of course for the same price i'll have a complete game
Ya Teddie, it should be fixable.Damnit. This Kart has the same problem for me that some of the AC Legends cars had. ABS defaulted causes car not to move much and it also has that steering oscillation thing where the steering wheel goes back and forth heavily. I'd love to know how to fix this. If there is a fix, please let me know. I've looked this up and have found nothing. If I can fix this kart then I can fix the borked AC Legends cars as well and that would make my day.
Unfortunately not free or donation but,
In case Anyone here is Interested Newcastle500 for AC - 1 track 1000 hours of development for $19.95 AUD
https://www.facebook.com/virtualracingaustralia
Even if you spent 5000 hours - it does not cost 20 bucks. The price is determined primarily by the level of product quality. This is not a quality level of a paid product in principle.1 track 1000 hours of development for $19.95 AUD
Unfortunately not free or donation but,
In case Anyone here is Interested Newcastle500 for AC - 1 track 1000 hours of development for $19.95 AUD
https://www.facebook.com/virtualracingaustralia
Unfortunately not free or donation but,
In case Anyone here is Interested Newcastle500 for AC - 1 track 1000 hours of development for $19.95 AUD
https://www.facebook.com/virtualracingaustralia
If anyone has been following this thread for a while, this was looked forward to by a few including myself.
Released on Facebook:
By Brendo Antonio
Mini 917/30 Super Kart
Specs: "Superkart"
BHP: 79
NM: 30 (based on a honda bike)
Weight: 250kg
Version: 0.5
Credits:
3D: Kunos/ mclarenf1papa: engine model from gokarts mod/Brendo
Sounds: From Go Karts mod
Physics: By me with a help of Miguel's feeling and knowledge with karts...
Any issues (or tips), please report directly to me...
Download:
https://drive.google.com/…/1CltabgMqBqqo2QszAkURlfxhm…/view…
(Looking forward to trying when I can, hopefully tomorrow)
The cheapest rFactor 2 track is £8.
The cheapest iRacing tracks are £9.50
This track is £10.50.
Would you say this track is better than iRacing or rF2 tracks?
But this "superkart" has little or nothing to do with a real superkart. I have not tried it yet and was not planning to try after I noticed the drivers' position ...Got to try the superkart out this morning. I used to race single engine no shifting gokarts in the Chicago area when I was younger.
It took me several laps to get the feel of the superkart. I find I cant really try and push this superkart like the other karts available in
the game. I am in setup for intermediate setting and turned the stability up to 80% right now. I think this superkart has 5 gears. Steering is
tight just like it is in KartKraft so turning is very immediate. I get no oscillations with my TMX wheel and you cant stomp on the brakes
approaching the corners. After about 15-20 laps I started to get the feel for the superkart, but still need to do more laps with it. I find
best tracks to test this superkart on are the EPRIX tracks to get the feel of cornering with it. Superkart does not work with Autoshifting.
Let you know if I find anything drastic, so for me it is just learning the superkart limits.
Hi guys,..
need some help over here,.. cause i have done something with out noticing and now assetto is way to dark,.. have tried serverall ppfilters and played with auto exposure and page up/down,.. but not works,..
also have uninstalled every mod i got but again not working even the stock settings will not work,...
and it is something in content manager, cause when i start ac without it its fine,..
but im out of options,.so i really apricitate it if someone can and will help me,..
tnx,
btw: sorry for this noob action,..
I have this similar issue going on, can somebody help me troubleshoot this?yea it does happen to whichever track or car I choose, just suddenly happens, hopefully don't need to reinstall
here is what it said there
AC\physicsavatar.cpp (298): PhysicsAvatar::stepCommandQueue
AC\physicsengine.cpp (182): PhysicsEngine::step
AC\physicsdrivethread.cpp (246): PhysicsDriveThread::run
Patrikpat / updated by Assetto-fr.tk
Aviano v1.1
Reworked:
Update Textures
Replace Trees
Add 3dgrass for CSP
https://sharemods.com/wj46wv4n0qg2/aviano_cirquit.7z.html
lately
Well, tbh... it looks funny but the drive is not that bad (considering AC is not the best - to say the least - for kart physics).I think it's just a gimmick. Nothing to get serious over. Just for seeing little baby 917/30's screeching all over the place.
I'll take a look at it and see what I can do... might be a few days at least tho.If someone wants to redo the AI on Newbury 2006 v1.1 without any problem, you can even create a complete new archive, it's not me who would make a story out of it.
Well, tbh... it looks funny but the drive is not that bad (considering AC is not the best - to say the least - for kart physics).
I wish somebody could improve Tony Barracuda's Superkart...
But this "superkart" has little or nothing to do with a real superkart. I have not tried it yet and was not planning to try after I noticed the drivers' position ...
This is the real one:
View attachment 939121
I raced 125cc shifter karts for a few years (more than a few years ago now) and got to drive one of these too. I could barely look over the steering wheel, but it was fun, lots of fun.
This is the Trento....
View attachment 939124
v1.2 BMW M1 Procar updates:
- LODs refined with help from delpinsky
- Glass fixed and windscreen wiper added by delpinsky
(v1.1 yesterday)
*basic LODs/config added;
*Ama FMOD audio added;
*backfire flames edited and repositioned;
*driver suits, gloves and helmets added;
*some cockpit shaders adjusted;
*plain skins added in separate folder;
*Procar badge added.
Physics/power left untouched.
New car download to preserve the original doner.
Remove the old v1.1 car first or do a 'clean installation' in CM
https://www.mediafire.com/file/8j7p3nrmxqcxevh/bmw_m1_procar_plus_lods.7z/file
Give em the ol' switch-a-roo.Well, tbh... it looks funny but the drive is not that bad (considering AC is not the best - to say the least - for kart physics).
I wish somebody could improve Tony Barracuda's Superkart...
The stock version does exist.The Transit Supervan is super fun but it'll never top the real one :
A bloody shame there's no stock version ported from Forza.
Give em the ol' switch-a-roo.
The stock version does exist.
They just did this one first. Trying to talk Oldman Jumper into finishing it up. I too almost want the original stock van more.
Would love to see you tackle a street m1 and this unique version https://petrolicious.com/articles/canepas-street-legal-1979-bmw-m1-procar-the-full-storyThe M1 Procar could be a great one to rework, indeed! Added to the list!
By the way, I love also the street version, but never find enough data to actually rework it..
I did the Mulholland snake and Whiteman Park SS, both unfinished.
feeling pretty proud of myself - Figured out how to do animated TV screens using STflow.
I wonder if this technique could be applied to crowds in a grandstand to give the impression of movement, and using camera_facing.ini?
I'll take a look at it and see what I can do... might be a few days at least tho.