The video looks more realistic than the pics. Looks really good. đź‘Ť
The pictures have the brightness and contrast a little high. If you tone it down they look much better.
The video looks more realistic than the pics. Looks really good. đź‘Ť
It amazes me how such a small team of developers can come up with such a quality product, even the tech preview blows GT6 out of the water. PD need to take there head out of the clouds, they seem to be going for quantity not quality which is a shame.
If Kunos had to create a SIM to be used on PS3, they would not be able to do better than PD, IMO.
How many people is there in Kunos? Like a dozen?
How many people is there in Kunos? Like a dozen?
How many people is there in Kunos? Like a dozen?
Now, the only problem I have with Assetto Corsa is what kind of NASA computer I'll need to run a DX11 full details endurance race with 40 cars on track and rocksolid 60fps.
And how many watts I'll need to run that NASA pc + Assetto Corsa full Grid. That's my only concern.
Imari, yes Kunos is a very small but very talented team.
Don't you agree that the poor graphic performance of GT6 is more a proof of the limitation of PS3 as a platform, than a lack of talent and efforts from PD team?
Ive got a 7950 and sure hope that will run triples at decent settings. I just need the game to find out.
I have to disagree with you, if they focused there efforts instead of trying a million different things the performance would have been much better. Back on topic, I seriously can't wait for this sim. PC gaming is just getting better and better, iracing is amazing and soon I will have this gem of a sim to play to.
Thanks for the replies folks, and what about watts consumptions while using cpu and gpu under heavy loads. My KW meter already sits around 2,5 KW and it's limited at 3 KW.
Imari, yes Kunos is a very small but very talented team.
Don't you agree that the poor graphic performance of GT6 is more a proof of the limitation of PS3 as a platform, than a lack of talent and efforts from PD team?
Any chance this game might make it to next gen consoles?
Any chance this game might make it to next gen consoles?
I'm hoping that somebody licenses the engine and uses it as a backbone to create some next-gen racing games. Why spend time creating your own physics when you could just use theirs?
I have the feeling if they do this Assetto Corsa pc sales will suffer.I'm hoping that somebody licenses the engine and uses it as a backbone to create some next-gen racing games. Why spend time creating your own physics when you could just use theirs?
That's something I've never understood, as far as I'm aware rFactor's engine is the only one that has been used in a variety of other sims. In every other genre you have competing engines being licensed out all the time; idTech, Unreal, CryEngine... Not so with racing sims. Of course you have certain engines being reused by one company (like Codemaster's Ego) but... Yeah.
Kunos could make some more profit for themselves that way, too.
That's something I've never understood, as far as I'm aware rFactor's engine is the only one that has been used in a variety of other sims. In every other genre you have competing engines being licensed out all the time; idTech, Unreal, CryEngine... Not so with racing sims. Of course you have certain engines being reused by one company (like Codemaster's Ego) but... Yeah.
Kunos could make some more profit for themselves that way, too.
My personal take on the matter is that, for a racing game, the underlying engine is much more important than it is for a first person shooter. If you think about it, racing sims are, first and foremost, judged by their looks and physics. I have a feeling that the companies that develop these engines would be rarely willing to license the one asset that sets their game apart to other studios.
After all, you can't really differentiate yourself a lot of you're using real cars and real tracks.
Just speculation, obviously
I still remember something about a controversial Porsche game by Automaniax which would use the Madness engine from Slightly Mad Studios.
It never saw daylight sadly enough.
I have the feeling if they do this Assetto Corsa pc sales will suffer.
Kunos is intrested in console market, they are targeting Forza and GT crowd but an AAA console game actually needs more budget than what they have.
They absolutely need to sell well with Assetto Corsa pc and employ more people before considering the console market. Oh and new employers must be as skilled as Kunos which is not exactly an easy thing.
That was an unlicensed use of the engine, SMS were prepared to let Automaniax use their engine and did a lot of work for them, but Automaniax didn't pay them or something and used the engine anyway. Nasty business, whatever it was.
Kunos is intrested in console market, they are targeting Forza and GT crowd
They are targeting all the people interested in racing games, expecially the Forza/GT crowd, because they realized that's the biggest market.They are? I'm pretty sure they're targeting the hardcore PC sim racers with their hardcore PC sim racer.
I undestand your point, I was saying they need to develop their engine on console before license it.Did you understand what I meant? Not that Kunos creates a console game themselves, but that they sell their engine to say, PD, and it becomes the backbone for the next GT game. Or whatever.
Kunos gets (potentially) lots of money, in a way that totally doesn't clash with AC because they have no offering on consoles anyway. And they don't have to expand their current operation in any way. Sign contract, hand over code, roll around in paddling pool filled with hundred dollar bills. I'm not seeing a downside for them.
There are reasons why other companies may not want to buy an outside engine, but given that AC has been specifically set up for easy moddability and doesn't look like ass the way rF2 does, it's probably the best candidate if an outside company were to choose.