Assetto Corsa PC Mods General DiscussionPC 

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Radical SR5 Diesel Belcar V2.0

Changes: Remake steering axle, 2 new livery's, Endurance lights, Mapping rims

Authers:
- 3d-model: unknow
- 3d-model rework: @Roel
- Livery: @Tascha

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In 72 and 73 the old curve was used by motorbikes, and they didn't destroyed it, it was from 74, I will see but i'm not sur honestly.

A question friend, I don't know if I understand, I downloaded the "addons", from "ks_monza66". It's just the layout and skins, or the cars will go through the chicanes, after the pits, and the Ascari variant, I saw them, at the test weekend I did, but no car goes through them. I misunderstood, that is, just skins and layout, did I install it wrong? Thank you very much in advance.
 
that new R33 LM is so good on the first look, but physics need to be fixes. Its becoming unstable after 200 km on the mulsane straight. hope author can fix it, because for now old rip of R33 feels better

Why would anyone drive so fast? It's dangerous!
But seriously, I noticed that too - the suspension probably needs a little fix. But this is a very good mod.
 
Why would anyone drive so fast? It's dangerous!
But seriously, I noticed that too - the suspension probably needs a little fix. But this is a very good mod.
3d model is just perfect. after fixing supension it will be 4 stars. But also it was 400 hp in 1995 , and 600 hp in 1996. But authour says his mod is 500 hp engine. also why
 
2010 Bentley Continental GT

bentley-jpg.921134

  • Updated shaders.
  • Updated previews.
  • Updated power graph.
  • Fixed missing/obsolete soundbank.
  • Fixed invalid tyre index
  • Fixed incorrect driver parameters
  • Fixed dash camera set below the car.
  • Fixed invalid AI/auto-gearbox shifting values.
  • Fixed tachometer.
  • Fixed speedometer.
  • Fixed fuel gauge.
  • Fixed internal lights.
  • Added driver/pitcrew suit color change depending on car colour.
  • Changed tags:
    • Old: "rwd","sequential","race","GT","GT2","A5","England","supercar","roadsport"
    • New: "#Supercars","semiautomatic","great britain","w12","awd","street","turbo","supercar"
  • Updated camera positioning.
  • Updated tyre version to v10 from v3.
  • Updated tyres.
  • Added semislick compound.
  • Updated aerodynamics.
  • Updated suspension.
  • Repositioned fuel tank.
    • Old position: "0.00,-0.15,-1.45"
    • New position: 0.00,0.10,-2.00
  • Changed engine sound to Giulia Quadrifoglio from Huayra.
  • Renamed class to "street from "GT".
  • Changed country to "Great Britain" from "England".
  • Increased brake torque (Nm) to 4,000 from 1,500.
  • Increased handbrake torque (Nm) to 2,000 from 1,000.
  • Changed ground collider values:
    • Position: "0.00,-0.26,-0.05" from "0.00,-0.248,0.40
    • Size: "1.80,0.05,1.95" from "1.55,0.10,3.75"
  • Changed polar inertia values (M):
    • Width: 1.916 from 1.850.
    • Height: 1.390 from 1.300.
    • Lenght: 4.804 from 4.450.
  • Increased curb weight (Kg) to 2,350 from 2,320.
  • Increased total mass (Kg) to 2,425 from 2,320.
  • Increased max fuel capacity (L) to 90 from 63.
  • Increased min fuel load (L) to 90 from 30.
  • Increased low fuel warning (L) to 9 from 7.
  • Increased front brake bias (%) to 70 from 65.
  • Changed gear ratios:
    • Reverse: -3.403 from -3.818
    • 1st: 4.171 from 3.820
    • 2nd: 2.340 from 2.055
    • 3rd: 1.521 from 1.411
    • 4th: 1.143 from 1.120
    • 5th: 0.867 from 0.920
    • 6th: 0.691 from 0.755
    • Final: 3.526 from 3.44
  • Decreased power output at wheels to 442 hp @ 6,100 rpm from 552 hp @ 5,950 rpm (20% transmission loss from 552 hp)
  • Decreased torque output at wheels to 520 Nm @ 1,600-6,000 rpm from 661 Nm @ 5,950 rpm (20% transmission loss from 650 Nm)
  • Decreased redline to 6,500 from 6,800.
  • Decreased idle (rpm) to 500 from 1,000.
  • Increased turbo reference (rpm) to 1,600 from 900.
  • Decreased turbo #1 pressure to 0.7 from 0.9.
  • Decreased turbo #2 pressure to 0.7 from 1.1.
  • Disabled cockpit-adjustable turbo.
  • Increased coast reference (rpm) to 7,000 from 4,000.
  • Deleted files:
    • final.rto
    • ratios.rto
    • flames.ini
    • tcurve_semis.lut



Thanks for releasing a new update for that glorious R390 road car.


Fantastic what you've done. Love driving it with TC off. Many thanks for your work!
 
I have a problem (actually several) I hear the rain, I see the spray but the drops do not appear on the windshield ... I am sure it is a configuration problem but I do not know where I can modify it.
If anyone can help me, I appreciate it.
 
I have a problem (actually several) I hear the rain, I see the spray but the drops do not appear on the windshield ... I am sure it is a configuration problem but I do not know where I can modify it.
If anyone can help me, I appreciate it.

Well firstly make sure you are on a recent CSP, something like 0.1.46+ because some earlier builds, I cannot remember which, temporarily had bug where raindrops didn't work.

Secondly, check is that Windscreen FX is enabled because this is module that enables rain to be drawn on windscreen.

Thirdly make sure you are trying with a Kunos car, or a car that definitely uses ksWindscreen shader because this is what the effect is compatible with. Some mods decide to use something different and therefore the raindrops will not work on them at all.
 
Two CSP updates overnight:

v0.1.56
• Fixes for VR, triple screen and starting menu;
• Fixes for sometimes broke AI;
• Color changes AI Flood should work now;
• New chat message app (optional, in GUI section):
• Select, copy and paste text and so on;
• Tag people, mark people as friends (synced with CM list) or hide them, use emoticons;
• Share setups via chat, or change car color (but not a skin yet; and only on certain servers);
• Server now can block people messaging, only leaving chat for server notifications;
• With focused text inputs from new UI apps, AC’s keyboard shortcuts will blocked;
• Chunks optimization enabled by default;
• Pink clear color in VR replaced by dark grey;
• Options to limit amount of visible cars now adjustable (without visual UI yet, only via a text editor);
• Exhaust temperature input EXHAUST_TEMPERATURE (not yet used properly by GT3 cars, coming soon);
• Various smaller fixes.

v0.1.57
• FFB tweaks: range compression assist fixed;
• New chat in main menu positioned properly in triple screen mode;
• Occasionally black refracting headlights fixed;
• Crash with replays fixed.
 
Two CSP updates overnight:

v0.1.56;
• Options to limit amount of visible cars now adjustable (without visual UI yet, only via a text editor);

...

This could be very beneficial to fps. You don't need to have more than 15 cars drawn, as you're not ever gonna see them while driving.

Have to figure out in what file to adjust this, as there is no slider yet apparently.
 
Hello. I have downloaded the Career mod "Renault RS01 Championships" from Linngor (https://www.racedepartment.com/downloads/renault-rs01-championships.29132/).

I did find this link in his readme file with ALL the tracks (and cars) used in his championship: https://drive.google.com/drive/folders/1V6KsrE_Wpan_tvNjF3QQBYGdqme5qyQx

I found it very nice from him to include all the content. I guess most of you already have all this tracks. But maybe some are missing.

American Championship: 7 Circuits. 5 laps
  • Sonoma
  • Mills
  • Mosport
  • Interlagos
  • Galvez
  • Panama
European Championship: 14 Circuits. 5 laps
  • Algarve
  • Bikernieki
  • Brno
  • Donington
  • Great Wall
  • Grobnik
  • Jerez
  • Le Mns 2017
  • Oschersleben
  • Salzburg
  • Sveg
  • Tor Poznani
  • Zolder
Asia-Australia Championship: 5 Circuits. 5 laps
  • Bathurst
  • Shanghai Tianma
  • Fuji
  • Sugo
  • Tsukuba
World Championship: 20 Circuits. 10 laps
  • Suzuka
  • Sochi
  • Singapore
  • Sepang
  • Road America
  • Paul Ricard
  • Monaco
  • Korea
  • India
  • Hungaroring
  • Hockenheim
  • Gilles Villneuv
  • Dubai
  • Albert Park
  • Bahrain
  • China
 
CSP 1.57 didn't let me play night racing or any other weather other than clear (latest SOL version on RD).
I can set the sliders (they are not greyed out) but they change nothing in-game. No, it wasn't set on a specific date/time.
Had to revert to 1.52. Problem is gone.

Btw, on 1.57 I noticed the weather FX extension from CSP is gone. May have something to do with it.
 
I didnt make this car so unfortunately I cant do anything about that.
I have made some edit myself on the power/torque curve and some other tweaks (max rpm, toe, weight) to resemble the japanese edition of the car with 250PS. Do all here think I have the right and could upload and post the edited compressed file here?
 
Two CSP updates overnight:
v0.1.56

It breaks the SOL config app (at least on my system). Can somebody confirm please ?
I get all very bright tracks and there is not way to change it. Had to revert to an earlier CSP version and then it works again, tracks look normal.
But there is still that individual track exposure setting (page 16) that does not work, like it used to (forgot in which CSP version it was still useable).
 
It breaks the SOL config app (at least on my system). Can somebody confirm please ?
I get all very bright tracks and there is not way to change it. Had to revert to an earlier CSP version and then it works again, tracks look normal.
But there is still that individual track exposure setting (page 16) that does not work, like it used to (forgot in which CSP version it was still useable).
I don't even bother installing new CSP udates any more until I hear that they're relatively problem-free. They are dev builds/betas after all, but I guess somebody tests them before release?
 
It breaks the SOL config app (at least on my system). Can somebody confirm please ?
I get all very bright tracks and there is not way to change it. Had to revert to an earlier CSP version and then it works again, tracks look normal.
But there is still that individual track exposure setting (page 16) that does not work, like it used to (forgot in which CSP version it was still useable).
Updated to CSP157 without changing anything else immediately started a session. Track not brighter but no matter what sky I choose it is always clear blue (no clouds). Then reset SOL config and started again. No change. Downgraded back to CSP155 and clouds are back.
Also with CSP157 on my monitor the car and environment/buildings look more 'grainier'. I have not tested if SOL 1.6A2 is the cause or CSP itself.
For this moment I stay with 1.55



Edit: Thanks to the community support and in this case especially @slider666 I added WeatherFX.ini and installed 1.57 again. Works perfect in combination with Sol 1.6A2 and most of the PP filters.
 
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The LC91 doesn’t need any weight BOP, but a good tip to get all the other ASR 1991 cars down to a more era-correct performance window, is to give them around 140 KG of ballast, within Content Manager, as they appear to have very little weight otherwise.
I give the McLarens 150 KG ballast, as I find them to still be a little bit OP with 140.

Don’t forget to also give yourself the same ballast, or you’ll then become OP yourself!
 
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Updated to CSP157 without changing anything else immediately started a session. Track not brighter but no matter what sky I choose it is always clear blue (no clouds). Then reset SOL config and started again. No change. Downgraded back to CSP155 and clouds are back.
Also with CSP157 on my monitor the car and environment/buildings look more 'grainier'. I have not tested if SOL 1.6A2 is the cause or CSP itself.
For this moment I stay with 1.55

I was so focused on the track itself, that I missed that.
You are right: CSP 0.1.57 shows no clouds at all, whatever setting (I usually use Broken Clouds).
For some reason (I picked same settings/track/car as in your vid) the track was not overexposed, so I figure that could be track related.
So back at the "relatively functional" 0.1.52 for me.
 
I was so focused on the track itself, that I missed that.
You are right: CSP 0.1.57 shows no clouds at all, whatever setting (I usually use Broken Clouds).
For some reason (I picked same settings/track/car as in your vid) the track was not overexposed, so I figure that could be track related.
So back at the "relatively functional" 0.1.52 for me.
..\assettocorsa\extension\config\weather_fx.ini is accidentally missing, just copy your old one before updating and put it back after update. Works for me.
 
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Hi all, I've got a question: is there a setting in CM for adding delay to the gear shifting input to prevent double shifts. Unfortunately I own an aging Fanatec CSR (The Forza branded wheel, back from the stone age) and it shows some issues but in every other sim I can overcome this problem by these double shift prevention settings. I could not find such an option in AC/CM. Thanks in advance!
 
Hi all, I've got a question: is there a setting in CM for adding delay to the gear shifting input to prevent double shifts. Unfortunately I own an aging Fanatec CSR (The Forza branded wheel, back from the stone age) and it shows some issues but in every other sim I can overcome this problem by these double shift prevention settings. I could not find such an option in AC/CM. Thanks in advance!
Here you go:
"Gear shift debouncing: 50 ms" (default)

2020-05-17 183530 screenshot.jpg


Play with this setting until your accidental double shifts disappear ;-)
 
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