Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,474 comments
  • 37,756,080 views
Here's another Alfa Romeo TZ2 livery - similar design to the 243 car just red and white and number 41 this time. I'll be doing some different body colours and designs soon.

I've updated link in the other post with the new skin included or grab it here
https://mega.nz/file/HDokwYCZ#TiS1xTt22i1_FKcxaAkhXwgFG9_URwzGK3S6gdeu3Ec
__custom_showroom_1587680668.jpg
 
I'm sure I put something along these lines in the Balloon Fiesta download overview.
Maybe not. I'm always hammered when I upload to RD.

Talking of balloons...I've had a couple of weird ones where a balloon will rise majestically out of the ground and through a building....one sits on top of the tunnel at Faux Monaco, and I had a Castrol one float out the ground at Deutschlandring yesterday. always good fun to see where they will pop up next :D
 
Very nice Mercedes AMG E63 Brabus 800 by Guillaume Rousseau (from FB).
Default cockpit cam needs moving back to the cockpit with the 'driver position' side app.
Remember, this is a big, heavy, powerful car..!

94179160_1864781236985492_1437960672812990464_o.jpg


94594756_1864781216985494_6299196673528692736_o.jpg




Hey Mascot, do the side and rear view mirrors work okay for you? On my car they aren't setup right, everything else about this one is nice though.
 
Talking of balloons...I've had a couple of weird ones where a balloon will rise majestically out of the ground and through a building....one sits on top of the tunnel at Faux Monaco, and I had a Castrol one float out the ground at Deutschlandring yesterday. always good fun to see where they will pop up next :D
Happy to say 'not guilty' on either of those.
The Deutschlandring one is probably the ghost of one shot down by the RAF.
The BP balloon at vintage Monaco has been an annoyance forever. If it wasn't for this damn lockdown I'd have sailed there with a BB gun and put it out of its misery.
 
Last edited:
Talking of balloons...I've had a couple of weird ones where a balloon will rise majestically out of the ground and through a building....one sits on top of the tunnel at Faux Monaco, and I had a Castrol one float out the ground at Deutschlandring yesterday. always good fun to see where they will pop up next :D
The Monaco BP ballon has been there since the track first came out. It does take off and move, but very slowly. Not @Masscot doing... :D
 
Hey Mascot, do the side and rear view mirrors work okay for you? On my car they aren't setup right, everything else about this one is nice though.
Yeah, they all work fine in VR for me, all are set up properly it seems. What CSP are you on because mirrors were getting flipped between a couple of versions recently.

Just checked and they're fine in CSP 0.1.51 and 0.1.52 (with whatever other combo of settings I've got, of course)
 
Happy to say 'not guilty' on either of those.
The BP balloon at vintage Monaco has been an annoyance forever. If it wasn't for this damn lockdown I'd have sailed there with a BB gun and put it out of its misery.

"They all float....down here" Or something along those lines.

Nah it's all good, I don't mind a big floaty thing sticking out the side of the pit buildings. If it decides to sail across the track there might be trouble though.
 
"They all float....down here" Or something along those lines.

Nah it's all good, I don't mind a big floaty thing sticking out the side of the pit buildings. If it decides to sail across the track there might be trouble though.
Just change the config - raise the middle position number to get it to start higher.
 
The Monaco BP ballon has been there since the track first came out. It does take off and move, but very slowly. Not @Masscot doing... :D

That's alright it just made me laugh when I first saw it. Can it be found using object editor (or whatever that thing was called) and hidden in an ext_config file?

edit: ah yeah I forgot about raising the height of it...will hunt down the offending balloon and see if i can get it to turn the burner up a bit
 
That's alright it just made me laugh when I first saw it. Can it be found using object editor (or whatever that thing was called) and hidden in an ext_config file?

edit: ah yeah I forgot about raising the height of it...will hunt down the offending balloon and see if i can get it to turn the burner up a bit
Just rename or delete the balloon kn5 in the track folder. It's probably called 11.kn5 or 12.kn5, or (hopefully) renamed bal_BP.kn5 or something sensible.
 
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.



Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.


Looks great... but I really don't like the 3rd flower that's sticking up near the apex of the 12th corner. I'm sure it's slightly the wrong shade of red too. And I know, because I've been to the track myself, even though it doesn't actually exist. And the flower stem is too short as well. You obviously haven't done proper research on that species. The stems always grow higher on hillsides that face due east. I'll only give you a 2-star rating until you fix that. :P
 
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.



Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.

Amazing track!
Go on and finish it! You are doing a great job and can't wait to drive on this track too!
 
New version of monaco 1973/75 available on legion blog, a reworked version of yesterday to be more ccurate with the real track of 1973/75.

-Legion change a lot of things since yesterday, he reworks totally the "chicane du port", now it's one of the fastest chicane i ever drive trough, what a blast!
And it fixs the problem with the AI crashing, so there is no more problem with the AI.

-Change also the exit of the last corner "Anthony Noghes", now you can go full throttle more early like in the real track, really fun!

-Finally change and reworked "Sainte Devote", the first corner, on the ride side.


He reworks perhaps others things that I didn't notice at the moment.

Give it a try, it's awesome, a layout never done before of monaco and certaintly the more fluid of the modern era, the portion from the tunnel to the end of the circuit is so runny, for me one of the best real street circuit!

On my way to make new skin for it, do not know for the moment if i made 73, 74, 75 or the 3.
I will watch old footage to see the one with more atmosphere, or if you already know them by heart, i'm open to suggestion


Hello friend, I don't know, they corrected, I downloaded this version yesterday, I did some tests, excellent layout, but it's time to race with AI cars, or they don't leave the pits, and when they do, they crash most of the time. Another suggestion, I don't know if it is possible, the climb after Saint-Devote, towards Massenet and Casino, couldn't be less steep as in the 1966 version we have? I think it is more correct. Since they are modifying the version "by Carrera 1988", to present us with the versions of Monaco, maybe the version of "76-85", which is the addition of the chicanes, in Saint-Devote and Anthony-Nogues, that exists in the 1988 version "by Carrera". In the most it is fantastic, great work from you.
 
Ha well - it's very close to being finished - I've just been put off working on it by trying to please everybody with willow springs i'll post my update to WS soon - then i'll be back to fantasy tracks, as people can't say they're wrong, as they don't exist! i've got so much stuff that's unreleased.

CATHEDRAL ROCK

View attachment 913832

View attachment 913833

View attachment 913834

RED MOUNTAIN

View attachment 913835

View attachment 913836

View attachment 913837

View attachment 913838

THE FULL VERSION OF LEGO SPEED CHAMPIONS CIRCUIT

View attachment 913839

View attachment 913840

SHAPWICK RACEWAY

View attachment 913841

View attachment 913842

View attachment 913843

Agriturismo Tentura

View attachment 913844

View attachment 913845

MAPLE CROSS

View attachment 913846

View attachment 913851

View attachment 913852

This so far unnamed Snowy track

View attachment 913853

View attachment 913854

View attachment 913855

View attachment 913856

Just to name a few - but as I've learned people are ungrateful and you can't release stuff in 'Early access' without people acting very entitled that the mod you have spent time on, and made available for people to download for free isn't 100% perfect! So these might see the light of day some time.

You have crazy skills! Just Awe. Some.
 
Hello friend, I don't know, they corrected, I downloaded this version yesterday, I did some tests, excellent layout, but it's time to race with AI cars, or they don't leave the pits, and when they do, they crash most of the time. Another suggestion, I don't know if it is possible, the climb after Saint-Devote, towards Massenet and Casino, couldn't be less steep as in the 1966 version we have? I think it is more correct. Since they are modifying the version "by Carrera 1988", to present us with the versions of Monaco, maybe the version of "76-85", which is the addition of the chicanes, in Saint-Devote and Anthony-Nogues, that exists in the 1988 version "by Carrera". In the most it is fantastic, great work from you.

I'm still updating the track and looking at the AI, but it is odd that I can't repeat their bad behaviour. Which mod is giving you trouble?

Yes, I can just use the fast chicane and make a 1976 to 1985 version.
 
Alfo Romeo Giulietta Spider Update:

Spent the day driving and fixing/tweaking stuff. Things that were updated:
-AI adjusted to drive better and more consistent.
-Brakes updated, more brake force
-Steering ratios adjusted for a more realistic feel. Widened the use of the steering wheel so all steering isn't done within the first 45 degrees of wheel turn.
-Gear ratios adjusted to match better with the added power. Better transitions.
-Differential adjusted for better performance but not overdone to take away vintage feel.
-Engine breaking adjusted for more stability under braking.
-Car model adjusted slightly. Wheels pulled out a bit so they're not tucked so far into the body.
-Suspension adjusted. Damping fixed to allow better wheel contact over short bumps. A bit more bar.
-Tyres: Thermals adjusted for a more realistic temp build and transfer. Pressures adjusted.

Should get a little more believable drive out of it now. Still can be a handful. The tyres are just skinny little tubes.
No shiny picture, you know what it looks like by now. Whole car for those that need it. For those that have it already, only the files in the data folder need to be overwritten.
 
I'm still updating the track and looking at the AI, but it is odd that I can't repeat their bad behaviour. Which mod is giving you trouble?

Yes, I can just use the fast chicane and make a 1976 to 1985 version.

I tested with the F1 1975 mod that I have, downloaded the latest version that had an update on Saint-Devote and Chicane after the Tunel, about 1 ½ hours ago, the only cars that made compatible times and didn't crash, were both Ferrari (original of the game, Lauda and Regazzoni, very strange), as well as in the Monaco 72 version, which I used the Mod F1 1971 (we still don't have a 1972 mod). I don't know what it can be? I'm just giving my feedback, to see if anyone has had the same problem, or has something else. For example, I usually choose the cars of a certain year, except at the beginning of Content Manager, for example, F1 1975, I select the cars, put the names of the drivers (skins, if you don't have one), their qualities, performance, etc., calibration at the beginning the general for everyone, (92% of performance, and I do a race, quick weekend, and compare with my performance, if I stay more or less, depending on the car, between the first 5 or 6 positions, I save after the race in the content manager, and do it from another season. I did almost everything I own. As I am now finishing the last skins, and improvements to the SimDreams mods cars I bought, 50s and 60s, I will do the same procedure, and the ones I’ve already done, there were no problems, except for Spa 1966, which some cars leave the track when they cross after the first lap, right in front of the pit. But Monaco, who is one of my favorites, is having these problems.
 
Pinewood has been updated to 0.9 and has Grass FX and other niceties that have been upgraded. What's with the WeTransfer link? You can get it and all the updates here:
https://www.racedepartment.com/downloads/pinewood.29825/

I have this track almost for one year. Didn't bother to look for it, as I didn't remember where I got it. My thoughts were, this is a track that maybe a few know, better upload it for the lads.
That's why I uploaded the track to WeTransfer.
 
Here is an onboard lap of the Cathedral Rock track. Ignore any graphical issues (the shaders on the central rock for example are off) it's only work in progress.



Maybe I should host the unfinished stuff behind a $1 patreon or something, before they're released for free, that way people can drive and give feedback without it being open to undeserved criticism from an audience that doesn't understand the amount of effort that goes into this sort of stuff.

a Patreon would be nice I admire people's mods and work. i buy a lot of paid mods.
 
Hey guys, i need your feedback with something i'm working on. Tyre rolling sounds.

I always thought the movement of the car rolling over the pavement was too silent in AC , so i made this sound to add a bit of realism regarding this aspect. I think sounds are also a very important factor (and frequently overlooked too) regarding immersion and speed perception.

This mod replaces common.bank file inside content/sfx/ (BACKUP THIS FILE)
The downside is that it requires some small modifications inside surfaces.ini files of every track. This is because the sound acts as a surface sound, so you have to state it in the surface configuration, just as dirt and kerb sounds have to.
This package includes the surface files for the original Kunos tracks, but if you want to add it into any other track, you have to go to the surfaces.ini file inside data folder. every surface described in this file has a "WAV=" line, in every surface related to pavement (usually all the ones that are empty) write: WAV=tyre_rolling.wav

If you want to return to your previous sound bank, just replace common.bank with the file you backed up. There's no need to backup surface files as "tyre_rolling.wav" doesn't call any sound in the original bank, so there's no problem with the fact they stay that way afterwards. EDIT: ACTUALLY THERE IS A PROBLEM, you won't be able to use the track during online gameplay.

The sound is very low pitched, so i would advise you to test it with headphones, sounds better with them.

The following video shows the sound with engine, transmission, wind and tyres sounds off at first. Then you can hear the whole mix.

EDIT: Now the file only includes the common bank. I realized modifying surface file will make the track unusable for online gaming (Checksum Fail). Big brick wall... i will think on a way to bypass this problem. If you have this problem, just delete the "tyre_rolling.wav" phrases inside the surface.ini file, or if you already did replaced all these surface files and want to go back to original files, pm me.





Cheers!
 
Last edited:
Hey guys, i need your feedback with something i'm working on. Tyre rolling sounds.

I always thought the movement of the car rolling over the pavement was too silent in AC , so i made this sound to add a bit of realism regarding this aspect. I think sounds are also a very important factor (and frequently overlooked too) regarding immersion and speed perception.

Its a sworn 'have to have', if your into sound, you'll want this (no, nothing on tires).
https://www.racedepartment.com/downloads/custom-miscellaneous-sound-pack-by-imrimike.23336/

Just my opinion, but from that video, it sounds like you're rolling along on an old style roller coaster with bearings ready to fail. :P
 
Its a sworn 'have to have', if your into sound, you'll want this (no, nothing on tires).
https://www.racedepartment.com/downloads/custom-miscellaneous-sound-pack-by-imrimike.23336/

Just my opinion, but from that video, it sounds like you're rolling along on an old style roller coaster with bearings ready to fail. :P

Yeah i know that mod already thx!

LOL that bad?? hahahha okay i'll definitely take that opinion into consideration. :lol: maybe it's too loud.

This is more or less what i want to achieve probably

 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back