- 3
- England
The Transit Supervan is super fun but it'll never top the real one :
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A bloody shame there's no stock version ported from Forza.
The stock one is coming soon more people wanted this one first so that's what they got..
The Transit Supervan is super fun but it'll never top the real one :
![]()
A bloody shame there's no stock version ported from Forza.
I spy with my little eye something beginning with CP
I didn't know there was another Newcastle track version, would be cool to check out. CheersI have a free (albeit of a much, much lower quality) version of Newcastle, from AK Racing, I’ll upload and link it here later today. That track is good, but it’s definitely not worth $20, as much as I love that circuit and it deserves one of a higher quality.
Hey everybody, my idea worked - I have attached to this post a 'mod' for Magione, just drop its contents into the main Magione folder. It has 3 video screens and an update to the models.ini file. There is also a backup of the folder so you can revert after trying it out.
Gonna say it anyway though -> BACK UP YOUR FILES YO <- you've been warned.
For those who want to see how it looks without adding files to their game, I have, as usual done a video.
The screens hold 10 frames in a 2048 x 2048 image, going horizontally across leading to a screen res of like 205px x 120px at 10fps for 1 second of footage. for animated logos etc this can be changed to be 5fps and 2seconds of footage.
Adding the bump map texture to resemble 'pixels' makes it look a lot higher resolution.
It would be possible to produce longer clips at a higher quality, but it's probably not necessary.
View attachment 939146
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View attachment 939149
Hey everybody, my idea worked - I have attached to this post a 'mod' for Magione, just drop its contents into the main Magione folder. It has 3 video screens and an update to the models.ini file. There is also a backup of the folder so you can revert after trying it out.
Gonna say it anyway though -> BACK UP YOUR FILES YO <- you've been warned.
For those who want to see how it looks without adding files to their game, I have, as usual done a video.
The screens hold 10 frames in a 2048 x 2048 image, going horizontally across leading to a screen res of like 205px x 120px at 10fps for 1 second of footage. for animated logos etc this can be changed to be 5fps and 2seconds of footage.
Adding the bump map texture to resemble 'pixels' makes it look a lot higher resolution.
It would be possible to produce longer clips at a higher quality, but it's probably not necessary.
View attachment 939146
View attachment 939147
View attachment 939149
Hey everybody, my idea worked - I have attached to this post a 'mod' for Magione, just drop its contents into the main Magione folder. It has 3 video screens and an update to the models.ini file. There is also a backup of the folder so you can revert after trying it out.
Gonna say it anyway though -> BACK UP YOUR FILES YO <- you've been warned.
For those who want to see how it looks without adding files to their game, I have, as usual done a video.
The screens hold 10 frames in a 2048 x 2048 image, going horizontally across leading to a screen res of like 205px x 120px at 10fps for 1 second of footage. for animated logos etc this can be changed to be 5fps and 2seconds of footage.
Adding the bump map texture to resemble 'pixels' makes it look a lot higher resolution.
It would be possible to produce longer clips at a higher quality, but it's probably not necessary.
View attachment 939146
View attachment 939147
View attachment 939149
Yeah I think you'd just make a track skin. The files look like this, it's probably inefficient use of the texture but.. ¯\_(ツ)_/¯Does that mean we could manually add whatever images we wished to them?
MasterKey updated their Ferrari 488 GT3 to version 1.0.
Changelog:
1.0: Visuals:
- Change of carbon pattern (from 2x1 to 1x1) and more PBR carbon tweaks.
- Motec behaviour improvements on pitlane.
- Changes done to rims PBR inclusion (now done in skin config to more control on it by skin basis)
- Front glasses now use a dedicated texture for more control of its color (ext_glass_front.dds)
Sounds :
- New soundmod developed by DJDialga
Physics :
- Extended physics from CSP added to the car by DJDialga.
- Physics tweaked for proper balancing and handling.
- Big emphasis on tyre temperatures/pressures ( more info on that at Chapter 7 )
https://mega.nz/file/O04X2AyR#2GNCb7hBOBQQhDCEG5-tCA6jQ4A12JJ6u2iSCU3TTUI
BK Studio Discord: https://discord.gg/dK9WzsM
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Are you sure? They posted this today. The mod I had was 0.95, this is 1.0. Unless I missed the 1.0 version this should be new.Nope, no update, it's the same version we already have, released in april![]()
Hey everybody, my idea worked - I have attached to this post a 'mod' for Magione, just drop its contents into the main Magione folder. It has 3 video screens and an update to the models.ini file. There is also a backup of the folder so you can revert after trying it out.
Gonna say it anyway though -> BACK UP YOUR FILES YO <- you've been warned.
For those who want to see how it looks without adding files to their game, I have, as usual done a video.
The screens hold 10 frames in a 2048 x 2048 image, going horizontally across leading to a screen res of like 205px x 120px at 10fps for 1 second of footage. for animated logos etc this can be changed to be 5fps and 2seconds of footage.
Adding the bump map texture to resemble 'pixels' makes it look a lot higher resolution.
It would be possible to produce longer clips at a higher quality, but it's probably not necessary.
View attachment 939146
View attachment 939147
View attachment 939149
I believe it might be possible (or will be soon - maybe it's WIP) to feed the screens 'live' from a trackside camera, so you can have broadcast-style video playing of events as they are happening around the track, just like at a real track. So no more canned video on a loop, it'll change in real time.So i'm very much open to advice on how to make this even better if i'm missing something obvious.
I believe it might be possible (or will be soon - maybe it's WIP) to feed the screens 'live' from a trackside camera, so you can have broadcast-style video playing of events as they are happening around the track, just like at a real track. So no more canned video on a loop, it'll change in real time.
Not seen it implemented yet but there was chat about it a little while ago.
Are you sure? They posted this today. The mod I had was 0.95, this is 1.0. Unless I missed the 1.0 version this should be new.
I guess you must indeed have missed 1.0. That's the one I have installed...Are you sure? They posted this today. The mod I had was 0.95, this is 1.0. Unless I missed the 1.0 version this should be new.
Are you sure? They posted this today. The mod I had was 0.95, this is 1.0. Unless I missed the 1.0 version this should be new.
Are you sure? They posted this today. The mod I had was 0.95, this is 1.0. Unless I missed the 1.0 version this should be new.
I spy with my little eye something beginning with CP![]()
Central Park?
Canadian Point?
Crystal Pinewood?
Castle Palace?
I quit...
Wait... Crystal Palace? Noooo, it can't be. That tree on the left, is 1 meter short.
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Oh, thanks. Apparently I even "liked" that post but forgot to install probably.
No problem mate!Oh, thanks. Apparently I even "liked" that post but forgot to install probably.![]()
Hey everybody, my idea worked - I have attached to this post a 'mod' for Magione, just drop its contents into the main Magione folder. It has 3 video screens and an update to the models.ini file. There is also a backup of the folder so you can revert after trying it out.
Gonna say it anyway though -> BACK UP YOUR FILES YO <- you've been warned.
For those who want to see how it looks without adding files to their game, I have, as usual done a video.
The screens hold 10 frames in a 2048 x 2048 image, going horizontally across leading to a screen res of like 205px x 120px at 10fps for 1 second of footage. for animated logos etc this can be changed to be 5fps and 2seconds of footage.
Adding the bump map texture to resemble 'pixels' makes it look a lot higher resolution.
It would be possible to produce longer clips at a higher quality, but it's probably not necessary.
View attachment 939146
View attachment 939147
View attachment 939149
Just...Just swap the physics over. So long as you don't plan on selling it on or whatever.
That's what i did anyway.
Just...
I'm afraid I'm really bad at that. Tried some cars in the past which did not work afterwards so I stopped messing with cars.
Took another shot at it trying to use the 917/30 physics on the GTSupreme (from @TonyBarracuda ). I could drive it. It's reasonable but it does not exactly look like I was expecting.
View attachment 939260
BMW M1 Procar updates:
*basic LODs/config added;
*Ama FMOD audio added;
*backfire flames edited and repositioned;
*driver suits, gloves and helmets added;
*some cockpit shaders adjusted;
*plain skins added in separate folder;
*Procar badge added.
Physics/power left untouched.
New car download to preserve the original doner.
https://www.mediafire.com/file/7rkxpemkuakjw86/bmw_m1_procar_plus_lods.7z/file
I'm not aware of a windscreen wiper config for this car (but there are lots of versions of the M1), so it probably needs one adding.
The M1 Procar could be a great one to rework, indeed! Added to the list!
By the way, I love also the street version, but never find enough data to actually rework it..