Assetto Corsa PC Mods General DiscussionPC 

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Anybody try Barbagallo with the latest CSP's? Getting weird looking shards of glass in the grass areas, and elevated grassy areas as well....twilight zone...already tried deactivating grassFX with no luck....
 
From FB:
Brabham BT62 Street by Erik Wispelwey. A road-legal(ish) version of Shokeus ACT80's original. Less prominent aero (and with that less downforce) and semis iso slicks but with the original engine makes for an interesting ride. TC is present but default setting is non-intrusive.

107018604_1775784735896630_4878255019198121563_o.jpg


Thanks to Jasmin Klačar for beta-testing and feedback.

http://www.mediafire.com/file/1hfaijnzb5rsgqk/brabham_bt62_street.zip/file
to be honest I am much more interested in that showroom than I am the car :embarrassed:
 
Anybody try Barbagallo with the latest CSP's? Getting weird looking shards of glass in the grass areas, and elevated grassy areas as well....twilight zone...already tried deactivating grassFX with no luck....
Just tried it. I'm not seeing anything out of the ordinary.
CSP 0.1.61

I know what you are talking about though, with the floating grass. Try removing the Barbagallo cfg inside assettocorsa/extension/config/tracks/loaded
 
Man, am I the only one that continues to drive older Formula because my eyes are so distracted by the later Formula's cockpit cage? Right in the middle... Maybe I'll get used to it...
I also stopped driving the modern formula 1 after this idiotic stick appeared in the middle of the review. It’s impossible to get used to it. I also do not like the sound of modern turbo engines, so I prefer those times when Formula 1 looked prettier, sounded prettier, and nothing interfered with the view. If I really want to drive this season, I will replace the sounds of the engines and delete halo for my car :)
 
Just tried it. I'm not seeing anything out of the ordinary.
CSP 0.1.61

I know what you are talking about though, with the floating grass. Try removing the Barbagallo cfg inside assettocorsa/extension/config/tracks/loaded

Thanks for the quick tip! when you say try removing the barbagallo cfg, are you referring to deleting the barbagallo.ini file? I tried doing this with no luck...
 
Thanks for the quick tip! when you say try removing the barbagallo cfg, are you referring to deleting the barbagallo.ini file? I tried doing this with no luck...
Yeah, thats what I meant. That's really strange. Seasonal adjustments are off?
Let us know if you figure it out. I can also send you the version I have.
 
Thanks for the quick tip! when you say try removing the barbagallo cfg, are you referring to deleting the barbagallo.ini file? I tried doing this with no luck...
Did you restart the Content Manager afterwards? Once the ini file is loaded it stays in memory sometimes.
 
For those who, like me, love to drive the m1 procar from Bazza, here is a sound mod, that makes it even better. Absolutely brilliant:



Check out amafmod site and his YouTube channel for more sound mods. They are in most part all extremely well done:

https://riri59870ha.wixsite.com/amafmod/downloads

Thanks - the M1 Procar is one of my all-time favourite car mods in AC. I always thought the default audio was pretty good but it'll be nice to this as an alternative.
Just be aware the Ama FMOD car overwrites the original AC mod, not Bazza's later version. Bazza's had the shifting animation removed for some reason, and all Procar mods (I've got five now) seem to have the same wrong steering synchronisation issue (420 degrees instead of 360, from memory) so you'll need to fix that if you have the driver's hands visible.
Ama's car doesn't update the UI or version number either, which is always a source of minor irritation with reworks and updates.
I was trying to remember the original source of this car - was it Project CARS? There's Zipanol branding on a few of the liveries, and the model quality probably doesn't seem like it predates pCARS so I don't think it's from an earlier SMS or EA game.
It'd be nice to get some cockpit AO added too, as the materials are grouped quite aggressively. You can't easily darken the overly-bright floor pan for example without it affecting the roll cage, or darken the gear knob without affecting the instrument cluster. Some baked shadows would really help.
Maybe another one to add to the list, @AC Modder, even if it's just a visual pass on the cockpit? Some of your lovely PBR shaders would be nice too... ;)
 
Thanks - the M1 Procar is one of my all-time favourite car mods in AC. I always thought the default audio was pretty good but it'll be nice to this as an alternative.
Just be aware the Ama FMOD car overwrites the original AC mod, not Bazza's later version. Bazza's had the shifting animation removed for some reason, and all Procar mods (I've got five now) seem to have the same wrong steering synchronisation issue (420 degrees instead of 360, from memory) so you'll need to fix that if you have the driver's hands visible.
Ama's car doesn't update the UI or version number either, which is always a source of minor irritation with reworks and updates.
I was trying to remember the original source of this car - was it Project CARS? There's Zipanol branding on a few of the liveries, and the model quality probably doesn't sem like it predates pCARS so I don't think it's from an earlier SMS or EA game.
It'd be nice to get some cockpit AO added too, as the materials are grouped quite aggressively. You can't easily darken the overly-bright floor pan for example without it affecting the roll cage, or darken the gear knob without affecting the instrument cluster. Some baked shadows would really help.
Maybe another one to add to the list, @AC Modder, even if it's just a visual pass on the cockpit? Some of your lovely PBR shaders wold be nice too... ;)
Yes agree on the m1 being one of top mods. And thanks for the warning. I just take the sound files from the packs, not the whole car. But I see how some people might just install the entire mod over the original. I wish that people would do versions of the mods that are built on top of mods. Like s1 extension for example. So much easier to remove it if you don't like it afterwards.
 
Yeah, thats what I meant. That's really strange. Seasonal adjustments are off?
Let us know if you figure it out. I can also send you the version I have.

yup, seasonal adjustments are indeed off. I have v1.2 of Barbagallo, not sure whether there might be something more up to date...Thanks anyway!...;)
 
Yes agree on the m1 being one of top mods. And thanks for the warning. I just take the sound files from the packs, not the whole car. But I see how some people might just install the entire mod over the original. I wish that people would do versions of the mods that are built on top of mods. Like s1 extension for example. So much easier to remove it if you don't like it afterwards.

I can always run fairly large packs with this car which is surprising considering the lack of LODs. I might take a look at adding LODs (maybe if some kind soul would fix the mirror on that WRX Protoype I posted yesterday ;) ) to gain a little more performance because things don't get much better than running Procar spec races at Spa in VR with the sound turned up to eleven... and the more cars, the merrier.
 
Did you install correctly all 4 cars?
My suggestion: go to assettocorsa\content\cars\ and delete all the honda_nsx...acc related folders.
Then install correctly the package (fonts/cars/shaders)
Hi . I thought is was 2 cars endurance and sprint. I will try your suggestions. Many thanks.
 
https://sharemods.com/2dl5m1tcxn45/zw_nogaro.7z.html
Created by Pixsim for rFactor
Concerted to AC by Terra21
Optimized by Zwiss
Update preview and add VAO by Assetto-fr.tk
preview.png

It's nice so many people contribute... but I put many hours in reworking this track in 3DSMAX, and within a few minutes my upload becomes obsolete...
Why not share your contribution with me, so I can put it in? Or upload the add-on.
Why upload a new version of the whole track?
Is it ok to upload a new version of a release when someone makes a cam of preview?
You even didn't take time to give me a like for my release ;)
 
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do you really look at front bumper polys when enjoying the ride?

so what? its still a great car. It might not be the best looking out there but its very fun to drive.

really?
..no i do not look on the front often, but on the rear, when i drive in 3rd person with gamepad having a relaxed drive on my couch.
And don't you enjoy replays sometimes??!!

I do not say it is a bad car. But it could be better. And yes, the driving is fun.
Quality standards should always be high, even when not all mods can reach it.
Especially with Ilja and Peter behind us, i mean, look at their quality standards, and what they reached with AC.
 
really?
..no i do not look on the front often, but on the rear, when i drive in 3rd person with gamepad having a relaxed drive on my couch.
And don't you enjoy replays sometimes??!!

I do not say it is a bad car. But it could be better. And yes, the driving is fun.
Quality standards should always be high, even when not all mods can reach it.
Especially with Ilja and Peter behind us, i mean, look at their quality standards, and what they reached with AC.
yes we enjoy replays but we are not graphic freaks to care about every detail on the car looking exactly as it should we're just happy that the car finally got ported into the game since porting cars can take Ages depending on the modder. And not every modder can be the next,Espirit,element1999 or even Kunos. Porting cars takes time and effort and AC is not like the OG Rfactor where there where a ....ton of cars coming every week. First port the cars other stuff like improved graphics later that's how i would go.
 
I can always run fairly large packs with this car which is surprising considering the lack of LODs. I might take a look at adding LODs (maybe if some kind soul would fix the mirror on that WRX Protoype I posted yesterday ;) ) to gain a little more performance because things don't get much better than running Procar spec races at Spa in VR with the sound turned up to eleven... and the more cars, the merrier.
If you do this, I would be eternally grateful. Tried doing this myself some time ago, but got lost and gave up. The FPS loss cause of single LOD is not more than 10,15 fps. But when you run around 55, this makes a world of difference.
 
UPDATE: HONDA NSX GT3 2016: SPRINT/ENDURANCE — HONDA NSX GT3 EVO 2019: SPRINT/ENDURANCE ACC
upload_2020-7-6_21-39-48-png.938196


CHANGELOG: HONDA NSX GT3, SPRINT/ENDURANCE

V1.5 **PLEASE DELETE THE OLD CAR FOLDER!

— fixed LCD brightness when lights are OFF
— added missing endulights code in Endurance car lights.ini
— added missing code for IMSA yellow lights in IMSA skins
— tweaked IMSA pleds brightness

CHANGELOG: HONDA NSX GT3 EVO, SPRINT/ENDURANCE

V1.1 **PLEASE DELETE THE OLD CAR FOLDER!

— fixed LCD brightness when lights are OFF
— added new IMSA skin for EVO Endurance car
— added new Pleds, front bumper, front lights glass to match the IMSA skin
— added new preview IMSA car

**download link inside the quoted message.
Cant thank you enough for this NSX.To me its so much better then last version we had(ffb,front end turn in,brakes..)!Tested Evo on 2 tracks and cars feels awesome also it seems to me its much closer to Kunos GT3s love it!One of the best mods for AC to me!A fictional GT4 would be great....
 
It's nice so many people contribute... but I put many hours in reworking this track in 3DSMAX, and within a few minutes my upload becomes obsolete...
Why not share your contribution with me, so I can put it in? Or upload the add-on.
Why upload a new version of the whole track?
Is it ok to upload a new version of a release when someone makes a cam of preview?
You even didn't take time to give me a like for my release ;)

whether the track is uploaded on one link or another doesn't change anything as long as it's shared, you really looking for the little beast for nothing at all.
 
I did an update on Nogaro by Pixsim (Terra21 conversion).
It was extremely heavy on cpu. I did many fixes and some graphical improvements.
I hope it's better now.

This is my MediaFire folder:
http://www.mediafire.com/folder/drn2rpx8h1tvo/AC_NASNET
It contains:
Algarve v1.5
Auto24ring v1.5
Autopolis v2.0
Nogaro v2.0 (NEW)

Greetz

Please send advice and tips to improve these tracks in pm.
Or let me know if you want to contribute.


Can you do something similar with Maxico 67 ?
 
If you do this, I would be eternally grateful. Tried doing this myself some time ago, but got lost and gave up. The FPS loss cause of single LOD is not more than 10,15 fps. But when you run around 55, this makes a world of difference.
I did these in Blender using the 'merge by distance' method. It's been a bit of a bugger because the wheel rims weren't getting picked up properly so the tri count is higher than it should be. I manually edited the wheels for LOD 3 (you'll see the difference in the last photo) and could probably have done that for LOD 2 too.
Just need to tweak the LOD distances now to make the transitions as invisible as is practical, which I'll do at 4k on a 50" screen from 2' away for 'worst case scenario'. If they can't be spotted on that setup then they shouldn't be visible at 1080p or in VR. You might find you can decrease the distances in the LODS.ini without affecting the visuals.
Tri counts are higher and LOD distances will be longer than with Kunos LODs (and other 'proper' ones done by hand) due to how the geometry is automatically purged. Manual LODs can be manipulated to better preserve basic shapes at lower poly counts.
These won't therefore be as effective as laboriously-crafted LODs but should still help, eg LOD0 to LOD1 drops the tris from 270,234 to 61,972, so a decent saving but not Kunos standards.

LOD0 - 270,234
__custom_showroom_1594207072.png


LOD1 - 61,972
__custom_showroom_1594207082.png


LOD2 - 26,805
__custom_showroom_1594207096.png


LOD3 - 5,240 (note the wheels removed)
__custom_showroom_1594207104.png
 
whether the track is uploaded on one link or another doesn't change anything as long as it's shared, you really looking for the little beast for nothing at all.
Although you have only added VAO and a preview to this one. If you change other parts of the track then it makes a huge difference, people need to use the same one to play online otherwise you get a checksum error and kicked out. This is why I suggested to collaborate earlier rather than posting up a modified version, do you not agree?
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
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