Assetto Corsa | News and General Discussion

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What cracks me up on console is, I've been in lobbies that were full and after 2 - 4 laps everyone more or less has disconnected and less than half the room was left still racing. Why so many quitters? I remember seeing 6 - 7 remaining out of 16.

Also it seems so many hate doing 10 laps. :odd:




http://www.assettocorsa.net/forum/index.php?threads/lets-talk-about-rage-quitters.40531/
Quitting part way through races is pretty common all over the genre, with the exception of iRacing and organized or semi-organized race lobbies.

The new Dallara simulator is a thing of beauty. At the very least it would be great to see some of their cars hit Assetto Corsa. I would gladly take the 2017 LMP2 car.

You must respect what Kunos what achieved in the industry. Here is a small team that currently provides simulation software to Ferrari, Porsche and Dallara. That is a great achievement.
One of the best, if not the best mods for AC, is the Dallara F3 car from RSR. I keep hoping they'll get the official license for it so everyone can enjoy it. It is a truly brilliant piece of work:
Screenshot_dallara_f312_imola_17-11-115-11-48-14.jpg


 
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It's not new at all. It's been around for at least 10 years lol. 2 million+ USD system. But yeah, it is awesome. I've gone and seen others testing on it. Unfortunately I don't have the wealth to pay for it haha


I apologize for misleading anyone. The person who emailed me the link (which I later found out he got from AC Offical Forums) used the word "new". Still, my fault for not verifying that...I assumed it could be true since the connection to Kunos & the Assetto Corsa connection. My bad. :embarrassed:

It's only the building that the simulator is in that's fairly newish having been built in 2012 in Speedway, Indiana.
 
I apologize for misleading anyone. The person who emailed me the link (which I later found out he got from AC Offical Forums) used the word "new". Still, my fault for not verifying that...I assumed it could be true since the connection to Kunos & the Assetto Corsa connection. My bad. :embarrassed:

It's only the building that the simulator is in that's fairly newish having been built in 2012 in Speedway, Indiana.

Oh, that is the newer one though. It's a copy of the one that they have in Italy. The one in Italy was the one I was referring to.
 
What's the opinion around here about tires in this game compared to PCARS? I like the heating and cooling quite a bit but the overall grip of race and track tires seems low compared to PCARS. Is this more realistic? Just a disclaimer: I play with a DS4.
 
What's the opinion around here about tires in this game compared to PCARS? I like the heating and cooling quite a bit but the overall grip of race and track tires seems low compared to PCARS. Is this more realistic? Just a disclaimer: I play with a DS4.

Honestly for me the tyre model of Assetto is quite more realistic that the one in Pcars.
This video from GTplanet user @dyr_gl explained quite good the difference (tyres is the second half of the video)

 
What's the opinion around here about tires in this game compared to PCARS? I like the heating and cooling quite a bit but the overall grip of race and track tires seems low compared to PCARS. Is this more realistic? Just a disclaimer: I play with a DS4.
That is a good video ^^, sums it up well for me. Skip to 05:15 for the section on tyres.

The biggest issue I had with pCARS' tyre model was the ridiculous low grip on cold tyres, AC is so much better. Also the road car tyres didn't feel too great in pCARS and I generally disliked driving the road cars because of this. It's also far, far easier to keep driving well and with good grip with overheated tyres in pCARs. Try spinning out in AC and when you get back on track the grip is gone if the tyres go above 100 degrees or so. There's also a noticeable gain in grip in AC if you drive in mid clear conditions as opposed to even light clouds, due to the track temp.
 
That is a good video ^^, sums it up well for me. Skip to 05:15 for the section on tyres.

The biggest issue I had with pCARS' tyre model was the ridiculous low grip on cold tyres, AC is so much better. Also the road car tyres didn't feel too great in pCARS and I generally disliked driving the road cars because of this. It's also far, far easier to keep driving well and with good grip with overheated tyres in pCARs. Try spinning out in AC and when you get back on track the grip is gone if the tyres go above 100 degrees or so. There's also a noticeable gain in grip in AC if you drive in mid clear conditions as opposed to even light clouds, due to the track temp.
Completely agreed with you... on racing cars.. well ok,but thw Street cars in Pcars aren't really nice.
The cold tyres is really like going on 4 iceblock the first lap in Pcars :lol:

The best tyre model Pcars received was in the polemic 6.0 update! those where a great improvement and maked that you needed to be more aware of track temperature for knowing which type of tyre you got to mount.
I've you pushes to hard it was also more easy to overheat the tyres..

In that Update the tyres where near those Assetto have (in racing cars)

But really like the tyre model of Assetto, find them very realistic in racing cars,classics and street cars...and on cold, you have less grip but at least they aren't like going on ice blocks :lol:
 
There's also a noticeable gain in grip in AC if you drive in mid clear conditions as opposed to even light clouds, due to the track temp.

Does cloud coverage affect temperatures? If that's the case, nice! I thought it was just the ambient temperature setting having an impact on track temperatures.


What's the opinion around here about tires in this game compared to PCARS? I like the heating and cooling quite a bit but the overall grip of race and track tires seems low compared to PCARS. Is this more realistic? Just a disclaimer: I play with a DS4.

I haven't tested all compounds in AC categorically, but those I've tried have felt surprisingly right (based on how I'd expect compounds to behave in real life). Have you tried raising the ambient temperature? As it was suggested above, colder temperatures can be a challenge when trying to keep all tires sufficiently warm, but I assume you're already aware of this.
 
Does cloud coverage affect temperatures? If that's the case, nice! I thought it was just the ambient temperature setting having an impact on track temperatures.




I haven't tested all compounds in AC categorically, but those I've tried have felt surprisingly right (based on how I'd expect compounds to behave in real life). Have you tried raising the ambient temperature? As it was suggested above, colder temperatures can be a challenge when trying to keep all tires sufficiently warm, but I assume you're already aware of this.
All i know is that I've been hotlapping at Nords all night long in various cars in mid clear condition, then I changed it to light clouds, got in the 599xx for the first time in ages, did a 6:56.666 (\m/), track temp was 23 degrees; then I put it back to mid clear, same time of day, track temp was 37 degrees and I ran a 6:53.545 with no adjustments to my tune. Ambient temps remained the same. That's a few seconds gained just from the track temp which was a result of the cloud cover I guess. If this is the case, I wonder if the AI are affected by it because if not then racing under cloud cover doesn't make a lot of sense as they're fast enough as it is.

I'm sure someone else can clarify but I don't think I drove 3 seconds quicker for the second run.
 
I don't have temperature issues, I have lateral grip issues as well as understeer issues. I like that choosing the right compound for the temperature/car/track combo can make a difference but the front tires seem to lose grip easily, even without burning them up. If anyone has any setup suggestions for the cars or the controller please share. Also, tuning tips would really help.
 
Completely agreed with you... on racing cars.. well ok,but thw Street cars in Pcars aren't really nice.
The cold tyres is really like going on 4 iceblock the first lap in Pcars :lol:

The best tyre model Pcars received was in the polemic 6.0 update! those where a great improvement and maked that you needed to be more aware of track temperature for knowing which type of tyre you got to mount.
I've you pushes to hard it was also more easy to overheat the tyres..

In that Update the tyres where near those Assetto have (in racing cars)

But really like the tyre model of Assetto, find them very realistic in racing cars,classics and street cars...and on cold, you have less grip but at least they aren't like going on ice blocks :lol:
Yeah i loved that tyres model, it really rewarded care and smoothness opposed to the usual hot lap tyre shredders.

Obviously the whining from those was so high they had to revert back because those with impossible setups and bad driving habits would tear of their super soft in 2 laps lol

Ah back then I could be considered a fast driver since I'm great at tire management :D
 
All i know is that I've been hotlapping at Nords all night long in various cars in mid clear condition, then I changed it to light clouds, got in the 599xx for the first time in ages, did a 6:56.666 (\m/), track temp was 23 degrees; then I put it back to mid clear, same time of day, track temp was 37 degrees and I ran a 6:53.545 with no adjustments to my tune. Ambient temps remained the same. That's a few seconds gained just from the track temp which was a result of the cloud cover I guess. If this is the case, I wonder if the AI are affected by it because if not then racing under cloud cover doesn't make a lot of sense as they're fast enough as it is.

I'm sure someone else can clarify but I don't think I drove 3 seconds quicker for the second run.
That's not really the best way to compare this IMO, the ring is so long and has so many corners that you're bound to have big differences in laptimes?
 
That's not really the best way to compare this IMO, the ring is so long and has so many corners that you're bound to have big differences in laptimes?

Never understood the obsession with using the Nurb as a benchmark - the closer the performance the more-so variables come into play. In GT I used Tsukuba for comparison as it's short while balanced enough to not rely on a specific trait so much.

Side note: AC needs some Japanese tracks!
 
That's not really the best way to compare this IMO, the ring is so long and has so many corners that you're bound to have big differences in laptimes?
Yes, I don't usually use the Ring for these kind of things, more often than not it's Nurb GP, it's just that I was there anyway last night and didn't want to drive somewhere else. I'll do some more testing elsewhere as I know 3 seconds at the Ring could come from anywhere. I guess I was just trying to see if cloud cover did affect grip/time and whether anyone else had come across it, and I only did that when I looked back at my times after the runs and saw that the track temp was a lot cooler under light clouds.
 
I usually do my comparisons at Magione as it's kinda like Tsukuba, where there's a bit of everything. When I want something a bit larger to exploit another traits (mainly aero) I mainly go for Zandvoort. The other tracks are there just for me to have fun.
 
The best tyre model Pcars received was in the polemic 6.0 update! those where a great improvement and maked that you needed to be more aware of track temperature for knowing which type of tyre you got to mount.
I've you pushes to hard it was also more easy to overheat the tyres.

Yeah i loved that tyres model, it really rewarded care and smoothness opposed to the usual hot lap tyre shredders.

Obviously the whining from those was so high they had to revert back because those with impossible setups and bad driving habits would tear of their super soft in 2 laps lol

Add me to that list. I too loved the 6.0 tyre model in Pcars. The Pcars tyre model is very complex, but it always felt like it was being held back before 6.0. Then 6.0 came out and suddenly the tyres felt alive and very dynamic. I was so pissed that they buckled under the pressure of the whingers. Some people were expecting to still be able to push the tyres like it was qualifying for lap after lap in a race and have them hold up fine.

I was happy to have to manage the tyres in some classes, it felt far more realistic. I could push hard in quali for a good grid slot, and then strategise how and when to push a little during the race, so that I could be as quick as possible, while keeping temps from soaring. I was pissed when SMS completely neutered the tyre model in the very next update. From that point onwards, you could be as hard on the tyres as you wanted without much chance of overheating, and when they did overheat, it didn't do anything to the performance or wear. From then on it felt like the complexity of the tyre model was largely wasted. Wish they would re-introduce the 6.0 tyres, and just allow players to switch between 6.0 and 7.0 tyre models.
 
SVX
Never understood the obsession with using the Nurb as a benchmark - the closer the performance the more-so variables come into play. In GT I used Tsukuba for comparison as it's short while balanced enough to not rely on a specific trait so much.

Side note: AC needs some Japanese tracks!

I usually do my comparisons at Magione as it's kinda like Tsukuba, where there's a bit of everything. When I want something a bit larger to exploit another traits (mainly aero) I mainly go for Zandvoort. The other tracks are there just for me to have fun.
As coincidence has it, those are my 2 go to test tracks also.
 
I never understood using Tsukuba as a test track, it's short, flat, and basically just a bunch of hairpins, doesn't really test most cars to their limits. Same with Magione, it's flat and basically just hairpins plus a series of right-left turns, not really representative of the average race track. I always use Nurb GP because it has just about everything you'd care to throw at a car: hairpins, medium speed turns, fast turns, camber, elevation change, a chicane, and two fairly long straight sections. I've found Mugello to be a pretty good test track too as it has a bit of everything (except a slow hairpin).

Just my opinion, not saying it's wrong to use other tracks for testing or anything.
 
I never understood using Tsukuba as a test track, it's short, flat, and basically just a bunch of hairpins, doesn't really test most cars to their limits. Same with Magione, it's flat and basically just hairpins plus a series of right-left turns, not really representative of the average race track.
Exactly what I was thinking. :)


That said, Tsukuba has that last long corner, which lets you test a car in a braking-while-turning situation, and also provides high lateral G's mid corner.
It's a much more interesting track than Magione, in my opinion.
 
In my case, I want to test a car agility and mechanical grip before putting any other variables into play. Either Tsukuba and Magione exploit both of those variables above power. Much like the Top Gear Test Track. Hairpins exploit the chassis strenghts or faults. Those essesses test weight transfer and how the chassis react to those. The short straight limits the car raw power, so, again, a good lap time pretty much depends on the cars agility, its mechanical grip and good lines. Ok, sure, tires, brakes and power delivery are also variables, but all they give is, at the most extreme scenario a 1.5 second advantage, if that much.

Exactly what I was thinking. :)


That said, Tsukuba has that last long corner, which lets you test a car in a braking-while-turning situation, and also provides high lateral G's mid corner.
It's a much more interesting track than Magione, in my opinion.

I agree that Tsukuba is a bit more interesting than Magione, but it's probably the next best thing :lol:. Magione has a tight right hand after the straight that "opens" up to a second right. That to me is one of most challeging and interesting corners there is.
 
Magione has a tight right hand after the straight that "opens" up to a second right. That to me is one of most challeging and interesting corners there is.

That's the only corner(s) on that track I like. :lol: The impossibly tight right-hander two corners before that is probably my most despised turn of all the stock tracks. :mad: It's all just so flat that it ends up feeling more like an autocross track to me than a proper racing circuit. That's just me though.

I agree with the sentiments above, these two tracks have a mix of tight corners, hard braking zones and fast sweeping corners that test downforce + because it's a short lap you know that any time gained or lost is due to the setup as it's easier to put in consistent laps.

Well, you also pee on the rug and hump the furniture so I'm not sure how much we can trust your preferences. :odd: :lol:
 
That's the only corner(s) on that track I like. :lol: The impossibly tight right-hander two corners before that is probably my most despised turn of all the stock tracks. :mad: It's all just so flat that it ends up feeling more like an autocross track to me than a proper racing circuit. That's just me though.

Well, that's the point of Magione, an autocross course. I think it's layout is more to explore the chassis than actual racing. As a guy that gets bored easily, a busy, small track keeps me entretained. Only a couple of bigger tracks give me the same feeling.
 
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