Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Oh my goodness, very sexy Alfas!

What I was asking for was those liveries created (fictional) for the Tippo 33 TT 12 :)

not the one you asked for,
but a simple little black dress for the miss?

preview.jpg


really nice lady, thanks a lot.
 

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Question to the group and those who own both AC and ACC and race in VR:

Is ACC worth it for GT racing if I have all the same cars and tracks in AC?
Is the racing AI better?
Is the Weather better?
Is the overall Graphics Better?
Is the car feel better?

I won't give up on AC of course as the variability is insane.

Just asking from a GT Racing perspective as I like to jump in and just do a few GT racers now and again compared to F1, vintage, GRP C etc etc etc on AC.
Hi!) In my opinion ACC better for racing GT. First of all a large community. Is the Weather better? The state of the track in the rain is fully simulated, not only visually. AI works fine, you can drive with bots). The game is more demanding on hardware, especially in VR. Is the car feel better? - I like the feeling of a car more in the AC. Аnyway you should try. Sorry for my english) - google translete lol
 
Imola 1995-2005 v0.99 (public GTP release)
upload_2020-11-13_20-5-46-jpeg.971507

changelog v0.99
- Optimize shadows / textures / TSO
- 2001 baked skin/billboards (Canon added, now 90% historic)
- garage doors opened, extra meshes removed
- windows on podium building now w/glass
- New AI
- final positions for track-side cranes (+1)
- track naming conventions normalized
- tree-walls moved to tree mesh
- track-side edge blending mesh added

credits:
@RMi_wood - Main conversion, research, everything not listed below
@shi - Tree convert (script by @TheRealCeeBee), Shader adjustments, semaphore, Lights, GrassFX, RainFX
@bastoner97 @DaBaeda- TV cams
@damone13x - sideline/edge smoothing

:: DOWNLOAD ::

extra/original textures
 
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Actually, the Alfa 33 Stradale was powered by a 2.0l V8 (which they successfully enhanced for the 33/2 and 33/3 prototypes), so it sounds very different from the actual 33TT12 flat 12 engine.
Then, the Kunos 312/67 sound is still the closest thing we have in store for now...

Isn't the Kunos 312T a closer fit being a flat 12 and all?
 
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ACC *can* look incredible, however at 12 noon, on a dry Silverstone, on a long distance TV camera shot, it can look bloody horrible as well. AC looks better in some respects.
 
re Alfa 33 sound

having just again tried both the 67 and 75 Kunos Ferrari's, well... they sound like crap.
The very first sound I tried was Ferrari from the F175 mod, also was not happy with it.

I can respect that 33SC video reference, but this sounds much closer to what the mod has now:


Unless we get a better sound, I think the Stradale 33 sounds work best for now
 
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re Alfa 33 sound

having just again tried both the 67 and 75 Kunos Ferrari's, well... they sound like crap.
The very first sound I tried was Ferrari from the F175 mod, also was not happy with it.

I can respect that 33SC video reference, but this sounds much closer to what the mod has now:


Unless we get a better sound, I think the Stradale 33 sounds work best for now

u can try the ferrari 312t sound from kunos
 
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re Alfa 33 sound

having just again tried both the 67 and 75 Kunos Ferrari's, well... they sound like crap.
The very first sound I tried was Ferrari from the F175 mod, also was not happy with it.

I can respect that 33SC video reference, but this sounds much closer to what the mod has now:


Great video!
 
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@GzeroD the Silverstone Classic layout registers half the track when going out of bounds, like you entered the pits. It engages the pit limiter. Is there something that could be done about that? I love the layout very much, but this is so frustrating.
 
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PAUL RICARD v0.9.7 (2016)

Paul Ricard version 0.9.7 on RaceDepartment.
Titan9 has made an update for 2020 :
This will not modify your track files, it's an addon, so you will keep the old pits entry for the original tracks from 2016.
You just have to choose the track you want to use :
  • Pit-Entrance on the second last corner
  • Walls to seperate Pit-entry from Start/Finish Straight
  • Pitlimiter just in front of the Pit-entry corner
For the next update :
  • Pit-Exit
  • Paddock
  • Small further fixes
TO DOWNLOAD :
https://www.racedepartment.com/downloads/paul-ricard-2020-pit-addon.37154/

layouts.JPG


Screenshot_ks_mercedes_amg_gt3_paul_ricard_17-10-120-15-21-17.png


Screenshot_ks_mercedes_amg_gt3_paul_ricard_17-10-120-15-21-43.png
 
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Does anyone else find the graphics in AC to be better than ACC? My AC graphics look much better mostly maxed out, but still a ways off than ACC does completely maxed out. It seemed odd, but I find AC to look much better overall.

I have both sims, but I hardly play ACC. The graphics in AC are still great and besides you get all the different mods for it.
Whereas in ACC you are bound on the stock content and DLC content of the sim. Simracing without any mods gets really bored after a while for me.
This is also the reason why I don't bother buying AMS2.
 
Yes to all that.

I would argue that ACC's cars and tracks are mostly as good as Kunos' AC cars and tracks...but with ACC, you're limited to whatever cars and tracks Kunos deemed fit to offer (I mean, AC is six years old), whereas the aftermarket for AC is virtually unlimited: thousands of cars, hundreds of tracks; some better (and more varied) than anything Kunos has ever even dreamed of offering (cars from RSS, VRC, URD; anything from LilSki or Fat Alfie; Ilja's incredible universe). As to the AC cars' 'feel,' it's been all over the lot. Some better, some worse; several terrible. ACC's cars all feel (at least to me) like balsawood tires on #100 sandpaper. ACC's strength is in its complexity' AC's is in its simplicity. To each his own.
 
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I don't know about that. I have ACC highest settings and I'm getting ~90 fps in 4k. (didn't need 4 3090's either lol)
AC can look good yes, but I was getting 60-70 fps because something isn't playing well with each other. And that's pretty much high on a few settings but there's only a hundred of them in CM so who knows. On top of that, some of the X-Wing fighter trees, stagnant cartoon crowds and shadows breaking plane with the track break the immersion among other things, like sounds missing or black objects appearing or whatever isn't working in CSP that particular day. It looks real good for it's age though when you get it straightened out. That's part of the problem though. It's always changing and it's this PP filter or that PP filter now or this doesn't work with that or now you have to reset SOL again. Get's to be a bit much but finding consistency is key.
I don't reshade or any of that though. On a LG CX 55" OLED until I go VR soon enough. How I get better framerate on ACC than AC is beyond me.
ACC is pretty consistent though. The dynamic track objects and people, more detailed textures, drying line on wet track, rolling starts and the biggest thing, you turn it on and it just works.
Will never meet the content desire AC fulfills though.

This is what I was trying to say a while back.
When you can load up RF2 with over 20 AI
ACC with 15-19 AI
AM2 with 15-19 AI
And have consistent performance.


Then AC with some times i can load up and get over 20 AI, then other times it tanks with 9 cars.
Even some kunos cars / tracks can't get more than 15 AI without issues..

I love AC to bits and have about 2000 hours in it..... But there are so many variables and settings to fiddle with it can from one day to the next totally change in performance.
It's hard to constantly race track to track.

It easily looks better than AMS2, as that has the PCars cartoon gamey feel. So literally you can be at one track and it looks perfect, then same time same date on another track it looks awful...
I think its also to do with the ext.ini lighting settings etc.... where the sun is makes a massive difference...

But yes, i will always love AC...

Screenshot_ks_porsche_911_rsr_2018_ks_silverstone_9-10-120-23-7-34.jpg
 
Isn't the Kunos 312T a closer fit being a flat 12 and all?

Yea, the 312T had a Flat 12 aswell, so in theory it's a better match. Sadly, this sound is not so good and I'd rather use the 312/67 sound instead. It's a matter of taste for sure ;)
 
The 917K is very close (being a flat-12 as well). In real life videos the 917K howls a bit more, the 12 cylinder Alfa seems to have a little more low end, but they are very comparable.



In real life, both sounds are extremely different, believe me. But it's still an alternative option for the TT12 sound ;)
 
I would argue that ACC's cars and tracks are mostly as good as Kunos' AC cars and tracks...but with ACC, you're limited to whatever cars and tracks Kunos deemed fit to offer (I mean, AC is six years old), whereas the aftermarket for AC is virtually unlimited: thousands of cars, hundreds of tracks; some better (and more varied) than anything Kunos has ever even dreamed of offering (cars from RSS, VRC, URD; anything from LilSki or Fat Alfie; Ilja's incredible universe). As to the AC cars' 'feel,' it's been all over the lot. Some better, some worse; several terrible. ACC's cars all feel (at least to me) like balsawood tires on #100 sandpaper. ACC's strength is in its complexity' AC's is in its simplicity. To each his own.
Today's update to acc will also add a new tyre model, which should improve the poor grip levels at low speeds. We'll see, momentarily this is the biggest problem with ACC, the grip inconsistency. In AC, for mods with quality tyre physics, the grip and slide feeling is amazing and very true to real life. IMO of course. It's one of the best features of AC. When you get to know the car, you know exactly how much it will slide and where its gonna loose traction. With ACC this is always a guessing game. Other than that, I love ACC, and I love AC. They fulfil 2 totally different needs for me. ACC is great for online racing and hotlaping, AC for custom championships, recreating historic events, cruising around tracks with street cars and geeky fiddling with physics and settings.

Graphics wise all was said already, AC can look damn near perfect, when it does. But when that is, is often a guessing game. ACC on the other hand looks consistently good. Not perfect. And that's fine as well. I just wish I could find a setting in ACC to eliminate the jagged lines. No setting I change, helps with it. And this bothers me a lot.
 
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Hello everyone, hope you guys are doing great, so this is my very first conversion to AC, and at this point the neewbie modder I am needs some help, so I faced 3 problems :

1st one : the car launchs well in CM Showroom (everything's working lights steering...) but shows an error alert when trying to attempt an in-game launch
(AC\rigidbodyode.cpp (306): RigidBodyODE::setMeshCollideMask
AC\car.cpp (566): Car::step
AC\physicsengine.cpp (218): PhysicsEngine::step
AC\physicsdrivethread.cpp (246): PhysicsDriveThread::run)

2nd one : I forgot to set the Driverbase.fbx units to centimeters, and when I try to import it on my 3DS Scene the driver just doesn't appears like nothing happens

3rd one : The steer is kinda of doing a weird thing (it has a relation with the second problem I think)

I hope I will find a helping hand, nice day to all.
 

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Hello everyone, I have been looking for a fictional modern track with no results for a while. I discovered Terra21 and Yetisaj's track Forest Valley Raceway but nobody released it. Anyone have some news please ?
 

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If at all possible, could we please refrain from comparing SIM y to x to z, in this thread, it is not what we are here for, if you could be so kind to pursue those discussions in an other thread it would be much appreciated.

I am sorry. I started the ask on ACC vs AC. With all the drama and this is what you concern yourself with? It is topical and nowhere better to ask than here where we seem to be going for 2000 pages with other less important banter. If there is another forum where there are so many opinions valid, I'll be happy to ask there.
 
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