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That is so cool, but I get a "502 bad gateway", when I press download file on bay filesDownload link updated.
Last edited:
That is so cool, but I get a "502 bad gateway", when I press download file on bay filesDownload link updated.
hmm, thats weird. i have to check it.That is so cool, but I get a "502 bad gateway", when I press download file on bay files
Which track?
Which track?
Scale AC_PIT_... to 1.0
It´s imo the same track: 315.210.553 Bytes vs. 315.210.553 BytesAh sorry, I thought you posted the other, older one.
TKS! This track deserves more updates. Excluding the crowd would be interesting...I think this is the latest version (v1.2) recently updated with GrassFX, RainFX, lights, and some other stuff. Might still need VAO?
The update project at RD seems to have been abandoned, but this is newer than that one.
http://www.mediafire.com/file/79kqvikqwqz5bb6/estoril.7z/file
it should work now.That is so cool, but I get a "502 bad gateway", when I press download file on bay files
Unpack the data.acd of the car using CM, then have a play with the data in the aero.ini. For basic aerodynamics, generally I copy the aero.ini and each wing .lut file from a well sorted car that's similar. Then use the CM showroom to position the body/wings. After that you can adjust the main aerodynamic properties simply by adjusting CL_GAIN and CD_GAIN in the aero.ini. CL_GAIN determines downforce or lack thereof, whereas CD_GAIN determines drag.
Download this track: https://www.racedepartment.com/downloads/test-pad.10703/
It's very simple so loads quickly and if you've enabled Developer Apps, then you can open the Aerodynamic Debug app and run up and down the 9km straight. You'll then see the values generated by each part of the aerodynamics with regard to drag and downforce at various speeds. All you need to do then is fiddle about with the aero.ini until you get your desired result.
Japp, I fixed that. Sorry, but I can´t post any screenshot yet. My graphics card crashes when using 3d mode.Estoril (Masscot)
Japp, I fixed that. Sorry, but I can´t post any screenshot yet. My graphics card crashes when using 3d mode.
Maybe @Fanapryde? Or @Masscot could take a look for my fixed version I shared a while ago, before my graphics card went crazy.![]()
Just grabbed legions, where can i download yours?
Aaaarrrrhhg ....
Yep, I was adding your changes to v1.2 and have upped the rev to v1.3 and reuploaded the whole track for convenience.Aaaarrrrhhg ....
Lol, I shared it with you and @Fanapryde for testing a week ago. Even with vao-patch.
Just the fix with vao-patch from 5. Nov. 2020. Backup your old files, if you want to revert it.
https://we.tl/t-hxGzcdzfCP
You can take a look into ..extension\ext_config.ini.slider or use this code:TKS! This track deserves more updates. Excluding the crowd would be interesting...
[SPECTATORS]
MESHES = 3DPEOPLE?, spec?, spectator?, CROWD?,
MATERIALS = 3DPEOPLE?, spec?, spectator?, CROWD?,
yeah, I also added the custom_emissive.ini to the config and tried with another texture that´s already on the track; all textures are filled except for the emissive, shouldn´t that mask be made through the object inspector selection?you changed material names to the ones you have?
Overall, excellent mod, especially the look of it. However, I would like a semi-slick tire option, it seems to have more over steer than I'd expect from a front-wheel drive car, and the tires seem to break loose, slip, and spin a little too easily. Maybe it's the street tires, maybe the physics need some tweaking.
I have a Porsche 926C, unfortunately I don't remember where it was from. But it has an absolutely fantastic sound! Unfortunately only in the car, the external sound is missing. My question: can someone create a suitable external sound, or can I help myself with CM? It would also go very well with a 70s F1 car.
Here the link:https://we.tl/t-EVyfoBaXCZ
This problem has only affected a very small portion of users but not to worry as there is a fix, it will be made public pretty soon so keep a look out.![]()
The tabletop collection is growing. 4 from Legion, 4 from me. What would you like to see next?
View attachment 971303
If I was you, with this project:Good question:
I have a question to the group here. I do not consider myself a modder. I have figured out a niche to scale and get physics to work for these baby's.
I am reusing cars that others have spent many more days creating, vs. me doing these miniturizations on.
As etiquette, would it be enough for me to give credit to the original car creator and post the miniatures, or is there some other protocol I need to follow? Also, one of these, and maybe a few others would be DRM cars which I bought and don't know if they would appreciate me sharing those purchased mini's to the group. Because I modified the Kn5 file, I cannot distribute just the files on those. I therefore think, I may need to use 'generic' replacements for those to not create issues with the mod companies.
Any guidance would be appreciated on this topic.
Anyone know what vehicle is used in the video? I tried a trophy truck but it seemed to think it was a kangaroo.