- 1,249
- United States
Endurance lights...
Sprint model does not have them...
I see, so if I wanted to use this as a normal GT3, I should use the sprint version. Got it. Thanks...
Endurance lights...
Sprint model does not have them...
using CM to convert the driver model to .fbx rather
thx for the update ouf this track!Monaco 72 billboard update
Guys, here is my quick and dirty billboard upload for Legion´s Monaco *wrong* 72 track.
My bad!!!At least three of them are paymods from SimDream:
https://www.assettocorsamods.org/product/assetto-corsa-wec-lmp1-mod/
Forum policy is to not ask for paymods...maybe you missed that since it's your 6th post here ?
sorry, App is not the cause.
Maybe [ANIMATED_x]
To be accurate, loading ksanim.
Please wait a moment
I will remake it and try.
Would you mind try this file temporarily?
into "content/tracks/singapore_2020/extension/"
BLM1.15.2
Yeah I forgot to name the side bit of the road's surface as gravel - hence the 0.9 release, thanks for spotting this - it will be fixed with 1.0!
My Version of Willow Springs is out! go and get it!
https://www.racedepartment.com/downloads/willow-springs-big-willow.32338/
Some spring cleaning.
I have updated my 1989 Mercury Cougar XR-7 IMSA GTO and my conversion of Verde's 1987 Chevrolet Corvette C4 IMSA GTO.
The latter of these now features Le Mans trim.
I'm curious, how did you use CM for the conversion?
I copied the entire 'driver' folder to my 'cars-off' folder then created a 'ui' folder and .json and a 'data' folder with lods.ini inside it.
Now I edit lods.ini to reference the driver I want and open it in CM just like a car which means I can export the .kn5 to .FBX
If I went on github I could probably find the converter that CM is using.
Does anybody know why the side number panels on the Ferarri 488 GT3 ACC mod are all black on all skins ? Thanks
Thanks alot! I'm impressed!
Shot from your track
View attachment 912209
And one i shot on vacation in 2013
View attachment 912210
I think maybe the sun goes down on another angle in your version
Some spring cleaning.
I have updated my 1989 Mercury Cougar XR-7 IMSA GTO and my conversion of Verde's 1987 Chevrolet Corvette C4 IMSA GTO.
The latter of these now features Le Mans trim.
You didn't have the windshield problem reported by @Patrick Ellis?Made a quick test at NCM GrandFull Layout track. Fantastic driving and the car quality is amazing.
You didn't have the windshield problem reported by @Patrick Ellis?
Just ran them on my laptop with vanilla CM and no shaders without a problem. But I remember having an opaque windshield with an older version of the Cougar on my gaming machine with CSP, etc., so it may indeed be a shader issue. I'll try them on my gaming rig tomorrow.I've had that issue on a few cars before, but they've usually been with older mods. I always assumed it was something related to not being compatible with CSP, but I could be wrong. If anyone else can confirm the same issue, that would be helpful. I just hope it's not a me problem!
Sorry, just tested 1987 Chevrolet Corvette C4 IMSA GTO.You didn't have the windshield problem reported by @Patrick Ellis?
Just ran them on my laptop with vanilla CM and no shaders without a problem. But I remember having an opaque windshield with an older version of the Cougar on my gaming machine with CSP, etc., so it may indeed be a shader issue. I'll try them on my gaming rig tomorrow.
Edit: And the Cougar liveries don't correctly render in CM's showrooms either.
Sorry, just tested 1987 Chevrolet Corvette C4 IMSA GTO.
Need some testers for this SCCA Ford Spec Racer. Following the nice updates to some SCCA stuff here. Maybe someone who drove the original that's on Race Department (Or, you know, in real life too) but anyone can give it a go.
The original as you well know to say it lightly, was wilder then a two legged pig trying to cross a frozen pond. I have it somewhere where it can be driven with pleasure and thrown around a little bit. You have to warm the tires up though or else the rear end is going to go loose. And it takes a lap or two because these things don't weigh anything. Warm the tires first.
This is a good example of where actual real world data doesn't necessarily transfer right into AC well because this guy did his homework and all the values in here were calculated for the most part. I don't want to see the car not used. It's a fair model, not super but usable.
View attachment 912252
I know, they're not really fast at all. As a kid I got to go into the paddock and see these up close and sit in one for a minute. I guess I just don't want to see them not be used. These are for club and short courses. Sentimental more than anything.The suspension feels great like usual if that's what you're asking. However, this is my first time using a Spec Racer Ford, so I'm unsure of how the original mod felt. By your apt description I have a pretty good idea though (similar to a certain Donk, wink wink)
The one thing that really kills this car for me is how surprisingly slow it is on the straights. Makes me wonder why I'd ever jump into one of these over a Caterham or a Radical instead. Like yeah sure, it's a spec series so the cars are balanced, but that's the same with any single-make race. The car just isn't very exciting for me to drive.
I did my race on Road America, which has a pretty famously long straight, and it felt like I was going down it at a slow jog. These complaints have nothing to do with your tune though, it's just the car itself. (This is turning into less of a "your tune is great" and more of a ramble about Spec Racers, I apologize.)
Need some testers for this SCCA Ford Spec Racer. Following the nice updates to some SCCA stuff here. Maybe someone who drove the original that's on Race Department (Or, you know, in real life too) but anyone can give it a go.
The original as you well know to say it lightly, was wilder then a two legged pig trying to cross a frozen pond. I have it somewhere where it can be driven with pleasure and thrown around a little bit. You have to warm the tires up though or else the rear end is going to go loose. And it takes a lap or two because these things don't weigh anything. Warm the tires first.
This is a good example of where actual real world data doesn't necessarily transfer right into AC well because this guy did his homework and all the values in here were calculated for the most part. I don't want to see the car not used. It's a fair model, not super but usable.
View attachment 912252
The suspension feels great like usual if that's what you're asking. However, this is my first time using a Spec Racer Ford, so I'm unsure of how the original mod felt. By your apt description I have a pretty good idea though (similar to a certain Donk, wink wink)
The one thing that really kills this car for me is how surprisingly slow it is on the straights. Makes me wonder why I'd ever jump into one of these over a Caterham or a Radical instead. Like yeah sure, it's a spec series so the cars are balanced, but that's the same with any single-make race. The car just isn't very exciting for me to drive.
I did my race on Road America, which has a pretty famously long straight, and it felt like I was going down it at a slow jog. These complaints have nothing to do with your tune though, it's just the car itself. (This is turning into less of a "your tune is great" and more of a ramble about Spec Racers, I apologize.)
Here it is. Someone can give me some tips for that track light halo? How can I fix it? Maybe some settings on csp?
Need some testers for this SCCA Ford Spec Racer. Following the nice updates to some SCCA stuff here. Maybe someone who drove the original that's on Race Department (Or, you know, in real life too) but anyone can give it a go.
The original as you well know to say it lightly, was wilder then a two legged pig trying to cross a frozen pond. I have it somewhere where it can be driven with pleasure and thrown around a little bit. You have to warm the tires up though or else the rear end is going to go loose. And it takes a lap or two because these things don't weigh anything. Warm the tires first.
This is a good example of where actual real world data doesn't necessarily transfer right into AC well because this guy did his homework and all the values in here were calculated for the most part. I don't want to see the car not used. It's a fair model, not super but usable.
View attachment 912252