Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Sorry, I totally forgotten I was working on that track. I don´t know who made the "official" config on github, but it´s a very basic grass config which even disables a lot of objects on track.
I began to fix it a while ago, but as mentioned forgotten it... :(

Now with your new cameras I remembered it again and finished it so far. :)
  • missing objects are back now (trees and original 3D grass for example)
  • new grass with flowers
  • new water
  • a few lights
  • overall contrast and brightness adjustments
  • very quickly made vao-patch
Extract mantorp.zip into AC root folder. The old grass config is still in config\tracks\loaded\
If you don´t want 2 different ones, move my new one into loaded folder and overwrite old one.
Take a quick before and after installing it. ;)
I don´t say it´s better just different. ;)
Maybe I could make the grass brighter again, trees too? Looking a images from that track, took me to this darker look. :)
Hope you enjoy it...

Thx for your cameras @safi hellie and japp, they could be a bit more user friendly to install, but otherwise very nice at all. :)

Edit: images are
  • without old ini
  • with old ini
  • with new ini
  • some new lights
  • and the little water pond

View attachment 917177 View attachment 917178 View attachment 917179 View attachment 917180 View attachment 917181
Is this for the Mantorp Park by Mattias Holm? Found on f1classic forum.
 
a rookie question.
How can I edit skins or unpacked mods from CM. I only see the contents.
Is there a tutorial available?
please help me, I can't get any further

I did not get detailed instructions, only how to get into the edit mode
 
a rookie question.
How can I edit skins or unpacked mods from CM. I only see the contents.
Is there a tutorial available?
please help me, I can't get any further

I did not get detailed instructions, only how to get into the edit mode

I've never edited skins directly using CM, only took a quick look, but found it very limited.
Do you have photoshop, or maybe Gimp?
 
Forgive me for thinking that in the 1988 season there were 31 drivers registered in the championship for a total of 18 teams on the track if we want to reproduce the pits needed to do the 1988 re-enactment seem to me a little few . He thinks that whoever’s on the air has to take two pit lane seats.

True, that year there were a lot of teams, but only 26 could qualify for the race. There was even pre-qualifying to eliminate the slowest car, so only 30 took part in official practice. Then four more were eliminated before qualifying. I don't know if AC can cope with a larger field than can race, never tried it at least
 
I've been meaning to get this out for a few days now, just never had the time to tidy it up! A visual update to my reworked 996:

Porsche 911 966.2 GT3 (2004)

v0.9 changes:

- animated wipers
- added digital display
- added exhaust shake
- improved AO map on spoiler
- added rain glass
- couple more skins
- optimised LOD's

Gulf skin by @MrB00

https://mega.nz/file/lE5gnQRS#mlrEb_x8Gl8HzMM8bEWymfSpkhQycKXkZmVEo5GTMFk
Hello Norms. I have a question. I have been looking for a good 996 GT3 mod for some time and like the look of yours. I have a question about your choice of tires/wheel size. Is there a reason you only choose racing slicks and what appear to be 21.5 inch rims? I would love to see at least one set of street tires in the correct size. Is that something you might consider in the future?
 
sorry i must be missed it - where is your Maserati tune for RSS bop, would i kindly ask you? :)

I just use a stock Maserati. The tune I was talking about was the LFA which can be found a page or two before the Mercedes. I do think Legion put out a BoP tune for the Maserati and some other GT1 cars on his blog that should even the grid out a bit. I use it for everything except the Maserati because that's a Kunos car, so you might want to duplicate it if you use those files:

https://perendinator.blogspot.com/search?q=gt1
 
Hi :gtpflag:

Once again I am asking if someone is interested in finishing another car. This time it's the Aston Martin DBR1, which I converted from Forza Horizon 4. I actually just started it as a little project, since I had free time, but times change. The following is done: 90% of texturing/ mapping done, working steering wheel and wheel and suspension dummies, whole data folder (physics) and ui folder. What needs to be done at minimum: steering wheel animations, gauge dummies, collider, better rim model (it's flat atm), better textures (especially tyres),[ If at the end you struggle to find the right textures/ rim model - I can find the right one in the FH4 folder and convert it, but it will take some time] AO, physics correction - as they are not complete or completely accurate yet - !!!BIG THANKS TO Benjamin Avtek (I hope that's his name) as he did ALL the data and ui stuff!!! The car is not driveable so far, which is the reason why I decided to not continue it, I don't have to time to find the reason behind it, but it's been too much work to just drop the project, so I'd really appreciate it if someone would finish the mod. If you think you got what it takes to finish the car, please dm me on discord @spcy#7487

View attachment 917205 View attachment 917204 View attachment 917201 View attachment 917206

One of the most beautiful cars of all time... I already have one by smallblockhero I found on Assettoland here:

https://mega.nz/#!QCxFhaDB!h7__4qSMneBr9l1fHTfB81vwyGtjbntJ1SnYip1J4ok

Talking of cars of that era, is there a Ferrari 290MM anywhere?
 
Hello Norms. I have a question. I have been looking for a good 996 GT3 mod for some time and like the look of yours. I have a question about your choice of tires/wheel size. Is there a reason you only choose racing slicks and what appear to be 21.5 inch rims? I would love to see at least one set of street tires in the correct size. Is that something you might consider in the future?
The reason is simple really, it's just what AssettoGarage included with the car in the first place. I don't particularly like the wheels, they need a better map for a start, but I'll definitely be changing them in the future as well as adding more tyre options, it's just not a priority at the minute.
 
True, that year there were a lot of teams, but only 26 could qualify for the race. There was even pre-qualifying to eliminate the slowest car, so only 30 took part in official practice. Then four more were eliminated before qualifying. I don't know if AC can cope with a larger field than can race, never tried it at least


Assetto Corsa with extended pit tracks can have up to 120 drivers in the pit lane , there is a spa endurance with such boxes plus a nurburgring and if the server is dedicated and powerful enough they all support 120
 
Fantastic work, thanks a lot, if I remind well, the layout in monza was the same from 1955 to 1971, so the 1970 should be the same as the 1966's one that you have already improved!
One layout, that is really fun and do not exist at all is the 74/75 layout, same as 1966 + Ascari S (variante ascari), the ones that we still have today in the current version of monza, the 72/73 introduce for the first time ascari, but it wasn't the one we know, it was not so fun, really hard break before entering in and strange curb, so they modify it in 73 for 74/75, after, from 1976, it's the one that we got in monza 1988, the layout use from 1976 to 1993.

Monza 1955-1971
View attachment 917159

Monza 1974-1975
View attachment 917160
The straight line is not exactly the same, more close to the pitlanes and there was a small chicane at the end of the straight line (variante), but the biggest change is the variante ascari.

A "copy/paste" of it from kunos monza in kunos monza 1966 and you almost got the layout! :)
Really, really an awesome layout, it adds just what monza 1966 need, 2 chicanes for more variety, and like for monaco 1975, it would be the first time in simracing history that we could drive it!

kunos 1966
View attachment 917162

kunos current monza layout
View attachment 917163

Your improved version of Monza 1966 and GZeroD's Lotus 49C, you made my day too mate! Thanks a lot :)

Thanks mate!
I'm always trying to max accuracy for my tracks.

For Monza, effecctly the layout beetween 62 and 70 doesn't change, but the safety change,pitwall,guard rails, etc,fences I would be quite fun to have 2 or 3 differents era period of this track, we have te 1962 Lotus so...

Concerning the 1972-73 Layout, motorfx did it for gtr2 years ago, on gpl base, so quite old, but it exist.
We could try to make a 74-75 version same for 72-73, I could try to make the first chicane, but someone have to make the Ai.

And more important finding some ressources, because it not easy to grab them.
As you can see the ao of the trees is gone for the deleted parts. It's not perfect but I'm not a magician haha. I decided too to open the oval part, not for ai but for player, and the Pirelli test track aswell, in is rudimentary version
Screenshot_shelby_cobra_427sc_ks_monza66_3-5-120-19-7-24.jpg


More important, this revamp doesn't overwrite anything for the orignal Monza, You will just have to extract the file in the track
 
Small question, what are your opinions on Assetto Drive's paid mods? Once again, I'm just trying to get an idea on which modders to avoid and who to go for.
https://www.assettodrive.net/garage66

Well, many of his mods are leaked on the web at this time, so just try one and see if you like it.

He isnt so active any more, i think his last release is like a year ago. (Porsche 928 i bought back in april -19.)
BUT, he regulary updates his old models, and sends out an updated version, and that is something i really appreciate, its like a very nice customer service. :) Like in mars, i recived several updates, and another one in April. So, the mods kinda live on, upgraded and better.

This is my opinion !
 
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Small question, what are your opinions on Assetto Drive's paid mods? Once again, I'm just trying to get an idea on which modders to avoid and who to go for.
https://www.assettodrive.net/garage66
I really like all of Alex's work. Models and shaders are always top notch and it's obvious that he takes a lot of pride in his mods.
He's active here at GTP occasionally, @Showmebest66
 
Well, many of his mods are leaked on the web at this time, so just try one and see if you like it.

He isnt so active any more, i think his last release is like a year ago. (Porsche 928 i bought back in april -19.)
BUT, he regulary updates his old models, and sends out an updated version, and that is something i really appreciate, its like a very nice customer service. :) Like in mars, i recived several updates, and another one in April. So, the mods kinda live on, upgraded and better.

This is my opinion !

I really like all of Alex's work. Models and shaders are always top notch and it's obvious that he takes a lot of pride in his mods.
He's active here at GTP occasionally, @Showmebest66

Alright then, that clears up my concerns for that site. Thanks guys!
I'll give some of his mods a try at some point.
 
Hey lads, I have a bit of a problem with a car - the Multipla GT3 someone uploaded on FB awhile back.

Tried to make a 'Supervan F1' spec (for myself) by lifting some elements (drivetrain, power.lut, engine, gears...) from the Supervan III, everything goes well - drives well and looks alright in CM :

OHKCArE.png


Then whenever I enter a race, it just... Well look at that mess :

82nHQsD.jpg


I have no clue as to why it does that. Does anyone know why? As I said I haven't touched the suspensions file - same as the base mod (which doesn't have this problem), and the data.acd has been removed (no interference).

It would be an ungodly idea to make another version of this that is BOP'ed with the Espace F1 ...
 
There's a patched version of kseditor which is supposed to work better with shaders. As I've had a few issues working on models (I'm quite the n00b at this), I'm not sure if this will fix your issue, but it's worth a shot. Scroll down to v6: https://ascobash.wordpress.com/2015/07/22/kseditor/

I just put the whole program in a new folder as not to mess up the original version. Make sure to run ksEditorAt.exe for the patched version

Thanks again for the help! I tried this version of the editor, but it didn’t help ...
And i spent the evening looking for an error, and found it!
Maybe this will help someone else: I accidentally made the russian letter C in the name of the texture file. Since the russian letter C and the english C look the same - it was very difficult to notice. And the KSeditor, when saving the shader settings, reaches this place, and simply stops. As a result, part of the shaders in the .ini file falls into, and the other part does not. :)
 
I also always run my field with 24 cars, that is why every track I edited has at least 24 pits :)

I will release North American Trackpack as well, which will contain 7 tracks from USA and 1 from Canada, but unfortunately I did not work on any of the Eastern Europe tracks. Would you like to name a few that you think could use some pits extensions?

Just went through my tracklist and I see now, you updated those French tracks and Cadwell in the previous packs, so really no need for a western pack then I guess. Looking forward to USA pack. After that, there is actually just a few Brasilian tracks, but all others are at least 24 pits. Excellent. Much appreciated.
 
A few days ago, i've discovered that a Youtube channel that i used to watch which intended to promote car/track mods for Assetto Corsa called "Allegro Corsa" was deleted. I wanted to know why, so i googled "allegro corsa youtube". Here's what i've manged to find so far right on the first search page.
Due to a number of my videos recently being taken down for 'copyright infringement', I have decided I will no longer be making these videos and uploading them to this channel. My original intention was to make the thousands of free mods which are available for download on the internet more widely known amongst Assetto Corsa fans. Over the past couple of years I have accumulated many of these car and track mods, and catalogued the download links to share them with the AC community. All of these mods were sourced from websites, forums and file sharing sites, and were available free. However, some purveyors of 'paid' mods have since claimed they are the owners or makers of some of these mods, hence the takedowns. Some download links I have shared in this series of videos have since been discontinued, maybe for the same reasons. Meanwhile, I shall leave all the existing videos live on YouTube for the forseeable future, so enjoy them while you still can! Cheers, and happy racing!

https://hypeauditor.com/youtube/allegro_corsa-UCrgJXUFK8RnxmiTajjgVa7Q/

On another note, i've finished polishing (for now) the Audi Q7 V12 from Assetoland (AL). I've contacted it and sent the updated mod with a link to be downloaded by them, so hopefully a new version will be up in a few days.

I'm planning to polish more mods from AL, so this will not be the last.
 
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