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On a completely different note, big congrats to Jimmy Broadbent for finally winning the virtual Indy 500!
Longford really is a great track, the only problem is the collision with objects.
Because with openwheeler like formula ford it's destruction derby!
If you brush against a tyre on the ground or the small hedge of the bridges you go spin round and round!
Removing collision with few objects could greatly improve flow on the track:
-tyre on the ground
-small hedge of the bridges
-some few stakes really near the road
Like Fat Alfie did with Fonteny
And soften collision with wood armco.
It would be awesome!
Has anybody tried the atcc cars yet? Just do! They a f..... incredible. Similar handling wise to Kunos dtm E30, dtm e190, the new rs500 dtm, the mitshubishi starion race and the alfa 75 turbo dtm from ACR. But yet they are not copy paste cars of these on diferent bodies (altough they borrowed some stuff from them for sure). I especially like the Volvo with it's springy suspension and heavy robust body that makes you work hard in slow corners. But when you get some speed into it, it turns into a proper agile sports car (for that time period of course). I actually drove one 20 years ago (a modified street version for local races), and this is exactly how i remember it felt.
Little BOP will be needed (not much) and this will be fun racing for a long time.
what's not functioning on all three?I appreciate all the work you all do in collecting the links and making the mods. Does anyone know of a Targa Florio that works? I have tried 3 and none seem to be functioning.
The power/torque curve on RX-8 is quite a bit off. And the suspension allignment or something to with the inertia values seems weird when driving with the mass understeer I got. Not a bad effort though especially graphically.Sendai Highland https://note.com/rb_tororosso12/n/n3633dc8278bc
Mazda RX-8 Type S https://note.com/rb_tororosso12/n/n2f7958057862
Your comments about the Fitch are interesting since according to Wikipedia a Fitch topped out at 155HP whreas a Yenko could be speced up to 240HP. And your former colleague DED's opinions on the Corvair are interesting as well:
"And it is here too, that we have to go on record and say that the Corvair is — in our opinion — the most important new car of the entire crop of ’65 models, and the most beautiful car to appear in this country since before World War II...Our ardor had cooled a little by the time we got to drive the cars — then we went nuts all over again. The new rear suspension, the new softer spring rates in front, the bigger brakes, the addition of some more power, all these factors had us driving around like idiots — zooming around the handling loop dragging with each other, standing on the brakes — until we had to reluctantly turn the car over to some other impatient journalist … The ’65 Corvair is an outstanding car. It doesn’t go fast enough, but we love it.”
I've always loved the looks of the car and always considered it a lost opportunity for a segment of American cars to be designed with traits generally admired in european cars. In my next update when I include additional lods, I may change the width of the rear tires as at the moment they are slighly wider than the fronts.
For anyone interested in the history of a decidedly un-American old school American car, a good article with excellent photos can be found here.
https://silodrome.com/chevrolet-corvair-history/
I have two versions and they load up ok, problem might be on your end. Try reinstalling them the old fashioned way by dragging to the tracks folder if you haven't.track not being found even though its in the right place.
the launcher is not finding them so I guess theres an error in the ini file. But thats as far as I know about modding. Its all gobbledegook to me.
welcome, anymore problems just send me a message. 👍ok. I'll give it another try, thanks for your time
https://www.racedepartment.com/threads/targa-florio-73-pre-alpha.159511/I appreciate all the work you all do in collecting the links and making the mods. Does anyone know of a Targa Florio that works? I have tried 3 and none seem to be functioning.
Many thanks.https://www.racedepartment.com/threads/targa-florio-73-pre-alpha.159511/
Join his Patreon for regular build updates.
I didnt make this car so unfortunately I cant do anything about that.The power/torque curve on RX-8 is quite a bit off. And the suspension allignment or something to with the inertia values seems weird when driving with the mass understeer I got. Not a bad effort though especially graphically.
There is also this mod, think nobody talk about it: TransAm Legends 2.0 (march 2020), great modYes that track is not made for modern high speed cars, the corners after long straights are just to tight. And AI really strugles there, especially if more of them come to a corner together. This, in my opinion, can best be enjoyed by the muscle cars of that period. The bazza TransAm pack, or even better since we are in Australia, the Uncle M australian muscle pack. It's an old mod pack now, but these cars are still very nice drive:
https://acmods.net/cars/australian-vintage-race-pack/
And for the track, new AI lines were made by the master LiquidSkyMan. These help with the carnage, but still if cars are too fast, it will not end well:
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-280#post-12722283
There is also this mod, think nobody talk about it: TransAm Legends 2.0 (march 2020), great mod
I play with formula ford on Longford, i really love this track
View attachment 921155
He snuck it in there already.Yes that track is not made for modern high speed cars, the corners after long straights are just to tight. And AI really strugles there, especially if more of them come to a corner together. This, in my opinion, can best be enjoyed by the muscle cars of that period. -The bazza TransAm pack- or even better since we are in Australia, the Uncle M australian muscle pack. It's an old mod pack now, but these cars are still very nice drive:
https://acmods.net/cars/australian-vintage-race-pack/
And for the track, new AI lines were made by the master LiquidSkyMan. These help with the carnage, but still if cars are too fast, it will not end well:
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-280#post-12722283
this is a complete reworked version of the one by BazzaHe snuck it in there already.
Nope, it's the last update made by Bazza https://f1classic.forumotion.com/t18905-released2020-03-26-transam-legends-2-0this is a complete reworked version of the one by Bazza
Half a day away from keyboard, you come back, and what did you see?
New layout for Monza 1966, new Sonoma, is it Christmas?
Hey Guys
Updated Sonoma International Raceway 1.0 by the Reboot Team
https://www.mediafire.com/file/12ekectonyn9s1v/rt_sonoma_1.0.rar/file
To install unpack RAR to your AC root folder - this is a new version and will not overwrite the older version (for those that want to keep it)
- New Smoother Physical Road Mesh
- Brand new AI and track limits + Hints for all layouts
- Brand new Camera's for all layouts
- Balloons (That light up Etc)
- Numerous Graphical tweaks and fixes inc Curbs and trees etc etc etc
- Included Vao Patch + Nightlight config with grass fx
- Some UI updates and corrections
- Optimisation - greatly increased performance (Thanks to Fuzo who got this started)
- New track Limits and barriers to stop cheating and cutting on all layouts
- Updated Burnt Skin (Thanks to RowanZa)
Enjoy And spread it around - Just please use the provided link - so any updates can be easily added to this link
Watch this space for more Team Reboot updates and new releases COMING VERY SOON
Some Previews
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@Jimlloyd This update includes the update done by Mascot and other people on the older version weeks ago or is a completely different version? Just to know if the ACReboot, now Reboot Team includes their work or not. Thanks for it, much appreciated, all ACReboot track are a must have alongside all the scratch made tracks by various people like LilSki, Fat-Alfie and so on
RFeworked version by:Nope, it's the last update made by Bazza https://f1classic.forumotion.com/t18905-released2020-03-26-transam-legends-2-0
Here's a little update for the Nissan R390 Road Car. I had a little time to spend with it last night.
I adjusted the steering so it's a more natural feel and got rid of that nasty turbo spike in the powerband. It has HP and Torque inline now with the real car.
A lot more manageable now. I still can't get the protyres app to work for some reason so that's still a bug for those of you that use that but I'll figure it out at some point.
Not to go on about this but that site just rehosts a lot of what's out there.RFeworked version by:
– Conversions/ 3d Modelling: Donnie Heerdt (SmallBlock Hero), Mick Nesevitch, Uncle M
– Physics: Bazza von Dutch
– Sounds: stock Kunos and various unknown sources.
– Skins by SBH, Ned, Highbank, (sorry if I forgot someone)