvent the wheel" (pun intended).

Good that they haven't screwed up things that are so good in AC1. It could be MUCH worse. Remember Project Cars 3? They took everything that was good in PC2... and threw it away. :D
There's no pun there.
















I know there is but it always reminds of this.
 
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The driving line is currently all grey/white, even though it did appear with colors in preview videos. Does anyone know if it's a bug or intended design feature?
 
Why release a 0.1 if it is no good to anyone? and why make people pay $32 for it? This to me is v1.0, they are just numbering it different. it should have been a closed beta, for like the next 2 years until they make it as good as AC1.
Makes me wonder why you join/follow this thread since all you do is whine about it...

Read the first part out loud:
 

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Why release a 0.1 if it is no good to anyone? and why make people pay $32 for it? This to me is v1.0, they are just numbering it different. it should have been a closed beta, for like the next 2 years until they make it as good as AC1.
I get your frustration, but this is nothing new with most early access games from small studios. The 32 dollars I fell is a very fair price for a game that we get to help develope and polish with our feedback. They don't have the money and resources thet PD and T10 have. They are relying on their loyal customers to act as play testers, and in return, they get to release a full game (however long it takes) that they are confident in. Were not even 2 days into the release. No video card driver updates. Give it a few weeks. The game will start to improve.
 
Its hilarious how people react to this release. They review it as if it was the finished product. You are not buying this early access, but actually the later full game. That said - I think just to get more realistic reception they should have sold it as "Pre-Purchace with alpha/beta access".
It's truly amazing. Whats more hilarious is YouTubers rushing to upload videos before the update has even been released, which wasn't that long after all aunch
One thing I forgot. I'm surprised that there is still no visual damage model.

Ironic that Geoff Crammond's ancient GP4 still has the best looking crashes. Sure the crashes themselves weren't all that realistic looking but the visual part was pretty well executed. And that game is now 23 years old.

I'm sure I read somewhere that they said manufacturers were more restrictive than ever about damage on their cars, so it's unlikely to amount to a lot when added. I think the days of good damage on licensed cars are long gone unfortunately, as manufacturers just won't permit it.

I thought this has been confirmed a myth for the most part.
Marco Massarutto said that the problem is some brands don't want their cars smashed up ( I'm gonna guess Ferrari is one of them) whilst some other brands give you free reign, there lay the problem. As a result they can't implement good visual damage to some cars and others not. He said the only way around this is to have non licensed cars, like wreckfest ( I added wreckfest).
I always liked the lighting in GT. That to me is what made the graphics stand out really. But yeah, looking at them side by side like this it's pretty clear that the GT7 lighting is too dark (and maybe a bit oversaturated?), and that makes it look kind of artificial. Hard to put into words. The scenery in the distance at about 1:31 though...boy that looks good. In ACE that's hidden in some kind of haze, which looks a bit weird. But overall I like ACE better here.

To me the only thing clear is that GT7's HDR lighting isn't working in that video which gives ACE an unfair advantage since it's currently not supporting HDR.

GT and Forza are built completely around HDR these days and look much much better with it enabled.
The problem with GT is it's HDR absolutely sucks, I'm not talking about it's HDR feature which just pumps it's vibrance out but it's actual high dynamic range. This is something that's inherited with the game engine. Don't know if it's the engine or an actual design choice but here is the specific issue: GT treats your eyes not as eyes but a camera, you drive through the lens of a camera rather than the drivers eyes, hence why when it's raining and it exposes for the sky everything else is underexposed and dark. This has been a major gripe of mine since GT5. If anyone remembers the London track it was a problem there when driving between buildings and it would expose for the sky. That's exactly what HDR is meant to resolve but that issue shouldn't be in a game tbh, unless that game is a photography SIM ( which GT does do to a degree ironically).
Why release a 0.1 if it is no good to anyone? and why make people pay $32 for it? This to me is v1.0, they are just numbering it different. it should have been a closed beta, for like the next 2 years until they make it as good as AC1.
How could it be V.1.0 when it's USP is the the open world feature and that isnt out for at least 6 months? Not to mention the SIM racing system.
There is one major argument to not produce Early Exces Games => people don't get it and complain a lot. 🤦‍♂️

Seeing comments in the week leading up to release and since it's launch makes me fear for humanity. Comments such as is freeroam available, on a post where it says it's not coming until mid summer , or 'theres only 20 cars I'm getting a refund". Seeing reviews is insane too, perhaps call it an overview! Imagine reviewing a house you bought but you do it when the frame has just gone up. Or reviewing a mean but it just went in the oven 2 minutes ago.
 
I can say, the game is pretty bad where it is, but that’s expected for an early access game. In many ways, the full release AC WITHOUT mods is just pretty awful in its own ways.

I hope Kunos does more to keep this entry up to date instead of how they did AC. I also hope they make official mod support, rather than leaving people to rely on detangling their spaghetti code.

And, as someone who dumped a number of hours into GT5 Prologue and many other EA games in general, the car list that ACE has, though small, is enough to keep me entertained for a little while.
 
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I find it strange that people find this almost GT7 graphics wise..... well dont see it. Car models looks nice but not GT7 nice. And gameplay isnt even looking as nice as Forza Motorsport.

Dont get me wrong it looks good but its by far not like one of those 2 first party games if you ask me. And it runs not that great and stable at all if you compare it what you see on screen what not that nice. Where is the tire smoke for instance. Graphics whise it can be good or better. But for now i am missing allot graphics wise.

I do like the handling and physics with the controller. Finally a Assetto i can play! So thats a good thing. And the sound with a headphone sounds also very nice and detailed for mose cars!

And the menus? I hate them not smooth en very i dont know..... boring or something. What the heck is that car selection screen with all the liverys? Very strange.

And its probebly me but cant i turn TCS off on street cars?

BUT! I am going to follow all the updates and keep playing it.
 
What the heck is that car selection screen with all the liverys? Very strange.
It's not just liverys, some of them are different performance, gearbox, etc options.

As an example the N-Shift i30 N is the DSG gearbox, while the others are h pattern.

And its probebly me but cant i turn TCS off on street cars?
Map the TC option and you can do it, certainly it's working for me.
 
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I'll probably make this into a separate thread, but for now here's what I've worked out as "optimized" settings.

MSAA - 4x
Filmic AA - Cinematic
FXAA - Enabled

AF - Ultra
Texture Pool Size - Ultra (I can't test this as well as I'd like because the game appears to use (or at least reserve) a lot of video memory regardless, however, if you have an 8GB card I'd recommend going no higher than "Medium" here at the moment.

Level of Detail - Ultra
Experimental Static Level of Detail - Off (I can't discern what it changes yet so I'll leave it off until I can pinpoint it)
Static Level of Detail - Greyed out for reasons above
Vehicle Level of Detail - Ultra

Global Illumination Update Frequency - Ultra
Ambient Occlusion - Medium (No discernable/obvious changes on any setting higher)
Volumetrics - High (Placeholder setting, can't seem to find a reliable way to test)
Environment Reflection - Ultra
Car Reflection - High (There's a perceptible difference in reflection clarity and resolution when going up to "Ultra", however, there's also a perceptible performance drop

Shadows - Ultra
Experimental Sim Shadows - Off (For similar reasons to Exp. SLOD)
Sim Shadows - Greyed out because disabled
Screen Space Shadows - Full Resolution

Grass Density - Low (There's absolutely no difference in anything higher than this, I reckon this isn't working as it should)
Clouds Quality - Low (There is an ever-so-slightly apparent difference in the higher settings but you'd have to zoom in to see them, so leave this on low and you'll never notice anything. Alternatively, leave it on "Ultra" for the very same reason as it doesn't incur a performance cost)

Post Processing Presets - Personal Preference

Motion Blur - Personal Preference

Mirrors Mode - Multi (This is another personal preference setting, if I'm being honest)
Mirrors Resolution - Medium (As the game is right now, there's no need for anything higher outside of eye candy; once MP rolls around you can safely max this out)
Mirrors View Distance - (Haven't tested this with a full grid but it's literally just Render Distance through the sideview mirrors)
Optimized Rendering - On (You like performance, right? Of course you do, that's why you're reading this)
Mirrors Capture Mode - Dynamic (Another personal preference setting)

I'll come back to this again once I've finalized everything but this is what I have at the moment. For reference, I'm running with a 5800X with PBO enabled, 16GB DDR4 and a 6900XT
Small update to this as you'll find below. I would like to have this in a separate thread before the end of the weekend with performance percentages and comparison sliders. We'll see because I'd also like to actually play and not be fiddling around with stuff. :lol:

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Shadows - Medium or High (There is a noted difference in each of the five settings but "Medium" and/or "High" offer the best visuals-to-performance ratio without much sacrifice. Ultra undoubtedly looks better, but it also has a whopping ~10% performance deficit)
Experimental Sim Shadows - On (Enabling this disables the above)
Sim Shadows - Medium (This...is a conflicting setting. It has comparable visuals to Shadows on "Medium" but it seems this also incorporates soft shadows? I could be wrong but the casted shadows are noticeably softer while at the same time having wider coverage. "Low" and "Medium" have a 5% performance deficit over normal shadows when set to "Medium" or "High")
Screen Space Shadows - Full Resolution

For this my honest recommendation at the moment is leaving normal shadows enabled instead because while Sim Shadows have wider coverage (in my limited testing) they're not nearly as sharp, and appear to taper off in a weird way.
 
I find it strange that people find this almost GT7 graphics wise..... well dont see it. Car models looks nice but not GT7 nice. And gameplay isnt even looking as nice as Forza Motorsport.

Dont get me wrong it looks good but its by far not like one of those 2 first party games if you ask me. And it runs not that great and stable at all if you compare it what you see on screen what not that nice. Where is the tire smoke for instance. Graphics whise it can be good or better. But for now i am missing allot graphics wise.

I do like the handling and physics with the controller. Finally a Assetto i can play! So thats a good thing. And the sound with a headphone sounds also very nice and detailed for mose cars!

And the menus? I hate them not smooth en very i dont know..... boring or something. What the heck is that car selection screen with all the liverys? Very strange.

And its probebly me but cant i turn TCS off on street cars?

BUT! I am going to follow all the updates and keep playing it.
 

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