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enjoy manOoh, nice. Valvoline is one of my favourite logos.
enjoy manOoh, nice. Valvoline is one of my favourite logos.
Hi Billy Pilgrim,
if you put an ini into an extension file into the track folder directly as you did right here CM always checks that file at first. If there is another one in \loaded it will be ignored. The ones in \loaded are only used if you use the auto-update function in CM so that´s the right place where the ini´s should go. I have this function disabled though since I always edit something here and there and it is overwritten once you have this one enabled if you don´t put attention to it.
The ini and my config does not have an influence on the FPS so I think this must be something different.
You are correct, but I think the way you worded that is a bit miss leading.
From my understanding CM doesn't completely ignore the files that are not priority, Its the duplicate values that are ignored and only taken from the file with priority.
For example, grass fx from one file and lights from another file = Both values get used.
Grass fx that exists in two files = the fx are taken from the file with the highest priority.
Hey, Mallory Park is out now Enjoy!
Although you have only added VAO and a preview to this one. If you change other parts of the track then it makes a huge difference, people need to use the same one to play online otherwise you get a checksum error and kicked out. This is why I suggested to collaborate earlier rather than posting up a modified version, do you not agree?
Audi Sport Team Valvoline Bathurst #2 skins
https://sharemods.com/75yoito5h5y4/Audi_Sport_Team_Valvoline_Bathurst12H_2020_2.rar.html
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juste post an updateAudi Sport Team Valvoline Bathurst #2 skins
https://sharemods.com/s71ruzyf4hkc/Audi_Sport_Team_Valvoline_Bathurst12H_2020_2.rar.html
View attachment 938773 View attachment 938774
Anybody try Barbagallo with the latest CSP's? Getting weird looking shards of glass in the grass areas, and elevated grassy areas as well....twilight zone...already tried deactivating grassFX with no luck....
yes we enjoy replays but we are not graphic freaks to care about every detail on the car looking exactly as it should we're just happy that the car finally got ported into the game since porting cars can take Ages depending on the modder. And not every modder can be the next,Espirit,element1999 or even Kunos. Porting cars takes time and effort and AC is not like the OG Rfactor where there where a ....ton of cars coming every week. First port the cars other stuff like improved graphics later that's how i would go.
Although you have only added VAO and a preview to this one. If you change other parts of the track then it makes a huge difference, people need to use the same one to play online otherwise you get a checksum error and kicked out. This is why I suggested to collaborate earlier rather than posting up a modified version, do you not agree?
A version 1.0 from Guillaume Rousseau, which is not bad and has no issues on my system (latest CSP/SOL). Has also night lighting.I have been having problems with the Bugatti track which I think this is a FM7 converted track. It seems to either crash or do funny problems with it. I was given links to most the latest versions of the FM7 type tracks by leBluem and all worked great but Bugatti. Is anyone else having problems with this track? Might any of you have a version that works for you that I might try again.
Just curious and thank you.
Yes sure, i did not say, that this car is not a very good starting point to go on. I am totally with you.
But we should not forget, that this discussion starts with someone saying "this is a GREAT car".
And there i am still with my opinion, that, no, it is not great overall. And you do not have to be a graphics freak to see the difference to a good mod.
Quality is better than quantity, right?
So i am happy, that we are all here to make track mods (in my case) or car mods even better, if they are not really good yet.
And yes, it is all a matter of time.. i also cannot spend the rest of my free time on AC. There i am also with you.
I only wanted to point out that quality is important to have fun with our new CSP, SOL AC, nothing else.
The problem is the lack of communication. @Zwiss worked hours/weeks bringing the track up to scratch. He literally posted the track hours before you made your own additions and then uploaded the whole track again with a revenue generating link that’s also full of spam. My point still stands.if the version had been changed I would have reported it, so I don't see the problem.
A version 1.0 from Guillaume Rousseau, which is not bad and has no issues on my system (latest CSP/SOL). Has also night lighting.
https://mega.nz/file/TWoDkJTL#yHnUy71PKM8eLnsX8n6qtbxBoxU58i7PgsE7POD9BCA
My own upload so grab it while it's still there (for a few days or so).
i would disagree with you'r part about the graphic aspects after the mod is done you can focus on the graphics you don't need to worry about other stuff to do just the graphics but that is just my personal opinion.Well, imo just having a car in the game doesn't mean much, if it's not well made to me is like not having it since I would never drive that. Also, fixing the graphic aspects of a mod after it is already done takes more time than making it from zero. So quickest way to get a well made mod is making it well from the beginning, that's my point of view anyway, anyone can agree or not
readjusting the shaders can be pretty quick if you know what you're doing. For now i use the basic RTM technique which is pretty easy and looks better than most other basic forza rips ill try to jump over to the Kunos method soon by creating an AO and properly mapping the body of the car. Also using a higher poly model isn't required.Remapping the model, readjusting the shaders, using a higher poly model are all things that takes a lot of time, usually more than just making them from the beginning
The problem is the lack of communication. @Zwiss worked hours/weeks bringing the track up to scratch. He literally posted the track hours before you made your own additions and then uploaded the whole track again with a revenue generating link that’s also full of spam. My point still stands.
Understandable! I drive a GTI, use FCP to buy parts and have friends who know the FCP drivers personally so it is fun to have their livery!I've shot a few race weekends in the US, both SRO and IMSA so I'm very partial toward liveries from those series. The immersion is much more palpable when the cars you're driving in the game are so close to the real ones you've been around!
Thank you sir! worked like a charm!....Is "Use proper physically based sampling” in Reflections FX disabled? If it is, enable it and all the weird stuff should go away
Is that Procar the "20191214_AC_Legends_80's_BMW_M1_Procar_v1.0.5" version?BMW M1 Procar updates:
*basic LODs/config added;
*Ama FMOD audio added;
*backfire flames edited and repositioned;
*driver suits, gloves and helmets added;
*some cockpit shaders adjusted;
*plain skins added in separate folder;
*Procar badge added.
Physics/power left untouched.
New car download to preserve the original doner.
https://www.mediafire.com/file/7rkxpemkuakjw86/bmw_m1_procar_plus_lods.7z/file
I'm not aware of a windscreen wiper config for this car (but there are lots of versions of the M1), so it probably needs one adding.