DO you consider to also improve the LODs of the WTCR 3.0 pack of delpinsky. These cars have the same problem. Much too much objects in the LODs?
Yea its not your version this is the rt_bathurst. Who here is reboot team?Yeah, I did not contribute to rt_bathurst.
There is a new-old Bathurst from a mobile game, never saw that version before so I put it in AC. Link is in my signature
I have updated it, but have not uploaded a new version yet.
Im not too worried about the superkarts as such, i thought it was an issue with the track is all........I've had a look into it, that problem appears to be the Kart and not the track. There is no ground collider on that mod, maybe @GzeroD can issue an update?
Damage Glasses...............
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Thanks a lots to @TimLotus for advanced VR testing
Updated Circuito Internacional de Vila Real to v1.1
v1.1 changelog;
- Fixed sticky wall
- Fixed start grid and pit box position
- Changed start grid and pit box number (30→28)
- Updated AI
what I'd do / give to have all the cool tracks
Hello,
During the last few days, I have redone several car's windshield (mainly) : https://www.racedepartment.com/downloads/authors/smurth.164490/
I'm planing to redo most KS car's windshield that need to be. It will take some time...
But if you have some preferences, you only have to ask
I hope @RenaultDJRTP doesn't mind. I asked @shi about Newcastle, and he was able to fix the pit box and starting grid positions for the track. Grid sized was reduced to 23 to accommodate the changes.
akr_newcastle 2019 updated:
https://mega.nz/file/vwR1zI6Q#iO-IOn_7IWb0k1vk_YE3QgD50DrnFDwHc1yJbqzvgUE
I'm not sure who the original author is, but if there is a problem, I will delete upon notification.
Just a quick question. In a replay camera set is the first camera the start one or the first corner. Many thanks.Many thanks. Will have a play around to see what works.
Maybe I can do that Almeria GTR2 track (if GuyIlls version is the only one)
Well guys. Pack of Cars of WTCC STCC within 2006-2009 years is coming. Now making cars, balancing. Will Be few Volvos, Scirocco as well.
Touring cup (BTCC(exist)+JTCC (of mid 90th) will be next one
thanks for beer (tea) tips if someone want to . PAYPAL. Domo arigato.
what does it mean SD? someone already working on this pack?for the S****D**** cars
what does it mean SD? someone already working on this pack?
If you have 3dsimed and blender its pretty straight forward, once you know how and if you have the masdecode utility, but, there is convert (gilles style, minimum effort) and convert WELL. the latter requires quite a bit of post transfer work because textures and settings that look good in rf/rf2 dont nessecarily look good in AC due to shader implimentation differences in the engines,Converting rFactor mods to AC : is it -hard- ? I've got a ton of F1 stuff (from 71-91) and as rFactor isn't working for me anymore (unresolvable MAS issues, etc.) it'd be a shame to let these mods fade away. I know S****D*** have been importing and selling some of these mods so it'd be nice to counterbalance their greediness by converting and sharing the other seasons for free (as it should be!), don't you think ?
If you have 3dsimed and blender its pretty straight forward, once you know how and if you have the masdecode utility, but, there is convert (gilles style, minimum effort) and convert WELL. the latter requires quite a bit of post transfer work because textures and settings that look good in rf/rf2 dont nessecarily look good in AC due to shader implimentation differences in the engines,
Most of the hard slog is just fixing textures, then renaming 1road, 1pit etc etc and adding the start an pit locations. The trees are also not great as RF and RF2 use camera facing trees, but, if you use blender search my name and script here, "theres an app for that"
Its pretty easy depending on:Converting rFactor mods to AC : is it -hard- ? I've got a ton of F1 stuff (from 71-91) and as rFactor isn't working for me anymore (unresolvable MAS issues, etc.) it'd be a shame to let these mods fade away. I know S****D*** have been importing and selling some of these mods so it'd be nice to counterbalance their greediness by converting and sharing the other seasons for free (as it should be!), don't you think ?
All skins from/for Race will workSimDream's BTCC legends pack - just the BTCC cars. I've ported most of the skins from the STW mod / BTCC mod for Race07 (which they nicked) and I could do it for your WTCC / JTCC cars if you want.
I appreciate you helping. but all the skins i also has with 3d models, came from GTR2 gameSimDream's BTCC legends pack - just the BTCC cars. I've ported most of the skins from the STW mod / BTCC mod for Race07 (which they nicked) and I could do it for your WTCC / JTCC cars if you want.
Its pretty easy depending on:
cars: how they are "put together", if models relied on alot of unique genstrings, its tough... single cars are a snap to get ingame
I hope @RenaultDJRTP doesn't mind. I asked @shi about Newcastle, and he was able to fix the pit box and starting grid positions for the track. Grid sized was reduced to 23 to accommodate the changes.
akr_newcastle 2019 updated:
https://mega.nz/file/vwR1zI6Q#iO-IOn_7IWb0k1vk_YE3QgD50DrnFDwHc1yJbqzvgUE
I'm not sure who the original author is, but if there is a problem, I will delete upon notification.
Hi everyone!
Lately, the time we can dedicate to our beautiful hobby is decreased, but anyhow we spent part of the lockdown tryin' to learn something new about physics and we guess now it's time to see if this new stuff works..
For the future, considered the less time we have, the idea is to focus mostly on the physics and to bring some new race cars in our list.
So after a loooong break, here we are with two new updates!
BMW 2002 Turbo
Version 4.0 - Released 2020.11.30
CHANGELOG
• new engine torque
• new suspensions geometry and setup
• new aero with height and yaw sensitivity
• corrected engine limiter, inertia and braking torque
• tweaked turbo config
• corrected car total mass
• revised car polar inertia
• corrected steer lock and ratio
• corrected fuel tank position
• tweaked differential setup
• adjusted gearshift times
• tweaked setup options
• removed flames
DOWNLOAD HERE
McLaren F1
Version 4.0 - Released 2020.11.30
CHANGELOG
Physics
• new aero with height and yaw sensitivity
• new suspensions geometry and setup
• new engine torque curve
• adjusted total mass
• revised inertia
• adjusted steer lock and ratio
• increased fuel consumption
• corrected fuel tank position
• adjusted differential
• corrected final gear ratio
• revised engine inertia and braking torque
• corrected engine limiter
• adjusted brakes max torque and bias
• increased FFb multiplier
Visual
• corrected tyres dimension
• minor shaders adjustments
Other changes
• regenerated LoDs kn5 files
• regenerated VAO patch
• revised setup options ranges
DOWNLOAD HERE
Hope you'll enjoy them!
The first camera typically catches your car as it is crossing and pulling away from the start line. The heading in the camera.ini file would read [CAMERA_0].Just a quick question. In a replay camera set is the first camera the start one or the first corner. Many thanks.
Wow soulkobk !Hey all...
After creating a fictional 'MARTINI' skin/livery set for @RMi_wood and his Alfa Romeo Tipo 33 TT 12... I have since revised them in to a version 2.0 (will not overwrite the original skins/liveries), and thought i'd post here about them also.
Changes from the 'original' skins...
The multiple skin variants contained within are...
- Changed side striping (updated for a sleeker look)
- Changed front skirt (color-coded w/stripes)
- Changed font within 'MARTINI' logos (self-created MARTINI logos)
- Changed font within number circles
- Updated car brand logos (different styles)
- Added 'grunge/road grime' to entire vehicle (instead of being clean/spotless)
and two 'Special Editions'...
- Teal/Aqua (10)
- Green (11)
- Blue (12)
- Orange/Bronze (13)
- Red (14)
- Yellow (15)
- White/Grey (73)
- Black (76)
You can check them out at...
- Blue SE (12)
- Red SE (13)
https://www.racedepartment.com/down...2-martini-fictional-non-historic-skins.37421/
Or direct download them at...
https://sharemods.com/e4n6d40t0o9i/assettocorsa_alfa_romeo_33tt12_martini_skins_2.0.7z.html
All skins are 4k.
An example of what skins/liveries are contained... (Alfa Romeo Tipo 33 TT 12 'MARTINI' Red/14 Skin/Livery v2.0)
Cheers,
soulkobk