Assetto Corsa | News and General Discussion

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It amazes me how such a small team of developers can come up with such a quality product, even the tech preview blows GT6 out of the water. PD need to take there head out of the clouds, they seem to be going for quantity not quality which is a shame.

If Kunos had to create a SIM to be used on PS3, they would not be able to do better than PD, IMO.
 
Thing with PD is the lack of focus and their taste for fantasy... I mean take all the stupid tunning away at least for the race cars and actually work on balancing the performance on them, for the actual race cars as well as the RMs or whatever!
 
How many people is there in Kunos? Like a dozen?

Imari, yes Kunos is a very small but very talented team.

Don't you agree that the poor graphic performance of GT6 is more a proof of the limitation of PS3 as a platform, than a lack of talent and efforts from PD team?
 
Now, the only problem I have with Assetto Corsa is what kind of NASA computer I'll need to run a DX11 full details endurance race with 40 cars on track and rocksolid 60fps.

And how many watts I'll need to run that NASA pc + Assetto Corsa full Grid. That's my only concern.
 
Now, the only problem I have with Assetto Corsa is what kind of NASA computer I'll need to run a DX11 full details endurance race with 40 cars on track and rocksolid 60fps.

And how many watts I'll need to run that NASA pc + Assetto Corsa full Grid. That's my only concern.

Judging by the Tech-Preview system demands seem to be not much higher than iRacing, so any 150-200 graphics card paired with mid-range components will do the trick.
 
Imari, yes Kunos is a very small but very talented team.

Don't you agree that the poor graphic performance of GT6 is more a proof of the limitation of PS3 as a platform, than a lack of talent and efforts from PD team?

I have to disagree with you, if they focused there efforts instead of trying a million different things the performance would have been much better. Back on topic, I seriously can't wait for this sim. PC gaming is just getting better and better, iracing is amazing and soon I will have this gem of a sim to play to.
 
If the tech demo is anything to go by, if you don't mind not having much AA you'll probably be alright with a 660Ti if you can live without some graphical features at 1080p, a 670 if you want to max it at 1080p and a 680 if you want to run triples. 770s should drop in price to be closer to what a 670 used to cost by the time AC is out, that's basically a slightly faster 680 for a lower price, for one monitor that'll do nicely.
 
Thanks for the replies folks, and what about watts consumptions while using cpu and gpu under heavy loads. My KW meter already sits around 2,5 KW and it's limited at 3 KW.
 
Ive got a 7950 and sure hope that will run triples at decent settings. I just need the game to find out. :crazy:

I was getting 50s with this card but someone else was reporting 80s. It's been a long time since I've run the demo and I don't remember my settings.
 
I have to disagree with you, if they focused there efforts instead of trying a million different things the performance would have been much better. Back on topic, I seriously can't wait for this sim. PC gaming is just getting better and better, iracing is amazing and soon I will have this gem of a sim to play to.

I do not disagree, you might be right, it is just my impression, I do not know enough to have a definitive opinion.
One thing I am 100% positive on is that we definitely agree on: Back on topic, I seriously can't wait for this sim. PC gaming is just getting better and better,:sly:
 
Thanks for the replies folks, and what about watts consumptions while using cpu and gpu under heavy loads. My KW meter already sits around 2,5 KW and it's limited at 3 KW.

Depends what you've got, but I expect my 680 and i5 2500K to draw about 500W at full load. I honestly have no idea how accurate that is though.
 
Imari, yes Kunos is a very small but very talented team.

Don't you agree that the poor graphic performance of GT6 is more a proof of the limitation of PS3 as a platform, than a lack of talent and efforts from PD team?

Not really, no. But I doubt there's a productive discussion to be had about that considering that it's purely opinion on both sides.
 
Any chance this game might make it to next gen consoles?

I highly doubt it. The development team is tiny and I think they have their hands full with the PC version. I'd love to see a PS4/Xbone version too though.
 
Any chance this game might make it to next gen consoles?

I'm hoping that somebody licenses the engine and uses it as a backbone to create some next-gen racing games. Why spend time creating your own physics when you could just use theirs?
 
I'm hoping that somebody licenses the engine and uses it as a backbone to create some next-gen racing games. Why spend time creating your own physics when you could just use theirs?

That's something I've never understood, as far as I'm aware rFactor's engine is the only one that has been used in a variety of other sims. In every other genre you have competing engines being licensed out all the time; idTech, Unreal, CryEngine... Not so with racing sims. Of course you have certain engines being reused by one company (like Codemaster's Ego) but... Yeah.

Kunos could make some more profit for themselves that way, too.
 
I'm hoping that somebody licenses the engine and uses it as a backbone to create some next-gen racing games. Why spend time creating your own physics when you could just use theirs?
I have the feeling if they do this Assetto Corsa pc sales will suffer.

Kunos is intrested in console market, they are targeting Forza and GT crowd but an AAA console game actually needs more budget than what they have.

They absolutely need to sell well with Assetto Corsa pc and employ more people before considering the console market. Oh and new employers must be as skilled as Kunos which is not exactly an easy thing.
 
That's something I've never understood, as far as I'm aware rFactor's engine is the only one that has been used in a variety of other sims. In every other genre you have competing engines being licensed out all the time; idTech, Unreal, CryEngine... Not so with racing sims. Of course you have certain engines being reused by one company (like Codemaster's Ego) but... Yeah.

Kunos could make some more profit for themselves that way, too.

My personal take on the matter is that, for a racing game, the underlying engine is much more important than it is for a first person shooter. If you think about it, racing sims are, first and foremost, judged by their looks and physics. I have a feeling that the companies that develop these engines would be rarely willing to license the one asset that sets their game apart to other studios.

After all, you can't really differentiate yourself a lot of you're using real cars and real tracks.

Just speculation, obviously ;)
 
That's something I've never understood, as far as I'm aware rFactor's engine is the only one that has been used in a variety of other sims. In every other genre you have competing engines being licensed out all the time; idTech, Unreal, CryEngine... Not so with racing sims. Of course you have certain engines being reused by one company (like Codemaster's Ego) but... Yeah.

Kunos could make some more profit for themselves that way, too.

I still remember something about a controversial Porsche game by Automaniax which would use the Madness engine from Slightly Mad Studios.
It never saw daylight sadly enough.
 
My personal take on the matter is that, for a racing game, the underlying engine is much more important than it is for a first person shooter. If you think about it, racing sims are, first and foremost, judged by their looks and physics. I have a feeling that the companies that develop these engines would be rarely willing to license the one asset that sets their game apart to other studios.

After all, you can't really differentiate yourself a lot of you're using real cars and real tracks.

Just speculation, obviously ;)

Yeah, that's true. With other engines it's more down to the imagination of the developer, but with a sim if you have the same physics, same models and same sounds, there's no variety... I guess because the aim is realism and authenticity, it's possible to reach a point where you're only limited by the hardware and the only distinguishing feature between sims is the UI. We're not there yet, of course.

I still remember something about a controversial Porsche game by Automaniax which would use the Madness engine from Slightly Mad Studios.
It never saw daylight sadly enough.

That was an unlicensed use of the engine, SMS were prepared to let Automaniax use their engine and did a lot of work for them, but Automaniax didn't pay them or something and used the engine anyway. Nasty business, whatever it was.
 
I have the feeling if they do this Assetto Corsa pc sales will suffer.

Kunos is intrested in console market, they are targeting Forza and GT crowd but an AAA console game actually needs more budget than what they have.

They absolutely need to sell well with Assetto Corsa pc and employ more people before considering the console market. Oh and new employers must be as skilled as Kunos which is not exactly an easy thing.

Did you understand what I meant? Not that Kunos creates a console game themselves, but that they sell their engine to say, PD, and it becomes the backbone for the next GT game. Or whatever.

Kunos gets (potentially) lots of money, in a way that totally doesn't clash with AC because they have no offering on consoles anyway. And they don't have to expand their current operation in any way. Sign contract, hand over code, roll around in paddling pool filled with hundred dollar bills. I'm not seeing a downside for them.

There are reasons why other companies may not want to buy an outside engine, but given that AC has been specifically set up for easy moddability and doesn't look like ass the way rF2 does, it's probably the best candidate if an outside company were to choose.
 
That was an unlicensed use of the engine, SMS were prepared to let Automaniax use their engine and did a lot of work for them, but Automaniax didn't pay them or something and used the engine anyway. Nasty business, whatever it was.

Yes, but the point was that the Madness engine can be licensed too.
But yeah,if you don't pay for it than you will see some lawyers. Which is not unsurprising.
 
They are? I'm pretty sure they're targeting the hardcore PC sim racers with their hardcore PC sim racer.
They are targeting all the people interested in racing games, expecially the Forza/GT crowd, because they realized that's the biggest market.

Even if Assetto Corsa will be an hardcore sim racer they are developing all those kind of aids and input smoothing needed to properly play the game with a gamepad and a keyboard. Obviously for the "full" experience you better use a steering wheel, but that's the same with Forza and GT.

Career mode will be shaped to give the simcade people a reason to play AC in the first place, Drag Mode will be included. I must say even if I consider myself more an hardcore than simcade guy I'm very happy about Drag Mode.

Modding won't be as complicated as in rFactor. expecially the physics, they want people to input real life values on their physics engine and get realistic results out of it.
Did you understand what I meant? Not that Kunos creates a console game themselves, but that they sell their engine to say, PD, and it becomes the backbone for the next GT game. Or whatever.

Kunos gets (potentially) lots of money, in a way that totally doesn't clash with AC because they have no offering on consoles anyway. And they don't have to expand their current operation in any way. Sign contract, hand over code, roll around in paddling pool filled with hundred dollar bills. I'm not seeing a downside for them.

There are reasons why other companies may not want to buy an outside engine, but given that AC has been specifically set up for easy moddability and doesn't look like ass the way rF2 does, it's probably the best candidate if an outside company were to choose.
I undestand your point, I was saying they need to develop their engine on console before license it.

Let's say, EA interested in Assetto Corsa engine. Kunos say ok this is our engine but if you want it on console you need to wait and pay us the consle development or do it yourself.

Developing for console require time, money and effort from the actual Kunos team.
 
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