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I know what's causing the issue in my case: a incompatibility between the track and the BLM lights app. It has been the case for other tracks before this one. Each time @Blamer had to fix something because the track authors forgot about it (afaik).I'm wondering if it's one of these. I typically have them off to save fps on my older system, but I'll give them a go for a second to see what happens. Could always be one of the sub-options of those too. Or maybe unrelated at all! But that's all a part of debugging
Turning the app off makes the track work, turning it on again the track refuses to work.
But since there are people not using the BLM lights app and also having a game crash when using the track there must be something more than that...
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