Assetto Corsa | News and General Discussion

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After we recently learned that work on Laguna Seca wasn't properly started, I have been wondering what has in fact been worked on in the track department. Was it five or six tracks Kunos released last year? The second half of 2017 is here and the fictional Highlands circuit is the only track released so far. Perhaps new assets are now being saved for something like AC2?

:dunce:
 
After we recently learned that work on Laguna Seca wasn't properly started, I have been wondering what has in fact been worked on in the track department. Was it five or six tracks Kunos released last year? The second half of 2017 is here and the fictional Highlands circuit is the only track released so far. Perhaps new assets are now being saved for something like AC2?

:dunce:
What would be your choice..... 2 tracks
scanned a year or 5 to 8 tracks done by hand like Zandvoort ?
 
What would be your choice..... 2 tracks
scanned a year or 5 to 8 tracks done by hand like Zandvoort ?

A combination of the two would be my preference, some modern laser scanned tracks and some vintage hand built tracks.

* It's been awhile since they released 2 laser scanned tracks in a year. Last year was one scanned and one fictional, this year has been one fictional so far.
 
If I recall, Ian Bell said that it is quicker to laser scan tracks than make them in the traditional way. That was on the official pro cars site ages ago so I may be remembering wrong.

I wonder if that includes the logistics of getting a scanning rig to a track half way around the world. Seems like a bit of work could already be done on a scratch made track before the scanning rig even made it on track.
 
If I recall, Ian Bell said that it is quicker to laser scan tracks than make them in the traditional way. That was on the official pro cars site ages ago so I may be remembering wrong.
You are remembering correctly, I saw the same comment & it was something along the lines of laser scanning being more efficient in terms of man hours spent working on the tracks.
 
No, I believe Red Bull Ring and Black Cat County are the only tracks that were released last year. As far as I can recall we get approximately two tracks a year.

I believe they also released the 1960s versions of Monza and Silverstone in 2016. You could argue that the classic layouts aren't new tracks, but I'm sure the effort required to create them was massive. The yearly amount of work being put into DLC tracks is what I'm on about after all.

What would be your choice..... 2 tracks
scanned a year or 5 to 8 tracks done by hand like Zandvoort ?

I don't think those numbers you mention reflect reality. Imagine all the research Kunos must have gone through in creating the classic versions of Monza and Silverstone. They most likely couldn't rely on color photography and many other things we take for granted nowadays. As for laser scans, these are sometimes purchased rather than done by the developers themselves. Nor do I believe handmade tracks are easy to do, at least not very accurate ones. To answer your question, I prefer laser scanned tracks.
 
I believe they also released the 1960s versions of Monza and Silverstone in 2016. You could argue that the classic layouts aren't new tracks, but I'm sure the effort required to create them was massive. The yearly amount of work being put into DLC tracks is what I'm on about after all.

You are correct, I forgot about those.



As for laser scans, these are sometimes purchased rather than done by the developers themselves.

I think the Nords may be the only one they've purchased scan data for, not positive on that one though.

Nor do I believe handmade tracks are easy to do, at least not very accurate ones. To answer your question, I prefer laser scanned tracks.

I'm one that's totally fine with them scooping up good mod tracks and sprucing them up a bit, like Zandvoort. But alas, the amount of butthurt that came about as a result of that track has ensured such a thing will likely never happen again.
 
After we recently learned that work on Laguna Seca wasn't properly started, I have been wondering what has in fact been worked on in the track department. Was it five or six tracks Kunos released last year? The second half of 2017 is here and the fictional Highlands circuit is the only track released so far. Perhaps new assets are now being saved for something like AC2?

:dunce:
I was wondering this too. Hopefully the 2 rally cars are a hint, it's a bit silly to have 2 awesome rally cars and only circuits to race on. Though they obviously didn't think this was an issue for PC guys.

No, I believe Red Bull Ring and Black Cat County are the only tracks that were released last year. As far as I can recall we get approximately two tracks a year.
Didn't they also make Silverstone historic and Mind a historic last year? Also technically they started Highlands last year.

Edit: tree'd

What would be your choice..... 2 tracks
scanned a year or 5 to 8 tracks done by hand like Zandvoort ?
Good question. I like knowing the tracks I'm driving on are extremely accurate. That doe stop me from enjoying Zandvoort though. I think I'd like to try a laser scanned Zandvoort before I could answer that question.

I wonder if that includes the logistics of getting a scanning rig to a track half way around the world. Seems like a bit of work could already be done on a scratch made track before the scanning rig even made it on track.
I was thinking this too. I find it highly unlikely that it is quicker to laser scan than hand build when you factor in logistics. It surely must be the process at the desk that is quicker. Which makes total sense really.

A combination of the two would be my preference, some modern laser scanned tracks and some vintage hand built tracks.

* It's been awhile since they released 2 laser scanned tracks in a year. Last year was one scanned and one fictional, this year has been one fictional so far.
Yep same here, laser scanned real world circuits, hand built vintage and fantasy tracks. Which btw I'd happily take 8 fantasy historic tracks and fantasy roads like Highlands over laser scan current circuits.

You are correct, I forgot about those.





I think the Nords may be the only one they've purchased scan data for, not positive on that one though.



I'm one that's totally fine with them scooping up good mod tracks and sprucing them up a bit, like Zandvoort. But alas, the amount of butthurt that came about as a result of that track has ensured such a thing will likely never happen again.
This too, I'd be happy with mod tracks spruced up if the opposite meant not having them. Lake Louise on PS4 anyone?

Also wasn't Brands laser scan purchased?
 
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I was wondering this too. Hopefully the 2 rally cars are a hint, it's a bit silly to have 2 awesome rally cars and only circuits to race on. Though they obviously didn't think this was an issue for PC guys.

Currently, AC doesn't do all that well with loose surfaces so I wouldn't get hopes up for any proper rally tracks. Sure, there are some mod tracks with dirt but I think all they do is turn the grip down which doesn't produce the best results (IMO).


Also wasn't Brands laser scan purchased?

No idea.
 
I think the Nords may be the only one they've purchased scan data for, not positive on that one though.

Nothing should prevent them from buying other scans though. If I'm not mistaken, Project CARS obtained laser scans from those who manage Brands Hatch, Cadwell Park, Snetterton, etc. Maybe Kunos did too for Brands Hatch, as suggested by @lancia delta hf.

I was wondering this too. Hopefully the 2 rally cars are a hint, it's a bit silly to have 2 awesome rally cars and only circuits to race on. Though they obviously didn't think this was an issue for PC guys.

Personally I hope they stick to tarmac circuits, real world circuits that is. I also think the two rally cars are strange fits for AC in its current state, but the Audi really is something regardless of the surface driven.
 
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You are correct, I forgot about those.





I think the Nords may be the only one they've purchased scan data for, not positive on that one though.



I'm one that's totally fine with them scooping up good mod tracks and sprucing them up a bit, like Zandvoort. But alas, the amount of butthurt that came about as a result of that track has ensured such a thing will likely never happen again.
Currently, AC doesn't do all that well with loose surfaces so I wouldn't get hopes up for any proper rally tracks. Sure, there are some mod tracks with dirt but I think all they do is turn the grip down which doesn't produce the best results (IMO).
I was thinking more along the lines of tarmac rally stages rather than Gravel. Doesn't even have to be rally roads, just some good roads you can thrash rally cars around. Some sections of Highlands short are really good with the Audi S1 Quattro. I need more.



Edit.

Personally I hope they stick to asphalt circuits, real circuits that is. I also think the two rally cars are strange fits for AC in its current state, but the Audi really is something regardless of the surface driven.
We're on the same page in this regard. The Audi is awesome but to me it's only of use on the Higlands location. Not few tried it on circuits mind you.

Speaking of which, Highlands short is proof why we need more city tracks. It's great racing around with buildings in close proximity.
 
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Nothing should prevent them from buying other scans though. If I'm not mistaken, Project CARS obtained laser scans from those who manage Brands Hatch, Cadwell Park, Snetterton, etc. Maybe Kunos did too for Brands Hatch, as suggested by @lancia delta hf.

True, but they seem like that type that prefers to do it themselves, and also not sure how many circuits have done their own scans (seems like not many). You'd think by now circuits would be commissioning their own scanning and then selling the scan data to any dev who wants it so they can get their circuit into as many games as possible. If/when I win the lottery I'm going to buy my own scanning equipment and offer that service to all the circuits. :dopey:


I was thinking more along the lines of tarmac rally stages rather than Gravel. Doesn't even have to be rally roads, just some good roads you can thrash rally cars around.

Well, there's always Trento Bo.....oh, right. :embarrassed: :lol:
 
I wonder if that includes the logistics of getting a scanning rig to a track half way around the world. Seems like a bit of work could already be done on a scratch made track before the scanning rig even made it on track.
You'd hire the equipment in the location I'd have thought.
 
I wonder if that includes the logistics of getting a scanning rig to a track half way around the world. Seems like a bit of work could already be done on a scratch made track before the scanning rig even made it on track.
I would take a wild guess and assume that there are probably companies that do this for a living nowadays and you only buy data from them. And on some Tracks probably the owners themselves probably have the data.

If we assume that what Ian Bell said is true that again does not speak to well of Kunos.
 
I would take a wild guess and assume that there are probably companies that do this for a living nowadays and you only buy data from them. And on some Tracks probably the owners themselves probably have the data.

Well if that was the case then you'd think there would be an abundance of laser scanned tracks popping up in all the racing games, and while they're more now than there were a few years ago laser scanned tracks still aren't really the norm. Since laser scanning tracks is a bit of a niche thing (which is apparently being replaced by drone scanning) I'm not sure how many companies are out there doing it for a living, it's not something we hear a lot about which suggests there may not be many. Nords has their own scan data, I think the Motorsport Vision tracks may have their own data as well, but I've not heard of any other tracks doing their own scans (doesn't mean they haven't, I'm just not aware).

If we assume that what Ian Bell said is true that again does not speak to well of Kunos.

As far as I can tell, all he said was that it's more efficient to do them by laser scanning than building by hand, so maybe it takes four months to do a track instead of five months. That doesn't mean they can suddenly crank out 5 laser scanned tracks a year, especially considering it's one dude making the tracks (afaik).
 
True, but they seem like that type that prefers to do it themselves, and also not sure how many circuits have done their own scans (seems like not many). You'd think by now circuits would be commissioning their own scanning and then selling the scan data to any dev who wants it so they can get their circuit into as many games as possible. If/when I win the lottery I'm going to buy my own scanning equipment and offer that service to all the circuits. :dopey:




Well, there's always Trento Bo.....oh, right. :embarrassed: :lol:
Reported!.....again.
You'd hire the equipment in the location I'd have thought.

I would take a wild guess and assume that there are probably companies that do this for a living nowadays and you only buy data from them. And on some Tracks probably the owners themselves probably have the data.

If we assume that what Ian Bell said is true that again does not speak to well of Kunos.
I recall Marco Massarutto saying that they hire the equipment from a company and then they go to the location with the guys from that company. So I'd say It's also not as simple as saying " right lets go this weekend". Their schedules must align. Though i certainly would hope to get another 2 or 3 tracks this year.

Also not sure how it wouldn't speak well of kunos, they have much less resource than SMS and even less than a Sony first party dev who have a similar ammount of tracks and still haven't released a game yet.
 
If I recall, Ian Bell said that it is quicker to laser scan tracks than make them in the traditional way. That was on the official pro cars site ages ago so I may be remembering wrong.
This is also the same guy who said their method of using GPS data (or whatever that method was) was just as accurate as any laser scanning is. :rolleyes: So lets just take that with a grain of salt as well. :cheers:
 
Ach ok .. thought that the hand made track where faster done than the Laser scanned tracks .
In this case all the way for scanned tracks than .
 
As far as I can tell, all he said was that it's more efficient to do them by laser scanning than building by hand, so maybe it takes four months to do a track instead of five months. That doesn't mean they can suddenly crank out 5 laser scanned tracks a year, especially considering it's one dude making the tracks (afaik).
I would certainly think it's more efficient to go the route of laser scanning. I mean, come on...LASERS! :eek:

Grrrrr. :mad:
I can never find that screenshot of the long start/finish straight at Zandvoort for Assetto Corsa that shows how disgusting the track is with all of the mis-aligned starting boxes and such. Anyone have it handy? I thought I saved it. Hmm. It must have died on my last ssd. :grumpy:
 
After we recently learned that work on Laguna Seca wasn't properly started, I have been wondering what has in fact been worked on in the track department. Was it five or six tracks Kunos released last year? The second half of 2017 is here and the fictional Highlands circuit is the only track released so far. Perhaps new assets are now being saved for something like AC2?

:dunce:

Is Laguna still not happening?
 
To celebrate the release of the WipEout Omega Collection this month, I wanted to make a little tribute to this genre defining franchise. Both cars are recreations of the AG Systems team from the very first game in the series.

previeworiginalphajk.jpg

previeworiginal10akc.jpg

6fcb8a90739003165fc10977b8770664-d58agsg.jpg

http://www.racedepartment.com/downloads/toyota-ts040-ag-systems-pack.15661/
 
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