Assetto Corsa PC Mods General DiscussionPC 

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Ok my first lesson :gtpflag:;)

To change the lighting in interior you use first:

content>cars>honda_integra_dc5_typer>data = lights.ini

And in the content manager you have to find the file name by clicking once for example .... on the clocks.
Then you look for the right name in lights.ini

[LIGHT_9]
NAME=speedo_SUB0
COLOR=10,0,0

Values are shown COLOR=RED,GREEN,BLUE

But if your car uses csp, then you need to look for the appropriate section in the extensions folder:

content>cars>honda_integra_dc5_typer>extension = ext_config.ini

There you have to read and look for a suitable description .... Simple right ;)
Thanks mate, but it's the CSP config part that I need the help with. I already tried toning the clocks down in lights.ini.
:)
 
Semi related, just bare with me. I spent a large amount of time yesterday reading countless threads and opinions, tweaking the FFB in this game, and it went from gormless and dull to nearly as good as RF2!

Now, I am not knowledgable in these areas, or specifically what the math/science/voodoo is behind why this fix worked, but 100% it did work, basically throw logic out of the window (and the recommended fanalab settings) and crank the wheel up to MAX (FF) in fanalabs, decrease the intensity to 60-70% (FEI), and in game reduce the force <50% (to taste). When I first read this I was sceptical as anything above 50% on the DD1 wants to rip my arms off, but that combo delivers a GREAT ffb with "normal" amounts of force, and seems to carry a lot more detail.

I am currently testing similar "theory" for AC, and have to say the results are quite encouraging! A lot more tweaking to be done because the cars in AC have a far wilder spread of FFB than R3E, and so far the LMPs still offer to throw me out of my seat, rip my arms off and make a twisted mess of them, but, getting there..

View attachment 965607
View attachment 965608
I have had to settle for a second setup in the wheel base menu, similar to yours but for formula and lmp cars I use a lower overall ffb setting, around 55 I think where my normal one is 75.
 
Zurich E-prix rF2 track has been done before? (its next on my list if not)

other rF2 on my list (dont want to do a track if its been done already)
Imola2001 (someone requested this?)
Portland_2019
Maastricht_2018
ISI_TigerMoth_2014 (Gilles version isnt bad)
ISI_LostValley_2014

rF list:
GZ street_GP
LasVegasGP07
LasVegasRC
LongBeach_2006
Houston07
WashingtonDC_1.0

Funabashi Circuit 1965-1967
Harbor_Stunning
Chernobyl NPP
Lake Superior Raceway

Teaser tracks for Christmas -
I am doing a series of tracks from other games targeted at children, for those who have kids that want to drive around freeroam with something not so serious and real. Does anyone like this idea?

Done so far: (1 pit start freeroam only)
P.O.D. Adleron
P.O.D Arcade
P.O.D Canyon
P.O.D City

Mario - Toad Circuit
Mario - Volcano Circuit
Mario - Sherbert Land

Imola 2001 please, I hope to see it. It’s one of the best tracks ever.
 
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WiP #1 of a big series...
View attachment 965213 View attachment 965214
日本のどこか...
(btw:which IDAS8/EVO tracks have not been done?)

Akina Snow has already been converted from IDAS, along with the following tracks (you can find all of them in Touge Union discord):
Tsuchisaka
Tsukuba Fruits Line
Sadamine
Tsubaki Line

Other Initial D touges that I have, that aren't IDAS conversions:
Akina https://assettocorsa.club/mods/tracks/akina-downhill.html (rFactor convert, IMO track width is more accurate but visually not as good)
Usui https://www.racedepartment.com/downloads/usui-pass.15712/
Myogi https://assettocorsa.club/mods/tracks/myogi.html
Akagi https://assettocorsa.club/mods/tracks/akagi-mountain-pass.html
Shomaru https://www.racedepartment.com/downloads/shomaru-mountain-pass.3017/
Irohazaka https://projectkaido.weebly.com/ (PAID) or https://acdriftingpro.com/file/117-irohazaka-downhill/?do=download (FREE)
Tsuchisaka https://drive.google.com/drive/folders/0B59AAnhcD8JgUU1SSUVMV05oaUk (old corsa club version, IMO like Akina track width is more accurate but not as good looking)
Nagao https:// drive.google.com/file/d/1JAiGNenOkXUCxM-_A1BU28BqYD9pabuG/view

Remaining ID tracks that we don't have:
Momiji Line
Enna Siona (last appeared in IDAS 3 so might be difficult to convert)
Happogahara (there's a short version by skyflightmusic, but the full one is paymod https://www.racedepartment.com/downloads/90s-golden-drift-spot-8-happogahara-八方ヶ原-drift-course.24241/)
Yabitsu (never appeared in any of the games, so will need to be scratch built)
Hakone Nanamagari (again short version is available but IDAS track is much longer https://www.racedepartment.com/downloads/90s-golden-drift-spot-project-2-hakone-nanamagari.16475/)
Hakone Turnpike (WMMT5 convert available in Touge Union discord, but not as accurate as IDAS version)

Not in manga/anime but added in IDAS Zero:
Gunsai https://www.racedepartment.com/down...nter-aka-gunsai-touge-new-scratch-made.32941/ (this one is actually more realistic than the one in game, for some reason they converted it to a point-to-point track lol)
Odawara (the full track from MF Ghost (Initial D's "sequel") is 40.8 km and the one in game is a heavily fictionalised shortened version. I'd say forget about this)

Course map references (might need google translate for the ID Zero names):
https://initiald.sega.com/sp_touge.html
http://initiald.sega.jp/inid0/course/index.html

#InitialDFanSinceThe90s
 
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Akina Snow has already been converted from IDAS, along with the following tracks (you can find all of them in Touge Union discord):
Tsuchisaka
Tsukuba Fruits Line
Sadamine
Tsubaki Line

Other Initial D touges that I have, that aren't IDAS conversions:
Akina https://assettocorsa.club/mods/tracks/akina-downhill.html (rFactor convert, IMO track width is more accurate but visually not as good)
Usui https://www.racedepartment.com/downloads/usui-pass.15712/
Myogi https://assettocorsa.club/mods/tracks/myogi.html
Akagi https://assettocorsa.club/mods/tracks/akagi-mountain-pass.html
Shomaru https://www.racedepartment.com/downloads/shomaru-mountain-pass.3017/
Irohazaka https://projectkaido.weebly.com/ (PAID) or https://acdriftingpro.com/file/117-irohazaka-downhill/?do=download (FREE)
Tsuchisaka https://drive.google.com/drive/folders/0B59AAnhcD8JgUU1SSUVMV05oaUk (old corsa club version, IMO like Akina track width is more accurate but not as good looking)
Nagao https:// drive.google.com/file/d/1JAiGNenOkXUCxM-_A1BU28BqYD9pabuG/view

Remaining ID tracks that we don't have:
Momiji Line
Enna Siona (last appeared in IDAS 3 so might be difficult to convert)
Happogahara (there's a short version by skyflightmusic, but the full one is paymod https://www.racedepartment.com/downloads/90s-golden-drift-spot-8-happogahara-八方ヶ原-drift-course.24241/)
Yabitsu (never appeared in any of the games, so will need to be scratch built)
Hakone Nanamagari (again short version is available but IDAS track is much longer https://www.racedepartment.com/downloads/90s-golden-drift-spot-project-2-hakone-nanamagari.16475/)
Hakone Turnpike (WMMT5 convert available in Touge Union discord, but not as accurate as IDAS version)

Not in manga/anime but added in IDAS Zero:
Gunsai https://www.racedepartment.com/down...nter-aka-gunsai-touge-new-scratch-made.32941/ (this one is actually more realistic than the one in game, for some reason they converted it to a point-to-point track lol)
Odawara (the full track from MF Ghost (Initial D's "sequel") is 40.8 km and the one in game is a heavily fictionalised shortened version. I'd say forget about this)

Course map references (might need google translate for the ID Zero names):
https://initiald.sega.com/sp_touge.html
http://initiald.sega.jp/inid0/course/index.html

#InitialDFanSinceThe90s

Awesome info!

For those above not made that I have converted source to FBX for:
Momiji Line
Happogahara
Hakone/Nanamagari

Others not listed:
Akina Lake (also Akina/snow)
Myogi Circuit (also Myogi)
Tsuchisaka Snow
Tsukuba Snow
Usui (Circuit Early)

Source 3D is complete and fairly mod friendly with arbitrary mesh names, but all material assigned. Trees need to be added to most, tree model is included. If anyone is serious to help convert any of these just PM me.

note: these are FRESH source pulls from original IDAS ZERO game sources
 
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Hi good morning ... guys this is an off topic question but it s about racing
can someone tell me how can I get the music that ADAC Uses in the 2020 Nurburgring 24H Highlights??? in this video?:confused:
 
Am I the only person that can't stand Bikernieki's non-textured grey buildings? I don't think so.

I had not opened a 3D-editing software for five years (and I didn't open them that often even back then), but those grey boxes forced me to. I've been messing around with Blender and KSeditor all morning, but I just can't open/import the fbx-files to either software correctly. I've gotten as far as to convert the .kn5-files, but that's it.

Would anybody be able to either:

A) Just delete the grey buildings? (minor task, wouldn't ask if I had not really tried myself)
B) Texture those buildings? (notable task)
C) Explain to me how to do it? (major task)
 
... I said, "Honey, I think I'm gonna wanna get the Oculus Quest 2 for Christmas this year." She didn't even blink... so she's either good with it or she didn't hear me. Anyone using this for AC?
Talk louder worked for me. I'm eagerly waiting for the Reverb G2 (coming from an Oculus CV1). Should be delivered somewhere around Nov 11. Yep is also my Christmas present but -like my kids- boomer daddy cannot wait that long.
 
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For those that may be interested in todays' Bathurst 2020 results, here's a video showcasing the last, uninterrupted 4 laps...

...removed...
 
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I'm using the Quest (1) and I'll be getting the Quest 2.
Never had a problem (I'm using Oculus Link cable but you could probably use a cheaper one)

If you don't mind, I have a few questions, as I am also thinking in upgrading from my CV1 to a Quest2.
  1. Are you 100% driving in VR?
  2. From the reading I have done, when using Oculus link, their is compression and latency occurring, making Quest 2 not such a great option if your are only going to use it as PCVR. Did you ever use any other VR goggles beside your quest?
 
... I said, "Honey, I think I'm gonna wanna get the Oculus Quest 2 for Christmas this year." She didn't even blink... so she's either good with it or she didn't hear me. Anyone using this for AC?

I would watch both these videos before deciding what you want. While I might be interested in a Quest 2 for clients to use to look at my work in VR because it's cheaper (price, construction), lighter, has wireless options, I am waiting for the HP Reverb 2 for my own use. For rigorous long-term use, better image and build quality, the Reverb 2 looks like the better option for me. I'm not buying one now, as I'm waiting for hardware and driver optimization, and availability of everything.



 
If you don't mind, I have a few questions, as I am also thinking in upgrading from my CV1 to a Quest2.
  1. Are you 100% driving in VR?
  2. From the reading I have done, when using Oculus link, their is compression and latency occurring, making Quest 2 not such a great option if your are only going to use it as PCVR. Did you ever use any other VR goggles beside your quest?

In addition to those videos ^^, I'd also say this one from GamerMuscle might be useful specifically from a sim racers perspective.



My own view (I have Rift S, Quest and now Quest 2 - yeah, I know....) is that the combination of Quest 2 and the latest version of Link is pretty damned impressive. I don't know what sorcery they're using to get the results they do, but I don't notice any latency and while the image doesn't look quite as good as the Rift S the difference is marginal. And Link is only going to get better - it's officially still in beta.

That said, now might be a good time to be looking out for a second hand Rift S - I should think there will be a fair few of them hitting the market over the coming weeks/months.
 
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Ok my first lesson :gtpflag:;)

To change the lighting in interior you use first:

content>cars>honda_integra_dc5_typer>data = lights.ini

And in the content manager you have to find the file name by clicking once for example .... on the clocks.
Then you look for the right name in lights.ini

[LIGHT_9]
NAME=speedo_SUB0
COLOR=10,0,0

Values are shown COLOR=RED,GREEN,BLUE

But if your car uses csp, then you need to look for the appropriate section in the extensions folder:

content>cars>honda_integra_dc5_typer>extension = ext_config.ini

There you have to read and look for a suitable description .... Simple right ;)

Thanks mate, I kinda understand the ext_config stuff and I did try searching it for an answer but of course me being me I forgot about using CM to find the names of the material. I'm quite good at forgetting things these days ;)

I'll have a look at working it out later today - trying to get my hands on a FM7 DBR09 3d model right now

@Masscot Will shout you if I find the entries in the config for ya
 
Is this with @slider666 's updates?

yes, it's to post on my forum the update list

v1.1
by slider666
added animated windmills
added lights (some from @CrisT86)
added nicer grass with some flowers
added rain fx
added water fx
added curbs ffb effects
added different damping for different colored surfaces
fixed trees
fixed strange alpha textures, like on power poles, tents, ...

by ACTK
fixed semaphore.ini
add AI missing in version by slider666
 
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