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This is the discussion thread for an article on GTPlanet:
It's also what the PS5 does with large environments from its SSD. That was indeed the big benefit floated back in 20... whenever they were talking about it. 2019?Streaming isn't a new nor network-only concept - it usually refers to assets being brought in and out on-demand from whichever media you're using. Games like GTA and Forza Horizon deal with their large worlds as segmented chunks, only concerning themselves with the immediate area around you.
You buy it on Steam when it's releasedThis is probably a stupid question to most but how do you actually join the early access?
Is it just a matter of paying your money or is there also a selection process involved?
Thankyou.You buy it on Steam when it's released
Forgive me asking but, why are we assuming they are going to use all of this data, as is, in the final product? These types of scans tend to generate a lot of data points that need to be trimmed down, sometimes extensively trimmed down, for it to work in a context of a video game. What the tech generates to begin with, and you'll actually get, with regards to 3D complexity, can be quite different after what's redudant, or excessive, is discarded.I can definitely see something like that being the case here, especially with the terrain generation tech they reference, but the 40x40km, 2.5cm resolution mesh is... a lot in the first place.
Not sure what made you believe anyone is expecting that. A base Golf, a GTI and a Golf R are completely different car models. What they meant (and we don't know to what extent yet) is you'll be able to buy either a TDI or a TSI, manual or auto, etc.. within the same model if it's something that's also offered irl.
- With regards to the "full dealership experience". I am of the opinion that it's more likely that Davide Brivio/Multiplayer.it made a mistake, than for you to be able to have any version of any car in the game. It's just too much work. Different interiors, different engine bays, different bodywork (remember that cars are supposed to be explorable). What I got from the video is: factory colors, interior trim (basic trim, no major changes), rims, pretty much like Test Drive Unlimited, or The Crew. I think expecting, for example, that you can get anything from a VW Golf 2.0 TDI 115cv all the way to a VW Golf R, just because the GTI is in the game, is a setup for disappointment. At the very least, if this feature is coming, it won't be there at early access launch or even version 1.0.
Maybe "expecting" was not the best word to use. "Deducing" would be a better word.Not sure what made you believe anyone is expecting that. A base Golf, a GTI and a Golf R are completely different car models. What they meant (and we don't know to what extent yet) is you'll be able to buy either a TDI or a TSI, manual or auto, etc.. within the same model if it's something that's also offered irl.
Yeah with GT bringing back the map menu from GT1-GT4 it should be utilized for it.Hopefully GT is inspired by this and includes an open-world map in GT8.
I think in this sentence you answered your own question. That's why I don't think anyone is thinking of it the same as you in terms of variations.Is Kunos going to bother with all that? Are they going to have the time and the resources?
Sorry Famine but you made a mistake in the part of the launch of the open world map where you say that the first version will come out in the Early Access launch when they will actually release it in Summer 2024It's also what the PS5 does with large environments from its SSD. That was indeed the big benefit floated back in 20... whenever they were talking about it. 2019?
I can definitely see something like that being the case here, especially with the terrain generation tech they reference, but the 40x40km, 2.5cm resolution mesh is... a lot in the first place.
When we're talking about a game that is going to come to console too, it's likely it's either going to be a very big download indeed or not locally stored, so I felt that it was important to note this latter possibility.
As it's an "optional" game mode, I'd not be surprised if they went the network-streamed path.
Sometimes I'll plonk in an error just to see who else copies it - like "trap streets" in cartography - and you'll note that my original article on the Eifel map includes the information to which you refer...Sorry Famine but you made a mistake in the part of the launch of the open world map where you say that the first version will come out in the Early Access launch
That won’t initially be the case, nor will the map be available to players alongside the start of Early Access on January 16, 2025. A smaller, but undefined, area will be introduced some time in the summer of 2025, with the map expanding over time to reach the 1600 square kilometer (617 square mile) total.
Generally, if you think you've spotted a factual error, it's best to approach me privately, because it may be an actual error or it might be a trap street I want to keep quiet - to spot lazy sites copying, or using AI to summarise, our stuff.when they will actually release it in Summer 2024
Ups missclick in the year number sorry xDSometimes I'll plonk in an error just to see who else copies it - like "trap streets" in cartography - and you'll note that my original article on the Eifel map includes the information to which you refer...
But even I never thought of moving the marker a year early:Assetto Corsa EVO's "Eifel" Open-World Map Revealed, Will Expand to Over 600 Square Miles
In a little bit of a surprise announcement, Kunos Simulazioni has confirmed details about the open-world map that will feature in Assetto Corsa EVO -- and it's quite something from the sound of it. As we'd somewhat expected from the video in which the open-world was teased, the map itself is basewww.gtplanet.net
Generally, if you think you've spotted a factual error, it's best to approach me privately, because it may be an actual error or it might be a trap street I want to keep quiet - to spot lazy sites copying, or using AI to summarise, our stuff.