Assetto Corsa PC Mods General DiscussionPC 

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This is my updated version of Misano (with permission of Foyol, that published on RD many years ago).
It's mainly a visual update, with textures, materials, new objects, etc., i don't touch anything on data and AI folders.
I put in the track folder the extension with a modified ext_config.ini, because i changed the grass material (and maybe some others) and surely the config file automatically downloaded by content manager will not work correctely.

Please, test it and if you can add a better config file or other improvements (also cameras, AI, ecc), i would be happy.

http://www.mediafire.com/file/ki1sfhl5v6pekq9/misano.zip/file (maybe is better to remove the old version before install)

UPDATE: fixed tire walls 3D issue

Screenshot_ks_abarth500_assetto_corse_misano_8-11-120-18-58-11.jpg
Screenshot_ks_abarth500_assetto_corse_misano_8-11-120-18-58-41.jpg
Screenshot_ks_abarth500_assetto_corse_misano_8-11-120-18-58-55.jpg
 
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Ema
This is my updated version of Misano (with permission of Foyol, that published on RD many years ago).
It's mainly a visual update, with textures, materials, new objects, etc., i don't touch anything on data and AI folders.
I put in the track folder the extension with a modified ext_config.ini, because i changed the grass material (and maybe some others) and surely the config file automatically downloaded by content manager will not work correctely.

Please, test it and if you can add a better config file or other improvements (also cameras, AI, ecc), i would be happy.

http://www.mediafire.com/file/ki1sfhl5v6pekq9/misano.zip/file (maybe is better to remove the old version before install)

View attachment 977059 View attachment 977060 View attachment 977061

Thanks for this and hope to see the laser scanned version from ACC on AC;)
EDIT: if someone can do RainFX for this track much appreciated
 
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Ema
This is my updated version of Misano (with permission of Foyol, that published on RD many years ago).
It's mainly a visual update, with textures, materials, new objects, etc., i don't touch anything on data and AI folders.
I put in the track folder the extension with a modified ext_config.ini, because i changed the grass material (and maybe some others) and surely the config file automatically downloaded by content manager will not work correctely.

Please, test it and if you can add a better config file or other improvements (also cameras, AI, ecc), i would be happy.

http://www.mediafire.com/file/ki1sfhl5v6pekq9/misano.zip/file (maybe is better to remove the old version before install)

EDIT: sorry, i just notice that the config file had a "dark road" setting (from the CM config file for the original version of Misano)... i don't like it, so here is an alternative config file, (rename with ini extension)

View attachment 977059 View attachment 977060 View attachment 977061

Did you edited the model? There's something strange

Assetto Corsa Screenshot 2020.12.08 - 23.26.16.76.png
 
A question for digital instruments how to i position them? i need to do the speed speed km/h digital gauges and they do not appear at all on my dash is there something that I'm doing wrong or?
2020.12.08-21.29.png

2020.12.08-23.13.png
 
shi
Yes, I couldn't see it on my screen. Please make a screenshot.
I removed the track because of the issue, reinstalled it and now it's fine !?
The only thing being (same as for several other recent tracks) that the display in some cars (BAC Mono e.g.) is not working: totally black. But again, that is not only on your track.
 
Good work being done here. From fakebook:

Nicolas Brunet
VOLKSWAGEN BEETLE « THE ROTTEN SOUL »
IF YOU WANT TO SUPPORT MY WORK
https://www.paypal.me/Nclsbrn89/
WARNING
Lot of work on this car, even if it's not perfect, it's really fun for "chill out run"
Just drive it like an old mama car for better "sensations"
and don't forget to activate the damage
SPECS
Full animations in-game (Wipers, Door, Fog Lights, Motorhood, Air Ride, Vibration engine and body parts, Exhaust smoke...)
Full AOmap and Shaders (Normal, Mask, Damage, Dust)
Full damages and deformations. (Motorhood, Front and Rear bumpers,Glass…)
CREDITS
3D Base Model : Bonkers Designs, Edit by Nclsbrn89
Lights : Nclsbrn89
Sounds : Lucas Macedo
Physics : Bonkers Designs, Edit by Nclsbrn89
Engine and Turbo : Kunos Edit by Nclsbrn89
Skins : Nclsbrn89
Flames : IRT Edit by Nclsbrn89
Special thanks to Lucas Macedo, Buja Gili, Elia Misculini, Steve Stirpe and all of you for taking time when I had problem
DOWNLOAD LINK
https://mega.nz/file/krZ2FDjD...
130244340_10158740872489536_5834723244191638875_o.jpg
130851457_10158740872179536_5252744167851520026_o.jpg
130859726_10158740872819536_4853149226222519351_o.jpg
130721082_10158740873149536_5411385204780536169_o.jpg
 
go look at the engine file for your GTR2 car... compare to power.lut

btw: I have converted a few of the cars you are doing. The Dome101 I passed around has the Judd, from GTR2 translated to AC
(I also have a few other Judd/Yamaha style dyno based .lut files created from real data)
Are these dyno-sheets available somewhere?
 
Hey guys, I was wondering again what the root cause of some AI cars pitting during a short couple-lap race was? I guess more specifically what the best way to deal with it is and if there's a better way than just renaming the fast_lane file and copying over the ideal_line file.

Makes it pretty hard to hold sprint races when the AI doesn't even want to race and just screws off to the pits.

Just for clarification, I've made sure both tire wear and fuel consumption were off. Man, I really wish someone working on New AI Behavior for CSP would add a restrict AI pitting feature.
 
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Cams for Ema´s Misano track (cam5 and cam6).
Thanks to Ema for the track.
Have Fun.

Thanks a lot :cool:
Thanks also to @CrisT86 that is working for a new config file!
I just want to fix a couple of other details before a final 2.0 version (maybe to publish also on RD).
Anyone can check the AI files?
And, last thing... I woukd like to add the crowd in the main stands (now is only on the new stands that i've added)... Anyone knows how the "camera facing" feature works?

Anyway, i dont know if someone is working to an ACC conversion, but actually, for me, this track seems at least a decent solution to run in Misano.
 
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I removed the track because of the issue, reinstalled it and now it's fine !?
The only thing being (same as for several other recent tracks) that the display in some cars (BAC Mono e.g.) is not working: totally black. But again, that is not only on your track.

Try to disable "Car Instruments" in CSP settings ; I guess there's something wrong here.
 
Good work being done here. From fakebook:

Nicolas Brunet
VOLKSWAGEN BEETLE « THE ROTTEN SOUL »
IF YOU WANT TO SUPPORT MY WORK
https://www.paypal.me/Nclsbrn89/
WARNING
Lot of work on this car, even if it's not perfect, it's really fun for "chill out run"
Just drive it like an old mama car for better "sensations"
and don't forget to activate the damage
SPECS
Full animations in-game (Wipers, Door, Fog Lights, Motorhood, Air Ride, Vibration engine and body parts, Exhaust smoke...)
Full AOmap and Shaders (Normal, Mask, Damage, Dust)
Full damages and deformations. (Motorhood, Front and Rear bumpers,Glass…)
CREDITS
3D Base Model : Bonkers Designs, Edit by Nclsbrn89
Lights : Nclsbrn89
Sounds : Lucas Macedo
Physics : Bonkers Designs, Edit by Nclsbrn89
Engine and Turbo : Kunos Edit by Nclsbrn89
Skins : Nclsbrn89
Flames : IRT Edit by Nclsbrn89
Special thanks to Lucas Macedo, Buja Gili, Elia Misculini, Steve Stirpe and all of you for taking time when I had problem
DOWNLOAD LINK
https://mega.nz/file/krZ2FDjD...
130244340_10158740872489536_5834723244191638875_o.jpg
130851457_10158740872179536_5252744167851520026_o.jpg
130859726_10158740872819536_4853149226222519351_o.jpg
130721082_10158740873149536_5411385204780536169_o.jpg

uhhh.. they stand still on the start line, and a their backwheels turn?
upload_2020-12-9_19-12-8.png
 
Hey guys, I was wondering again what the root cause of some AI cars pitting during a short couple-lap race was? I guess more specifically what the best way to deal with it is and if there's a better way than just renaming the fast_lane file and copying over the ideal_line file.

Makes it pretty hard to hold sprint races when the AI doesn't even want to race and just screws off to the pits.

Just for clarification, I've made sure both tire wear and fuel consumption were off. Man, I really wish someone working on New AI Behavior for CSP would add a restrict AI pitting feature.

These cars need the file fuels_cons.ini in data folder. Copy and paste from other car and problem will be fixed
 
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