Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 866,678 views
Here I leave you a gameplay at Joux Plane from Assetto Corsa, a conversion of the legendary track of Richard Burns Rally, the video is Dual View, with the onboard and simultaneous repetition, and the car Ferrari 599XX Evo.

 
Here I leave you a gameplay at Joux Plane from Assetto Corsa, a conversion of the legendary track of Richard Burns Rally, the video is Dual View, with the onboard and simultaneous repetition, and the car Ferrari 599XX Evo.



Please post videos in the video thread only. Thanks Adrian, great comparison! Loved that track! Where'd you get the download?
 
People should be aware that there's a fairly significant difference in accuracy between the iRacing scanning method of tripod mounted scanners with reference markers, and the truck mounted scanners that pretty much everyone else seems to be using.

Yeah, they're using the same technology, but the accuracy I heard quoted for AC (and someone correct me if this is wrong) was +/- 2cm. The accuracy for iRacing is millimeters.

I'm not terribly surprised, there's only so much you can do even from the most smoothly driven truck.

Is anyone going to notice the difference? Probably not. I doubt anyone is going to cry foul because a bump is a centimeter higher than it should be.
You can scan a track with nanometer accuracy, but you still have to make a usable 3D mesh out of it.
+/-2 cm should be enough, because the tracks in the game won't be more accurate in the end.
There's also no game with a physics engine capable enough to make you feel the difference,
plus no one owns hardware which translates these differences.
 
You can scan a track with nanometer accuracy, but you still have to make a usable 3D mesh out of it.
+/-2 cm should be enough, because the tracks in the game won't be more accurate in the end.
There's also no game with a physics engine capable enough to make you feel the difference,
plus no one owns hardware which translates these differences.

Did you actually read the bit where I said:

Is anyone going to notice the difference? Probably not. I doubt anyone is going to cry foul because a bump is a centimeter higher than it should be.

That said, a 2cm difference should turn up in the mesh model, if it's there. You're probably not going to feel it because something like that won't transmit through the steering column, but a 2cm bump should also have an effect on any physics simulation worth it's salt. If you run over a 2cm stone on the road in the real world, you'll probably notice something.

People might not notice the difference, but there is a difference there and it will have an effect.
 
I think he means that due to the way the data is utilised they aren't 100% accurate/the same as the actual laser scan anyway. I also read that even F1 teams used LIDAR scans for their simulators, not the laser scans we see in iRacing and others.
 
From the Facebook page.

KUNOS Simulazioni would like you to join in with our celebration on the success of Assetto Corsa Early Access. We really appreciate all of the tremendous support from racing enthusiasts and gamers alike, with that in mind, we would like to give you a very special gift. The incredible LaFerrari will be officially included in Assetto Corsa 1.0 as free upgrade content for all!

Maranello’s most powerful hypercar will be included in the final version of the game: as usual, the development team will share with the community work in progress shots . The Assetto Corsa engine, welcomed by gamers and critics for it’s immersive experience and realism will recreate the aesthetic and dynamic features of this awesome car in all it’s glory.

1503969_791741174185536_508561636_n.png
 
Last edited:
Did you actually read the bit where I said:



That said, a 2cm difference should turn up in the mesh model, if it's there. You're probably not going to feel it because something like that won't transmit through the steering column, but a 2cm bump should also have an effect on any physics simulation worth it's salt. If you run over a 2cm stone on the road in the real world, you'll probably notice something.

People might not notice the difference, but there is a difference there and it will have an effect.
I've read that, but you're missing the point.
Not every of the small bumps will be in the final 3D model, because the meshes aren't as precise, so it won't matter.
Yes, you'd notice it in the real world, but you will never notice it in a racing game, at least not in the near future.

People always forget that the initial scan isn't what we see in the game, plus the stuff you also mentioned.
So 2 mm or 2 cm doesn't matter too much today.
 
I've read that, but you're missing the point.
Not every of the small bumps will be in the final 3D model, because the meshes aren't as precise, so it won't matter.
Yes, you'd notice it in the real world, but you will never notice it in a racing game, at least not in the near future.

People always forget that the initial scan isn't what we see in the game, plus the stuff you also mentioned.
So 2 mm or 2 cm doesn't matter too much today.

If they're simplifying the mesh so much that a 2cm bump isn't modelled, why bother laser scanning?

Besides, it's not always a single final 3d mesh. From memory iRacing uses two, a visual mesh which is highly simplified and provides data for the graphics, and a physics mesh which is detailed to the millimeter but only affects the physics simulation. So yes, some games would use all that data.

Again, you might not notice it but it doesn't mean it isn't there.
 
A 2cm bump might be modeled, but a 2mm bump won't. I don't even know a single racing game were things in this scale are displayed by the graphics engine and I seriously, seriously doubt IRacing is capable enough to notice things with the size of 2-3mm.

Again, you might not notice it but it doesn't mean it isn't there.
The point is: Why bother and spend more money on 2mm accurate scanning, when a slightly less accurate scan is sufficient enough?

People are hyping up this laser-scanning too much.
For me, the biggest advantages from the technology are:
- Accurate corner radii.
- Accurate height data.
- Accurate sorroundings including visual reference points.
Micro bumps in the road you don't notice because the game can't even translate them are definitely not on the list.
 
I think iRacing may be overdoing the accuracy (in the sense that it can't be utilized with current tech) in order to sort of future proof it. So as technology progresses, the accuracy will always be there for improved hardware to take advantage of. Soon we'll be be getting to 1ghz physics processing refresh rates, then we'll really be driving.
 
I have to say I was very excited to hear the news about the La Ferrari. No other games/sims have it and it is one of the most significant hyper cars of this last decade, the part of the new generation so to speak. That and I'm a massive Ferrari enthusiast.

Strangely I don't support the Ferrari F1 team but I love their road cars, I'm really excited about the La Ferrari being in AC. I do think though that a lot of people will have overly high expectations from the car and as a result be underwhelmed. But still, it's pretty big news for such a small dev to get such a high end licence.
 
Forza 5 has the LaFerrari.
I'm not a Ferrari fan, but I like that car and think it's a fantastic freebie.

I think iRacing may be overdoing the accuracy (in the sense that it can't be utilized with current tech) in order to sort of future proof it. So as technology progresses, the accuracy will always be there for improved hardware to take advantage of. Soon we'll be be getting to 1ghz physics processing refresh rates, then we'll really be driving.
I'd like to know how you want to feel a 2 mm "big" stone or bump in a game, you cannot even feel something like that in real life, unless maybe with a pocket bike. :lol:
 
Hmm, I assume that "extended" means more cars and not more time.

Really looking forward to seeing what Japanese marques are included, hoping for Subaru, Nissan, Honda.
 
Could it be that the teasing for Friday started with that...? Nah!! Don't think so...? Hmmmm....
 
Oh ok, that's what I figured. Good for them, because it does suck to be stuck at work in New Year day.
 
Bought AC yesterday after reading all the hype and have to say I am disappointed. So many things are unsorted that I can't enjoy the game. For example, the 599XX Evo. The steering is strangely light compared to other cars, the sense of speed is almost nonexistent, and the connection to the road is very strange. The car has almost 800hp in real life but drives like an econobox with slicks (too much grip).

The sounds. Not good, the engine sounds of the cars in this game don't even remotely resemble the real cars. They don't even sound like real cars, just strange synth sounds.

What does everyone else love? What am I missing?

Same goes with project cars, while some elements make for a more immersive experience than GT5, the lack of refinement in other elements makes the game too frustrating and stressful to enjoy.
 
Bought AC yesterday after reading all the hype and have to say I am disappointed. So many things are unsorted that I can't enjoy the game. For example, the 599XX Evo. The steering is strangely light compared to other cars, the sense of speed is almost nonexistent, and the connection to the road is very strange. The car has almost 800hp in real life but drives like an econobox with slicks (too much grip).

The sounds. Not good, the engine sounds of the cars in this game don't even remotely resemble the real cars. They don't even sound like real cars, just strange synth sounds.

What does everyone else love? What am I missing?

Same goes with project cars, while some elements make for a more immersive experience than GT5, the lack of refinement in other elements makes the game too frustrating and stressful to enjoy.

What difficulty level are you running it on?
 
Bought AC yesterday after reading all the hype and have to say I am disappointed. So many things are unsorted that I can't enjoy the game. For example, the 599XX Evo. The steering is strangely light compared to other cars, the sense of speed is almost nonexistent, and the connection to the road is very strange. The car has almost 800hp in real life but drives like an econobox with slicks (too much grip).

The sounds. Not good, the engine sounds of the cars in this game don't even remotely resemble the real cars. They don't even sound like real cars, just strange synth sounds.

What does everyone else love? What am I missing?

Same goes with project cars, while some elements make for a more immersive experience than GT5, the lack of refinement in other elements makes the game too frustrating and stressful to enjoy.

No offense, but you need to spend more time driving and setting up on AC, because the majority of your issue with this sim are all adjustable and moddable.. The reason why we enjoy this sim better than other is the physics, mod, graphics, and accurate track that other sim don't offer at the moment, except Iracing, minus the graphics and mod.

P.S: Also maybe your steering wheel has issue..
 
Back