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Are you using Shaun's Radical? From here https://shaunclarke35.wixsite.com/website/downloads
You forgot the most important part. It's encrypted and won't work for previews in Content Manager even though there is an accepted method to use that works. People in here won't even download it.
This author is terrified that his Forza rip is going to be used by someone else. Imagine that.
I only asked because i've not seen GTPROTO and wondered what that was. Have you added some skins from another mod or something like that?Ofcourse, thats why I posted the issue right away.
I am using csp 1.46 the one that says is recommended and this car just crashed my game and locked up my whole system and i had to turn off at the plug.
Can someone confirm it works on higher csp's?
Could you please reply instead of editing the same post over and over again? I could miss some points answering.
It's true, there are a lot of great mods and mods made from scratch out there that are not encrypted, but that's an author decision. My point is that people need to respect that.
Also, saying that people are not making their own assets doesn't mean they didn't work in them.
If people really want to edit a car that wasn't made from scratch, they can always learn to convert the model by themselves, right? So what's the problem there? You want to edit it? Good, make your own version, but not using someone else's mod but starting from the model since it was just ripped
I only asked because i've not seen GTPROTO and wondered what that was. Have you added some skins from another mod or something like that?
...
Also, saying that people are not making their own assets doesn't mean they didn't work in them.
If people really want to edit a car that wasn't made from scratch, they can always learn to convert the model by themselves, right? So what's the problem there? You want to edit it? Good, make your own version, but not using someone else's mod but starting from the model since it was just ripped
I just edited my UI.json file and added GTPROTO and it loaded fine at Brands Hatch. What track are you trying it on?No. Just installed and went to the track, only change was the UI file where the name is. Added the GTPROTO sufix.
I just edited my UI.json file and added GTPROTO and it loaded fine at Brands Hatch. What track are you trying it on?
Found the issue MrBOO.
The error window was not concerning the Shaun's Radical, it was about other Radical. Deleted that one from pre-grid list and voilá.
All is fine and back on track in the Radical.
Thank you mate, for trying to help me, anyway.
Just ran some laps with it. It is fantastic. Now we need some skins from the community. w00t.
Thank you for your kind words and I agree, we do
Hmmm. So Peter Boese isn't the Sol meister anymore? I can't keep up, lol
Wait a minute, "Circuit de Chimay" that's my local track ..... could you share that one ?
One of my recent posts in the 3D modeling thread involved me attempting to model a motorcycle. In an extremely unexpected sense, someone who saw my work suggested I post the same material but ponder if a motorcycle mod can be made for Assetto Corsa. So I decided to post here on behalf of that certain individual.
The motorcycle model I posted a picture of was practice of me trying to model a motorcycle. Let me post my modeling work and then go about discussion. Here you go (please remember- this was a work-in-progress effort):
(More of my 3D work: https://johnmarinedesigns.weebly.com/3d-modeling.html)
The person who suggested I make this discussion suggested that this model I developed can be used as an LOD for some sort of motorcycle game mod or project for Assetto Corsa. Seasoned Assetto Corsa types will suggest motorcycles in the realm of Assetto Corsa will not happen. We've seen people at least attempt to make motorcycle mods for sim racing car games. In fact, some people even made things like planes and boats for car sim racing games! In my gaming past, I have played motorcycle mods for mostly car games. I had a Sports Car GT mod that had a pack of motorcycles. While the mod wasn't authentic in terms of the pure looke and feel of motorcycle racing, at least someone made it work. For rFactor, I had a pocket bike mod that was decent, but the game would crash if I attempted to go into the interior view. Long story short... even car-devoted sim racing games can have decent motorcycle mods. So would it be possible to have motorcycles for a fascinating sim like Assetto Corsa? The possibility exists. It is unlikely this will replace the experience of the RIDE series, but it's worth a shot, right? Maybe it evolves into things like mods for Grand Prix motorbike racing, motorcycle endurance racing, supercross/motocross/supermoto, sidecar racing, and the like. But you don't know until you try, right?
Outside of this post on motorcycles, I had some (but not a lot) of interest in making mods for Assetto Corsa. There are resources on how to make your own cars and tracks for AC. In slowly developing my 3D modeling skills, I did what a lot of novices would do- study existing models. So I looked a few cars and how they were comprised. A lot of AC models have over 100+ objects and are comprised of at least 100K+ triangles. I currently am not thinking too much about accurately re-creating real cars and making them available for AC. I entertained the thought of tracks for AC as well. And again- my own original creations.
If there is enough interest to make me offer my basic motorcycle model as a very low-level LOD for a motorcycle mod project for Assetto Corsa, I will offer it. It just means I may have to set up a Google Docs or Dropbox or something to offer my work for download. A few notes before I close this post... the motorcycle I modeled was based on the Suzuki GS500F, and I got extra inspiration on how to model a basic motorcycle body based on a kart physics package for Unity3D. That's all. Thanks for reading!
Here's Volume 4 of the Assetto Corsa Multiple Track Mod Review Project or I'M HAVING TROUBLE COMING UP WITH FUNNY TITLES FOR THESE
Volume 1 - A is here.
Volume 2 - B is here.
Volume 3 - C and D is here.
E
Eastern Creek
Folder Name: easterncreek
Author: aspec7878
Download: https://www.racedepartment.com/downloads/eastern-creek-raceway.2717/
Baked in skybox causes weird shadow issues with CSP. Other than the weird shadows and skybox this is not that bad and some of the trackside details look pretty nice.
Folder Name: eastern_creek2014 -
Author: R1CHO and Rainmaker
Download: http://www.mediafire.com/download/6...eek+Raceway+2014+v3.0+a+R1CHO+by+Rainmaker.7z
Colors are a lot brighter here and there are 4 track variants. No baked in skybox so shadow issue is fine. Trackside details are a little nicer too. This is the one to get.
El Zonda
Folder Name: elzonda32
Author: unknown
Download: https://www.mediafire.com/file/bcapy4jaj9ai96q/elzonda32.rar/file
This track showed up in this very thread with no author details so I don't know who made it. It's pretty rough overall. The textures are pretty blurry and repetitive and the road surface is bumpy. The lighting is pretty harsh too. This track needs some love applied to it.
Folder Name: acf_elzonda
Author: ACF
Download: https://mega.nz/file/axRjxQbR#mt2bUsYX04DHqnthqJQVwNPId3HHEfqfCdaxpsZy4iE
This one isn't perfect, but it's a lot better looking than the other one. I think they probably came from the same source and converted them independently. This one is bumpy in spots the other one isn't but overall it's the better version. I'd love a good version of this track.
Estoril
Folder Name: estoril079
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/autódromo-do-estoril.4681/
Textures are a bit blurry and the mountains kind of glow. Everything is a little bit too bright, and all of the trackside stuff is a bit low poly. I think this is a really early mod track conversion from a much older game.
Folder Name: estoril
Author: Mitja Bonca
Download: http://www.mediafire.com/download/hcneghyr3tvi9t4/Autodromo+do+Estoril+ver.0.6.rar
The textures in this one look great, the grass also looks really good. The trackside objects also look better and it's overall attention to detail is fantastic.
Folder Name: Autodromo_do_Estoril
Author: SilvAfonso
Download: https://www.racedepartment.com/downloads/autódromo-do-estoril-1-0-wip.32454/
This claims to be a continuation of the Mitja Bonca version but so far is just the same exact version reuploaded by a different person to RaceDepartment claiming they now have permission from ISI to post and work on the conversion. We'll see if this sees any development.
F
Fuji International Speedway
Folder Name: fujispeedway_2017
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/fuji-international-speedway.2554/
The lighting is a bit rough and the track surface gets pretty bumpy in spots. It's a good start but it needs a lot of work.
Folder Name: malagoli_fuji_speedway_gp
Author: Malagoli
Download: https://www.racedepartment.com/downloads/fuji-international-speedway.10440/
This one is a bit better, especially in the lighting department but the road is also smoother. It has it's flaws though and it appears to be abandoned after one alpha release. There's no DRS zones on this one either. It's a shame we don't have a really good complete modern Fuji (unless there's another one I don't know about?)
G
Gold Coast
Folder Name: akv8_goldcoast
Author: Terra21 / AKv8
Download:
Despite there being a ton of buildings and trackside objects this track maintains a high framerate throughout and is very bright and colorful. The racing surface is good, and it's an excellent track to race on. This is the one to get.
Folder Name: FVRGoldCoast2011
Author: FVR
Download: readme file says not to share it.
A lot of the buildings have very blurry textures and it's overall not very well put together. It looks like an rFactor track. The road surface is bumpy and full of holes and it's not worth getting.
Goodwood Circuit
Folder Name: goodwood
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/goodwood-motor-circuit.2904/
This is a pretty rough conversion. The racing surface is good but textures are bright in a harsh way and the trees look faker than most. The track surroundings are all just really ugly and the framerate is terrible. It dipped below 45FPS in spots. Not recommended.
Folder Name: goodwood_circuit
Author: mantasisg
Download: https://www.racedepartment.com/downloads/goodwood-circuit.17228/
This version of this track is just magnificent! It is built from aerial LIDAR for elevation data and it's had a lot of love and time in crafting a really nice version of this track. Trackside details are beautiful and it's perfect. Definitely get this one.
Grand Valley Speedway
Folder Name: grand_valley
Author: Luis Silva Br improved by Deswribilator (I think this is ACF) and Calimero 0euf
Download: https://www.racedepartment.com/downloads/grand-valley-speedway.20304/
This isn't a gran turismo conversion, it's a scratch built re-creation of the old Gran Turismo track built for rFactor and then converted and improved upon by various AC modding folks. It's got some pretty bad textures, stretched out signs, and it's overall not very nice looking, but it's still nostalgic to take an econobox out and drive the piss out of it. It's great fun. It also comes with a wet variant, but no reverse layouts and no short layout, and no lights fornight racing.
Folder Name: acf_grand_valley
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This is the same track as above, just improved upon further by ACF. Night mode and the short layout has been added. No reverse layouts though. I'd love to see work continue on this because there's still some bad texture issues (especially in tunnels or around rocks) but it's a good improvement. This is the version to get.
Grobnik
Folder Name: aa_Grobnik
Author: Edgar De Ochoa (is this you @13x?)
Download: https://app.box.com/s/k29ham9ak0uqmikax2fwszjien6bur10
This is basically your standard conversion from an older game and the textures are pretty harsh and bright. Lots of stretched out textures and generic trees. This is a good start and could definitely be built upon but as it is right now it's just not up to modern standards.
Folder Name: grobnik
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/automotodrom-grobnik.4835/
This version is another conversion of an rFactor version of this track and it looks like a lot of time and care went into getting textures and lighting just right. The grass looks a bit weird but overall it's a really nice looking version of this track. This one is my pick.
Gunsai Touge
Folder Name: gunsai-touge
Author: thestrobe8
Download: https://www.racedepartment.com/downloads/gunsai-touge.2379/
This has the look of a typical rFactor conversion, very low poly, harsh textures, really ugly trees, and no attention to lighting at all. The track surface is very sharp on elevation changes and it's just not very good. There's also a hole in the track that my RX-7 fell through and legend has it that it's still falling this very day.
Folder Name: gunsaiv16autumn
Author: Masaboo
Download: https://www.racedepartment.com/downloads/gunsai-touge-autumn-version.8819/
This one suffers from the same issues as the thestrobe8 version, but has an autumn theme so everything is a glowing radioactive yellow color for some reason. And some of the walls don't have collisions enabled.
Folder Name: pk_gunsaitouge_enhanced
Author: Project Kaido
Download: https://www.racedepartment.com/downloads/gunsai-touge-enhanced.28899/
This is a rework of thestrobe8's version but so much has been changed that it's hard to call it a rework. It's beautiful! The trees, the grass, the surroundings, the buildings... it's hard to believe this came from the same source. The road surface is improved but it's still rough on some spots with a sharp elevation change.
Folder Name: pk_gunma_cycle_sports_center
Author: Project Kaido
Download: https://www.racedepartment.com/down...nter-aka-gunsai-touge-new-scratch-made.32941/
Project Kaido had done all they could with the rFactor conversion they were working with for the enhanced version so they went back to the drawing board and built this new version from scratch and it's spectacular. The visuals are incredible and while they did a great job fixing up that old conversion they topped themselves with this one. Track-side rocks look awesome in this one, the buildings, the road surface, and the trackside objects are all perfected in this brand new version. Definitely try this out. For how good it looks and how long it took to load (I thought something was wrong since it was taking so long) I expected the frame rate to be bad but it stayed at a solid 90 the whole time. I am super impressed with this track and it's my pick for this one.
Addendum
Over time, I acquire tracks that give me duplicates after I've finished the volume. I'm adding those to the volumes they belong to but I'm also going to add them here at the end of whatever volume I'm working on at the time so people can catch them.
Autodromo de Buenos Aires
Folder Name: buenos
Author: labestia85
Download: https://mega.nz/#!rxgFxbTR!QJQZ6ZOaDmf83ZkbaoWLZAC7rCThDFhUCRP3TI4YBks
This is a pretty solid track with only a few flaws. some of the road texture variations are a bit abrupt and the flags look a little weird, a few sign textures are stretched to the wrong aspect ratio and the 3d grass objects are kinda bad looking but overall it's fine.
Folder Name: acf_buenos_aires
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This is ACF's rework of lebastia85's track and it takes the track from "just fine" to "excellent". The grass is much improved and the signs are fixed. The weird flags are still there and now the sand looks bright white, but that's really all I can find wrong with it. The extra track layouts are also a plus. Definitely drive this version.
Circuit da Boavista
Folder Name: boavista
Author: Gilles75
Download: Pay Mod https://celletson.wixsite.com/acclassics
Ok, so... Yeah... Trees growing through grandstands. Textures are either blurry or crusty. PS1 poly-count. Holes in the road. Bad. Don't Buy.
Folder Name: ACF_boavista_2007
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This track is converted from the same source that the Gilles75 version was converted from but manages to be a decent looking and decent running track. I don't particularly like this track because of all the chicanes but if I was going to drive on this track this would be the only version for me.