Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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First of all, I follow your work for long time. I mean, not since you started posting your mods at GTP.

Undoubtedly, I like all your work and all the stuff in your site.

Hats off and huge respect to you!
Even quiting this project, it is obvious your passion. It is obvious you know your limits.
Only one great human being knows how to be humble.

Thank you for your great mods, even in a development stage, I can drive and feel your Porsches like they were at final stage.
Believe me, I have experience, driving Porsches at a race track.

Cheers

P.S. I hope we can have a passioned modder, taking care of this Porsche 993 3.8 RS Pre-Beta project.


Thank you for your message, yes, let’s hope that someone takes over the project ....
 
Back to actual mods... it's Track Friday on RD. Ottawa updated, 4 versions of Pau, plus a new Nogaro. Depeche-toi!

RD.png
 
I everyone

I'm not really new on this thread, because i look at it everyday day since at least a year .... but it's my first post.
So, First, I want to thanks modders for their job. Assetto is a cool game, but it's a very better game with all theses cars and tracks.

I have a bug on point to point races with AI. (hillcllimb or rally tracks like Transfagarasan for exemple)
on a lot of tracks, AI is ok, but it turns on the grass just before the finish line. So it ruins the race :(

Do you know this error ? is there something to correct it ?
 
I everyone

I'm not really new on this thread, because i look at it everyday day since at least a year .... but it's my first post.
So, First, I want to thanks modders for their job. Assetto is a cool game, but it's a very better game with all theses cars and tracks.

I have a bug on point to point races with AI. (hillcllimb or rally tracks like Transfagarasan for exemple)
on a lot of tracks, AI is ok, but it turns on the grass just before the finish line. So it ruins the race :(

Do you know this error ? is there something to correct it ?

track is made for traffic and not race, so it makes sense that they turn around at the end to go up and be "traffic"
 
track is made for traffic and not race, so it makes sense that they turn around at the end to go up and be "traffic"
I did'nt talk about traffic
I want to make race with AI on point to point tracks.
Cars are on the starting grid with me .. racing with me ... but the go on the grass and stop on the finish line
 
I everyone

I'm not really new on this thread, because i look at it everyday day since at least a year .... but it's my first post.
So, First, I want to thanks modders for their job. Assetto is a cool game, but it's a very better game with all theses cars and tracks.

I have a bug on point to point races with AI. (hillcllimb or rally tracks like Transfagarasan for exemple)
on a lot of tracks, AI is ok, but it turns on the grass just before the finish line. So it ruins the race :(

Do you know this error ? is there something to correct it ?

To my limited knowledge, no there is nothing can be done with it, I believe that with point to point tracks the AI views the finish line as a stopping point and will do everything to stop there. I had some limited success on some point to point courses by using an AI hint to go well above 100% in the final section of the course, this typically meant that the AI overshot the finish line before stopping, however it won't work when there are more severe corners as the AI will crash before the finish, it also doesn't work when more than one car approaches the finish.
 
Ah, so most of my message can be ignored. You can however still use the CM showroom to see what each of the shader presets does, with cars or with any other KN5s.

It's possibly little known, but you can also adjust track shader settings in the CM showroom, just copy and paste the KN5 into a car folder and rename it to whatever the car was (backup the car KN5 first obviously), then use the F7 free cam to move around the track in (well outside really) of the CM showroom. You can actually use this little trick to mess with any KN5.

Pic for example:

125815678_10104074130438738_8423739032082331166_o.jpg
This is great. Thank you so much for this information.
 
With the fix that you had, it's shown why It's one of my favourite mods to use on AC. of course at first I was expecting it to be trash since some of the mods there on RD are trash (i did say some, not all I love going onto RD to check out stuff cause, of course, I am not one hell of a hypocrite). And the time to ask a question.

does anyone know which line of the suspensions.ini is to fix the offset of the wheels shown here on the HPD:
I am trying to fix the cars of course with the physics (mainly the wheels) and all but I know I am missing the wrong spot on the cars so can anyone help me out where are I am wrong on.

View attachment 972940

its not in all in the Suspensions.ini

Graphic offset in the car.ini mixed with Wheelbase in the suspensions.in should do the job for you
 
Back to actual mods... it's Track Friday on RD. Ottawa updated, 4 versions of Pau, plus a new Nogaro. Depeche-toi!

View attachment 972961

At least the tracks of Ginot team lack of grassfx, overexposed textures etc. As already reviewed. A pity but I recommend using the track Pau-Arnos from @__EASY__ and Nogaro from @Zwiss and put these into the bin. Not worth downloading or keeping them in the collection.
 
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Sorry guys, I need some help.
On the CROFT track, can the number of pits be increased from 26 to 30 for a championship? If anyone knows if one already exists or if it can be created.

Thanks.
 
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@RMi_wood

Is the any change at car physics between versions 0.99c and RD version 0.99d?

Something feels different at steering and total grip behavior of the car.

Or it is just me chasing demons...

In any case: WHAT A FUN CAR TO DRIVE
 
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It's here: https://www.racedepartment.com/downloads/ferraris-opponents-2013-offline-edition.12188/

If you edit the car.ini for each car to:
[CONTROLS]
FFMULT=2.992
STEER_ASSIST=0.76
STEER_LOCK=180 ; Real car's steer lock from center to right
STEER_RATIO=15 ; Steer ratio
LINEAR_STEER_ROD_RATIO=0.0017

it apparently solves the inability to steer the cars. I haven't tried the mod myself but might give it a go.

EDIT: it seems the latest version has these values already. Just need to check all the cars. The mod has pretty good reviews so probably worth a try.
sure? in the folder there is no car.ini file, but there is data.acd
 
For me 0.99c behaves better and more accurate. It is more predictable and responsive. 0.99d does not respond immediate to braking and turning commands.

Sadly I do not know how to record a video. Just try this:

Load Feldbergring. Car should have default setup. Try to turn through turn 1 and next section through the buildings.

You will notice the difference immediately.

Personally I am using 0.99c again.
 
Hi to all GTP members... between all of the external commotion going on around the glove, and god-knows-what on this thread, here's a timely release for all to enjoy and relax...

Presenting night racing for St. Petersburg Florida USA...
View attachment 972983
This follows the last update known for this track by @dathyr back in Aug 2020
whereby now the track has 20pits - thanks for doing that!

Mod LINK

Enjoy!

its is not working cause you have different tracknames,.. one is with capitals and the other is not,... so be aware of that when people wanna download and are not getting it to work!!

cheers!
 
Shes Alive!
Sega Touring Car Championship 1996 is finally "alive" on the Dedicated Arcade Server!
Capture.PNG




Thanks to @SpeedStar2000 for all the help with the grid lineups and skins.

Additionally:
Kenneth released an update for the R8 IMSA GTO (v2.1) which made changes to the geometry of the vehicle.
Here is a fix that re-adjusts the handling based on the new geometry along with some setup corrections.

This version of the handling patch and setup changes are ONLY applicable to v2.1.
I have sent Kenneth the patch and setup changes ready for the next update, however I have also attached it here (below screenshot) for those who want to apply it to v2.1 manually rather than wait for an update.
Screenshot_ks_audi_r8_imsa_gto_2020_v2_oulton_park_18-10-120-12-56-31-5.jpg
 

Attachments

  • FileMissing_R8_IMSA_2.1_HandlingFix.zip
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