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Which carmod is it?
Car is here https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1034#post-13077743
Couple of skins are here https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1038#post-13079020
Which carmod is it?
I'm interested in how this works. Presumably, since you're commissioning WS from VRC then you will own that version of the track, like anyone else who commissions a mod. So (again, presumably) VRC won't be able to charge the public for that mod themselves, as that will be your prerogative. So you can either publicly release the mod for free or find a way of charging for it. Either way, VRC will have no ownership of the mod once it's finished and once you have paid for it.That's why i'm paying VRC for one. When you're doing these mods for free, you have no one to answer to so ignore the peanut gallery!
I'm interested in how this works. Presumably, since you're commissioning WS from VRC then you will own that version of the track, like anyone else who commissions a mod. So (again, presumably) VRC won't be able to charge the public for that mod themselves, as that will be your prerogative. So you can either publicly release the mod for free or find a way of charging for it. Either way, VRC will have no ownership of the mod once it's finished and once you have paid for it.
Am I close?
Ah, interesting - thanks for the reply. I think you missed my edit about a slice of the pie but that's moot now.So we had the option to privately own the mod or have them sell it to reduce our own costs. We chose the latter. so the other investor and myself who dropped coin will be getting the mod free, but everyone else has to purchase through them.
This all being said, knowing how the AC modding community is, I'm sure that people will end up sharing the file privately with others to avoid paying. but I mean... VRC will likely charge $5 for the mod like they did for Barber and IMO, thats well worth it.
Good lord. It's an embarrassment of riches!
I can't even begin to imagine how awesome that huge tor at Cathedral Rock will be in VR. What an epic looking track. I fact all of your fictional track layouts look superb. More power to your elbow - can't wait to drive all of these.
Ah, interesting - thanks for the reply. I think you missed my edit about a slice of the pie but that's moot now.
I'd love to know how much someone like VRC charges for a track but totally understand if you don't want to reveal that. I guess it varies track-by-track anyway.
If you reach out to Matias, he can easily give ya a quote
Only track i can honestly think would be easier than WSIR is Chuckwalla. There is literally 3 buildings in total at the facility that can be seen from the track and its 100% flat desert aside from the track itself.
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.
Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.
Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.
Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.
I could probably make that in a few days there's a mountain off in the distance and that's it!
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The perfect choice for wearing a groove in the Willow Springs asphalt. Nice job!I've updated the '66 Shelby Mustang 350R.
Will create additional LODs next time (though I'm spoiled and can run a full grid even without the additional LODs)
- Added side exhausts
- Modified steering FFB settings for a truer, heavier feel
- deleted radio antenna
https://www.mediafire.com/file/pxa1l8su4dol0r5/shelby_mustang_350R.zip/file
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You know you can reduce the number (or totally remove) any balloons from any track, yeah? Just rename (or delete) the kn5 of any you don't like in the track folder, or edit the models.ini (for example, to give each balloon only a 50% chance of appearing).If you did, I'd chip in a few bucks your way! Maybe no ferris wheels or balloons this time though? Airplanes are acceptable though since that airport right next to the track actually is functional!
Plus the Ferris Wheel can be hidden with a couple of lines of code in the extension folder ext_config.ini 👍You know you can reduce the number (or totally remove) any balloons from any track, yeah? Just rename (or delete) the kn5 of any you don't like in the track folder, or edit the models.ini (for example, to give each balloon only a 50% chance of appearing).
Ditto with planes, blimps.. any 'extras', really.
You know you can reduce the number (or totally remove) any balloons from any track, yeah? Just rename (or delete) the kn5 of any you don't like in the track folder, or edit the models.ini (for example, to give each balloon only a 50% chance of appearing).
Ditto with planes, blimps.. any 'extras', really.
Thank you. I asked about this issue about a week ago and this definitely improved the view. The view seems a bit tinted now but perhaps this is a different setting?For those of you having modded cars and problems with the windscreen smearing effect when TAA is enabled:
- open CM showroom, choose the windows_int.dds on the car
- set material from alpha_blending to alpha_testing
- save it
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You now can drive with TAA without the grease on the inner windscreen.
I could probably make that in a few days there's a mountain off in the distance and that's it!
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Very nice Mercedes AMG E63 Brabus 800 by Guillaume Rousseau (from FB).
Default cockpit cam needs moving back to the cockpit with the 'driver position' side app.
Remember, this is a big, heavy, powerful car..!
https://drive.google.com/file/d/18XN7hjTMNGucJxbDzHGoRakEQhKLyyvv/view?usp=sharing
Thanks - I hate it when that happens. Nothing is friggin' simple any more, eveyone's trying to hijack what you do.Link does a redirect through facebook then to drive.
That's what I meant. Which program do you use?Thanks.
Proper sizing ? I made them 250 x 250 pixels to get the best mix of readability and format. My first ones were 500 x 500 but that was not necessary.
Or isn't that what you meant to ask ?
I re-installed all C++runtimes, but still the same error 5h1t!!! Have to figure out something else I think. It's been a really long time since I had to re-install AC and everything, I really don't want to do that.
Does anybody happen to have a CM install exe from the last version, or even a slightly earlier version?
GIMPThat's what I meant. Which program do you use?
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.
Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.
In Willow Springs, if you go into models_big_willow.ini and change the DYNAMIC _OBJECT / PROBABILITY parameter to 10-15 instead of 100 in each balloon, you get like 5 or six balloons on track. That's what I did and it works out great. Box of chocolates, never know what you're going to get.
I'm sure I put something along these lines in the Balloon Fiesta download overview.In Willow Springs, if you go into models_big_willow.ini and change the DYNAMIC _OBJECT / PROBABILITY parameter to 10-15 instead of 100 in each balloon, you get like 5 or six balloons on track. That's what I did and it works out great. Box of chocolates, never know what you're going to get.