- 664
- Australia
....
So sad that you don't got the 49b anymore.....
↓↓↓ No longer the case, although it is a 49C ↓↓↓
....
So sad that you don't got the 49b anymore.....
forgive me, I didn't understand. Should we ask him if he is willing to convert the mod to AC? Or maybe if someone else can convert the mod
All these already exist. They're just being added to this site as "Hillclimb". A GT3 "Hillclimb" car? lol
Basically just taking anything on Assettoland (and elsewhere) and calling it a hillclimb. I think the site is/was great for combining and finding actual Rally cars but in my opinion, it's getting out of hand. Especially when you can already find everything on other sites and more importantly getting updated on other sites. Now will this site keep track of every update for each of these cars as they come out? Maybe?
I suppose the interpretation of "hillclimb" can be skewed. F1 cars go up Goodwood at their events all the time as well as Group 5 and this and that. But they are not really in competition. MrBoo shared a video of a GT3 car going through a hillclimb.Yes I totally agreed with you. It was a best site dedicated to only rallycars, with some side series like CrossCountry Rally (Dakar) and Rallycross.
Separated By classes, and the Gravel and Tarmac version. He made some update of some cars, which has no sound etc.
Some mont ago he upload tracks too. It's great!
But including hillclimb.... It is a bit too far. Maybe PikesPeak is ok, because it had gravel surface in the past. But if you upload cars which is racing in European, and national hillclimb championships, you can upload all of race cars mage for AC. I think there is no "race" car, witch is not raced in HillClimb championships. Even an Indycar car is racing in Czech.. http://www.eccehomo.cz/files/photos/1993/042.jpg
Fixed Shadow for BT62.
http://www.mediafire.com/file/0a38w5mzvhbql8u/brabham_bt62.zip/file
Added my Rims form old / newer Version ;-)
kseditor does not save shader setup information in FBX.ini. The FBX.ini file itself is created, but it does not contain information about all materials. Some shaders in fbx.ini are, others are not. As a result, I have to configure shaders every time after opening the scene in kseditor. There are more, and more of them, and this is starting to drive crazy. A lot of time is spent on this, instead of working on the track itself.
Has anyone encountered such a problem?
Since I totally forgot yesterday...
Ford Mustang GT4 version Pi (3.14) now released! Huge thank you to GzeroD for the original mod and the QC check and norms for his epic texture update!
Changelog:
Updated AO and Reflection Mapping
Fixed Dash RPM Lighting
Added Hi-Res Vehicle Textures
3 New skins added by GzeroD
View attachment 916505
Hey Safi, you're doing great work with these cameras.Another great track which i just don't use enough.
Mantorp Park. I am pretty sure if you search on here you will find it if you don't already have it.
Has one camera already which is good but at some point it gets a bit lost IMO.
Here are 2 more.
One is closer up to car so good for hot lapping etc.
The other is further away for that race camera feel.
Hopefully these are getting a bit smoother now as i have understood an error i was making...
'txt' to 'ini', place into DATA folder of track.
Thanks! I try it.There's a patched version of kseditor which is supposed to work better with shaders. As I've had a few issues working on models (I'm quite the n00b at this), I'm not sure if this will fix your issue, but it's worth a shot. Scroll down to v6: https://ascobash.wordpress.com/2015/07/22/kseditor/
I just put the whole program in a new folder as not to mess up the original version. Make sure to run ksEditorAt.exe for the patched version
Someone knows which version of the photo mode is using Chris Haye in this video? It seems a CM features, but i don't have it O.o (when i open the photo mode i still have the kunos one). Thanks guys
Formula COVID-19 Update: Everything is complete aside from the collider, which, I assumed would be the easiest since it's nothing but box shapes has turned into a frustrating afternoon and evening. Hopefully I can get it figured out tomorrow but for now here's another teaser.
View attachment 917077
That option (change pitch angle) has stopped working since I started using RHM. Before that it worked.
Are you using RHM (real head motion) ? https://www.assettocorsa.net/forum/index.php?threads/real-head-motion-1-0-2.4755/
my next WIP. huge thanks to norms for help on texture mapping, still a bit of a newb in that department.
You're looking at the all new Formula C19!
View attachment 916892
Formula COVID-19 Update: Everything is complete aside from the collider, which, I assumed would be the easiest since it's nothing but box shapes has turned into a frustrating afternoon and evening. Hopefully I can get it figured out tomorrow but for now here's another teaser.
View attachment 917077
Hey Safi, you're doing great work with these cameras.
That's the new Photo Mode app from the latest version of CSP (v0.1.52)
You have to turn it on in Settings > CSP > GUI > Checkbox under Replacements for AC Apps: New photo mode app
Edit: Should actually be enabled by default on the newest CSP, so just make sure you're up to date.
Doesn't work for some cars so you have to manually duplicate them using CM. Takes a minute as well.
Thanks for the info, i was stuck with the 0.1.46 when i read that someone have problems with the latest version which were untested
These are extremely useful. I run all my fields with 24 cars and some of these tracks, before you expanded them, could not be used. Hopefully USA and western Europe are also in the works.Here is the third part of my Pit Boxes Extension Project:
Oceanic Trackpack, including the following tracks:
- Adelaide 2011 by Tewie and Rainmaker -> pits extended from 23 to 28
- Ruapuna Park 2012 by Hugh Jarse, NeelJ and Rainmaker -> pits extended from 22 to 30
- Pukekohe Park 2013 by R1CHO and Rainmaker -> pits extended from 21 to 24 (sorry about this one being only +3 pits, had some troubles)
- Hidden Valley Raceway by Rainmaker and Joshuax -> pits extended from 22 to 32
- Symmons Plains by Terra21 -> pits extended from 20 to 34
- Wakefield Park by The-IC -> pits extended from 18 to 30
Just 6 tracks and sometimes not many more extra pits, I know this is not a big deal, but maybe someone will find them useful
I created separate layouts for all these tracks with extended pit boxes and start positions. Just download and drop into your track file, it won't overwrite anything. You do need the have the original track though.
If you don't have some of these tracks, there are links to download them in the Readme files. Get them first and then install my pits extension.
IMPORTANT: Please make sure to read the "Important - readme first" files, just to avoid any problems.
NOTE: I don't guarantee that your system will handle all this tracks with extra AI cars, for example mine can handle around 23-25 AI cars and that's it.
LINK: https://mega.nz/folder/veoUQIoI#9bBMO4fwwLzfKp7KhUbWLQ
Big thanks to:
@slider666 for teaching me how to add pits properly and helping with various problems and questions, it wouldn't be possible without his help!
@Fanapryde for taking the time to create previews for each track, it's a huge Quality of Life improvement.
@LiquidSkyMan for doing his AI magic and also providing me with some excellent music to listen to while modding
I will release 3 more Trackpacks, next one will be called "Eastern Asia Trackpack" and will include 5 tracks from Japan, China and Macau. I should post it in the next few days
Here are the links to the other pits extensions I made:
Northern Europe Trackpack (including Jyllands-Ringen):
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1075#post-13086845
Southern Europe Trackpack:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1060#post-13083653
Have a nice day
It works on literally every car I've ever tried, which is a ridiculous number and even when the car tuner throws an error, it still duplicates the car successfully.
If a car isn't visible in the car tuner, then it's because it has a file called x.tuned in the main car folder, if you delete this and re-open car tuner then you will now see the car.
sorry i must be missed it - where is your Maserati tune for RSS bop, would i kindly ask you?with the RSS GT1 cars, the Maserati and the LFA tune