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At least for me in terms of how is replicated the oversteer compared to the real world LFS is closest,the only simulation game I have not tried is iRacing.
At least for me in terms of how is replicated the oversteer compared to the real world LFS is closest,the only simulation game I have not tried is iRacing.
If you want a wheel less than 100€ the best choice is the thrustmaster T80 but the best choice with a low budget is the thrustmaster t150 that has force feedback too and you can find it at about 150€ and is a better platform cause it can have the same accessories of the bigger thrustmaster wheelsHello. I bought AC today in the Steam Summer Sale and after driving a bit I sadly realized that the game is quite unplayable with an (Xbox One) controller.
I never owned a steering wheel and don't know much about them, so could anyone here maybe help me and recommend a steering wheel which isn't too expensive? Maybe like 100€ max?
Help would be really appreciated![]()
Hello. I bought AC today in the Steam Summer Sale and after driving a bit I sadly realized that the game is quite unplayable with an (Xbox One) controller.
I never owned a steering wheel and don't know much about them, so could anyone here maybe help me and recommend a steering wheel which isn't too expensive? Maybe like 100€ max?
Help would be really appreciated![]()
Those guys have both given great advice. I'd even suggest, if you can get this thing for under 100€ you could get yourself a used Logitech Driving Force GT. Among all of the models we just listed, the Driving Force GT is going to be the least desirable, but you never know.Hello. I bought AC today in the Steam Summer Sale and after driving a bit I sadly realized that the game is quite unplayable with an (Xbox One) controller.
I never owned a steering wheel and don't know much about them, so could anyone here maybe help me and recommend a steering wheel which isn't too expensive? Maybe like 100€ max?
Help would be really appreciated![]()
You owe it to yourself to experience Assetto Corsa the way it was meant to be - with a wheel an pedals.
The tyre model has been heavily reworked. 3 dimensional flex of
footprint and sidewalls with specific rates for each axis that are also
influenced by the pressure and temperature. Temperatures now have even
more layers and even get affected by brakes heating. Pressure heat and
wear do not only change a simple grip variation but also the actual
behaviour of the tyre, affecting values of slipangle, slipratio, and the
grip curve as a whole. You're not only feeling a different grip but a
different response too. Tyre also has a different response depending on
the different surfaces it touches.
The weather simulation is not a simple lower grip, but an actual water
film layer with different depth. The tyres have algorithms that simulate
the drainage of the water from the tyre, in order to keep the contact
patch in..."contact" with the surface. If it succeeds, you get good
grip, if not, the tyre "raises" over the water film and you get
aquaplaning. That is what it makes wet driving so unpredictable. You
don't have to deal just with a lower grip and that's it. You might think
you got grip, push a bit more and instantly get a different behaviour
on the same turn a lap before.
Many more big and smaller details got implemented and this obviously
makes the fine tuning of the whole system, extremely delicate,
considering that the rules predict just one compound for all cars/tracks
combinations.
On top of that we have a brand new aero model coordinated by Stefano Casillo and created by
Fernando Barbarossa our new physics developer. Much more complex, doesn't take into account
different wings as single entities anymore, but a single aerodynamic
object that gets affected by flow, and becomes very sensitive in pitch
and yaw situations. 1-2mm ride height difference can be felt by good
drivers and makes the setup a very complicated matter.
Because of that, we had to improve our suspension model. It now includes
variable rate bumpstops that I can set with extreme precision to keep
the car from pitching too much. Also new dampers with proper graph
curves and not just 4 values. The bumpstops are quite complex so we're
trying to figure out a way to make the setup screens better designed for
the users.
We also have brand new TC and ABS algorithms, again more complicated
than the original AC ones which by the way were an industry first at the
time. Now we control slip and slide differently and even how much the
engine cuts instead of on/off situations. Those maps alone can change
quite a lot the behaviour of the car.
On top of that, add all the different dynamic grip and weather
simulation and you can imagine that the possible combinations and
situations where something can go wrong are quite a bit. We are also
working in a condition that everything can change from a week to the
other because of new features added and this means we might need to re
do the physics of the cars.
Even BoP is different for each car and each track, and this is getting updated by SRO as we move from one track to the other...
So, I don't know where the 1.5 months per car comes from, as we keep
working on all cars at the same time, so I can't really give an accurate
estimation of how much time we spent on each car, surely Marco has this
under control. But I can tell you that it has become extremely
complex...
Glad you shared it. I was also away for a couple of weeks. (We've enjoyed a vacation in "your" country with hardly any decent wifiI've been away for a few weeks, so please forgive me if this is old news to you guys. I just read this a few minutes ago and it really sounds exciting.
From Aristotelis:
I am dying to get a look inside ACC's data files. With the brilliant minds in the AC community I'm sure the encryption will be cracked in a matter of hours. There must be so many new variables in the data files. But anyway, it sounds very encouraging that a lot of new tech is going into ACC. Not just AC on steroids and limited to GT3. Oh man, I can't wait to suck at racing in ACC the way I suck at racing in AC!![]()
Try searching the console thread. People discussed controller settings there on various occasions.What is a good or the best Xbox controller settings for this game. I don’t have a wheel set up so have to play with a controller
Finally got my hands on the Ferrari 70th Anniversary DLC pack, and what a great bunch of cars!! The old single seater is great fun, and the speed of the 2004 F1 cars is bonkers!![]()
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During your intro I thought you were going to make the music volume rise and fall so it sounds as if the song was being blasted out of your F1 car. That would be hilarious if you did that. Even for a short video.
The way you toss those Ferrari around shows me why I'm way off the pace in the CRAP challenges. Thanks for that humbling experience.
Wow, awesome!![]()
Same thing here. I hadn't played it for a month then had a a go the other day and thought damn this feels so good. Shame we will not fet any new content.I played Assetto Corsa last night for the first time in 2-3 months, and within 60s was left wondering why the hell I didn't drive for so long. The driving experience is absolutely amazing.
After playing a huge amount of GT Sport I had difficulty adapting for a little while. It probably didn't help that I jumped straight into the monster Maserati MC12 GT1 at Spa-Francorchamps either!
Anyway, I'll be back in the seat tonight... It's too good leave again.
Sounds awesome. I was gonna ask if you recorded it.I had a GoPro strapped to each one, I'm going to edit together a video of the cruise but it will probably take a couple days. Stay tuned!
Hey guys,
Need some hotlap references
Could you guys run a decent lap round either Silverstone GP, Spa and or Brands hatch GP in the KTM Xbow on PS4
All with default settings and optimal track conditions, semi slick tyres (basically how it should be by default!
If you could post your times ether on here or message me it would be really appreciated
I’m In a competition so wanna know some good fast respectable times to aim for or try and better to try and win
Thanks!
Wow, those look like good roads open them up and let the cars clear their throats, too. Maybe a little too straight? I'm guessing there were no winding sections to test the handling.Technically not AC related, but Saturday I kinda got to live Assetto Corsa in real-life. I went to Vegas with my dad and we rented a Lamborghini Huracan and a McLaren 570S and drove them to Hoover Dam and back. It was incredible, every car we passed the people were checking us out, when we drove past pedestrians half of them were whipping out their phones to take pics, we parked at the Dam and within a minute there was a crowd of people gathered around taking pics and posing with the cars, total Top Gear moment. It was as amazing as you'd imagine and driving those monsters with flappy paddles felt completely normal to me after years of sim racing. The acceleration and noises were intoxicating. Best day of my life.
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^ Happy Brandon!
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Wow, those look like good roads open them up and let the cars clear their throats, too. Maybe a little too straight? I'm guessing there were no winding sections to test the handling.
How much does a day's rental of those beasts cost over that side of the pond?
And did you swap cars for the drive back?
That’s very cool. Last month as a 40 th birthday present in New Jersey I got to drive a Ferrari 458 and Porsche 911 gt at a track for 3 laps each. It was done by this company xtream experience or xtream racing and you pay for various lap times and they have a few high end sports cars to drive they travel to various tracks and each car you drive you have an experience person telling you when to break and how to exit and enter the corners. I didn’t go very fast and next time If I do it again I will buy more laps 3 wasn’t enough. It’s so cool and very fun. The teacher I had even said it’s good you play racing games so you should follow my instructions good. It’s a cool thing. Glad your experience was fun as well.
I'm trying to get out of my shell, and do some online racing on PC. The only problem is Assetto Corsa's Multiplayer server list is very intimidating, and full of lock icons. Plus I see very little US servers, so that makes getting into Online with AC, kind of frightening. Anyone know some place that would be accepting of new(er) players looking for some online racing?
I don't mind being a back marker, because I have to start someplace. And I stride to be as clean of a racer as possible. Just looking for some like minded players.
:edit: Added how I race, and my on track etiquette.