Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,037 comments
  • 38,190,063 views
I like what you've done with this. I drove it around Road Atlanta for a few laps. It's definitely more enjoyable than the iRacing version (last time I drove it) and the other mod available for AC. The GTR2 version I had was probably the best, but it could still be a challenge to drive.

Compared to those , I would first think your version might be too "easy" and forgiving, but after really pushing it and getting all-wheel drift on some turns due to it's short wheel base and small tires, I think it might be more correct than the others.

One of the nick names for the Ford Spec Racer is "The Pig" because it's slow and has strange handling characteristics. However, if the real car drove like the other virtual versions available for it (except the GTR2 version), I'd have no interest in racing them. This version is enjoyable to drive, and I would hope it's closer to the real thing.

This video popped up for me on Youtube a few days ago. You can see that the car does have some understeer and oversteer tendencies with more drastic changes in speed, especially during deceleration, and the driver has to correct to keep the car under control. I wish we could see the top speed he reached on the straights.

Unfortunately the track, Texas World Speedway, is now permanently closed and is to be leveled for apartments, if it hasn't happened already. You can see it was already in poor condition six years ago.


Thanks for trying. I can't attest to knowing how accurate it would be other than watching videos myself. I can get it more squirrelly, no problem. That's where it came from.
happy0128.gif

Appreciate your help. Who's to say we don't make an S1 or hell, S3 version and bump up the power. We can keep a real one but also have a virtual handfull of an upgrade.
 
peterboese Yesterday To 18:17
Sol 1.6 alpha 1 reset your sol_config! http://www.mediafire.com/file/msbd9pv77pd6jkj/Sol_1.6_alpha_1.7z/file https://www.dropbox.com/s/a4fzds994gi309n/Sol 1.6 alpha 1.7z?dl=0 This is a very first, uncomplete version of Sol 1.6 This represents just 10% of its full potential. There are many things under construction and i will do alot of changes later. Many things are deleted and moved to a different folder structure. So maybe its better you delete the /extension/weather/sol folder
- core: directional ambient light:
# 2 switches in sol_config/page 8 for 3 function modes:
# ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier
# only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light
# only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky
[18:17]
- clouds: new skysim class and new cloud classes
# The clouds are managed with layers for different cloud types
# With this first start, there are just a Culumus, Stratus and Cirrostratus layer
# All weather are defined just with this 3 types, this will be changed in future versions

# Clouds are repositioned like a conveyor belt.
# Clouds positioning is simplyfied in the first alphas. They are positioned in a simple grid. This will be change in future releases.

- clouds: 2 types of performance improvements with sol_config/page 6
# 0 = the color calculation of all clouds are done every frame
# 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame"
# 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame"

## Option 2 will bring you the most CPU optimization !
## Small values and low framerate will lead to visual graphic updates!


- weather definitions: all weather are overhault to use the new skysim


- ppfilter/custom configs: removed __Sol_ACC and __Sol_HC
- ppfilter/custom configs: __Sol_Extra, more Gamma with overcast
 
These are more likely old cars? The fix would be to turn the offending glass transparent as it will be set to opaque. Export to FBX with CM, fix objects in KSEditor and remake KN5. Or a quicker fix is using 3DSimEd but be careful of breaking other things with that, make backups.


Thx for giving me some hint, I found a easy solution which would like to share for those beginner and hope this fix those old car issue.

1. Assume u have Content manager full version - CM Custom Showroom - Unpack KN5

2. KSeditor : "C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\sdk\editor\ksEditor.exe"
- Open the "<car>.fbx" file under "unpacked" folder

3. Locate the "windscreen / glass ( etc )" component
- IsTransparent - True

4. Save KN5 - Car

5. Overwrite the existing KN5 file :)
 

Attachments

  • Step1.JPG
    Step1.JPG
    74.5 KB · Views: 47
  • Step2.JPG
    Step2.JPG
    29.8 KB · Views: 44
  • Step3.JPG
    Step3.JPG
    54.6 KB · Views: 46
- fix ext_config.ini
If you have problems with the play, try first "ext_config.ini" rename to "ext_config.x"(any name)
and "ext_config.0" rename to "ext_config.ini"
If changed, helicopter don't move.

If you have no problem, you may not need to download.
http://www.mediafire.com/file/le646wsi6dc98xx/singapore_2020_1_02up.7z/file

full
http://www.mediafire.com/file/6wn37uzw10mdhow/singapore_2020_1_02.7z/file

Wow! This is a great update to the Singapore track. You guys are indeed doing God’s work. Thank you so much! I just have one gripe that is: turn 12 (the turn leading up towards Anderson Bridge) is still the old turn? Maybe next update you could probably alter it a bit? But other than this minor difference, it’s a superb job.

I have uploaded a photo for reference.
 

Attachments

  • 479D73B2-0344-4980-A13A-CF33E75F949C.png
    479D73B2-0344-4980-A13A-CF33E75F949C.png
    44.7 KB · Views: 40
Does anyone know the exact cars historically in the same grid as the Kunos 190E DTM and E30 M3 DTM? (is the 155 in it?)
And is there mods for them (I got the R32, a very old Sierra DTM mod lacking in exterior sound and physics and power) there should be an Audi V8, Foxbody Mustang and an Opel of some sort right??

Also, I am collecting street versions of them so I can throw them all into one competition to duke it out, so far missing a stock 5.0 Foxbody Mustang and not sure which Opel should be relevant (and a Sierra RS500 Cosworth mod that is also very outdated, want to see if anyone sourced an updated version of this too), and the 190E Evo II street version mod I got is too stable and sturdy IMO, as reference videos shown it IRL should be quite wobbly around corners instead of very planted:

But most importantly, the 155Q4 is way out of pace in the street homologated DTM grid, and hopefully a mod of this: will be more on par with the others


Hello.As far as i know the 155 was later in the grid an remained when the mb 180 and calibra got in.Also the 190 evo2 is in the game by kunos.And there is this fictional 155 stradale in assettoland

Alfa%20Romeo%20155%20GTA%20Stradale%201993%20by%20Asse.webp


 
Am I the only one who misses new tracks/cars on on Racedeparment due to how incredibly small those categories labels are?
If I understand what you are meaning... maybe you are?

If you go to the categories you are interested in, e.g. AC Cars, AC Tracks, AC Sounds and click the 'watch' button at the top, then every new car, track and sound will cause an alert and show up in the same list as all the updates for the content you have downloaded.
 
Some spring cleaning.
I have updated my 1989 Mercury Cougar XR-7 IMSA GTO and my conversion of Verde's 1987 Chevrolet Corvette C4 IMSA GTO.

The latter of these now features Le Mans trim.

Something wrong with the Cougar's windshield...

I have the same issue than Patrick Ellis. Cougar windshield is totally black from driver view.
edit : CSP 1.46 and Sol 1.5.1

with CM showroom, I can see that glassfint_a01 only get 'visible' flag and not 'transparent' flag
 
Last edited:
Need some testers for this SCCA Ford Spec Racer. Following the nice updates to some SCCA stuff here. Maybe someone who drove the original that's on Race Department (Or, you know, in real life too) but anyone can give it a go.
The original as you well know to say it lightly, was wilder then a two legged pig trying to cross a frozen pond. I have it somewhere where it can be driven with pleasure and thrown around a little bit. You have to warm the tires up though or else the rear end is going to go loose. And it takes a lap or two because these things don't weigh anything. Warm the tires first.
This is a good example of where actual real world data doesn't necessarily transfer right into AC well because this guy did his homework and all the values in here were calculated for the most part. I don't want to see the car not used. It's a fair model, not super but usable.
View attachment 912252

I also did some test driving with this car. Overall it drives great and indeed after two/three laps when the tires are on temp you feel connected to the car.
Only thing I would add (especially for the ones with a motion platform) is the rev limiter output. I miss the shaking when exceeding the revs per gear.
A lot of recognizable liveries and a mounted working (!) GoPro. Nice detail 👍
Mission accomplished so far!

==

BTW at Willow Springs I noticed the sattelite truck is not placed on the ground. Eye for detail ;)
 
Last edited:
Cheers to all few noob questions.If somone has time to help.
1.Why on some cars I cannot edit the gear ratios in drivetrain.ini?I tried to pack data with CM but still on some mods no metter what I do gears stay the same.Also I want to make some cars with 5 gears to have 6 gears and it sometimes work but sometimes not?
2.What part of tyres.ini adjust when and how fast will tyres loose grip?I wanna make tyres to have less grip and to slowly start to loose it.
3.Also one of the cars has some wierd texture on windscreen is it hard to remove it is it possible with CM?Simillar to GMP NSX NA2.(I found a fix for that one here)
Thanks to all and stay good.
 
Last edited:
Hi guys, thanks a lot to anyone answering me. How do I add more pits to a track already done and playable?
To which track would you like to add pits? I am currently adding pit boxes to multiple tracks and I will release them here (I am a little bit late, but I will do that, eventually), so there is a chance I already added some pits to the track you wanted.
 
Thx for giving me some hint, I found a easy solution which would like to share for those beginner and hope this fix those old car issue.

1. Assume u have Content manager full version - CM Custom Showroom - Unpack KN5

2. KSeditor : "C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\sdk\editor\ksEditor.exe"
- Open the "<car>.fbx" file under "unpacked" folder

3. Locate the "windscreen / glass ( etc )" component
- IsTransparent - True

4. Save KN5 - Car

5. Overwrite the existing KN5 file :)
That’s basically what I said but thanks for elaborating. :cheers:
 
Last edited:
If I understand what you are meaning... maybe you are?

If you go to the categories you are interested in, e.g. AC Cars, AC Tracks, AC Sounds and click the 'watch' button at the top, then every new car, track and sound will cause an alert and show up in the same list as all the updates for the content you have downloaded.

This tiny, little detail made my day. Thanks man, few watch alarms added here n' there!
 
Anyone know how to stop POBJECTS from falling throught the floor when hit? I've made sure they're above the track level which is an obvious thing I thought, it's my first time messing with objects
 
hi guys

new cars:

Osella PA 20:https://sharemods.com/tah4yor6xbt7/HillClimb_osella_pa20.7z.html
Osella FA30 Evo RPE V8 3.2L: https://sharemods.com/7uz0x23aabez/HillClimb_osella_fa30_evo_rpe.7z.html
Norma M20 FC260: https://sharemods.com/24d0blsjlilo/HillClimb_norma_m20_fc260.7z.html
BMW M3 GTR E36:https://sharemods.com/wcz3gt480oh3/HillClimb_bmw_m3_e36.7z.html
Audi R8 LMS:https://sharemods.com/m2x890276xpc/HillClimb_audi_r8_lms.7z.html
Alfa Romeo 156 GTA:https://sharemods.com/nqm1ukn3n33t/HillClimb_alfa_romeo_156_gta.7z.html
Skoda Octavia Cup 2018:https://sharemods.com/5zje5ip857jw/HillClimb_octavia_cup_2018.7z.html
vw Scirocco mk1:https://sharemods.com/e0k82ftlyvez/HillClimb_vw_scirocco_mk1.7z.html
Audi TT-R 2001:https://sharemods.com/itso61wiegbg/HillClimb_audi_ttr_2001.7z.html
Alfa Romeo 8C:https://sharemods.com/12ne2s4hmit4/HillClimb_alfa_8c.7z.html
BMW M3 E92:https://sharemods.com/xqybzs85y1fj/HillClimb_bmw_E90.7z.html
BMW M3 E46 GTR:https://sharemods.com/njgwo609y3xx/HillClimb_bmw_m3_e46_gtr.7z.html
BMW Z3 GTR:https://sharemods.com/j6m29vwkx5bd/HillClimb_BMW_Z3_GTR.7z.html
BMW 320 E46:https://sharemods.com/ilekdoczbo71/HillClimb_bmw320_46.7z.html
Ferrari 360 CS Evoluzione:https://sharemods.com/a2966ootyslx/HillClimb_ferrari_360_cs_evoluzione.7z.html
Ferrari 430 Challenge:https://sharemods.com/edroh602nj4m/HillClimb_ferrari_430_challenge.7z.html
Ferrari 430 Scuderia:https://sharemods.com/as4x3mdsq36b/HillClimb_ferrari_430_scuderia.7z.html

website: https://assettorallygrb.wixsite.com/rallygrb

tnx
 

Attachments

  • preview.jpg
    preview.jpg
    34.1 KB · Views: 169
  • preview.jpg
    preview.jpg
    43.8 KB · Views: 153
  • preview.jpg
    preview.jpg
    47.7 KB · Views: 148
  • preview.jpg
    preview.jpg
    46.5 KB · Views: 150
  • preview.jpg
    preview.jpg
    50.2 KB · Views: 143
  • preview.jpg
    preview.jpg
    39.1 KB · Views: 142
  • preview.jpg
    preview.jpg
    47.5 KB · Views: 138
  • preview.jpg
    preview.jpg
    47.4 KB · Views: 147
  • preview.jpg
    preview.jpg
    39.2 KB · Views: 168
  • preview.jpg
    preview.jpg
    41.7 KB · Views: 173
  • preview.jpg
    preview.jpg
    40 KB · Views: 171
  • preview.jpg
    preview.jpg
    40.3 KB · Views: 164
Hey guys,

Trying to get the turbo on the 908 working properly. Using Ilyas AC Torque Helper. Ive never built a turbo before in AC. Can someone tell me where the controller text is copied to?

Do I just make a new ini file. If so, does it need referencing somewhere?

0z4lcjc4gyqndimzg.jpg
 
hi guys

new cars:

Osella PA 20:https://sharemods.com/tah4yor6xbt7/HillClimb_osella_pa20.7z.html
Osella FA30 Evo RPE V8 3.2L: https://sharemods.com/7uz0x23aabez/HillClimb_osella_fa30_evo_rpe.7z.html
Norma M20 FC260: https://sharemods.com/24d0blsjlilo/HillClimb_norma_m20_fc260.7z.html
BMW M3 GTR E36:https://sharemods.com/wcz3gt480oh3/HillClimb_bmw_m3_e36.7z.html
Audi R8 LMS:https://sharemods.com/m2x890276xpc/HillClimb_audi_r8_lms.7z.html
Alfa Romeo 156 GTA:https://sharemods.com/nqm1ukn3n33t/HillClimb_alfa_romeo_156_gta.7z.html
Skoda Octavia Cup 2018:https://sharemods.com/5zje5ip857jw/HillClimb_octavia_cup_2018.7z.html
vw Scirocco mk1:https://sharemods.com/e0k82ftlyvez/HillClimb_vw_scirocco_mk1.7z.html
Audi TT-R 2001:https://sharemods.com/itso61wiegbg/HillClimb_audi_ttr_2001.7z.html
Alfa Romeo 8C:https://sharemods.com/12ne2s4hmit4/HillClimb_alfa_8c.7z.html
BMW M3 E92:https://sharemods.com/xqybzs85y1fj/HillClimb_bmw_E90.7z.html
BMW M3 E46 GTR:https://sharemods.com/njgwo609y3xx/HillClimb_bmw_m3_e46_gtr.7z.html
BMW Z3 GTR:https://sharemods.com/j6m29vwkx5bd/HillClimb_BMW_Z3_GTR.7z.html
BMW 320 E46:https://sharemods.com/ilekdoczbo71/HillClimb_bmw320_46.7z.html
Ferrari 360 CS Evoluzione:https://sharemods.com/a2966ootyslx/HillClimb_ferrari_360_cs_evoluzione.7z.html
Ferrari 430 Challenge:https://sharemods.com/edroh602nj4m/HillClimb_ferrari_430_challenge.7z.html
Ferrari 430 Scuderia:https://sharemods.com/as4x3mdsq36b/HillClimb_ferrari_430_scuderia.7z.html

website: https://assettorallygrb.wixsite.com/rallygrb

tnx

@MrB00 any good??
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back