Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 866,678 views
Is the ring really DLC? As I read the release they claim it´s an official track and that it´s the 10 car pack that is the DLC?

"The Nurburing-Nordschleife will be an official addition to Assetto Corsa",

"We want to go further however! We are developing a ‘Dream Pack DLC’ featuring not only the Nordschleife, but 10 cars, chosen by you, the community, to be included in the pack."
 
You praise SMS but they have been talking about DLC from a long time ago and the game is in alpha, so according to you SMS is as bad as Kunos. Kunos released a nice update with the F40, E30 Gr.A, F599XX, Z4 GT3, Monza, SMS released an unfinished track, and 4 unfinished cars graphics and physics wise. I hate doing this comparisons because i love both AC & pCARS, and i will buy DLC for both games. IMO asking DLC to be free (specially if it is a laser scanned Nords) just because you paid (discounted) early (to play early) an unfinished game (published in Steam as an Early access game) and complain people could get it cheaper ($10 bucks cheaper) knowing that Steam winter sales were coming, sorry i just don't agree with you at all.

PD released GT6 for $60 and is not even finished either.

Also Kunos added the E30 Gr.A, Spa, Elise Roadster, etc for free.
I couldn't say any better. You and Wardez probably have some incredible telepathy skills since you posted the same stuff I would have post'd but you did it for me already. "Like button" for the win. :lol:

Merry Christmas GTPlanet! :cheers::gtplanet:
 
Is the ring really DLC? As I read the release they claim it´s an official track and that it´s the 10 car pack that is the DLC?

"The Nurburing-Nordschleife will be an official addition to Assetto Corsa",

"We want to go further however! We are developing a ‘Dream Pack DLC’ featuring not only the Nordschleife, but 10 cars, chosen by you, the community, to be included in the pack."

The GP circuit is coming with official content, the Nordschleife is DLC, as far as I know.
 
Yeah. I think the GP circuit was confirmed a while ago. Nordschleife was always wet dream stuff since the license was in ownership limbo and it seemed incredibly unrealistic that a tiny team could tackle the task of laser scanning a 25 mile course.

I know they've talked in interviews, as late as a couple months ago, about the difficulty in trying to obtain the license. About the ownership situation making it incredibly difficult to make any headway.

So they may have had it in as a placeholder image at one point (at a trade show), but it was never ever stated to be included in the game. In fact, as late as a couple months ago, it seemed like it would be impossible. Even as paid DLC.
 
I remember there was a poll on the iRacing forums a whiiiile back asking how much people would be willing to pay for a laser scanned, full, Nurburgring. I think the majority was something like $40 USD.

Always seemed like a far off dream.

I love how so many people are now balking at the idea of racing the Ring, "meh, good to hotlap, way too narrow."

WHAT HAPPENED TO BEING MUSTACHED MANLY MEN. Are we weak? Do we want all our race tracks to be as wide and flat as Silverstone so we can go three wide for ***** and giggles?

Nurburgring is plenty of fun for me to race on, I've had so many epic races there in GT5, plenty of ways to get around guys, and the fact that you have to wait and can put so much pressure on the guy you're chasing makes it that much more epic.
 
I'm more of a hotlapper anyway so it suits me just fine. I do feel that having a laser scanned Nordschleife is like laying down the gauntlet and claiming the throne, it's always been a distant dream for sim racers. The reality though is that in terms of driving experience and racing it isn't going to be much different to the GT6 version or even the fan made Rfactor 2 version.

In terms of pure simulation it will be more accurate but I do think people overestimate the value of the laser scan itself for the enjoyment of driving and racing in game, and often forget about the more important factor which is the quality of production.

It's amazing that these days we have laser scan versions of tracks in side by side comparison videos of non laser scans and they look identical in terms of accuracy, small surface details would differ but unless we had a direct driving comparison in real life we would never know the difference, even then if it's a smooth circuit like the new Silverstone there would probably not be any noticeable difference.

I remember when Simraceway released their version of Silverstone and people said it was too smooth, it was revealed that it is a laser scan version and both the Assetto Corsa and GT6 versions are the same. I do think that some people think laser scan = bumpy track.
 
/\/\

Well for the Ring, I do get the impression we're gonna get some surprise bumps:)

I agree it's the dream, though. That's why I voted for it, Monaco, and Bathurst when they had the track poll. I'd also absolutely love to have a laser scanned Monaco, because that seems like such an impossible feat to get.
 
I love how so many people are now balking at the idea of racing the Ring, "meh, good to hotlap, way too narrow."

WHAT HAPPENED TO BEING MUSTACHED MANLY MEN. Are we weak? Do we want all our race tracks to be as wide and flat as Silverstone so we can go three wide for ***** and giggles?

Nurburgring is plenty of fun for me to race on, I've had so many epic races there in GT5, plenty of ways to get around guys, and the fact that you have to wait and can put so much pressure on the guy you're chasing makes it that much more epic.

I have a beard, and I'm with you. :D
 
Been playing Assetto Corsa a lot over christmas, I have to say that of all the special event hotlap challenges I found the Lotus 49 at old Monza to be by far the hardest. I spent a good while on christmas eve stuck in the low 1:29's before giving up and came back on today to try it.

I find the there is an issue with the cars setup, the ride height is too high and it's too stiff, just lowering the anti-roll bar settings (front and rear) a few clicks and lowering the ride height a little made the car much better and it dials out that understeer the car has at high speed, instead the car just seems to settle into the corner more and then grips on nicely.

Managed a 1:28.8 with a lap that though fast did look a little scruffy on the replay (first sector especially) so I do think I could manage the Jim Clark achievement with more practice, it's easier said than done though. Maybe because I'm quite an aggressive driver and had to completely change the way I drive is why I found it so much more difficult than the others.



The way Jackie explains how to drive around Monaco is how I managed to get the Lotus 49 around Monza in the gold time, without this insight I'd probably not have figured this car out. I think it sais a lot about the Assetto Corsa simulator though, when the car is driven as Jackie explains it becomes a lot easier to drive and a lot faster.

Trying to drive it aggressively like I would a modern car just seems to be slow and I think that is why I was initially very slow.
 
The way Jackie explains how to drive around Monaco is how I managed to get the Lotus 49 around Monza in the gold time, without this insight I'd probably not have figured this car out. I think it sais a lot about the Assetto Corsa simulator though, when the car is driven as Jackie explains it becomes a lot easier to drive and a lot faster.

Trying to drive it aggressively like I would a modern car just seems to be slow and I think that is why I was initially very slow.

That's an awesome write up 👍

And I can't watch that video enough, never gets old.
 
The way Jackie explains how to drive around Monaco is how I managed to get the Lotus 49 around Monza in the gold time, without this insight I'd probably not have figured this car out. I think it sais a lot about the Assetto Corsa simulator though, when the car is driven as Jackie explains it becomes a lot easier to drive and a lot faster.

Trying to drive it aggressively like I would a modern car just seems to be slow and I think that is why I was initially very slow.

I know it isn't the proper thread, but since you mentioned this in here :P, I think it says something about the current generation of simulators that we are privileged to be able to drive with. I find the same to be true with rF2 and especially in iRacing using the MX-5, which can easily become unsettled at high speeds. Smoother and slower = faster. In fact I was watching a guy's replays who I found to be almost a second faster than the 'fast' guys I've found on the series, and the difference in his approach was that he was on the throttle through his apexes and braking a tiny bit earlier than most, rather than getting on the throttle hard later on the apex. Love that video with Jackie. 👍
 
I'm more of a hotlapper anyway so it suits me just fine. I do feel that having a laser scanned Nordschleife is like laying down the gauntlet and claiming the throne, it's always been a distant dream for sim racers. The reality though is that in terms of driving experience and racing it isn't going to be much different to the GT6 version or even the fan made Rfactor 2 version.

In terms of pure simulation it will be more accurate but I do think people overestimate the value of the laser scan itself for the enjoyment of driving and racing in game, and often forget about the more important factor which is the quality of production.
Completely disagree. The amount of fidelity is amazing and the added immersion really puts laser scanned tracks over the top. Laser scanning is part of the quality of production, so I have no idea what you're talking about there. Check out iRacing's Bathurst production video and try and argue GT6's version comes even close in production quality.
 
Completely disagree. The amount of fidelity is amazing and the added immersion really puts laser scanned tracks over the top. Laser scanning is part of the quality of production, so I have no idea what you're talking about there. Check out iRacing's Bathurst production video and try and argue GT6's version comes even close in production quality.

Firstly GT6's version is laser scanned as far as we know, as is Forza 5's. But this is my point, I believe GT6 version is every bit as good as iRacings, the laser scanning is adding a level of accuracy that you cannot see and without having driven the real track extensively you would not be able to tell them apart. If one of them was laser scanned and the other was not, with both being visually identical and accurate then you only have the non visual driving surface to go on (since what you see and what you drive on are not the same thing).

How then do you know which is the laser scanned version without either first hand knowledge of the fact or sufficient experience with the real track? The answer is that you simply don't and cannot know, because both are produced to such a quality. Now for the purpose of racing and driving enjoyment there is no difference, but for the purpose of pure simulation (for example, setup development in a professional situation for a race weekend at Bathurst) the laser scanned has more value.


I find too many people put too much value on laser scanning for the actual enjoyment of driving. "Oh it's laser scanned, best thing ever!". As I said using the Simraceway Silverstone example, people thought it was too smooth and that it wasn't all that good. But as it turns out Simraceway had the first laser scanned version of the modern Silverstone, both the GT6 and Assetto Corsa versions are identical.

Is the GT6 version laser scanned? I don't know but it's identical, I've driven hundreds of laps at Silverstone Simraceway. There may be differences in the physical(virtual) driven surface that one could pick out, but those would be smaller than the differences in feel between the sims themselves. That's the issue, the tracks are so accurate and the differences between the feel of the sims themselves are so large that you can't really genuinely make a comparison and find differences, again if one of them is not laser scanned the only likely difference is in pure simulation where it is used for development of car setup in high end racing.

Lets take a look at Pleclairs Rfactor 2 Nordschleife. We all know that it is not 100% accurate but yet as a driving experience it provides a great deal of pleasure (in my opinion more so than the more accurate GT5/GT6 versions, simply because of the differences between the general physics and feel of the sims), the driving surface is dynamic and quite bumpy and the track is beautifully created, now the point is that regardless of the fact that there may be small differences on every single corner it is still from a driving and racing point of view an equally enjoyable experience to driving an exact replica, for the single reason that the level of production is very high.

From a racing and driving enjoyment point of view the laser scan means not a lot, it is simply a piece of mind of accuracy (assuming the laser scan data has been used well in the creation of the track). If PD were to shout about the use of laser scanning then nobody would question it, it would be the best thing ever. Just like with SimRaceway, to the laser scanning enthusiast the tracks only suddenly became good when they learned of that fact that laser scanning was used.


It's not like the old days of sim racing when we had these highly inaccurate super flat smooth tracks, when iRacing came along with the laser scans then suddenly the difference is massive. The difference is that the level of production on those old tracks just wasn't great, not even a spec on what is being created today. Fact is that even non laser scanned tracks are so accurate now that one cannot tell them apart from the real thing, only by driving them both extensively could you pick up differences, and when the quality is that high the racing and driving experience is not going to be affected either way.

Tracks or parts of tracks are regularly resurfaced and the tracks don't suddenly become bad racing tracks because the surface is slightly different. But the difference in a resurfaced track can be more significant than the difference between a pure laser scan and a highly accurate non scan. In terms of accuracy the laser scanning is not telling you the relative grip levels of the surface, if one corner is resurfaced then it could have different grip levels to the other tarmac, a laser scan cannot tell you this, this has to be put in with the production of the track.


Silverstone rebuilt for 2010 had already had resurfaces done in early 2011, copse corner was resurfaced and became more grippy as a result, and I'm fairly certain Silverstone had more resurfacing done this year. I'm fairly certain that the difference between Bathurst GT6 and Bathurst iRacing is the difference between the fidelity and quality of the driving simulations, especially given that it is thought that GT6 Bathurst (like Forza 5) is infact a laser scan.
 
Last edited:
Been playing Assetto Corsa a lot over christmas, I have to say that of all the special event hotlap challenges I found the Lotus 49 at old Monza to be by far the hardest. I spent a good while on christmas eve stuck in the low 1:29's before giving up and came back on today to try it.

I find the there is an issue with the cars setup, the ride height is too high and it's too stiff, just lowering the anti-roll bar settings (front and rear) a few clicks and lowering the ride height a little made the car much better and it dials out that understeer the car has at high speed, instead the car just seems to settle into the corner more and then grips on nicely.

Managed a 1:28.8 with a lap that though fast did look a little scruffy on the replay (first sector especially) so I do think I could manage the Jim Clark achievement with more practice, it's easier said than done though. Maybe because I'm quite an aggressive driver and had to completely change the way I drive is why I found it so much more difficult than the others.



The way Jackie explains how to drive around Monaco is how I managed to get the Lotus 49 around Monza in the gold time, without this insight I'd probably not have figured this car out. I think it sais a lot about the Assetto Corsa simulator though, when the car is driven as Jackie explains it becomes a lot easier to drive and a lot faster.

Trying to drive it aggressively like I would a modern car just seems to be slow and I think that is why I was initially very slow.


Had a chance to try those settings out a bit and they definitely help with the understeer at high speed. Thanks for those tips.

That video, it should be noted, is just an old clip from "Weekend of a Champion". It was filmed during the 71 Monaco weekend and has been re-issued this month in select theaters. It's supposed to look spectacular in HD and on the big screen. Although I guess I'll have to wait for the blu-ray to release.

Firstly GT6's version is laser scanned as far as we know, as is Forza 5's. But this is my point, I believe GT6 version is every bit as good as iRacings, the laser scanning is adding a level of accuracy that you cannot see and without having driven the real track extensively you would not be able to tell them apart. If one of them was laser scanned and the other was not, with both being visually identical and accurate then you only have the non visual driving surface to go on (since what you see and what you drive on are not the same thing).

How then do you know which is the laser scanned version without either first hand knowledge of the fact or sufficient experience with the real track? The answer is that you simply don't and cannot know, because both are produced to such a quality. Now for the purpose of racing and driving enjoyment there is no difference, but for the purpose of pure simulation (for example, setup development in a professional situation for a race weekend at Bathurst) the laser scanned has more value.


I find too many people put too much value on laser scanning for the actual enjoyment of driving. "Oh it's laser scanned, best thing ever!". As I said using the Simraceway Silverstone example, people thought it was too smooth and that it wasn't all that good. But as it turns out Simraceway had the first laser scanned version of the modern Silverstone, both the GT6 and Assetto Corsa versions are identical.

Is the GT6 version laser scanned? I don't know but it's identical, I've driven hundreds of laps at Silverstone Simraceway. There may be differences in the physical(virtual) driven surface that one could pick out, but those would be smaller than the differences in feel between the sims themselves. That's the issue, the tracks are so accurate and the differences between the feel of the sims themselves are so large that you can't really genuinely make a comparison and find differences, again if one of them is not laser scanned the only likely difference is in pure simulation where it is used for development of car setup in high end racing.

Lets take a look at Pleclairs Rfactor 2 Nordschleife. We all know that it is not 100% accurate but yet as a driving experience it provides a great deal of pleasure (in my opinion more so than the more accurate GT5/GT6 versions, simply because of the differences between the general physics and feel of the sims), the driving surface is dynamic and quite bumpy and the track is beautifully created, now the point is that regardless of the fact that there may be small differences on every single corner it is still from a driving and racing point of view an equally enjoyable experience to driving an exact replica, for the single reason that the level of production is very high.

From a racing and driving enjoyment point of view the laser scan means not a lot, it is simply a piece of mind of accuracy (assuming the laser scan data has been used well in the creation of the track). If PD were to shout about the use of laser scanning then nobody would question it, it would be the best thing ever. Just like with SimRaceway, to the laser scanning enthusiast the tracks only suddenly became good when they learned of that fact that laser scanning was used.


It's not like the old days of sim racing when we had these highly inaccurate super flat smooth tracks, when iRacing came along with the laser scans then suddenly the difference is massive. The difference is that the level of production on those old tracks just wasn't great, not even a spec on what is being created today. Fact is that even non laser scanned tracks are so accurate now that one cannot tell them apart from the real thing, only by driving them both extensively could you pick up differences, and when the quality is that high the racing and driving experience is not going to be affected either way.

Tracks or parts of tracks are regularly resurfaced and the tracks don't suddenly become bad racing tracks because the surface is slightly different. But the difference in a resurfaced track can be more significant than the difference between a pure laser scan and a highly accurate non scan. In terms of accuracy the laser scanning is not telling you the relative grip levels of the surface, if one corner is resurfaced then it could have different grip levels to the other tarmac, a laser scan cannot tell you this, this has to be put in with the production of the track.


Silverstone rebuilt for 2010 had already had resurfaces done in early 2011, copse corner was resurfaced and became more grippy as a result, and I'm fairly certain Silverstone had more resurfacing done this year. I'm fairly certain that the difference between Bathurst GT6 and Bathurst iRacing is the difference between the fidelity and quality of the driving simulations, especially given that it is thought that GT6 Bathurst (like Forza 5) is infact a laser scan.

While I agree with a lot of what you're saying, I think the bolded part is kind of important. Do I notice any difference between rfactor 2's Lime Rock and Iracings? Not one bit. But I've got an old Lime Rock mod in rfactor 1 that mine as well be a different course. And I have to wonder how much of this is because of Iracing. Not only is there now a standard certain courses have to meet, but even for modders, they can heavily copy the layout that's in iRacing (since there's now a proper reference).

For a track that's never been scanned before, I'm guessing we're going to spot some real differences that may/may not be meaningful. And once somebody has finally did it, suddenly the non-scanned versions will all be a lot better in the future.
 
Last edited:
People should be aware that there's a fairly significant difference in accuracy between the iRacing scanning method of tripod mounted scanners with reference markers, and the truck mounted scanners that pretty much everyone else seems to be using.

Yeah, they're using the same technology, but the accuracy I heard quoted for AC (and someone correct me if this is wrong) was +/- 2cm. The accuracy for iRacing is millimeters.

I'm not terribly surprised, there's only so much you can do even from the most smoothly driven truck.

Is anyone going to notice the difference? Probably not. I doubt anyone is going to cry foul because a bump is a centimeter higher than it should be.
 
Does anybody with a G27 have any suggestions? In all games I've always set the logitech cp to 107/0/0 and everything unchecked, but the ac official forum seems to recommend 100 (instead of 107) and to have damping on etc. (instead of everything to 0 as usual) which seems strange: what do you use?
 
I use 85/0/0 and I think 90 gain in game. Not a big fan of over the top FFB and I find it takes away some of the details. More importantly I want my G27 to last me and based on how hot it gets at high settings I think it's best to keep them low!

FFB is great for me, not sure why they recommend damping.
 
107 is fine. Then you can adjust ingame gain to your liking. If you want to try damping you'll have to have it in the profiler too.
 
I am not going for absolutely max ffb, I prefer good detail and no clipping to super strong forces (plus of course I like my G27 to last, I've had it for some years and it's still working great), I just always thought that you need 107 in the logitech cp for all the possible ffb effects to be available, and that any damping/center spring/... settings are just going to kill any sense of feel, that's why it was surprising to read in the AC forum (which is a sim after all) a recommendation to use damping and so on.

Among the various settings in-game gain is obvious what it does, I guess the others are more for specific areas, I've seen some folks recommending specific values but I am more interested in getting the logitech cp set up correctly first
 
As far as I understand it the only thing turning dampening on in the profiler does is allow you to use dampening in the game menu. If its set to off any in game dampening settings you set will have no effect.
 
Just gave that tarmac rally stage mod a try, have to say it is really quite awesome. A bit long for my liking though, without a co-driver it is very difficult to make it to the end without virtually dying multiple times! I'd prefer a short 2-3minute stint than a stage that requires a Nordschleife level of dedication in terms of learning.

Awesome either way though, look forward to seeing more of this! Modded tracks, yes please!
 
I gave it a quick go too. Not sure how it looks in 2D, but it looks surprising terrific in 3D. And it's a ton of fun.

Bit humbling though, cause I had a couple of rather spectacular deaths.

Really excited about the modding potential of this game. Seems like sky really is the limit.
 
My Lotus 49 at Monza achievement run. It looks a little rough around the edges at the start but it's surprising where the laptime is found (I lost probably less than 0.1s in that messy first sector). Watching it makes me realise that if I was a little cleaner here or there I could have maybe shaved off another 2-3 tenths. With that said my previous 2 laps on this run looked a lot cleaner and were slower.



Hardest achievement in the game so far, and to think there is another achievement to go 3 tenths faster.
 
Back