What factors, besides the detailing of the 3d model and textures, can affect the CPU load and FPS with a filled AI grid?
I am trying to optimize RSS Formula 2 to have a complete starting grid. Despite the fact that the mod has LODs, I get much lower fps than with Kunos cars. At first I thought it was because LODs are heavier than necessary. And i made very light version of LOD D.
It didn't increase the fps. Then I changed lods.ini so that LOD D is displayed already at 1 meter distance. Thus, I see all the cars of rivals, even the closest ones, in the low detail (as an experiment). But the FPS still hasn't changed.
I think that it makes no sense to experiment further with LODs files.
But what needs to be done? What can affect performance like that? I can put other cars on the grid in the amount of 18-25,
RSS Formula 2 - only 7-8. In addition to reducing the detail of LODs, what other ways can improve performance?