Assetto Corsa | News and General Discussion

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I really think Kunos needs to focus their development on AC2 now. They could still release DLC, but the gameplay on PC is pretty much feature complete for what their engine will permit.

If I were them I'd finish of the console versions this year so they have all the goodies PC players have and they don't leave unsatisfied customers behind, and in the meantime move onto the next chapter.

They will need a year or two minimum anyhow so they probably already started on the project as we speak, but resource wise it would be wise to start shifting the focus now.
 
I really think Kunos needs to focus their development on AC2 now. They could still release DLC, but the gameplay on PC is pretty much feature complete for what their engine will permit.

If I were them I'd finish of the console versions this year so they have all the goodies PC players have and they don't leave unsatisfied customers behind, and in the meantime move onto the next chapter.

They will need a year or two minimum anyhow so they probably already started on the project as we speak, but resource wise it would be wise to start shifting the focus now.
I certainly can't see anything wrong with that approach. I don't know how games are programmed. If it's built with a modular design Stefano can be adding features/functions to Assetto Corsa 1 that could be re-used 100% (or very little change) when Assetto Corsa 2 is being constructed and worked on full time. However, it's not always easy to develop in this way.
 
I certainly can't see anything wrong with that approach. I don't know how games are programmed. If it's built with a modular design Stefano can be adding features/functions to Assetto Corsa 1 that could be re-used 100% (or very little change) when Assetto Corsa 2 is being constructed and worked on full time. However, it's not always easy to develop in this way.
For PCARS 2 they started in June 2015 right after 1 was released, and release is projected for the end of this year. Let's say Kunos started already that would mean AC2 would be 2019 at least. Unless they do another early access of course.
 
For PCARS 2 they started in June 2015 right after 1 was released, and release is projected for the end of this year. Let's say Kunos started already that would mean AC2 would be 2019 at least. Unless they do another early access of course.
I've always predicted an AC2 no earlier than 2019/2020. They need to make sure that they can get AC2 out before PC3.
 
Well it looks like in that clip that you brake in two stages, once too late for the apex, and then you seem to brake again before you lose the rear. It's a mid engine car, it will be sensitive to pitch mid-corner and by braking again you are shifting the weight forward and to the left.

Brake in straight lines. It may seem like you are having to brake earlier but it makes for a better corner and faster lap times.
 
Thanks @danardif1 for the advice :) finally finished a lap around SPA without spinning out :D:)
I have trouble with the LaFerrari and P1 quite often. The cars are just so freakin' quick. I stay on the gas too long which means I'm pounding the brakes with my foot to the floor - that will get those types of cars ridiculously unbalanced. I know this, yet I have such trouble applying it.
 
AI aggression slider is coming (at some point).

Screen Shot 2017-05-02 at 7.38.21 AM.png
 
If you were holding your breath for Laguna Seca coming out any time soon, you might want to exhale. The AI improvements sound promising though, hopefully we'll get an aggression range added to Content Manager similar to the strength range, so we can have some super aggressive and mildly aggressive all on track together.

Screen Shot 2017-05-02 at 1.12.29 PM.png
 
So Marco's recent update on Laguna Seca, informing that difficulties had come to an end, wasn't even related to development then... The licensing issues around the track were already an issue for them last year.
 
So Marco's recent update on Laguna Seca, informing that difficulties had come to an end, wasn't even related to development then... The licensing issues around the track were already an issue for them last year.

Well, in case anyone wasn't aware, the ownership and fate of Laguna Seca has been through a lot of up's and down's over the last year or two. They were looking for new owners and promoters, a deal was nearly done, then fell through, then they had more talks, more chasing of tails, I believe that in just the last month or two it has finally all been resolved. But chances are the licensing deal for AC was in place before any of this was settled so it's possible that they've had to renegotiate a deal or something. There might have been a tentative deal in place, enough for Kunos to make the announcement, but once they dust settled they may have had to draw up a new agreement. Just speculation on my part of course, but seems a pretty reasonable conclusion to jump to.

http://www.autoblog.com/2016/07/27/mazda-raceway-laguna-seca-facing-new-management-crisis/
 
If you were holding your breath for Laguna Seca coming out any time soon, you might want to exhale. The AI improvements sound promising though, hopefully we'll get an aggression range added to Content Manager similar to the strength range, so we can have some super aggressive and mildly aggressive all on track together.

View attachment 644938
I was holding off from downloading Laguna Seca mod. Time to download Leguna Seca mod.
 
Anyone else having trouble keeping the SF-15T's tire pressures in a state of happy & 'green' - according to the Kunos tire app?

I've found that no matter how low you set the cold pressures in the pits, they always balloon right past their ideal pressure of low-20psi-ish after a few laps of driving - if not less. The tire temps aren't a problem however as all you have to do is drive and heat them up generally like you would any other racing tire, and they'll happily stay green, but getting the pressure setting itself right for the Ferrari seems impossible - unless Kunos intended such to show how sensitive F1 Ferrari's are to their tires :sly:.

I haven't had this issue with tweaking tire pressures in other F1 cars such as the VRC Williams FW37 mod or any of the 2013 F1 cars.
 
Wow. I just read that article you posted about Laguna Seca, @BrandonW77. I know it's almost a year old, but it still baffles me that iconic race circuits, like Laguna Seca, could possibly be losing money. I admit that I am completely unaware of the operational duties/financial obligations required for a racing circuit to operate. The location of Laguna Seca certainly aren't doing it any favors. Sandwiched between the PCH & 101 in California in the middle of nowhere obviously doesn't help.

What I found interesting was the repeated mention of "...a Grand Jury...". What the heck is going on that requires an examination by a Gran Jury? Nothing good. I think we all know that. Some years back I was reading about the severe difficulties facing the Nordschleife (and maybe the entire Nurburgring, I can't remember) and how it was in dire need of new ownership, or risk closure. In the end, I think it was a Russian billionaire who bought it. That was a few years back and I don't know what its current status is.

Anyone else having trouble keeping the SF-15T's tire pressures in a state of happy & 'green' - according to the Kunos tire app?

I've found that no matter how low you set the cold pressures in the pits, they always balloon right past their ideal pressure of low-20psi-ish after a few laps of driving - if not less. The tire temps aren't a problem however as all you have to do is drive and heat them up generally like you would any other racing tire, and they'll happily stay green, but getting the pressure setting itself right for the Ferrari seems impossible - unless Kunos intended such to show how sensitive F1 Ferrari's are to their tires :sly:.

I haven't had this issue with tweaking tire pressures in other F1 cars such as the VRC Williams FW37 mod or any of the 2013 F1 cars.
Did you post a similar question recently? I swear to God, I feel like I just read a post basically saying the same thing, but this post I quoted was a NEW post to me and I wasn't on GTPlanet until now -- so there's no way I read this post. Am I losing my mind?! :boggled: EDIT: Did you post on the official forums a similar post?
 
Wow. I just read that article you posted about Laguna Seca, @BrandonW77. I know it's almost a year old, but it still baffles me that iconic race circuits, like Laguna Seca, could possibly be losing money. I admit that I am completely unaware of the operational duties/financial obligations required for a racing circuit to operate. The location of Laguna Seca certainly aren't doing it any favors. Sandwiched between the PCH & 101 in California in the middle of nowhere obviously doesn't help.

The location is a big problem, but not because it's in the middle of nowhere. It used to be good that it was in the middle of nowhere but apparently over the last years a lot of fancy housing developments have been built within earshot of the track and those people complain about the loud race car noises (you built a house near a race track FFS!!). So now the track is limited to only four or five events per year that are allowed to run without sound kind of noise muffling on the cars. Obviously this greatly limits the amount of big events they can have which in turn limits the amount of revenue they can bring in.
 
Wow. I just read that article you posted about Laguna Seca, @BrandonW77. I know it's almost a year old, but it still baffles me that iconic race circuits, like Laguna Seca, could possibly be losing money. I admit that I am completely unaware of the operational duties/financial obligations required for a racing circuit to operate. The location of Laguna Seca certainly aren't doing it any favors. Sandwiched between the PCH & 101 in California in the middle of nowhere obviously doesn't help.

What I found interesting was the repeated mention of "...a Grand Jury...". What the heck is going on that requires an examination by a Gran Jury? Nothing good. I think we all know that. Some years back I was reading about the severe difficulties facing the Nordschleife (and maybe the entire Nurburgring, I can't remember) and how it was in dire need of new ownership, or risk closure. In the end, I think it was a Russian billionaire who bought it. That was a few years back and I don't know what its current status is.


Did you post a similar question recently? I swear to God, I feel like I just read a post basically saying the same thing, but this post I quoted was a NEW post to me and I wasn't on GTPlanet until now -- so there's no way I read this post. Am I losing my mind?! :boggled: EDIT: Did you post on the official forums a similar post?

No, I posted it in our little GTP-group-convo but got no response, figured I'd post it up in here for more to see as well. I may eventually post it on the official forums if it gets confirmed as an issue for others.

Right now trying to extract the SF15-T's full abilities with awful tire pressures is just a waste of time I say, which sucks as I rather like the 'old' hybrid-era cars.
 
The location is a big problem, but not because it's in the middle of nowhere. It used to be good that it was in the middle of nowhere but apparently over the last years a lot of fancy housing developments have been built within earshot of the track and those people complain about the loud race car noises (you built a house near a race track FFS!!). So now the track is limited to only four or five events per year that are allowed to run without sound kind of noise muffling on the cars. Obviously this greatly limits the amount of big events they can have which in turn limits the amount of revenue they can bring in.

Oh wow...I had no idea that's what they're dealing with now. :grumpy: I hate the majority of people. The same thing happened to the country club I used to belong to when I could physically play golf. This course is probably 75 years old. The #1 handicap hole on the golf course was this extremely challenging, tight & long Par 4. The left side only about 10 yards from the fairway was fence along the entire length of the hole. It ran up against the boundary of it's property. One year they decide to build houses there. Very nice houses. Houses that are on a golf course or line a golf course are pretty much always owned by an upper-middle class type of person/people because they're never cheap. Houses go up. No one complains for years. Awesome. 👍 Well, as times go by people die, or move, or whatever...but they're selling their house.

It only took two new families to file grievances with the Country Club & the City because errant shots would often end up in their back yard and I'm sure on occasion there have been a handful of god-awful hooked shots that even hit a house or two. The next year the hole was cut in half and turned into a Par 3. I'm sure non-golfers are thinking, "big deal...get over it." I know...I'm just being frosty about the situation. I'd be willing to bet money that every person that purchased a home on that small road asked the realtors or developers, "So...Do many balls hit houses around here?" and I say that because I know one of the complaining families did inquire about the possibility of a ball landing in her yard before she purchased the home. She admitted that she was warned. She changed her mind...didn't want the possibility to exist anymore after only a couple of months living there.

No, I posted it in our little GTP-group-convo but got no response, figured I'd post it up in here for more to see as well. I may eventually post it on the official forums if it gets confirmed as an issue for others.

Right now trying to extract the SF15-T's full abilities with awful tire pressures is just a waste of time I say, which sucks as I rather like the 'old' hybrid-era cars.
Aw crap. I was hoping you said this was the first time you posted it. I would have known that I came from the future! :eek: I wish I had more knowledge & experience with open wheel cars so I could throw out a suggestion or two. Sorry mate. :(
 
The whole Laguna Seca ordeal makes me (and pretty much everyone else) rage a little. I've been there twice for the Monterey historics during car week and that place has the best atmosphere anywhere. I can understand why they're having difficulties getting the licensing agreement, but I'm also concerned that work hasn't even started yet. Didn't they talk about adding this track over a year ago? I figured they would've had it settled by then :/ Any ideas how long the build process will actually take?
 
The whole Laguna Seca ordeal makes me (and pretty much everyone else) rage a little. I've been there twice for the Monterey historics during car week and that place has the best atmosphere anywhere. I can understand why they're having difficulties getting the licensing agreement, but I'm also concerned that work hasn't even started yet. Didn't they talk about adding this track over a year ago? I figured they would've had it settled by then :/ Any ideas how long the build process will actually take?
Isn't it like 6 months man hours? ( that may have just been for historic Spa ). The brighr side is that if they haven't started work on it yet then the track moddler must have been working on something else.
 
The whole Laguna Seca ordeal makes me (and pretty much everyone else) rage a little. I've been there twice for the Monterey historics during car week and that place has the best atmosphere anywhere. I can understand why they're having difficulties getting the licensing agreement, but I'm also concerned that work hasn't even started yet. Didn't they talk about adding this track over a year ago? I figured they would've had it settled by then :/ Any ideas how long the build process will actually take?

I'm gutted myself.
 
I'm sure they can throw together a track rather quickly. Heck, look at how fast Lilski is getting with his track creations now that's he's a really experienced track builder. A lot of assets are re-usable, plus Kunos has 2D Artists and other GFX artists who can be helping with track creation, I would assume. The actual track will be one artist on his own because of the way working in 3dsmax is. One person can't be working on the front start/finish area while another is working on the corkscrew, for instance...but, there is still a way to get multiple bodies onto 1 track assignment.
 
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