- 850
- Germany
Promising. I'll look for a tutorial and start working on the 1981 season then
1979 would be my wish.
The mod was excellent
Promising. I'll look for a tutorial and start working on the 1981 season then
thanks bro. on that "grid" video, were u using neck fx for that? if so , setting? sorry to ask again
Thank you. So I guess cam 1 will be first bend and so onThe first camera typically catches your car as it is crossing and pulling away from the start line. The heading in the camera.ini file would read [CAMERA_0].
Hi everyone!
Lately, the time we can dedicate to our beautiful hobby is decreased, but anyhow we spent part of the lockdown tryin' to learn something new about physics and we guess now it's time to see if this new stuff works..
For the future, considered the less time we have, the idea is to focus mostly on the physics and to bring some new race cars in our list.
So after a loooong break, here we are with two new updates!
BMW 2002 Turbo
Version 4.0 - Released 2020.11.30
CHANGELOG
• new engine torque
• new suspensions geometry and setup
• new aero with height and yaw sensitivity
• corrected engine limiter, inertia and braking torque
• tweaked turbo config
• corrected car total mass
• revised car polar inertia
• corrected steer lock and ratio
• corrected fuel tank position
• tweaked differential setup
• adjusted gearshift times
• tweaked setup options
• removed flames
DOWNLOAD HERE
McLaren F1
Version 4.0 - Released 2020.11.30
CHANGELOG
Physics
• new aero with height and yaw sensitivity
• new suspensions geometry and setup
• new engine torque curve
• adjusted total mass
• revised inertia
• adjusted steer lock and ratio
• increased fuel consumption
• corrected fuel tank position
• adjusted differential
• corrected final gear ratio
• revised engine inertia and braking torque
• corrected engine limiter
• adjusted brakes max torque and bias
• increased FFb multiplier
Visual
• corrected tyres dimension
• minor shaders adjustments
Other changes
• regenerated LoDs kn5 files
• regenerated VAO patch
• revised setup options ranges
DOWNLOAD HERE
Hope you'll enjoy them!
You seem to be one of the few people that appreciates cars from early 2000 onward, so I'd suggest any of the following that to my knowledge aren't in AC yet:
- Aston Martin DB7 Vantage
- Aston Martin Vanquish (First Gen)
- Cadillac XLR-V
- Jaguar XKR (First Gen)
- Mercedes SL55 AMG
- Noble M12 GTO
- Noble M400
- TVR Tuscan
- TVR Tamora
- TVR Typhon
- VW Nardo W12
Any of those would be very cool to have, albeit getting reasonable models probably isn't easy (most I believe are in Test Drive: Unlimited but not sure where else) and if all the Aston Martins are gone from Gamemodels.ru then they may well be impossible.
This can be fixed without any 3D software. Use the CM showroom to unpack the KN5, then open the .FBX file in the KS Editor (found in your AC game folder under sdk -> editor), you then can navigate around the car right clicking on each car object and making sure that cast shadow is set to true. Once done, save the KN5 over the original (back it up first).
I will warn you that this car is another candidate for the absolute worst that I've ever worked on, fixing the shadows will get you about 1% of the issues sorted...
EDIT - Ignore the above, I just remembered that the Z06 can't be unpacked for some reason, you either have to accept the shocking state it comes in or rename the KN5 from the C7 Grandsport and copy that over the Z06 KN5.
Do you have the reworked version? That's the only one I've used, has worked fine.I have a version of Brno wwhich gives me the error message 'map is missing' in CM. I tried to fix it but CM seems to be unable to create a map for this track. The authors are Sneer, Rafael Malagoli (Malagoli Garage), Sliderman according to info.
Any ideas how to create a map or maybe one you guys knows of a newer version of this track?
Many thx for your help!
Try the version from this post https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1655#post-13226003I have a version of Brno wwhich gives me the error message 'map is missing' in CM. I tried to fix it but CM seems to be unable to create a map for this track. The authors are Sneer, Rafael Malagoli (Malagoli Garage), Sliderman according to info.
Any ideas how to create a map or maybe one you guys knows of a newer version of this track?
Many thx for your help!
Hi everyone!
Lately, the time we can dedicate to our beautiful hobby is decreased, but anyhow we spent part of the lockdown tryin' to learn something new about physics and we guess now it's time to see if this new stuff works..
For the future, considered the less time we have, the idea is to focus mostly on the physics and to bring some new race cars in our list.
So after a loooong break, here we are with two new updates!
BMW 2002 Turbo
Version 4.0 - Released 2020.11.30
CHANGELOG
• new engine torque
• new suspensions geometry and setup
• new aero with height and yaw sensitivity
• corrected engine limiter, inertia and braking torque
• tweaked turbo config
• corrected car total mass
• revised car polar inertia
• corrected steer lock and ratio
• corrected fuel tank position
• tweaked differential setup
• adjusted gearshift times
• tweaked setup options
• removed flames
DOWNLOAD HERE
McLaren F1
Version 4.0 - Released 2020.11.30
CHANGELOG
Physics
• new aero with height and yaw sensitivity
• new suspensions geometry and setup
• new engine torque curve
• adjusted total mass
• revised inertia
• adjusted steer lock and ratio
• increased fuel consumption
• corrected fuel tank position
• adjusted differential
• corrected final gear ratio
• revised engine inertia and braking torque
• corrected engine limiter
• adjusted brakes max torque and bias
• increased FFb multiplier
Visual
• corrected tyres dimension
• minor shaders adjustments
Other changes
• regenerated LoDs kn5 files
• regenerated VAO patch
• revised setup options ranges
DOWNLOAD HERE
Hope you'll enjoy them!
I have a version of Brno wwhich gives me the error message 'map is missing' in CM. I tried to fix it but CM seems to be unable to create a map for this track. The authors are Sneer, Rafael Malagoli (Malagoli Garage), Sliderman according to info.
Any ideas how to create a map or maybe one you guys knows of a newer version of this track?
Many thx for your help!
To clear things up i said 1 million and Rusty said it was 20k.... Actually.
He makes 2-3k a month from patreon and at least £1 per CM download, now the player base of AC is huge and i'd wager that a good 300k to 500k have now got CM...I doubt 100% of people only pay £1 for CM...so yeah...I recon my guess must be not too far off....
If he has only made 20k off of it in 2 years or whatever then he's doing something wrong...
BTW i don't mind if he makes that much from it, i have no issue with that... just its simple fact that he paid no licence fee to use the base sim...
So so far he's done very well avoiding any problematic run ins with Kunos...
As you say, they must be aware and must like him and most likely be lining up putting him on a payroll full time...
Lets hope so, and bring on AC2..
Nice to see you around mateTry the version from this post https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1655#post-13226003
Just finish today! Enjoy!
On my rig the fps stay around 60-57ish with minor stutters in a full grid race in Laguna Seca,
New LODs for WTCR 3.0 pack
Hi everyone!
Lately, the time we can dedicate to our beautiful hobby is decreased, but anyhow we spent part of the lockdown tryin' to learn something new about physics and we guess now it's time to see if this new stuff works..
For the future, considered the less time we have, the idea is to focus mostly on the physics and to bring some new race cars in our list.
So after a loooong break, here we are with two new updates!
BMW 2002 Turbo
Version 4.0 - Released 2020.11.30
CHANGELOG
• new engine torque
• new suspensions geometry and setup
• new aero with height and yaw sensitivity
• corrected engine limiter, inertia and braking torque
• tweaked turbo config
• corrected car total mass
• revised car polar inertia
• corrected steer lock and ratio
• corrected fuel tank position
• tweaked differential setup
• adjusted gearshift times
• tweaked setup options
• removed flames
DOWNLOAD HERE
McLaren F1
Version 4.0 - Released 2020.11.30
CHANGELOG
Physics
• new aero with height and yaw sensitivity
• new suspensions geometry and setup
• new engine torque curve
• adjusted total mass
• revised inertia
• adjusted steer lock and ratio
• increased fuel consumption
• corrected fuel tank position
• adjusted differential
• corrected final gear ratio
• revised engine inertia and braking torque
• corrected engine limiter
• adjusted brakes max torque and bias
• increased FFb multiplier
Visual
• corrected tyres dimension
• minor shaders adjustments
Other changes
• regenerated LoDs kn5 files
• regenerated VAO patch
• revised setup options ranges
DOWNLOAD HERE
Hope you'll enjoy them!
Nice to see you around mate
its modable too.Wow.... beamNG.... well that is the best £15 i ever spent. What a nice early Christmas present, why did i wait so long?!
Point of this, well at the tests at the start it has a simple road with cones to weave through, would be ace if racing sims had little test areas like this.
thx for your help....the track is working now!Download the Brno reworked version 1.2 and my new AI line and have fun.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1655#post-13226003
https://www.racedepartment.com/downloads/new-ai-for-brno-circuit-1-1.26760/updates
Big disclaimer for vanilla AC, but almost none (Okay, none.) of the IRL temperature stuff is applicable.
Pretty much only sim (That I have looked at and confirmed, rF2 perhaps as well but I'm not sure) that has even a little bit realistic tire and brake heating is AC with Extended physics. So currently basically only the P13C and perhaps that one Audi from BK. IIRC older gMotor sims also suffer, including Automobilista 1. No idea about AMS2.
Vanilla AC is missing features and most content has very incorrect rate of heating, manner of heating, interactions between brakes and tires (None to my knowledge; and the brake heat is consequently not worth using due to it) etc. so you simply can't use the same tire heating strategies, or even the same logic as IRL, for most sims but especially vanilla AC.
If you're going for performance in AC, forget IRL completely and just optimize it within the game's system. Heat is probably the weakest part about vanilla AC tires. I'm trying to make it a *bit* better for some of my physics updates that are coming up, but the limit is reached soon. Extended physics content is also few and far between currently, but that can change in the future.
If, and when, more cars start implementing realistic tire and brake heating, with probably my own ones to be some of the first "public" ones to include it (If I decide to, there are some downsides too), then it should be possible to implement quite realistic tire and brake heating strategies and have them work.
ACC has been hit and miss. Apparently the brake heating is even *worse* than vanilla AC if some telemetry was to be believed some time ago, but the tires might be better. Wouldn't count on that to be perfect either.
Wow.... beamNG.... well that is the best £15 i ever spent. What a nice early Christmas present, why did i wait so long?!
wow. thanks for the reminder haven't tried that after the GPU upgradeWow.... beamNG.... well that is the best £15 i ever spent. What a nice early Christmas present, why did i wait so long?!
Point of this, well at the tests at the start it has a simple road with cones to weave through, would be ace if racing sims had little test areas like this.
its modable too.
Cars are extracted simply with 3dSimed, as are downloadable mods (Colada .dae)
Likely super easy to import, but havent tried