Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,771 comments
  • 37,968,316 views
Teaser of the project in progress ...

1605902015-capture-d-ecran-284.png
 
@RMi_wood

If you know what to do with the attached replay then you have the 0.99c lapping around Feldbergring (not a clean lap - just a quick one for demo purposes)
 

Attachments

  • alfa_romeo_33tt12_feldberg.acreplay.txt
    2.5 MB · Views: 19
data.acd is Kunos way to *cough cough* encrypt or hide data files, it actually contains car.ini and all the other files.
If you have the full version of Content Manager, in the lower bar when checking the car in "Content, Cars" you should see "unpack data". Click that and CM will create a folder called data that includes car.ini.

If you make some changes to files inside that folder, remember to either delete data.acd or pack data again (this function is where you find unpack data too)
How dare you speak of encryption :) ;)

@CLAY CABIATI make sure your content manager is in DEV mode otherwise you won't be able to see the option to unpack data
 
https://ciracesonline.it/portfolio/assetto-corsa-alfa-romeo-156-wtcc-extreme/
I think this is what youre looking for.




https://ciracesonline.it/portfolio/assetto-corsa-mods-touring-cars-alfa-159-extreme/
Aaaaand this one

Nothing free. Linking paid mods are not allowed. But yeah, pretty cool if I say so Its a bit pricey though and the physics are an unknown variable. Anyone tried these mods before?
Thank you for your answear, what a pitty! i have ALfa Romeo 159 in real life, im love it! but i don want to pay how much money for a mod... i have more than 5000 cars to make a clean first...
 
I dont have that track. I know most of what needs to be done, as it mostly related to default spring and ride heights were adjusted slightly when cleaning up setup.ini

try increasing springs and a little more ride height to the rear?
 
I am trying to build a Mazda MX-5 ND2 based on the original Kunos ND model.

Wiki: "In late 2018, for the 2019 model year, the MX-5 series was designated as ND2. Primarily because its 2.0 L engine was revised to generate 135 kW (181 bhp) and 151 lb⋅ft (205 N⋅m) of torque, with the redline increased to 7,500 rpm. Externally, the car received a brown soft top and black 17" wheels. Interior upgrades include a telescoping steering column, a standard reverse camera, a reworked door opening mechanism, revised seat controls, and redesigned cupholders."

I just increased the power with the help of AC Car Tuner until the top speed matched the new model (220 km/h). I know that is very unprofessional but thats all I could come up with.

This is my new power.lut:

0|114
500|114
1000|126
1500|154
2000|177
2500|193
3000|200
3250|210
3500|202
4000|204
4500|210
4600|215
5000|211
5500|204
6000|198
6500|171
7000|150
7500|140
7700|100

Maybe someone want to do a better mod.

Has anyone actually tried to do a ND2 data swap so far?
 
data.acd is Kunos way to *cough cough* encrypt or hide data files, it actually contains car.ini and all the other files.
If you have the full version of Content Manager, in the lower bar when checking the car in "Content, Cars" you should see "unpack data". Click that and CM will create a folder called data that includes car.ini.

If you make some changes to files inside that folder, remember to either delete data.acd or pack data again (this function is where you find unpack data too)
thanks for the answer, I have the CM full-version, but I can only compact the data and the button does not come out to unpack the data .. do you have any idea why?
 
I dont have that track. I know most of what needs to be done, as it mostly related to default spring and ride heights were adjusted slightly when cleaning up setup.ini

try increasing springs and a little more ride height to the rear?

You are right on the right path. With Rear Rebound 11 and Rear Height 44 things are a lot better.

Adjust what you think whenever you can. In the meanwhile a go drive her again.

Thanks for the suggestions and your work.
 
Last edited:
@RMi_wood Thanks so much for the great Alfa 33 TT 12 mod! It is very evenly matched with Legion's Porsche 936 and Renault Alpine A442B. Here's a quick (semi-******) shot of the trio at Mugello. Thanks again! (Also thanks to @GzeroD for blessing us with the other two beauties!)
Screenshot_alfa_romeo_33tt12_mugello_20-10-120-23-1-58.png

Btw, I know this is not a screenshot channel, but I just wanted to say thanks here :)
 
Last edited:
Shes Alive!
Sega Touring Car Championship 1996 is finally "alive" on the Dedicated Arcade Server!
View attachment 972969



Thanks to @SpeedStar2000 for all the help with the grid lineups and skins.

Additionally:
Kenneth released an update for the R8 IMSA GTO (v2.1) which made changes to the geometry of the vehicle.
Here is a fix that re-adjusts the handling based on the new geometry along with some setup corrections.

This version of the handling patch and setup changes are ONLY applicable to v2.1.
I have sent Kenneth the patch and setup changes ready for the next update, however I have also attached it here (below screenshot) for those who want to apply it to v2.1 manually rather than wait for an update.
View attachment 972972


I was very very glad to help out with the making of this, honestly, it was a bit of a rough ride but we got it :D I'm glad to be part of here on GTP and making arcades recreations come to life.
 
its not in all in the Suspensions.ini

Graphic offset in the car.ini mixed with Wheelbase in the suspensions.in should do the job for you

Ahhh ok thank you very much niel. It's mainly for the Overhauling of the physics on the GRiD pack.

edit: I needed the graphics offset only and the wheelbase then we will be all good to go for the overhaul fix.
 
Last edited:
hi, i recently reinstalled AC to a new pc, i use Content manager as usual, but i remember that in CM > Custom Showroom > Skin > txdiffuse (3dots) > car texture screen, there was also an "export" button, with view mapping, calculate AO, replace and close.
Maybe i hate to activate somthing in the settings...?
upload_2020-11-21_0-11-37.png
 
Last edited:
Thank you so much, great job as always! Сan you do lemans_2017 Please! :bowdown:

Here you go! :)

Le Mans 2017 RAIN FX

Screenshot_urd_amr_egt_2019_lemans_2017_21-10-120-0-5-14.jpg


Curious as I have this version and the FM7 convert, what is general opinion between these 2 versions? I feel this one has a nicer graphical tone to buildings but if I remember correctly the FM7 version coming out a later date?
 

Attachments

  • lemans_2017_RainFX.txt
    2.3 KB · Views: 119
Last edited:
For me 0.99c behaves better and more accurate. It is more predictable and responsive. 0.99d does not respond immediate to braking and turning commands.

Sadly I do not know how to record a video. Just try this:

Load Feldbergring. Car should have default setup. Try to turn through turn 1 and next section through the buildings.

You will notice the difference immediately.

Personally I am using 0.99c again.
Download OBS Studio if you want to record or stream.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back