Tripoli
Conversion from RF track - Author Unknown.
DOWNLOAD
TEXTURES DOWNLOAD (for the skinners)
- 8 cars and pits
- new invisible road mesh (original was very bad)
- Horizon texture of houses from original track. (hope thats how they were intended.. )
- Minimal GrassFX and no RainFX, because.. desert?
VIDEO:
To be fixed by others?:
- some trees cast a block shadow and others dont, same shaders, same settings? Beyond me..
- Needs decent AI and some cameras.
Note: The Lollipop Man is IN the pit box to save space, limited area available for pitlane.
View attachment 960545
Note: Roadmesh fixes overly bumpy original that had 10-15 degree facets that destroyed suspension after 1 lap.., but still got "bumpiness" because its delicate tradeoff between having a smooth surface and moving the smooth mesh too far from the old one making cars appear to float, so they do touch in a few places. adds sme random authenticity I like to believe
View attachment 960550