Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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It's the collider that extends past the wheels or too close to the ground. Which year are you wanting to use?
Thanks for responding. The AC_CUP90_v0.5 and legion_nascar_circa_1990 are just 2 mod examples where the tails drag scraping the banks in sparks. Is a replacement of the collider file needed or can/should it be removed? Is there a generic one that can be put into any of the NASCAR mods? If so, can you please post one here? Thanks
 
where can we find niels pack please
??
There was one done and shared in here just not too long ago in this forum.

Thanks for responding. The AC_CUP90_v0.5 and legion_nascar_circa_1990 are just 2 mod examples where the tails drag scraping the banks in sparks. Is a replacement of the collider file needed or can/should it be removed? Is there a generic one that can be put into any of the NASCAR mods? If so, can you please post one here? Thanks
It doesn't work like that but what you can do is open the car in CM Showroom and look at the collider. Then there is a file in the Data folder that is for positioning and sizing it. Oval cars running on banks should have this raised a bit in my opinion but some people like the sparks.
 
Maybe I was sort of "persuaded" by the "send me a beer" jokes, but I never thought of this as sending money as a donation, but instead sharing a beer with someone I would probably never meet, and who gave a valuable contribution to broaden or enhance the experience of a hobby I enjoy.

Contrary to the "pay mod" model, which is indeed an attempt to run a business piggybacking on a large amount of work appropriated from others (being it technology, art or whatever).

Of course "sending a beer" (a very cheap one) to a modder does not prevent anyone from actually contributing to his local community, through money donations or voluntary work, and I do both. These are totally unrelated activities.

Or even participating on initiatives like the donation promoted by Dallara recently.

Yes, we have to express in english and it's more difficult for the no native speakers but here I go.

I would not want any money for that. If I share it, is because that is my will. Because is part of something good in my life and I decided to share with others. Money? Wtf!

It's important remember all the people in this world suffering from disease, famine, violence of all kinds.
Please, if we have to make donations, let's do to those who wont be able to ever know what a mod is.

I'm not saying ban donations to mods or whatever, you can do sometimes but plese dont allow that the idea: a mod means money.

Don't blend this concepts because the old good Internet spirit.
 
Maybe I was sort of "persuaded" by the "send me a beer" jokes, but I never thought of this as sending money as a donation, but instead sharing a beer with someone I would probably never meet, and who gave a valuable contribution to broaden or enhance the experience of a hobby I enjoy.

Contrary to the "pay mod" model, which is indeed an attempt to run a business piggybacking on a large amount of work appropriated from others (being it technology, art or whatever).

Of course "sending a beer" (a very cheap one) to a modder does not prevent anyone from actually contributing to his local community, through money donations or voluntary work, and I do both. These are totally unrelated activities.

Or even participating on initiatives like the donation promoted by Dallara recently.

You express exactly what i think, I don't like the philosophy of the "or", give to modder "or" for a great cause, in my daily life, I try to be in the "and" philosophy, I could give to modders "and" to great cause at the same time, one do not exclude the other.
 
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Hey Jim, unfortunately I do not have data that could help you to improve the "hum". I did a shoutout in the group I am racing with regarding this and hopefully someone can help.

The whole thing got me curious enough to have a look at telemetry data but it will take me some time to set everything up (after my last main drive crash I am running on bare essentials on this machine).
As an initial idea - ACC and AC are VERY different in how detailed suspension, aero and particularly tires are simulated.
To make things a little more difficult also the data available in direct telemetry channels out of ACC is rather limited and one has to be creative and thorough to set up math channels that produce comparable data. It is possible to produce meaningful data sets but it is laborious and fraught with a lot of testing, proving and rethinking before meaningful data can be produced ... give me some time. I have dropped this on my long to do list of sim racing things ;-)

Regarding the character of the hump (elevation generally correct? vs how sharp the elevation changes) - this is extremely hard to describe or even translate into actionable data as of the very limited senses we have in sim racing (which is why 99% of comments such as "elevation changes on this mod track feels just like in real life" should really be taken with a grain of salt as visually there is very, very little to compare actual elevation changes from a computer screen (cue Nordschleife and talk to a few professional drivers who have had extensive track time there and compare it to their sim racing exploits, no matter how accurate the track data is in their racing sim).

Subjectively to me the difference feels like this:
- take a moderately powered, high downforce, high tire grip car like current GT3 car
- in ACC (as well as from descriptions of actual GT3 drivers who commented on this sector) this sector is almost driven without actually lifting (bar a very short lift to rotate the car at the gutter following with immediately applying throttle to power through the first left hand corner getting VEEERY close to the wall)
- in AC this rhythm is clearly disturbed - from memory of the FM7 track I'd say the hump comes on too early, too tall (it is a clearly perceptible fast elevation change while in ACC it is a much more gradual, less obvious and perceptibly less high elevation change
- when talking to critics with track knowledge often the comments are like "what is this hump doing here?" "There is no such hump on the track" (clearly as if this elevation change is not there at all in the actual track.

I keep referring to the ACC track often - the reason is that this Bathurst rendition is indeed the current reference track in sim racing both in terms of used laser scanned data and in very positive feedback of actual drivers.

For me personally I treat Bathurst currently this way:
- want to race the very most realsitic Bathurst but only with GT3 cars - race ACC
- want to race Bathurst with vintage cars - race your track conversion but hold one hand in front of my eyes, just squinting through the moment I arrive at the hump and take both hands on the wheel again the moment I scratch my door handle at the wall all the while loudly singing "Lalalalaaaallaalalalalalalaaalaaa" ;-)

I wish some day your FM7 track will become the reference Bathurst without controversy for AC use (I do need vintage Porsche cars around Bathurst).


Before you try to adjust the pp filter files, have a look at the different lighting adjustments both in the CM CSP section and the Sol config in game app which have different dedicated settings influencing your vision at night.
With the Sol config app start from page "0" and work your way through all pages regarding lighting (there is a ton of individualization).

Personally I like to keep the Sol config app as close to stock as possible and make changes to the CSP lighting settings first (convenience between Sol releases as I hate to having to reconfigure everything again).


Did anyone try the Porsche 911 SC/RS Gr.5 mod posted a few pages earlier?

View attachment 923424

Unfortunately I was half way into using this base mod to make as close a replica as I could to render its super rare Porsche 911 SC/RS road going homologation car just to find out that the base mod is broken :-(

I get (among others) these error messages when running a session with the Porsche:

View attachment 923426

The log files are also littered with diverse errors I have never seen before (just with this mod car, not with other cars, Kunos or mods).

So far I got this down to actually making it into the session (renaming some wheel related objects to Kunos standards with CAPITAL letters) but my best efforts so far have the car sitting (fully drivable mind you ) without its front wheels and I need to dig a lot deeper to find a fix.

Anyone did some diffing as well and would like to share?
Also does anyone have perhaps a good source for the actual cars original Fuchs wheels (the mod sadly comes with completely wrong wheels off of a 911 RSR 3.0 with entirely wrong dimensions to boot).

Here is the original mods link again should anyone like to tinker (btw a lot of very interesting cars on this site but so far the quality (visual and particularly physics wise) is veeeery spotty with the occasional complete fantasy car sprinkled in:

https://assettorallygrb.wixsite.com/rallygrb/grb

direct link:
https://sharemods.com/pb3l4l9xqhio/GrB_Porsche_911_SC_RS_86.7z.html

Ok I'm now dieing to get things compared...I really wonder how much of a revelation lidar data and say the ACC laser scan side by side is gonna be...watch this space
 
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There was one done and shared in here just not too long ago in this forum.


It doesn't work like that but what you can do is open the car in CM Showroom and look at the collider. Then there is a file in the Data folder that is for positioning and sizing it. Oval cars running on banks should have this raised a bit in my opinion but some people like the sparks.
Sparks are not realistic and I would imagine slow the car down. I'll have a look into what you say. thanks
 
Hi Guys, there's someone good at track lights config? I've tried to fix a Legion one, i made the grassFX i make the light but i can't find a balance for them (track is well illuminated but the overall is completely blown) :-/

Thanks in advance :)
 
It's got potential now that the basic errors have been corrected but the car still feels like it would blow away in a strong breeze. I can't remember the last time I drove a car that felt so light, like it's made of cardboard on a plywood chassis. Kind of hard to explain. Maybe it's a combination of grip and steering feel, but a complete physics overhaul might not be a bad idea if anyone was up for the challenge.

Regards the Lambo by velos.
If you still have it, try this.
(i know there is such a huge array of mods that messing around with one isn't to everyone's taste, but this should get it feeling better)

So go into data file and car.ini, go down to 'steer lock' change from 180 to 320.
On track in settings / set up:
Lower both front and rear tyres few clicks
**front downforce up by 3-4 clicks and whilst there add more rear wing, its there for a reason.
change brake bias to the front more so from 66 to about 60 ish
optionally the front toe add few clicks of that.

That was all just garbled to me by my brother and it does feel a bit better. I actually like this car.
 
Sparks are not realistic and I would imagine slow the car down. I'll have a look into what you say. thanks
I just opened the car (circa 1990 car) in CM showroom but all adjustments there are only graphic not actual physics. I don't understand.
 
Here's the first volume of my Assetto Corsa Track Duplicate Overview Project Extended or ACT DOPE. (This isn't the real name)

Folder Name: aa_AdriaRaceway
Author: 13x (@damone13x)
Download: https://mega.nz/file/LXoGTaiJ#kgWPUIlufFnamoTwAOlemw7sky3l8eiM0lEShu1MSUM
This is a really great rendition of this track. The only comment I have on it at all is that it's bumpier than Mitja's version but maybe it's supposed to be bumpy? No graphical artifacts, it's not super bright, and it's a joy to drive on. I give this version the edge.

Hello this week i will start fixing the road mesh, i received a lot of feedback to accomplish it and I hope to get it done in maximum 2 weeks. Cheers.
 
Sparks are not realistic and I would imagine slow the car down. I'll have a look into what you say. thanks
I would be hard pressed to believe that sparks in NASCAR are unrealistic after watching them do exactly just that for years on end.
Brad-Keselowski-NASCAR-Southern-500-Darlington-2013.jpg


Texas-Motor-Speedway-Sparks-1.jpg

nascar-feb-advance-auto-parts-clash-daytona-february-beach-florida-usa-brad-keselowski-sprays-sparks-onto-kevin-harvick-86686688.jpg
 
EDIT: I wasn't going to post as this debate has probably run on long enough now but this was still in my reply box so what the hell.

I can't speak for anyone else who makes mods but for me I would never make a skin and then expect any kind of payment in return - even if someone has asked me to make one specially for them. I do it because I enjoy doing it - mind you if someone offered me a beer or a few quid I wouldn't turn it down but I wouldn't ever expect it either.
I'm always happy to see someone using something I've made and if they show a bit of appreciation in the form of a few words of praise or a video or pics showing my skins in game that is more than enough to give me a massive buzz (yeah it don't take much for me to get a warm fuzzy feeling inside) and carry on doing what I do.

As for the track everyone is talking abut, is it worth a tenner - I don't know, but if the creator feels that is what it is worth to him then that's down to him. And people will either pay or they won't. I will say for something that for a tenner I'd expect it to be in a finished state and amazing quality so hopefully those that have parted with their money are getting a decent end product.

Really, I do not understand, I do not understand why you snip me like that and why you make me say things I have never said.
What is great with thread is that there is an historical and you can read again what i have said, take the time to read me again please.

On my side, since the begining, I consider myself as a player, someone who enjoy AC and that enjoy what the communauty offered with mods, and since the begining, i want to give something back to the community, give something in exchange.

So on the one hand, without any pretentions, to give something back, I share "mods" (skin, cam and some work on tracks and cars that people will never ever know i work on them) to try to give something back to all this communauty, because i'm really grateful for all the cars, sounds mods, tracks and skins people have shared and i feel appreciation and gratitude.
And i have never expect anything in exchange or ask anything in exchange for my work, it is a gift of appreciation and gratitude to the community and all the players. A small gift but that's all i could do for the moment, i hope that in future i could give more !

On the other hand, I am still someone that enjoy others mods and I download, tracks, cars, skins and every time I have download a mod, I have use it and have enjoy it, I have given something in exchange, offer a beer, not much but I want to support the work of the person.
Because making mods is not free, 3dmark: 2000€ by year....
How much for photoshop etc?

In my first post I have just talk about the attitude of the person that download mod, i have never talk about modders themselves but like i have said in answer to mascot, i think that if you make mod, it's a better and healthier posture to do it for fun,to enjoy making them, or like me, making them by thankfulness.

Mainly I have talked of the attitude of the people who download mod and download 300 cars, 300 tracks etc I have never give 1 cts to modders in exchange and will never do, and what i have proposed, is to give something like 5 cents to some modders instead of nothing at all, never, ever.
And when i talk of modders, i have never think of me, i think of people like Lilski, Fat Alfie, Jim LLoyd, Shaun Clarke, Ija, GØD etc
If we support them, imagine what they could do if they could get more time to work on track, AC, CSP etc?

Without support, oneday, they could not continue their good work and bye bye new quality tracks, quality cars etc

Never thought that i could be flame because i have made an advocacy to support real modders with 5 cents, and an advocacy for gratitude and appreciation mind...

Sign of the times i think...
 
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Hello this week i will start fixing the road mesh, i received a lot of feedback to accomplish it and I hope to get it done in maximum 2 weeks. Cheers.
Awesome! I can't wait. Btw, are you the guy responsible for all of the aa_ tracks? If so, you have so many! And they are all really good. How do you have the time to do all of those?

I was just driving on Chichagoland for volume 3 of the track review series and I asked myself in my head "I wonder who made this?" and then an airplane dragging a banner behind it flew over the infield right at that exact moment with "13X" on the banner :D
 
Hey Guys

Daytona International Speedway 1.0 by the Reboot Team

View attachment 922975


https://www.mediafire.com/file/tsrje49tpphqcdn/rt_daytona.rar/file


This one has been a labour of love for the Team, so here it is and we think its a fantastic addition (and the most accurate version to date) to the AC Track Roster, its a tad heavy on performance which is in part mostly due to the nature of this track with everything (there's a lot of it) being in view most if not all of the time. that said we squeezed as much as we possibly could to give everyone the best experience possible.

THOSE LOOKING FOR MAXIMUM FPS WITHOUT ANY OF THE FRILLS - PLEASE REDUCE YOUR WORLD DETAIL SETTINGS TO HIGH

A sincere thanks to all the guys and girls who worked on this (you know who you are) you did a fantastic job putting in hours of your time to get this to were it is today.

Most of all enjoy and spread it around - Just please use the provided link - so any updates can be easily added to this link (and there will be some coming i'm sure)

Some Previews

View attachment 922976 View attachment 922977 View attachment 922978 View attachment 922979 View attachment 922980 View attachment 922981 View attachment 922982 View attachment 922983 View attachment 922984 View attachment 922985

Only just managed to give this a go. It's like a totally different track compared to the past version. Amazing work!

daycomp.png
 
Really, I do not understand, I do not understand why you snip me like that and why you make me say things I have never said.
What is great with thread is that there is an historical and you can read again what i have said, take the time to read me again please.

On my side, since the begining, I consider myself as a player, someone who enjoy AC and that enjoy what the communauty offered with mods, and since the begining, i want to give something back to the community, give something in exchange.

So on the one hand, without any pretentions, to give something back, I share "mods" (skin, cam and some work on tracks and cars that people will never ever know i work on them) to try to give something back to all this communauty, because i'm really grateful for all the cars, sounds mods, tracks and skins people have shared and i feel appreciation and gratitude.
And i have never expect anything in exchange or ask anything in exchange for my work, it is a gift of appreciation and gratitude to the community and all the players. A small gift but that's all i could do for the moment, i hope that in future i could give more !

On the other hand, I am still someone that enjoy others mods and I download, tracks, cars, skins and every time I have download a mod, I have use it and have enjoy it, I have given something in exchange, offer a beer, not much but I want to support the work of the person.
Because making mods is not free, 3dmark: 2000€ by year....
How much for photoshop etc?

In my first post I have just talk about the attitude of the person that download mod, i have never talk about modders themselves but like i have said in answer to mascot, i think that if you make mod, it's a better and healthier posture to do it for fun,to enjoy making them, or like me, making them by thankfulness.

Mainly I have talked of the attitude of the people who download mod and download 300 cars, 300 tracks etc I have never give 1 cts to modders in exchange and will never do, and what i have proposed, is to give something like 5 cents to some modders instead of nothing at all, never, ever.
And when i talk of modders, i have never think of me, i think of people like Lilski, Fat Alfie, Jim LLoyd, Shaun Clarke, Ija, GØD etc
If we support them, imagine what they could do if they could get more time to work on track, AC, CSP etc?

Without support, oneday, they could not continue their good work and bye bye new quality tracks, quality cars etc

Never thought that i could be flame because i have made an advocacy to support real modders with 5 cents, and an advocacy for gratitude and appreciation mind...

Sign of the times i think...
I wasn't trying to be nasty I was just replying to your comment and offering my take on the subject. I honestly have no bad words to say against you as your opinion is valid too and I understand what you were getting at. Don't take my words as being harsh towards you please...I was just saying that I would never expect payment for something that I enjoy doing. Maybe a little bit of appreciation goes a long way but otherwise this is a hobby that many of us do and the work we share is so we can all enjoy the driving experience in a better way.

I also agree with you about making something to give back to the community and this is why I offer any skins I have made as you guys here are always making something amazing so my skins are a little way of saying thank you to everyone here that spends time making stuff for nothing.

Sorry if I offended you in any way and I honestly had no intention of doing that.
 

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I'm sorry too mate, in answering your post, i have answer other things i have too else where, so sorry too
It's all good mate. I just happened to reply to your comment as it was the last one I read before I went to bed last night and then when I woke up I posted my "reply" without really thinking about it. As I said....definitely wasn't trying to upset or offend you. And I appreciate all your work that you put in to making tracks so much more fun to drive and look at.
 
re: 1998 BMW 320i STW-BTCC mod and ADVAN racing team liveries...

for those members that liked the fictional skinpack for a well-deserved race car, here are some member name-window-plates - just install to any livery of your choice - before installing though, you may wish to retain/delete the existing file 'nplate.dds' (GTplanet panel), rename your name-file to 'nplate.dds' and place in skin-folder...

if anyone got missed or if there are any unintentional errors - just let me know.

 

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this is how my " ks_mercedes_amg_gt3_2020" looks on track, it looks fine in CM Showroom.

889AD92D922D9A2BC33E5AFEE774500B05C114C2


What should I do to fix it?
I was just trying to use this car last night as I didn't even try it yet. I couldn't even get it to load. Crash AC back to CM with error. With any of the kn5's. I got the previews to work but nothing else.
 
Here's the first volume of my Assetto Corsa Track Duplicate Overview Project Extended or ACT DOPE. (This isn't the real name)

A

Adria Raceway
Folder Name: adria
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/adria-raceway.3465/
This was converted from an old track by Slider916 and CodeF1. I don't know if it's something about my PC's configuration or what, but this track is extremely bright. I tried disabling CSP and Sol, but it's still way bright. Trackside objects are nice and detailed and it's a fun track to drive, but it's just so hard to see. I also notice some pink artifacts on things that are supposed to be transparent. I only play in VR so these problems may be exclusive to that. I imagine all of these problems can be addressed with an INI file, but when we have 13x's great version I haven't bothered.

Folder Name: aa_AdriaRaceway
Author: 13x (@damone13x)
Download: https://mega.nz/file/LXoGTaiJ#kgWPUIlufFnamoTwAOlemw7sky3l8eiM0lEShu1MSUM
This is a really great rendition of this track. The only comment I have on it at all is that it's bumpier than Mitja's version but maybe it's supposed to be bumpy? No graphical artifacts, it's not super bright, and it's a joy to drive on. I give this version the edge.


Ahvenisto
Folder Name: ahvenisto
Author: AnssiH
Download: https://www.racedepartment.com/downloads/ahvenisto.10846/
This one is pretty good with no glaring problems other than the absence of a map, but Content Manager cleared that right up. The variety in the trees is good so they don't seem repetetive. There are a lot of trackside objects that just aren't there though.

Folder Name: ahvenisto_rc
Author: Jaasu
Download: https://www.racedepartment.com/downloads/ahvenisto-race-circuit.16490/
This version has really nice grass, it looks great, as well as trackside buildings and objects that really make it feel like a real place. The trees are not quite as varied as the other version but it still looks good. I tried it at night and unfortunately the trackside lights didn't actually light up but this might just be an ini file away from working. This is the version for me.


Albert Park
Folder Name: albertpark
Author: tomj
Download: https://www.racedepartment.com/downloads/melbourne-grand-prix-circuit.2498/
This one is bright and video-gamey. A lot of the trackside objects are pretty low-poly but that's not to say it looks bad, it's just not super detailed.

Folder Name: albert-park
Author: ACU
Download: https://sharemods.com/katb25vylxp9/albert-park.7z.html
I Believe this is a conversion from one of the Codemasters F1 games and it's pretty high quality. The version I downloaded has DRS zones included and blasting the 2019 Formula Hybrid around this track is awesome.


Algarve
Folder Name: algarve_international_circuit
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/algarve-international-circuit.2874/
There are no glaring flaws with this version, but it definitely looks older and slightly less detailed than the Reboot version, but that's not to say it's not good, it is really good. It feels slightly bumpier and only a little bit less refined.

Folder Name: algarve
Author: AC Track Reboot
Download: https://sharemods.com/fjev0y8jas6m/algarve.7z.html
This version looks more detailed and it seems to have been smoothened a little bit, but not too much. There are still bumps in the road and that's a good thing. Lighting and detail are just a little bit better than Tiago Lima's version. It's definitely good.

Autodrom Most
Folder Name: autodrom_most/autodrom_most_no_chicane
Author: CidJc
Download: https://www.racedepartment.com/downloads/autodrom-most-chicane-and-no-chicane.14426/
This one is pretty bumpy. It looks really nice, but I feel like the road surface could just be a bit smoother. It does have one advantage of having a no-chicane variant included.

Folder Name: tmm_autodrom_most
Author: TM Modding
Download: https://tm-modding.eu/download/autodrom-most/
I don't know for sure but I highly suspect that this is a rework of the one above. I suspect that because the hotlap start is in the exact same spot on the track at the same jaunty angle and dropping my car from the same distance in the air. It would be quite the coincidence if it wasn't. At any rate they've done a good job of making things look a little nicer and smoothing out those bumps.

Just wondering, is there more than one version of Autopolis? The one most people have is not very good.
 
this is how my " ks_mercedes_amg_gt3_2020" looks on track, it looks fine in CM Showroom.

What should I do to fix it?

I was just trying to use this car last night as I didn't even try it yet. I couldn't even get it to load. Crash AC back to CM with error. With any of the kn5's. I got the previews to work but nothing else.
Are you guys using the original Kunos kn5? Car won't load properly with modified kn5, modified one is only for creating previews.
 
Are you guys using the original Kunos kn5? Car won't load properly with modified kn5, modified one is only for creating previews.
That's what I thought you needed to make the car happen in the first place. I thought I did but I'll recopy it in there.
I don't understand all this rigameroll about this car. What was the reasoning for not making something that just works instead of the whole copy and paste this from that and this here and don't use this one but that one but use this one for previews.
 
Are you guys using the original Kunos kn5? Car won't load properly with modified kn5, modified one is only for creating previews.

No the car loads just fine, I found the issue, it is related to 2 skins, "Black_Falcon_N24H_2019_#6 and Black_Falcon_N24H_2019_3" all other skin I have are working with no issue.
 
That's what I thought you needed to make the car happen in the first place. I thought I did but I'll recopy it in there.
I don't understand all this rigameroll about this car. What was the reasoning for not making something that just works instead of the whole copy and paste this from that and this here and don't use this one but that one but use this one for previews.
PM me if recopying doesn't fix it. I'll send my files.
No the car loads just fine, I found the issue, it is related to 2 skins, "Black_Falcon_N24H_2019_#6 and Black_Falcon_N24H_2019_3" all other skin I have are working with no issue.
I remember that those skins' ext_config.ini files were referencing wrong file names. Extract the files I attached to their respective skin folder (rename of course). It'll fix it.
 

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