- 36
- Italy
hi everyone! I'm searching for the v. 0.99 of the bilsterberg, if anyone could provide it to me, it would be amazing!
thanks in advance!
thanks in advance!
...
got it. I see what you did. I'll try the solution on another track or two that I've found the problem on.
example of your fix:
broke orig - "1pitdakota_innerrd13_loda_SUB1"
working fixed - "1pitdakota_inner road13_loda_SUB1"
wait... I think I have that backwards. Time to step away for a bit... smoke, coffee... brain breathe.
I'm sorry but I don't have the skills, hope I got because it must be something to work on project like that!Nope, going really grass roots on this one, it's never been done in AC (yet) and something that I have wanted for years now and there is the perfect model out there, just need it converted by a professional, as I cannot do that, but it's a project I have sitting in my bank for a while.
I have all the data for the car and its Kunos (early days) related
Good things don't come cheap I know so, if you can do this, PM me
I'm sorry but I don't have the skills, hope I got because it must be something to work on project like that!
/me thinking to myself, F1600 or Osella, humm...
TBH I don't know, I copy/pasted that direct from RD.Hmmm. So Peter Boese isn't the Sol meister anymore? I can't keep up, lol
I'm going to disagree with this. Strongly.
...............................
Personally I spend more amount of time on AC because the amount of content that comes out is mind bending but to say there isn't a single thing better than AC seems like a fairly careless statement and I absolutely love Assetto Corsa.
hi everyone! I'm searching for the v. 0.99 of the bilsterberg, if anyone could provide it to me, it would be amazing!
thanks in advance!
As I'm in the process of checking all my tracks, I also fixed this one (kn5 pitlane, hotlap start and pit_lane.ai for anglesey dry and wet)@pk3r72owns , I gotta tell ya, the first time I saw that jet flying around (and maybe a few times after that), it blew my mind. Love it. By the way, I made a note on your track in CM to remind me to ask the creator , you, about a problem with the pits? Did you fix the pits?
yep, basically the opposite
broken -> 1pitdakota_inner road13_loda_SUB1
I think that two keywords (PIT and ROAD) in the name doesn't make AC happy.
And I also removed the space, I don't know if it's needed but it's a dev habit. It's never a good idea to put a space in a name.
As I'm in the process of checking all my tracks, I also fixed this one (kn5 pitlane, hotlap start and pit_lane.ai for anglesey dry and wet)
FYI, file is not a zip but a 7z file, I hope everybody know this file archiver (freeware https://www.7-zip.org/).
https://we.tl/t-Dys6fOpkAB
once again, kn5 and surfaces.ini are modified so make backup if you want to be able to play online.
Dev app within AC. Enable dev aps and it's in the right app pane labeled with AI inside of a practice session (or race or whatever as long as you're in game). There's some yootoob vidies that show people doing this.How hard was it to do the pit_lane.ai? Is there any way to click/drag/pull a visible ai line in kseditor or something else? What was your process?
You hit the nail oh the head, 1600, 1800, Netkar Pro
Only I have them, since I made them (1996 and 1997 seasons). I made those seasons ~10 years ago for rFactor but never released; I have been improving the skins gradually in the past few weeks since some were done in haste.
Ideally, I'd like to convert the 94 Lola and Reynard models (since simdream didn't). If I do that then that would be a total of seven CART seasons since I skinned 1991, 1992, 1993, plus the 1994 season in the original rF mod. Then AC would finally get its CART fix. VRC's mod is amazing but it's only 1999 and no one has painted other seasons for it.
Anyway, once I get the physics in a decent state I'll release them. That is a time consuming process though, so it won't be for a few more months since I'm busy with other things.
Am I missing something or somebody cut the flags?
You forgot the most important part. It's encrypted and won't work for previews in Content Manager even though there is an accepted method to use that works. People in here won't even download it.'The Alfa Romeo 75 (Tipo 161, 162B), sold in North America as the Milano, is a compact executive car produced by the Italian automaker Alfa Romeo between 1985 and 1992.'
View attachment 924780
Alfa Romeo 75 Milano by Mike Goulioumis
ASSETOLAND LINK: https://mega.nz/file/MeRyGK5I#gZCJbwlSoOel-rkWaUwDktSGPIC50ya1evO6BqxtS8U
Carefull, its preview is encrypted
Unfortunately, I can't test the Radical SR3.
Every time I lauch it, CM give me this wodow.
View attachment 924793
I agree fully!To be honest, after the release of the first mod I've worked on I understand why someone would encrypt their mod. The mod I'm talking about uses models from Kunos and a NFS game but the car still required hours and hours of work. After all that we just put some rules for the correct usage of the mod and i' ve seen people not following any of those rules. So yes, encryption can sound bad but sometimes it's done because people can't follow even basic rules. I am also one of those people that likes to look at cars in showroom and make custom previews but right now there is a way to make that possible with encrypted mods too. All of this was just to say that encryption is not the worst plague ever existed, it exist because not everyone can follow the authors rules.
Edit: avoiding a mod well made just because it's encrypted is also not worth it imo, driving something well made should matter more to me
'The Alfa Romeo 75 (Tipo 161, 162B), sold in North America as the Milano, is a compact executive car produced by the Italian automaker Alfa Romeo between 1985 and 1992.'
View attachment 924780
Alfa Romeo 75 Milano by Mike Goulioumis
ASSETOLAND LINK: https://mega.nz/file/MeRyGK5I#gZCJbwlSoOel-rkWaUwDktSGPIC50ya1evO6BqxtS8U
Carefull, its preview is encrypted
To be honest, after the release of the first mod I've worked on I understand why someone would encrypt their mod. The mod I'm talking about uses models from Kunos and a NFS game but the car still required hours and hours of work. After all that we just put some rules for the correct usage of the mod and i' ve seen people not following any of those rules. So yes, encryption can sound bad but sometimes it's done because people can't follow even basic rules. I am also one of those people that likes to look at cars in showroom and make custom previews but right now there is a way to make that possible with encrypted mods too. All of this was just to say that encryption is not the worst plague ever existed, it exist because not everyone can follow the authors rules.
Edit: avoiding a mod well made just because it's encrypted is also not worth it imo, driving something well made should matter more to me
Can you explain what these basic rules are then?
Is it the one where you can't alter the mod?
This alfa 75 the guy is one FB saying how he has nailed the transaxel and its never been done before blah blah blah, then you check in cm analyse and it has kunos alfa 33 suspensions....
I'd say people like RSS, VRC URD and Shaun Clarke for example are working far far harder than the people ripping forza / NFS / rf1 and using kunos physics, yet they don'y encrypt.....
Why is it always the ones who are not making their own assets in the first place?
I guess, that is the point...