Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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weird question does anyone have or know where I can get some crowd noise configs
also does anyone know how to make them

Not a weird question at all. I think adding an 'atmos' track (as it's known in audio post-production) would be a very nice thing. I'm not even talking about crowd noises , which may well annoy me. I just mean some basic ambient noises so that we don't feel (or hear) like we're driving in a vacuum.
 
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Those are all dated well before today so I'm *guessing* they aren't the ones that were originally referred to? I'd assumed from the post that they'd been uploaded today and removed by RD.
Hmm, then I didn't catch the new ones on RD. If there were new/updated versions from shin956, I find it strange that RD would remove them and still allow the previous versions. Oh well, not my mystery to solve.
 
Fair point. But that’s not the point. See Safi’s post right below yours.

Whatever beef that BE Modding has, it should be directed at the person that leaked the cars. God forbid that Safi discusses a mod in a.... DISCUSSION thread.
I am so not directing the blame on Safi, Im merely stating my own opinion in this scenario. In short, adding my side of the DISCUSSION. I didnt put blame on a single person, not safi or otherwise, I merely said that we should respect their decision of not wanting WIP leaks... thats it.

I think their reaction is over the top and unneeded, and Im not defending that. I agree that they should release it and have it be a "beta" version for us to test. But thats not what they want, and we should respect that.
 
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Those are all dated well before today so I'm *guessing* they aren't the ones that were originally referred to? I'd assumed from the post that they'd been uploaded today and removed by RD.

I have all the old dated ones also by Shin956 and others. I think there are more for Rfactor 2 in their workshop free downloads

Eprix tracks I have are for Assetto Corsa

1 track Simtraxx Hong Kong
2 tracks ACFL Paris and and London
9 tracks from Shin956

All of them need more work on them. None of them can race with AI without incidents. Side lines are terrible.
 
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Those are all dated well before today so I'm *guessing* they aren't the ones that were originally referred to? I'd assumed from the post that they'd been uploaded today and removed by RD.
Hmm, then I didn't catch the new ones on RD. If there were new/updated versions from shin956, I find it strange that RD would remove them and still allow the previous versions. Oh well, not my mystery to solve.

No, no new versions today at all, the other user just meant those "old" versions.
 
what do i need to change to get cars to grip on sand? the Dirt track posted above, I tried with the Ford Escort1600 and it just slides everywhere?
(Also, Crewchief.. sarcastic bastard, when i flipped it on its roof ;) )

EDIT: Question for the car fundi's.. those Smith Guages, they are on several older cars including the old formula's i love the race.. the needle, kinda jumps between RPM's instead of smoothly, see clip, is that normal, were they jsut really bad guages or something is wrong in my AC?



Really, really old mechanical tachometers (from the 60s, like the Jones Motrola, or earlier) used to be so over-damped that they ratcheted up an down in a series of 500-to-a-thousand rpm leaps, often lagging by as much as half a second. I've seen a lot of mods with tachs like that, but I don't think it's intentional i.e., it's not a feature, it's a bug.

Edit: racing tachs, I mean. Street-car tachs (like Smiths instruments) were usually underdamped, so they would also lag and over- or under- indicate, swaying like Lana Turner in a South Seas movie, and thus not much use in preventing over-revving (which is why racing techs were over-damped).
 
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JustusKuro:
I am so not directing the blame on Safi, Im merely stating my own opinion in this scenario. In short, adding my side of the DISCUSSION.

'In short', you're merely ignoring what Safi said below, conveniently, that allows you to still drum on about it. What part are you having a hard time with that the origin of the leaks and the substantial spreading of his work (That he shared anyway - unless someone broke into his pc or mega account) didn't come from here? What "side" of the discussion are you adding to?

hjfh.png


I didnt put blame on a single person, not safi or otherwise, I merely said that we should respect their decision of not wanting WIP leaks... thats it.

You telling a group of people what they should not want or wanting something is rich. Good luck with that. You're forgetting one very important and clear fact: They didn't originally come from here. Therefore, the only logical thing left you could have an issue with is people merely talking about them - or 'wanting' them :eek::eek:. This is a place for discussion last time I checked. /shrugs

But thats not what they want, and we should respect that.

How do you know 'what they want'? You couldn't, because you still refuse to accept the fact that the work was shared by the modder and it made the rounds. Why the he** are you asking for people to bow down and respect something different? Its you saying, a group of people should adhere to your words. Next time I want something, I'll make sure to dm you if its cool. :D
 
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'In short', you're merely ignoring what Safi said below, conveniently, that allows you to still drum on about it. What part are you having a hard time with that the origin of the leaks and the substantial spreading of his work (That he shared anyway - unless someone broke into his pc or mega account) didn't come from here? What "side" of the discussion are you adding to?

hjfh.png




You telling a group of people what they should not want or wanting something is rich. Good luck with that. You're forgetting one very important and clear fact: They didn't originally come from here. Therefore, the only logical thing left you could have an issue with is people merely talking about them - or 'wanting' them :eek::eek:. This is a place for discussion last time I checked. /shrugs



How do you know 'what they want'? You couldn't, because you still refuse to accept the fact that the work was shared by the modder and it made the rounds. Why the he** are you asking for people to bow down and respect something different? Its you saying, a group of people should adhere to your words. Next time I want something, I'll make sure to dm you if its cool. :D
Sure, I acknowledge that.
 
... ratcheted up an down in a series of 500-to-a-thousand rpm leaps, often lagging by as much as half a second. I've seen a lot of mods with tachs like that, but I don't think it's intentional i.e., it's not a feature, it's a bug.
...

It's a CSP feature, it's not a bug :)
I think it's located in Car instruments -> use accurate tachometers

edit : found wiki page about it :
https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Vintage-tachometers
 
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It’s a great idea but honestly the BOP leaves a lot to be desired ( there’s a lot to work on) then some cars in the phase of night racing do not see the display of speed illuminated.
In short nice work but with many gaps
I don't agree. These are coming along very nicely. They are still beta and sure need to be polished. But the gaps, you are talking about, are not gaps. These cars did not run at night, and also are not meant to be BOPed. They are cars from a period of 10+ years. Some ran in early 70s, the BMWs ran in the early to middle 80s for example. These are showcased cars from a longer period of time to see the progress these cars made through time.
 
whats funny about BoP...

I have done a few reworks with some different style of mods lately, IMSA GTX/O and some LMS cars. I have worked very hard to match the mass and hp/tq figures via dyno traces, to recreate a real power curve, etc.

Amazingly if you do all of this properly... cars are already BoP'd via their natural stats, race class regulations and specs.

I have had no need to fudge power or weights, only verify the aero is decently equal... AI cars are running side by side....!

What is sad, is looking at cars (LM cars from VRC) and seeing horribly simplified power.lut and suspension values...

that have no basis in reality
 
So if I have to organize a race between drivers I have to have balanced cars between them not that one goes stronger than the others, if it would not become a mono-brand race as everyone would choose the fastest, snubbed the others, don’t you think? if I make a pack of cars I must have all the same bop to stay in a range of time not to create disparity in an online race
 
Anyone know where to find or have the overlay they use for times for the Goodwood FOS? Making my own FOS miniseries and wanted to use an accurate overlay for when each car goes up the hill? Also are there any mods similar to the 1923 Tours cars nicecuppatea made? Cars from before 1930 or possibly before 1920?
 
View attachment 931002

Autodromo Internacional Velopark - Version 1.0 reworked by VheEth

Original track: Automobilista - Reiza Studios
Original conversion: thestrobe8

CHANGELOG 1.0
- Remapping: road, grass, curbs, trees, fences, walls, buildings, track objects and sponsor boards.
- New curb, trees, sponsor boards, people and new flags added
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file

http://www.mediafire.com/file/km595fug54h0exr/vhe_velopark_1.0.rar/file

Does anyone have a current link to Velopark and Santa Cruz do Sul (Same author)?
 
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