Assetto Corsa | News and General Discussion

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An exclamation point has more literary uses than that and I did stop reading after that line. Whether you believe me or not makes no difference to me. My intention wasn't to argue with you. I've always enjoyed our discussions on GTPlanet in the past and I would like to continue to do so in the future. This will be my final post on the matter - as our bickering serves no purpose for this thread and frankly, I see no point in continuing to argue with you - a person with whom I have conversed before and respected the opinions of on other topics.

I apologize to you and to the other readers who were subject to such an inane quarrel. That's all.
 
An exclamation point has more literary uses than that and I did stop reading after that line. Whether you believe me or not makes no difference to me.

Except the part about the exclamation marks being well after that line, but what ever mate. The only reason I took issue with your response was that you blew up over me simply saying Kunos can afford more coders if they wanted them. It was a very emotional response to what was an obvious statement of fact.


I apologize to you and to the other readers who were subject to such an inane quarrel. That's all.

fair enough, well then i apologise if i said anything you could have misinterpreted. I didn't have any hidden meaning in my posts. I'm a very literal person, and prefer to be blunt and straight up. So if you thought my post was trying to accuse you of something, I apologise, because it wasn't. If I want to accuse anyone of anything, I'll come right out and say it.
 
Is anyone spending much time with the Porsche 908 LH or the 917 K? I've been driving them for hours now and I can't seem to figure out if I'm over-driving them into turns like the high speed kink at Vallelunga -- I ended up on the beach so much, I think I got a sunburn. :grumpy: Or, in Monza 66 Road Course the right-hand turn after the very long start/finish straight. I'm trying different things....but it really seems like these two cars want to plow no matter I try.

I'm just curious to hear your thoughts about how these 2 old-timers behave. Are you running the stock setup? Do you have a particular base setup that you run with these and just try to finesse the car through these turns?
 
I've only drive the 908 briefly in the Brands hotlap event.

I found it had a lot of understeer to start with... as I dialed this out the car felt incredible, but lap times didn't improve :odd:

I'll go back to it at some stage.

917 has a lot of entry push unless you trail brake heavily (pretty sure 917's had locked diffs). I drive it as a point and shoot machine... do what it takes to get it to the apex, then use the power/traction to get out of the corner as quickly as possible.

Problem comes on faster corners, that maybe only need a lift on entry. Here, you could try a bit of left foot braking (Keep on the throttle but apply a bit of brake to get the weight transfer), or maybe some -ve rear toe to help the car rotate off the gas.
 
Except the part about the exclamation marks being well after that line, but what ever mate. The only reason I took issue with your response was that you blew up over me simply saying Kunos can afford more coders if they wanted them. It was a very emotional response to what was an obvious statement of fact.
Stefano said, either on the official website or on one of his live streams, that taking on a new progranmer slows development down because you have to remove someone from development to train up the new guy. That was before the takeover and they did take someone on subsequent to that (and that person was put on the official Porsche pods.)

It's never as simple as hire more programmers. That code pays saleries, it pays the bills and puts food on the table. You do not plug the new guy straight into it.

Perhaps the takeover now adds more staff. Who makes that call? Either way, how many developers have been taken over and then cocked up the next game? Is it the sudden increase in staff causes the problem?
 
Stefano said, either on the official website or on one of his live streams, that taking on a new progranmer slows development down because you have to remove someone from development to train up the new guy. That was before the takeover and they did take someone on subsequent to that (and that person was put on the official Porsche pods.)

It's never as simple as hire more programmers. That code pays saleries, it pays the bills and puts food on the table. You do not plug the new guy straight into it.

Perhaps the takeover now adds more staff. Who makes that call? Either way, how many developers have been taken over and then cocked up the next game? Is it the sudden increase in staff causes the problem?

It's not like Assetto Corsa — or in fact game development in general — is a unique example of this though. Every business slows down when it has to bring someone new on and train them: that's just how the world works. If that's the reason used to avoid hiring new people, then a team can never, ever grow.

No matter how efficient one person is, it's still only one person. Short-term, bringing someone new on (and having the veteran train them) is indeed slower, but in the end, you (ideally) have two people able to do as much work each as the first one, or very nearly.

I totally understand being apprehensive about letting others tinker with your baby, too: I work in graphic design, and when someone else joins you on a project you started solo, it can sometimes be a struggle to work cohesively as a unit on something as subjective as that. But there are advantages too: they might see problems I miss, or offer a better solution for something I was on the fence about.
 
It's not like Assetto Corsa — or in fact game development in general — is a unique example of this though. Every business slows down when it has to bring someone new on and train them: that's just how the world works. If that's the reason used to avoid hiring new people, then a team can never, ever grow.

No matter how efficient one person is, it's still only one person. Short-term, bringing someone new on (and having the veteran train them) is indeed slower, but in the end, you (ideally) have two people able to do as much work each as the first one, or very nearly.

I totally understand being apprehensive about letting others tinker with your baby, too: I work in graphic design, and when someone else joins you on a project you started solo, it can sometimes be a struggle to work cohesively as a unit on something as subjective as that. But there are advantages too: they might see problems I miss, or offer a better solution for something I was on the fence about.
Maybe that approach by Stefano will change for AC2 though, who knows. I do recall Stefano saying that he simply didn't want to be in charge of a lot of people as it would feel like any other job and he'd probably just get fed up and leave, or something to that effect.
 
It's not like Assetto Corsa — or in fact game development in general — is a unique example of this though. Every business slows down when it has to bring someone new on and train them: that's just how the world works. If that's the reason used to avoid hiring new people, then a team can never, ever grow.

No matter how efficient one person is, it's still only one person. Short-term, bringing someone new on (and having the veteran train them) is indeed slower, but in the end, you (ideally) have two people able to do as much work each as the first one, or very nearly.

I totally understand being apprehensive about letting others tinker with your baby, too: I work in graphic design, and when someone else joins you on a project you started solo, it can sometimes be a struggle to work cohesively as a unit on something as subjective as that. But there are advantages too: they might see problems I miss, or offer a better solution for something I was on the fence about.


Graphic Design. It be a great job if it wasn't for the people. ;)

They're always chopping and changing their minds. Then back to the beginning. No, next day I like this again. No, what do you think. Most wont agree on the same thing.
 
Graphic Design. It be a great job if it wasn't for the people. ;)

They're always chopping and changing their minds. Then back to the beginning. No, next day I like this again. No, what do you think. Most wont agree on the same thing.

You nailed it, it's a freaking nightmare. "I don't know what I want, just whip up a design for me". "Ok, here ya go." "No, that's not what we want, here's what we want and here's what you did wrong." "Oh, and did I mention that I need 1,500 of them by tomorrow?". Or, "Here's this Word file with a lo-res jpeg placed on the page, can you print that in two PMS colors? Oh, and I also need it enlarged to 6'x3' for a banner." Those have all happened to me in the last week. :banghead: :banghead: :banghead:

Today I was handed this giant stack and told I need to scan it all because there's apparently no digital files available, convert 3/4 of the pages to black, set type for 5 tabs, and they want 300 of them printed, collated, and delivered by Thursday morning. :irked:

IMG_4176.jpg
 
I love how they always think you push a couple of buttons for a masterpiece that was to be created yesterday for todays deadline that they tell you in the very last minute. No stress at all!
 
I love how they always think you push a couple of buttons for a masterpiece that was to be created yesterday for todays deadline that they tell you in the very last minute. No stress at all!

Every. Freaking. Day. We have a catchphrase in the prepress department, "Sure, it will just take a couple clicks of my magical mouse and in 5 minutes you'll have the greatest design ever!" (said with heavy sarcasm). I used to say it jokingly, but now I seriously believe people think that just because I work on a computer any task should only take a couple minutes to do and be a masterpiece that's totally free of errors. On top of that giant stack I have to scan and print, I also have 150 40 page programs that are also due Thursday and print on the same printer, 500 12 page programs due Friday morning that also print on the same printer, a remittance envelope that the file the customer supplied is rubbish and has to be rebuilt, printed, and delivered by Thursday, a 24"x36" poster that has to be laid out, printed, and mounted by tomorrow morning, and all of this was handed to me in the last few hours. :ouch:


Guess I'd better get back to work...but at least now you know why I'm such an a'hole. :lol:
 
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I've only drive the 908 briefly in the Brands hotlap event.

I found it had a lot of understeer to start with... as I dialed this out the car felt incredible, but lap times didn't improve :odd:

I'll go back to it at some stage.

917 has a lot of entry push unless you trail brake heavily (pretty sure 917's had locked diffs). I drive it as a point and shoot machine... do what it takes to get it to the apex, then use the power/traction to get out of the corner as quickly as possible.

Problem comes on faster corners, that maybe only need a lift on entry. Here, you could try a bit of left foot braking (Keep on the throttle but apply a bit of brake to get the weight transfer), or maybe some -ve rear toe to help the car rotate off the gas.
:D These were my standard, go-to solutions to finicky rear engine cars. Get some load transfer onto the fronts, but not enough for the rear to completely come around on you. I tinkered with the front and rear toe a bit, but probably not enough to see clear results. I don't necessarily mind if my lap times don't improve significantly...if I can get the cars to behave slightly I should at least be able to run consistent lap times. Then I won't be quite so nervous when racing them.

If you do go back to them, shoot me a message her in the forums if you've had any revelations. I have to imagine there are others in my same predicament.

I love how they always think you push a couple of buttons for a masterpiece that was to be created yesterday for todays deadline that they tell you in the very last minute. No stress at all!

Yeah...but you guys have Photoshop and all that fancy software that does most of the work for you, don't you? :rolleyes: :dunce:

I have a couple of friends who work in the industry and I hear the same stories all the time. We've entered a point in history where computers aren't new anymore. 80+ year old grand mothers are e-mailing and on Facebook to keep up with their grand and great-grand children. Generally, people in modern societies know about computers. They're used in every single industry these days. You would think that someone who needs professional print jobs even once or twice a year would know at least a little bit about how it all goes down...and what is needed, not the 256x256 raster logo, that Bob made at home on some crap piece of software. "Isn't it cute?" :ill:

Maybe that approach by Stefano will change for AC2 though, who knows. I do recall Stefano saying that he simply didn't want to be in charge of a lot of people as it would feel like any other job and he'd probably just get fed up and leave, or something to that effect.
I have a feeling that Stefano might leave once Assetto Corsa 1 is wrapped up. There is no big piece of evidence that leads me to believe it - it's just a feeling I have.
 
Stefano said, either on the official website or on one of his live streams, that taking on a new progranmer slows development down because you have to remove someone from development to train up the new guy. That was before the takeover and they did take someone on subsequent to that (and that person was put on the official Porsche pods.)

It's never as simple as hire more programmers. That code pays saleries, it pays the bills and puts food on the table. You do not plug the new guy straight into it.

Perhaps the takeover now adds more staff. Who makes that call? Either way, how many developers have been taken over and then cocked up the next game? Is it the sudden increase in staff causes the problem?

Every job is like that though. If your business is growing, you need to expand. Initially, expanding might mean taking time to show new staff the ropes, but in the end you'll have more hands to get the jobs done. Besides, it's not like he'd be taking on some snotty-nosed apprentice, who knows bugger all about the job, and would need to be taught over a period of years. They would hire experienced, and highly rated programmers, who can demonstrate their technical skills and would just need a matter of maybe a week or two to integrate with the team.

With IT being such a massive, and ever expanding field, there are tons of experienced programmers out there. Even within videogame development, there's a hell of a lot of programmers working for big companies who I'm sure would love to move to Italy lol.


I have a feeling that Stefano might leave once Assetto Corsa 1 is wrapped up. There is no big piece of evidence that leads me to believe it - it's just a feeling I have.

I know what you mean. I think it might go back to the point about Stefano not wanting to hire more programmers. I think he likes having such a small team, like a family, and with the acquisition of the team by Digital Bros, their slow and steady style of development might not be seen as quick enough to keep up with the competition. Just a hypothesis, but Digital Bros will want to see a good return on their investment, and considering Kunos been working on AC for over 5 years now, I'd be willing to bet Digital Bros will want to see the team expand quite a bit in order to push games out faster. I don't think that's something Stefano will like, because he won't directly be in control anymore.

Like I said, it's just a hypothesis, and not based on much more than the slow rate of development at Kunos, the fact they have an owner now who paid a lot of money for them, and Stefano coming across as a bit of a control freak lol. But I do get what you mean. I have the same feeling.
 
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With IT being such a massive, and ever expanding field, there are tons of experienced programmers out there. Even within videogame development, there's a hell of a lot of programmers working for big companies who I'm sure would love to move to Italy lol.

I know what you mean. I think it might go back to the point about Stefano not wanting to hire more programmers. I think he likes having such a small team, like a family, and with the acquisition of the team by Digital Bros, their slow and steady style of development might not be seen as quick enough to keep up with the competition. Just a hypothesis, but Digital Bros will want to see a good return on their investment, and considering Kunos been working on AC for over 5 years now, I'd be willing to bet Digital Bros will want to see the team expand quite a bit in order to push games out faster. I don't think that's something Stefano will like, because he won't directly be in control anymore.

Like I said, it's just a hypothesis, and not based on much more than the slow rate of development at Kunos, the fact they have an owner now who paid a lot of money for them, and Stefano coming across as a bit of a control freak lol. But I do get what you mean. I have the same feeling.
Actually, I wonder about that. I wonder if they would have to...Stefano doesn't live in Italy anymore. I swear, you'd think he's an international diamond smuggler with all the locales he's lived at over the past few years. I'm sure you know that they moved out of their office at Vallelunga into a new bigger place. Well, I chat with a Kunos employee a couple of times each week and back in February during the course of our back & forth he said, "...it's only 3-4 people who regularly go to the office, Marco, our accountant and a few programmers who work on mostly the console version." This was the new office he was talking about. There are employees who live in The Netherlands, Hungary, Thailand & Greece. "The rest are mostly in Italy but also work from home..."

At some point, they've got to expand. Even if it's expanding because Digital Bros. want Kunos producing a motorcycle game, a rally game and Assetto Corsa II - not just one product. I know that I am not speaking from experience in the gaming software world. My programming was done for CSC in a huge stuffy office full of cubicles developing Life Insurance software, however, I would think the more that Kunos grows, the more that they're going to want employees in an office together. Small indie sim? Stefano gets on Skype and chats with the track builder and the 2d texture designers for a bit and everyone does their job. You can do that stuff when you're small. I'm sure you could also do it when you get bigger, I just don't think that they would. Also, in some ways I think Stefano might just be burned out with this genre. He's made references to it a few times, if I'm not mistaken. Finally, this might all just be crazy talk on my part and maybe everybody is thrilled with the direction Kunos is planning on heading for the future and Stefano is the happiest among them. Ya never know... :D
 
Actually, I wonder about that. I wonder if they would have to...Stefano doesn't live in Italy anymore. I swear, you'd think he's an international diamond smuggler with all the locales he's lived at over the past few years. I'm sure you know that they moved out of their office at Vallelunga into a new bigger place. Well, I chat with a Kunos employee a couple of times each week and back in February during the course of our back & forth he said, "...it's only 3-4 people who regularly go to the office, Marco, our accountant and a few programmers who work on mostly the console version." This was the new office he was talking about. There are employees who live in The Netherlands, Hungary, Thailand & Greece. "The rest are mostly in Italy but also work from home..."

At some point, they've got to expand. Even if it's expanding because Digital Bros. want Kunos producing a motorcycle game, a rally game and Assetto Corsa II - not just one product. I know that I am not speaking from experience in the gaming software world. My programming was done for CSC in a huge stuffy office full of cubicles developing Life Insurance software, however, I would think the more that Kunos grows, the more that they're going to want employees in an office together. Small indie sim? Stefano gets on Skype and chats with the track builder and the 2d texture designers for a bit and everyone does their job. You can do that stuff when you're small. I'm sure you could also do it when you get bigger, I just don't think that they would. Also, in some ways I think Stefano might just be burned out with this genre. He's made references to it a few times, if I'm not mistaken. Finally, this might all just be crazy talk on my part and maybe everybody is thrilled with the direction Kunos is planning on heading for the future and Stefano is the happiest among them. Ya never know... :D

Actually that's a good point. I don't think that has to change if they expand dramatically, as I believe SMS have a similar approach, with staff not regularly being in an office, but rather working from home most of the time. Ian also lives on the opposite side of the world to most of his team, and their development pace is pretty impressive.
 
Actually that's a good point. I don't think that has to change if they expand dramatically, as I believe SMS have a similar approach, with staff not regularly being in an office, but rather working from home most of the time. Ian also lives on the opposite side of the world to most of his team, and their development pace is pretty impressive.
Ok, so it's not an uncommon thing. I don't know crap about the gaming industry...I will say that I find it odd that Polyphony Digital is so absent from the sim racing community compared to pCars with Ian Bell appearing on public forums and Aris & Stefano appearing on public forums. Don't get me wrong, I'm not remotely suggesting that Kaz should be visiting GTPlanet even occasionally, he is far too busy for that and I'm not being sarcastic...but a company their size with the financial resources they have could hire an employee who's only job is to make the rounds on GT focused websites and occasionally some of the more popular general gaming websites - just answering questions and dropping little teasers every now and then. I know that is a ridiculous suggestion to hire a person to only do that. I'm not suggesting it, but saying that they could easily afford to have a couple people in that role.

Maybe they do have regular interaction on the Asian websites. I certainly don't know. It just surprises me that they don't have someone visiting this place, of all places -- wanna talk about increasing the fanboyism of people to almost cult-like allegiance? Have the developers spend time interacting with their intended audience. It does have a profound effect on a lot of people when they are able to say, "Yeah...I actually spoke to Ian Bell today. He spent 3 hours in that thread answering questions for us...He rocks. AC sucks my nads." Or take the Kunos approach, "Wow! I can't believe Stefano totally called me a retarded monkey f'er today...That guy is crazy! I love him... AC rocks. Aris for President. PCars blows." Before I stopped playing GT6 I remember the feeling that PD had abandoned us. That doesn't improve one's loyalty, logical or not.
 
Ok, so it's not an uncommon thing. I don't know crap about the gaming industry...I will say that I find it odd that Polyphony Digital is so absent from the sim racing community compared to pCars with Ian Bell appearing on public forums and Aris & Stefano appearing on public forums. Don't get me wrong, I'm not remotely suggesting that Kaz should be visiting GTPlanet even occasionally, he is far too busy for that and I'm not being sarcastic...but a company their size with the financial resources they have could hire an employee who's only job is to make the rounds on GT focused websites and occasionally some of the more popular general gaming websites - just answering questions and dropping little teasers every now and then. I know that is a ridiculous suggestion to hire a person to only do that. I'm not suggesting it, but saying that they could easily afford to have a couple people in that role.

I think that's a perfectly reasonable suggestion to be honest, and i'm also surprised they don't interact with their target audience in any meaningful way. The whole Kaz Q&A thing was not only a failure, but downright insulting. For PD to first attempt to organise such a community interaction, and then completely ignore said community and abandon the idea with no explanation, was just pathetic. PD don't even have their own forum to interact with their community, which is ridiculous in this day and age. Almost every other developer can manage to run forums for their games, and as you said, SMS even goes to other large forums like this one to interact with the wider sim racing community. Although, to be honest, I really wish Stefano would stay away from the community lol. But I agree, a company the size of PD very well should have someone dedicated to engaging with the community. Hell, they could afford an entire department devoted to setting up and running a forum, and sending individuals to major forums like this one to engage with their fans. I'd be willing to bet it'd go a long way to strengthening their fan base.
 
I think that's a perfectly reasonable suggestion to be honest, and i'm also surprised they don't interact with their target audience in any meaningful way. The whole Kaz Q&A thing was not only a failure, but downright insulting. For PD to first attempt to organise such a community interaction, and then completely ignore said community and abandon the idea with no explanation, was just pathetic. PD don't even have their own forum to interact with their community, which is ridiculous in this day and age. Almost every other developer can manage to run forums for their games, and as you said, SMS even goes to other large forums like this one to interact with the wider sim racing community. Although, to be honest, I really wish Stefano would stay away from the community lol. But I agree, a company the size of PD very well should have someone dedicated to engaging with the community. Hell, they could afford an entire department devoted to setting up and running a forum, and sending individuals to major forums like this one to engage with their fans. I'd be willing to bet it'd go a long way to strengthening their fan base.
Everything you've written sounds spot on. I remember the excitement in this place when people were under the assumption Kaz, the man himself, would be doing a Q&A here. And why wouldn't he? This community is freakin' enormous. Then he pulled out of this idea and did one on Reddit, I believe. Reddit?? I'm sure there are a large portion of GT players on Reddit, but Reddit is so big and if you don't belong to the right sub-reddits you wouldn't have even known he was coming on. I've been a regular Reddit member for about 10 years now and I had no idea he was appearing there until I read about it here on GTP.

It is strange that they don't have their own forums. I don't get it. A cynic could say, "They don't have a forum because they don't care about what you guys have to say." Oh, that's right they did open up that website where they were going to post fun, interesting news bits about GT & GT related stuff. I remember seeing photos from the team at Nordschleife. That was cool. I remember 2 or maybe 3 other posts and that's it. THAT is their way to stay engaged with an extremely loyal fanbase?! Odd...

There are two people that I can think of that shouldn't have access to internet related messaging. Donald Trump should be banned from Twitter, for his own freakin' good and Stefano should not visit sim racing message boards. :lol: Or at least pick a different username, like JacquesStrap69. I think we would expect crazy, insulting rants from someone named JacquesStrap69. :lol:
 
Stefano should not visit sim racing message boards. :lol: Or at least pick a different username, like JacquesStrap69. I think we would expect crazy, insulting rants from someone named JacquesStrap69. :lol:

The main problem with that is we would all clearly recognise Stefano's unique way of insulting people and generally having a monthly meltdown lol, so the first response to JacquesStrap69 would be either "Stefano, is that you?" or "Hi Stefano" :lol:
 
Everything you've written sounds spot on. I remember the excitement in this place when people were under the assumption Kaz, the man himself, would be doing a Q&A here. And why wouldn't he? This community is freakin' enormous. Then he pulled out of this idea and did one on Reddit, I believe. Reddit?? I'm sure there are a large portion of GT players on Reddit, but Reddit is so big and if you don't belong to the right sub-reddits you wouldn't have even known he was coming on. I've been a regular Reddit member for about 10 years now and I had no idea he was appearing there until I read about it here on GTP.

It is strange that they don't have their own forums. I don't get it. A cynic could say, "They don't have a forum because they don't care about what you guys have to say." Oh, that's right they did open up that website where they were going to post fun, interesting news bits about GT & GT related stuff. I remember seeing photos from the team at Nordschleife. That was cool. I remember 2 or maybe 3 other posts and that's it. THAT is their way to stay engaged with an extremely loyal fanbase?! Odd...

There are two people that I can think of that shouldn't have access to internet related messaging. Donald Trump should be banned from Twitter, for his own freakin' good and Stefano should not visit sim racing message boards. :lol: Or at least pick a different username, like JacquesStrap69. I think we would expect crazy, insulting rants from someone named JacquesStrap69. :lol:

262,861 members on GT Planet? I went looking as I thought there were millions when you said enormous.
 
262,861 members on GT Planet? I went looking as I thought there were millions when you said enormous.
Is there another GT focused community as big? I'm not being an ass, I seriously don't know. To me, 262,861 is a pretty big number. What do I know? :dunce:
 
Graphic Design. It be a great job if it wasn't for the clients. ;)

Fixed it. :P

You nailed it, it's a freaking nightmare. "I don't know what I want, just whip up a design for me". "Ok, here ya go." "No, that's not what we want, here's what we want and here's what you did wrong." "Oh, and did I mention that I need 1,500 of them by tomorrow?". Or, "Here's this Word file with a lo-res jpeg placed on the page, can you print that in two PMS colors? Oh, and I also need it enlarged to 6'x3' for a banner." Those have all happened to me in the last week. :banghead: :banghead: :banghead:

Today I was handed this giant stack and told I need to scan it all because there's apparently no digital files available, convert 3/4 of the pages to black, set type for 5 tabs, and they want 300 of them printed, collated, and delivered by Thursday morning. :irked:

View attachment 634120

Reminds me all too much of this (which is just a small sampling of what we all end up dealing with pretty regularly, I imagine):
http://www.creativebloq.com/career/19-things-not-say-graphic-designer-71412278

Is there another GT focused community as big? I'm not being an ass, I seriously don't know. To me, 262,861 is a pretty big number. What do I know? :dunce:

Nope. I don't believe there's a bigger sim racing community anywhere online, actually. Certainly nothing bigger that focuses solely on GT (not that we do any more either, though). :)
 
Reminds me all too much of this (which is just a small sampling of what we all end up dealing with pretty regularly, I imagine):
http://www.creativebloq.com/career/19-things-not-say-graphic-designer-71412278

I can pretty confidently say I have encountered 90% of those in the last year alone. We had a customer recently who wanted us to redesign their restaurant menu with the guidance of "We want it to look vintage, modern, rustic, powerful, subtle, artsy, but not overly busy". :odd: :odd: :odd: :odd: :odd: :odd: :odd: :odd:
 
I can pretty confidently say I have encountered 90% of those in the last year alone. We had a customer recently who wanted us to redesign their restaurant menu with the guidance of "We want it to look vintage, modern, rustic, powerful, subtle, artsy, but not overly busy". :odd: :odd: :odd: :odd: :odd: :odd: :odd: :odd:


HAha!

Something with impact.
You are the designer.

Often, it will only take a minute. Sure.

Haha! I trust you and it looks ok on my screen. Hello crushed blacks or screwy gamma.

Try something else.

Mmm, moar colour.

LOL! But I'm not sure what and something original.

LOL the last one! Da effects!
 
HAha!

Something with impact.
You are the designer.

Often, it will only take a minute. Sure.

Haha! I trust you and it looks ok on my screen. Hello crushed blacks or screwy gamma.

Try something else.

Mmm, moar colour.

LOL! But I'm not sure what and something original.

LOL the last one! Da effects!
I like it but make it pink;)
 
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