- 35
- Belgium
Hi,
Does anyone have Golf MK4 best stock version? On assetto land its tuned only
Does anyone have Golf MK4 best stock version? On assetto land its tuned only
Is this track really worth all the bother?Unfortunately, he continues to argue with me about removing the bumps, something about the original game not having physics, but AC does, so now it's "realistic" and that it's supposed to have jumps. Someone with this kind of "logic" is impossible to deal with.
Is that PIR at night?edit: nm you posted you found it while I'z posting
Its HD dark, then just take those two light colors, change to your gray (one's for the 'wall' in the back) and turn off reflections on the floor in 'scene' then 'mirror'.
It was a free dlc for the ferrari challenge championship on assetto corsaWhere?
I want those beauties
Is this track really worth all the bother?
Lights, grass, water, fireworks, etc; config for acu_yas marina (v1.05, the one with 4 layouts)
Delete the previous version (If you had it; I didn´t post this here before)
(you also need the stFlow and ksPerPixelMultiMapEmissive shaders)
View attachment 968017 View attachment 968021
v0.8 main updates:
-Lighting overhaul; more evenly illuminated throughout the whole track (last sector isn´t overly bright anymore).
-Modified 3D models; fixes flickering and adds some eye candy.
-Lights for specific layouts, labeled A-B-C. You can turn them on/off using BLM Lights app.
-4 visibility levels on BLM lights, 1 for the main stuff, 4 being the most unnecessary lights..
View attachment 968022
Note: the hotel section still kinda sucks (30 FPS drop for me); this is thanks to the transparency of the roof, not the RGB.
To Do:
-Flags, screens & banners
-reverb
-rainFX (waiting till it goes public, contributions are also welcome)
-fix for the hotel, still not sure how...
https://mega.nz/file/AqYhQQDY#guRtqnroMBE15T6F8crMb-TnAhHZdCC3_2THjX_Xllc
Hiya, long time lurker, turned into modder over the last few days. My first question is about cars going off track with smoking brakes. It's only a few cars and i make note of each one, so i don't add them next race. The ligiers just pit and never come back out.
Next issue is with my grid extension on Bathurst. The track loads fine and textures all there, but the game crashes and mentions about the "starting light should show" and "was late had to loop". Also my acu interlagos has the field falling into the abyss at the start. I think i know what's wrong and i gotta hit up surfaces.ini, but not at the computer now, so if anyone else has an idea, halp!
Technically this is my 9th one, so i thought i had done everything right lol. I'll pack them together once i work out the last 2 kinks. All of them except Bahrain will have amateur rain_fx added as well. I've done about a dozen more tracks with rain_fx capabilities as well that came with 40 + grid and pit stops.
Autosport Speedway 50-60
COTA 50-60
Magny Cours 50-60
Tochigi 50-60
Donington 2018 (48 pits fixed)
Homestead Road Course 50-55
Bahrain 50-65
Bathurst 50-60
Interlagos 50-60
Thanks again! Accepting a link to the AC friends lmp1s as well )
Maybe if enough NFS fans asked or some modder got permission to fix it, that would be great. Even somewhat smoother that bit would be challenging.Unfortunately, he continues to argue with me about removing the bumps, something about the original game not having physics, but AC does, so now it's "realistic" and that it's supposed to have jumps. Someone with this kind of "logic" is impossible to deal with.
Not really but for old NFS fans there's huge nostalia factor. like me. It would be a good oval track with that fix. That's all.Is this track really worth all the bother?
sorry..link download?I love it !!!
Lights, grass, water, fireworks, etc; config for acu_yas marina (v1.05, the one with 4 layouts)
Delete the previous version (If you had it; I didn´t post this here before)
(you also need the stFlow and ksPerPixelMultiMapEmissive shaders)
View attachment 968017 View attachment 968021
v0.8 main updates:
-Lighting overhaul; more evenly illuminated throughout the whole track (last sector isn´t overly bright anymore).
-Modified 3D models; fixes flickering and adds some eye candy.
-Lights for specific layouts, labeled A-B-C. You can turn them on/off using BLM Lights app.
-4 visibility levels on BLM lights, 1 for the main stuff, 4 being the most unnecessary lights..
View attachment 968022
Note: the hotel section still kinda sucks (30 FPS drop for me); this is thanks to the transparency of the roof, not the RGB.
To Do:
-Flags, screens & banners
-reverb
-rainFX (waiting till it goes public, contributions are also welcome)
-fix for the hotel, still not sure how...
https://mega.nz/file/AqYhQQDY#guRtqnroMBE15T6F8crMb-TnAhHZdCC3_2THjX_Xllc
Assetto Corsa - Tobeka - TV-CAM (GTR2 to AC)
Lights, grass, water, fireworks, etc; config for acu_yas marina (v1.05, the one with 4 layouts)
Delete the previous version (If you had it; I didn´t post this here before)
(you also need the stFlow and ksPerPixelMultiMapEmissive shaders)
View attachment 968017 View attachment 968021
v0.8 main updates:
-Lighting overhaul; more evenly illuminated throughout the whole track (last sector isn´t overly bright anymore).
-Modified 3D models; fixes flickering and adds some eye candy.
-Lights for specific layouts, labeled A-B-C. You can turn them on/off using BLM Lights app.
-4 visibility levels on BLM lights, 1 for the main stuff, 4 being the most unnecessary lights..
View attachment 968022
Note: the hotel section still kinda sucks (30 FPS drop for me); this is thanks to the transparency of the roof, not the RGB.
To Do:
-Flags, screens & banners
-reverb
-rainFX (waiting till it goes public, contributions are also welcome)
-fix for the hotel, still not sure how...
https://mega.nz/file/AqYhQQDY#guRtqnroMBE15T6F8crMb-TnAhHZdCC3_2THjX_Xllc
Sorry for asking again, I didn't get an answer.
Why and what means these videos you keep posting?
Thank you.
Sorry must have tagged the wrong person
The racers drive through an 'Activation Zone' to activate 'Attack Mode', a temporary 35 kW power boost. Attack Mode rules are decided by race officials 60 minutes before the start of the race, which is why they appear to have different rules at each event.
Maybe if enough NFS fans asked or some modder got permission to fix it, that would be great. Even somewhat smoother that bit would be challenging.
By the way, look what I've done. It had to be done.
I wonder if anyone is working on the Isdera Commendatore 112i.
I think they just exist to showcase the works in progress that he’s working on.
here the original link and if you need any updates join SRP Discord ServerGuys, can someone share link for?