- 6,689
- The Bunker
Whoah! That's around 30 pickup trucks you have there. Where the... how did... what the... why was... who did... when was... oh, you get the idea.Van?
Pickup?
Whoah! That's around 30 pickup trucks you have there. Where the... how did... what the... why was... who did... when was... oh, you get the idea.Van?
Pickup?
Whoah! That's around 30 pickup trucks you have there. Where the... how did... what the... why was... who did... when was... oh, you get the idea.
There's those countless Super Touring mods for both GTR2 and Race 07 which you can find at RD for R07 version and E-Sport Racing for GTR2 one which can easly be converted I guess
sol config, just cant remember what page, ok found it page 6 if you're using sol 1.5.1.where is the setting for this?
I wish I could use the VRC with the ASR ones but the physics are too different and the ASR cars are like 4-6 seconds faster than the VRC Jordani approve the Larrousse & "Lambo" but for the jordan, i'd keep the VRC one
holy crap you have it? I'll take both!!
sameah okay, i don't think i ever activated it. Was hoping i could find some free FPS for VR. i'm sitting at about 89 FPS with no cars and 70fps with 10+ cars.
Nissan Skyline R30 Super Silhouette v2.0 by Lu Thua Kien
- Added description.
- Changed preview
- Changed year to 1983 from 1982.
- Changed tags to "#Vintage GT","manual","turbo","rwd","japan","race","vintage","i4" from "rwd","gt","race","shifter","japan","skyline".
- Decreased total mass (kg) to 1,080 from 1,245.
- Changed polar intertia from width/height/lenght (m) to 1.980/1.239/5.065 from 1.700/1.230/4.600.
- Increased force feedback multiplier to 3.156 from 2.700.
- Increased steering lock to 520 from 350.
- Decreased steering ratio to 16 from 19.
- Increased steering rod ratio to 0.00230 from 0.00250.
- Decreased brake percentage at front wheels to 58 from 65.
- Added brake temperatures.
- Changed ground collider #0 X/Y/Z position to 0/-0.30/-0.07 from 0/-0.344/0.
- Changed ground collider #0 X/Y/Z dimension to 1.95/0.05/1.80 from 1.689/0.002/2.876.
- Added ground collider #1.
- X/Y/Z position: 0/-0.33/1.97.
- X/Y/Z dimension: 1.90/0.05/0.70.
- Increased turbo pressure (bar) to 2.0 from 1.0.
- Increased power output at wheels to 476 hp @ 7,600 rpm from 455 hp @ 9,250 rpm (15% transmission loss from 560 hp).
- Increased power output at wheels to 458 Nm @ 6,400 rpm from 366 Nm @ 7,750 rpm (15% transmission loss from 539 Nm).
- Changed power graph to closely ressemble real-life counterpart.
- Decreased turbo overboost damage threshold (bar) to 5 from 60.
- Decreased overrev damage threshold (rpm) to 9,000 from 9,925
- Increased turbo reference (rpm) 5,000 from 3,550.
- Changed turbo lag values to 0.996/0.995 from 0.991/0.996.
- Decreased redline (rpm) to 8,000 from 9,450.
- Increased idle (rpm) to 2,500 from 1,000.
- Removed cockpit-adjustable turbo.
- Added adjustable gear ratios.
- Changed reverse gear ratio to "-2.4620" from "-2.9090".
- Changed 1st gear ratio to "2.2500" from "2.0000".
- Changed 2nd gear ratio to "1.6842" from "1.3400".
- Changed 3rd gear ratio to "1.3182" from "1.0770".
- Changed 4th gear ratio to "1.0400" from "0.9330".
- Changed 5th gear ratio to "0.8889" from "0.8214".
- Changed final drive ratio to "4.2104" from "5.4540".
- Added new files to adjustable gear ratios:
- 1st.rto: 2.2500, 2.1875, 2.0588 and 2.0000.
- 2nd.rto: 2.0000, 1.9333, 1.8889, 1.6842 and 1.6000.
- 3rd.rto: 1.6000, 1.4762, 1.4286, 1.3810 and 1.3182.
- 4th.rto: 1.3182, 1.2174, 1.1667, 1.0800, 1.0400 and 1.0000.
- 5th.rto: 1.0000, 0.9259, 0.8889, 0.8571, 0.8214, 0.7857 and 0.7586.
- Changed final.rto:
- Removed ratios: 5.727, 5.600, 5.454 and 5.222.
- Added ratios: 5.3946, 4.8683 and 4.2104.
- Decreased autoshifter values (rpm) to 7,900/5,000 from 9,400/6,000.
- Increased AI shift values (rpm) to 7,900/5,000 from 6,700/3,500.
- Decreased differential lock under power/coasting to 50/50 from 80/70.
- Changed tyre properties for the following files:
- semislicks_rear.lut.
- semislicks_front.lut.
- tyres.ini.
- Added file:
- tcurve_semis.lut.
- Removed files:
- slicksDRM_CELICA_front.lut.
- slicksDRM_CELICA_front_E.lut.
- slicksDRM_CELICA_rear.lut.
- slicksDRM_CELICA_rear_E.lut.
- tcurve_frontDRM_CELICA.lut.
- tcurve_frontDRM_CELICA_E.lut.
- tcurve_frontDRM_CELICA_R.lut.
- tcurve_rearDRM_CELICA.lut.
- tcurve_rearDRM_CELICA_E.lut.
- tcurve_rearDRM_CELICA_R.lut.
- Added tyre:
- Vintage 83.
- Removed tyres:
- DRM Slick, Endurance and Rain.
- Changed aerodynamics for the following files:
- wing_body_AOA_CD.lut.
- wing_body_AOA_CL.lut.
- wing_front_AOA_CD.lut.
- wing_front_AOA_CL.lut.
- wing_rear_AOA_CD.lut.
- wing_rear_AOA_CL.lut.
- Added files:
- wing_gurney_AOA_CD.lut.
- wing_gurney_AOA_CL.lut.
- Removed files:
- wing_spoiler_AOA_CD.lut.
- wing_spoiler_AOA_CL.lut.
- wing_spoiler_AOA_CD.
- wing_spoiler_AOA_CL.
- UI information added, inc driver, team, car number (based on the #11 KDR30 Super Silhouette entered by Hasemi Motorsport TOMICA at the 1982 Fuji Super Silhouette Series, driven by Masahiro Hasemi).
- Manual shifting animation added.
- Many shader adjustments inside and out (almost all ambient, diffuse and specular values were very odd, but direct sun should no longer causes horrendous nuclear glare on tweaked objects).
- Exterior paint, decals, wheel caps all darkened, diffuse values altered for a more natural look
- Many cockpit materials desaturated for a more subtle, less 'cartoony' ambience
- MOMO driver suit, gloves and helmet added to replace default white Sparco ones
- Centre console, steering wheel and dashboard rivets still need sorting out.
- New rims with blur.
- Reworked rivets.
- Changed light textures.
- Changed gauges.
- Updated mirrors.
- Adjusted shaders.
Top notch man. We can finally have the GTPs and the Rollovers caddies have a scrap.
P.S: you planning on editting the other 3 DPi's? Since it's basically same thing you're doing just 3 more times lmao
Btw, something I just remember now (well, because happened just now ).
Exist an easy fix for a PC noob like me, for these invisible cars, 3 or 4 that I can remember in my case.
What is odd, is that they are invisible over a distance of more than ~50 meters, below that distance they become visible.
Wow, when I finish reading all the changelog, there will be a V3.0 out by then.
Joaking. Thanks for that excellent work, as usual.
There's a Polycode team member active on RD so I've messaged him to see if their tracks are available outside of China. This one in particular looks fantastic (Guizhou Junchi International Circuit)
https://www.bilibili.com/video/BV1rt411c7NF?from=search&seid=15075035593649653270
To quote one of the comments: Please accept the knees of the younger brothers for more elaborate MODs
Edit the "lod.ini" of the offending car by changing the following values:
IN determines the distance the car's model will appear.
- IN=0
- OUT=1000
OUT determines the value the car's model will disappear.
I'm a obssessed person when it comes down to in-depth changes between each released version.
Got one:https://sharemods.com/cdjyfpi24r12/tcr_lync_co_03.rar.html
Found the Lync&Co 03 TCR, anyone got skins for it?
Did some vintage billboards for Spa 1966 (AC Track Reboot)
View attachment 915168
Grab it here:
https://we.tl/t-EMfPFC9BYT
Online for 7 days.
Btw can someone please advise how to darken the 3d grass here?
Nissan Skyline R30 Super Silhouette v2.0 by Lu Thua Kien
- Added description.
- Changed preview
- Changed year to 1983 from 1982.
- Changed tags to "#Vintage GT","manual","turbo","rwd","japan","race","vintage","i4" from "rwd","gt","race","shifter","japan","skyline".
- Decreased total mass (kg) to 1,080 from 1,245.
- Changed polar intertia from width/height/lenght (m) to 1.980/1.239/5.065 from 1.700/1.230/4.600.
- Increased force feedback multiplier to 3.156 from 2.700.
- Increased steering lock to 520 from 350.
- Decreased steering ratio to 16 from 19.
- Increased steering rod ratio to 0.00230 from 0.00250.
- Decreased brake percentage at front wheels to 58 from 65.
- Added brake temperatures.
- Changed ground collider #0 X/Y/Z position to 0/-0.30/-0.07 from 0/-0.344/0.
- Changed ground collider #0 X/Y/Z dimension to 1.95/0.05/1.80 from 1.689/0.002/2.876.
- Added ground collider #1.
- X/Y/Z position: 0/-0.33/1.97.
- X/Y/Z dimension: 1.90/0.05/0.70.
- Increased turbo pressure (bar) to 2.0 from 1.0.
- Increased power output at wheels to 476 hp @ 7,600 rpm from 455 hp @ 9,250 rpm (15% transmission loss from 560 hp).
- Increased power output at wheels to 458 Nm @ 6,400 rpm from 366 Nm @ 7,750 rpm (15% transmission loss from 539 Nm).
- Changed power graph to closely ressemble real-life counterpart.
- Decreased turbo overboost damage threshold (bar) to 5 from 60.
- Decreased overrev damage threshold (rpm) to 9,000 from 9,925
- Increased turbo reference (rpm) 5,000 from 3,550.
- Changed turbo lag values to 0.996/0.995 from 0.991/0.996.
- Decreased redline (rpm) to 8,000 from 9,450.
- Increased idle (rpm) to 2,500 from 1,000.
- Removed cockpit-adjustable turbo.
- Added adjustable gear ratios.
- Changed reverse gear ratio to "-2.4620" from "-2.9090".
- Changed 1st gear ratio to "2.2500" from "2.0000".
- Changed 2nd gear ratio to "1.6842" from "1.3400".
- Changed 3rd gear ratio to "1.3182" from "1.0770".
- Changed 4th gear ratio to "1.0400" from "0.9330".
- Changed 5th gear ratio to "0.8889" from "0.8214".
- Changed final drive ratio to "4.2104" from "5.4540".
- Added new files to adjustable gear ratios:
- 1st.rto: 2.2500, 2.1875, 2.0588 and 2.0000.
- 2nd.rto: 2.0000, 1.9333, 1.8889, 1.6842 and 1.6000.
- 3rd.rto: 1.6000, 1.4762, 1.4286, 1.3810 and 1.3182.
- 4th.rto: 1.3182, 1.2174, 1.1667, 1.0800, 1.0400 and 1.0000.
- 5th.rto: 1.0000, 0.9259, 0.8889, 0.8571, 0.8214, 0.7857 and 0.7586.
- Changed final.rto:
- Removed ratios: 5.727, 5.600, 5.454 and 5.222.
- Added ratios: 5.3946, 4.8683 and 4.2104.
- Decreased autoshifter values (rpm) to 7,900/5,000 from 9,400/6,000.
- Increased AI shift values (rpm) to 7,900/5,000 from 6,700/3,500.
- Decreased differential lock under power/coasting to 50/50 from 80/70.
- Changed tyre properties for the following files:
- semislicks_rear.lut.
- semislicks_front.lut.
- tyres.ini.
- Added file:
- tcurve_semis.lut.
- Removed files:
- slicksDRM_CELICA_front.lut.
- slicksDRM_CELICA_front_E.lut.
- slicksDRM_CELICA_rear.lut.
- slicksDRM_CELICA_rear_E.lut.
- tcurve_frontDRM_CELICA.lut.
- tcurve_frontDRM_CELICA_E.lut.
- tcurve_frontDRM_CELICA_R.lut.
- tcurve_rearDRM_CELICA.lut.
- tcurve_rearDRM_CELICA_E.lut.
- tcurve_rearDRM_CELICA_R.lut.
- Added tyre:
- Vintage 83.
- Removed tyres:
- DRM Slick, Endurance and Rain.
- Changed aerodynamics for the following files:
- wing_body_AOA_CD.lut.
- wing_body_AOA_CL.lut.
- wing_front_AOA_CD.lut.
- wing_front_AOA_CL.lut.
- wing_rear_AOA_CD.lut.
- wing_rear_AOA_CL.lut.
- Added files:
- wing_gurney_AOA_CD.lut.
- wing_gurney_AOA_CL.lut.
- Removed files:
- wing_spoiler_AOA_CD.lut.
- wing_spoiler_AOA_CL.lut.
- wing_spoiler_AOA_CD.
- wing_spoiler_AOA_CL.
- UI information added, inc driver, team, car number (based on the #11 KDR30 Super Silhouette entered by Hasemi Motorsport TOMICA at the 1982 Fuji Super Silhouette Series, driven by Masahiro Hasemi).
- Manual shifting animation added.
- Many shader adjustments inside and out (almost all ambient, diffuse and specular values were very odd, but direct sun should no longer causes horrendous nuclear glare on tweaked objects).
- Exterior paint, decals, wheel caps all darkened, diffuse values altered for a more natural look
- Many cockpit materials desaturated for a more subtle, less 'cartoony' ambience
- MOMO driver suit, gloves and helmet added to replace default white Sparco ones
- Centre console, steering wheel and dashboard rivets still need sorting out.
- New rims with blur.
- Reworked rivets.
- Changed light textures.
- Changed gauges.
- Updated mirrors.
- Adjusted shaders.
Good info. This should address my problem and have me moving on to the nexr rabbit hole. Thanks!The height of the car body model is determined by the BASEY in suspensions.ini and the Graphics Offset and Pitch in car.ini. I've never adjusted tyres.ini and have adjusted the body height as well by accident. I think when you made the new kn5, you reset the model to what it looks like in the editor but on track it's still using the data folder which the model is adjusted by car.ini and suspensions.ini.
You are correct that it can get confusing. I don't think you needed to create the extra kn5. And don;t use BASEY to adjust the body height, that changes the whole handling of the car. Use graphics offsets and pitch to get the body in shape without affecting performance. You could get a Ferrari F40 to drive like a van if you get crazy with BASEY.
Great stuff! I'm always slightly annoyed when a mod doesn't have a proper driver model. This will make replays and photos much more engaging.Here's a part of my growing collection of historic driver skins.
I copied my content/texture folders, as individual skin.ini skin configs for each car & skin are not viable. It's meant to be something like a "resources bag".
To archive the suit without lines (as seen in the picture below) I've edited my historic driver models materials (UseDetail:0) on both gloves and suits for driver_pudding, driver_60, driver_70, etc. This has no consequences as is easily reversed by turning the value to "1", if for whatever reason you prefer the sparco lines.
File contains mostly gloves (20 variations) and suits (25 variations). I'm not a helmets guy (I've only includded the pudding variations and Siffert's helmet), and thankfully most historic cars come with a helmet included.
http://www.mediafire.com/file/h4sox1k3l1yv20y/%281930-early_1970%29_Historic_Textures.rar/file
I'm now starting the 70's, with the inclusion of more elaborated suits and sponsors. I hope to release the full decade once finished, then continue with the 80's, and so on.
EDIT: I'm sorry for not including previews! But you can drag the files into any skin and try them on CM Showroom.
What's the general consensus of the best free file compression software? I zip my uploads but assume there are better options available.
I just sign in on this forum and a bit noob about modding. Could you please explain how do I install these Billboards?
https://sharemods.com/cdjyfpi24r12/tcr_lync_co_03.rar.html
Found the Lync&Co 03 TCR, anyone got skins for it?
To archive the suit without lines (as seen in the picture below)
Great stuff! I'm always slightly annoyed when a mod doesn't have a proper driver model. This will make replays and photos much more engaging.