I'm working on the Pandem version, busy tweaking the cockpit at the moment. Managed to bring out a lot of detail that was crushed by absolute blacks.I'm no expert but I've made some paints (and added rear/front plates) for this little devil :
(there's a coupla more)
Also separated and painted the front / rear bumper / grille as well, they shouldn't share the same colour as the body. My 'expertise' ends there ahah.
https://we.tl/t-Uvn5vKZjnc
Don't worry, I didn't actually mean to say this specifically to you, I just wanted to stop this here before the encryption topic started again in here because it's a pointless one to discuss. I didn't mean to say that you were complaining, sorry about that
guys do you know where I can get the skins like the ones in this video for the 2020 AMG GT3 evo by AGU?
I'm no expert but I've made some paints (and added rear/front plates) for this little devil :
(there's a coupla more)
Also separated and painted the front / rear bumper / grille as well, they shouldn't share the same colour as the body. My 'expertise' ends there ahah.
https://we.tl/t-Uvn5vKZjnc
guys do you know where I can get the skins like the ones in this video for the 2020 AMG GT3 evo by AGU?
I'm no expert but I've made some paints (and added rear/front plates) for this little devil :
(there's a coupla more)
Also separated and painted the front / rear bumper / grille as well, they shouldn't share the same colour as the body. My 'expertise' ends there ahah.
https://we.tl/t-Uvn5vKZjnc
Hey everyone, I have been messing around with the ever loved Paul Ricard. A track that I have really come to enjoy having raced/hotlapped on it recently in ACC. Almost forgot that AC had a version and retexture, both of which are pictured/linked below. Tried a go at retexturing the track myself to better match what I saw in ACC. It's not great per se (road has reddish tint, no groove, cones where there isn't in ACC, blurry side track textures) but it is more visually appealing to my eyes.
View attachment 960492
ORIGINAL by Strarck3D
https://www.racedepartment.com/downloads/paul-ricard.6115/
View attachment 960495
2020 Retexture by jjfarmer2301
https://www.racedepartment.com/down...rd-2020-retexture-content-manager-skin.31013/
View attachment 960493
ACC by Kunos
View attachment 960494
ACC to AC Retexture by tiwixblue
Have a look down this page and you'll find lots of really good skins for the AMG 2020
https://www.racedepartment.com/sear...ories][0]=7&c[child_categories]=1&o=relevance
thanks for the tip... I'm still learning how to use better the research filter on RD
You brought up the encryption topic, but yet also demanded no one else speak of it any further.....
Your word is the truth...clearly...
Encryption is fine....until you need to change the steer ratio or some other very basic thing like that.
But anyway... I take heed of you both starting the encryption topic and stopping it at the same time....
Spooky! Apart from the purple one (I did a maroon one instead) our choices of skin colours were almost exactly the same (mine for the Pandem, natch).I'm no expert but I've made some paints (and added rear/front plates) for this little devil :
(there's a coupla more)
Also separated and painted the front / rear bumper / grille as well, they shouldn't share the same colour as the body. My 'expertise' ends there ahah.
https://we.tl/t-Uvn5vKZjnc
Still struggling to find a good shifting animation...
View attachment 960673
View attachment 960674
I am trying to make Rain_FX work on the new Assen track that is available. Only thing I cannot get to work is the reflection of the car in the puddles. Anyone knows where to fix this?
I'm afraid I don't know. Like a lot of inadequately-explained CSP features, I'm not entirely sure what it's supposed to do. I just know it was triggering errors for me a few updates ago.
Hello I think u mean Merge Meshes , yeah it can cause some FM7 conversion tracks not working as well.I found the culprit today, I hope this can help others.
I was having an issue on traffic / trackdays where it would crash and say GPU may be overclocked... Turns out it was when the Merge Threads for the CPU was ticked in CM. I think it is in the general settings. Was driving me mad.
Thanks yes I did- I edit my post. CheersHello I think u mean Merge Meshes , yeah it can cause some FM7 conversion tracks not working as well.
So generally this option should be un-check.
Sigh.. #me too
Only touch the legit ones now.. everything on steam: rF rF2 GTR2 GTL NFS NFSU PC PC2 AMS AMS2 AC ACC etc.
Yes that's the first thing I checked. It only has one lod. The lod has wing but strangely the lod is all black.
I have tried to edit lods.ini like below but the wing is still not visible in game.
[COCKPIT_HR]
DISTANCE_SWITCH=60
[LOD_0]
FILE=dg_mazda_rx7_fd_1997.kn5
IN=0
OUT=1200
Dan Gaina's RX7 FD '97 has been updated.
Version 1.0. Various fixes, added wiper animations, added details on the number plate and many more.
https://mega.nz/file/YhFSVShD#keQkBIhcr4Hkb6sknNG91JyCwBVI7XWc4rvTrUmyIxc
Thanks. That's great I will give it a tryI'm not sure if its still the same I use an older version?
for me in the in-game apps select sol plan selector and then tick enable dynamic weather
I dunno, I quite like it when people come out in support of encryption, makes this thread easier to follow as my ignore list grows.
Tripoli
Conversion from RF track - Author Unknown.
DOWNLOAD
TEXTURES DOWNLOAD (for the skinners)
- 8 cars and pits
- new invisible road mesh (original was very bad)
- Horizon texture of houses from original track. (hope thats how they were intended.. )
- Minimal GrassFX and no RainFX, because.. desert?
VIDEO:
To be fixed by others?:
- some trees cast a block shadow and others dont, same shaders, same settings? Beyond me..
- Needs decent AI and some cameras.
Note: The Lollipop Man is IN the pit box to save space, limited area available for pitlane.
View attachment 960545
Note: Roadmesh fixes overly bumpy original that had 10-15 degree facets that destroyed suspension after 1 lap.., but still got "bumpiness" because its delicate tradeoff between having a smooth surface and moving the smooth mesh too far from the old one making cars appear to float, so they do touch in a few places. adds sme random authenticity I like to believe
View attachment 960550