The one that has been posted earlier is the ADM Raceway.
Here is Moscow Raceway, but it's rather bad and needs lots of improving:
https://mega.nz/file/6LgDjRKB#1EgkuJKD7vJxzn6M_4MHXSphiKcM5HOExP_BDwQraM4
Thanks mate, its been really hard recently with that virus going around but we are trying to scrape together time for the cars. We are experimenting with different cars at the moment and Charles has taken on some paid requests and jobs with other teams out of necessity. I expect the GT500 cars to resume around September. That will be the 2005-2006 season.Thanks Fana. That's the one I was looking for originally. The other Moscow track is pretty nice. I'll check this one out.
I might have the Buenos Aires track, but I bet I haven't raced it yet because of my hoarding
Thanks for the info on El Villicum. Maybe I can give it some love and bring it up to specs.
[On a side-note, random though]
I'm a GT500 junkie. Anyone else diggin' the Chivas GT500's?
View attachment 933213
Buenos Aires is included in that last track.rar, folder name "callejeroba," so you have it. It should be "easy" to improve (though it's always a lot of work).
However, Villicum, you'll see it will need A LOT OF LOVE to make it a good track. It might be better to start from scratch. Great layout. Poor mod.
The Chivas GT500 mods are really good, especially those that have been updated recently. They're right at home on the new Tochigi Racing Ring track mod, as well as Okayama, Fuji, and other tracks that match the schedule.
Sorry for somewhat off topic and also probably you are sick of hearing of controversy at the moment with mods and things, not really what I wanted to read when I get home from work either..
I didn't see it mentioned here, I hope I am not blind, but I just saw this thread at F1 Classic.
"Closure notice of F1Classic forum"
https://f1classic.forumotion.com/t20384-looks-like-this-could-be-the-end-of-f1-classic-forum
The place is very quiet recently at least on the AC side but it has been around for such long time and now this copyright garbage seems like it may have made it way to threaten not just Bazza's posts there but the entire F1 Classic platform, at least on forumotion host. This is all getting very sad, where will these problems seep into next is what I worry.
At least it looks like the guys are trying to get the beginnings of a plan together to move the Forum and it's history of posts somewhere else.
Thanks mate, its been really hard recently with that virus going around but we are trying to scrape together time for the cars. We are experimenting with different cars at the moment and Charles has taken on some paid requests and jobs with other teams out of necessity. I expect the GT500 cars to resume around September. That will be the 2005-2006 season.
TBH I use the default RHM settings in VR anyway so more than happy to get 5% of my CPU back.Yes, RHM does not start otherwise. While looking for a solution I noticed that more people had the same issue.
The old AC version still does the job...
Sorry for somewhat off topic and also probably you are sick of hearing of controversy at the moment with mods and things, not really what I wanted to read when I get home from work either..
I didn't see it mentioned here, I hope I am not blind, but I just saw this thread at F1 Classic.
"Closure notice of F1Classic forum"
https://f1classic.forumotion.com/t20384-looks-like-this-could-be-the-end-of-f1-classic-forum
The place is very quiet recently at least on the AC side but it has been around for such long time and now this copyright garbage seems like it may have made it way to threaten not just Bazza's posts there but the entire F1 Classic platform, at least on forumotion host. This is all getting very sad, where will these problems seep into next is what I worry.
At least it looks like the guys are trying to get the beginnings of a plan together to move the Forum and it's history of posts somewhere else.
(ESL misinterpretation perhaps)
LOL. I think it is just a case of violently agreeing with each other.
I have a shed load of stuff there. I hope the latest changes will prove good enough, as things get updated and added they appear in their own post in chronological order. So if for some unfathomable reason you forget to check my Blog daily then at least you can scroll down and see everything you may have missed.
Double linking is needed because of the backlog in content and that I wouldn't want to make over 200 individual posts at once lest y'all get lost again. (Remember I also have to keep track of my own stuff!)
Anyhoo hang on it's already after nine here thatsh betteah.
Don't get me started on a whole-ass Facebook and Discord fiasco I suffered recently all because I just posted tons of screenshots of mine...lolSorry for somewhat off topic and also probably you are sick of hearing of controversy at the moment with mods and things, not really what I wanted to read when I get home from work either..
I didn't see it mentioned here, I hope I am not blind, but I just saw this thread at F1 Classic.
"Closure notice of F1Classic forum"
https://f1classic.forumotion.com/t20384-looks-like-this-could-be-the-end-of-f1-classic-forum
The place is very quiet recently at least on the AC side but it has been around for such long time and now this copyright garbage seems like it may have made it way to threaten not just Bazza's posts there but the entire F1 Classic platform, at least on forumotion host. This is all getting very sad, where will these problems seep into next is what I worry.
At least it looks like the guys are trying to get the beginnings of a plan together to move the Forum and it's history of posts somewhere else.
I get that. VR users don't need these up/down/left/right/back settings and if it improves performance it's a no brainer.TBH I use the default RHM settings in VR anyway so more than happy to get 5% of my CPU back.
Here is fixed Zandvoort 2020
Pit crew now working as expected, pit number 33 (tested ok with a full grid and me at the end)
Link available for 7 days, feel free to mirror it.
All credits to original author conversion (Tarutali)
edit 2 : updated for grass fx issue
https://we.tl/t-KjfSekdERo
edit: sorry but previous kn5 has to be modified so this version (renamed 1.24) is not compatible online with 1.23
So it seems like this is the way to go when AI will not seem to behave no matter how many times you set up AI lines.
https://www.racedepartment.com/downloads/ai-line-helper.16016/
I'm going to try this with one of the tracks I've been trying to fix. Ambush Canyon which is really just a nostalgia thing for me. Loved the old Shift series. I've already fixed all the start and pit dummies, but the AI will not follow normally set up AI lines. We'll see how it goes. If it works, I'll do a little "AI dance" because there are other tracks I've tried to fix AI on that seemed impossible to get them to behave.
I actually did the AI for Ambush Canyon last night and yes, AI side lines fix the issues.
On the topic of AI, I finally finished categorising my tracks, updating the maps, standardising the UIs and taking preview pictures and now I'm on to AI fixes. From my testing I have tagged 51 tracks as having no AI, 109 as having bad AI (either ridiculously slow or totally stupid) and then a further 133 tagged as average AI (meaning functional but in no way a challenge to anyone competent). I'm currently working my way through them as fast as possible to make improvements with the aim being to get the AI for each track to a competitive speed and with an acceptable attrition rate, it won't be perfect but it'll be a huge improvement on those tracks that needed it.
Would people prefer that I make regular posts as groups of tracks are completed or wait for a bumper package of improved AI for several hundred tracks. To give an idea of speed, yesterday in a 4 hour period I was able to complete 8 tracks, two of which had multiple layouts and the first of which involved a lot of testing as to my preferred car and setup for recording lines. An example of improvements saw one circuit go from a 2:22 average in a GT3 car to 2:07 without too much effort on 100% AI.
Would people prefer that I make regular posts as groups of tracks are completed or wait for a bumper package of improved AI for several hundred tracks. To give an idea of speed, yesterday in a 4 hour period I was able to complete 8 tracks, two of which had multiple layouts and the first of which involved a lot of testing as to my preferred car and setup for recording lines. An example of improvements saw one circuit go from a 2:22 average in a GT3 car to 2:07 without too much effort on 100% AI.
The link is down for now on the Audi V8 DTM due to sharing a different version of the car with the team back and forth. We will have it ready soon.
Just doing last of the skins and fine tuning the physics to get it good. It's still going to have a couple of minor known issues but well worth sharing with people so they can enjoy it.
@GIBBONS How hard was it to set up side lines for that? If you already fixed the AI on that track, I'll pick a different track for me to learn on.
Would you mind sharing your Ambush Canyon AI fixes? Maybe we can combine our efforts since I fixed the start and pit dummies. Unless you already did that as well? If so, share it up? That track holds a special place in my memories
As you want dude. It's already nice to have those fixes so choose what is the easier from your point of view.
....Hey Legion, forgive me if it's not my place to say. After I've never run a blog and I have no modding skills, so I can only imagine the amount of work and complications that you have to keep tab of. But if I can make one advice, could you add a (last update DD/MM/YYYY) besides each car's link? IMO that would be the best and easiest way for people to keep track of anything new.
Currently, the post that has a new car moves up, but each post has lots of cars so it's not clear which is new, and which is old. There are also the "highlight" posts on top of the page showing us which cars are new, and that's great, but obviously they don't stay up there forever and it's possible to miss them if someone doesn't check the site regularly. I gave up trying to keep up with all the updates in your site a long time ago because of how confusing the current system is, and I only drop by if something gets posted here. Which is a shame because all of your cars are genuinely amazing to drive and I'm sure all the updates make them even better.
Just my 2 cents...
Sure, here it is (fast/pit lane AI plus side line files. As mentioned it's a quick job and only tested with a mixed GT3 grid so other cars results may vary): https://mega.nz/file/a89nmYIA#FoGlcgAGRzbGTmVei1As5J-Lc4HzYuVk0r75ja_zg04
I can't do anything on tracks except AI and basic cameras so didn't fix anything else. The side lines are just about the easiest thing to do in AC that I've found. It's just a case of being slow and precise, I find the Lotus 49 is the best car to use as you can clearly see the front left and right wheel so you can be really accurate as to where you set the boundaries. If you haven't watched the instructional video on the AI line helper download page, then do so and it'll explain everything.
Can someone who has working wipers, and the 2019 V8 supercars commodore zb mod, please see if the wipers work for you or if the mod has no automation.
Many thanks.